This guide will help you quest in Hellfire Peninsula in an optimal way so that you don’t miss out on any quests or have to backtrack and do the same area multiple times for different quests where you can do them all at the same time. This will save you a lot of time allowing you to complete the zone faster and level up faster.
You need to be at least level 58 to start questing in Hellfire Peninsula. A quest addon like Questie is recommended if you want more exact locations on quest pickups and where to complete them
Part 1: Arriving in Outlands
- Before you go to Outlands, make sure to buy 1x nethergarde Bitter in Nethergarde Keep in Blasted lands
- Then go to the Dark Portal in Blasted Lands and accept Through the Dark Portal, then go trough the portal.
- When you arrive go turn it in and accept follow up.
- Talk to the flight master and fly to Honor Hold, turn in Force Commander Danath
- Accept all quests in the keep, then go to the Inn and accept quests
- Remember to buy food & water and set Hearthstone
Part 2: Starting off easy
- Go west to the tower and turn in Know your enemy, accept follow up & Waste not, want not
- Go north and kill orcs and collect wood/metal on the ground near the broken siege engines
- When done, go back and turn them in at the tower, accept follow ups
- Go east of Honor Hold and turn in The Legion Reborn, accept Path of anguish and continue east, start killing the demons there to complete the quest
- Turn it in when done and accept next, go further east to Expedition Point and turn in, accept follow up
- Go north east and kill demons to loot demonic rune stones, then use the Primer inside the portals to destroy them for Disrupt their reinforcements , go back and turn in
- Do Mission: The Murketh and Shaadraz gateway flying bomb quest, turn it in and accept next
- Go south to Zeth’gor and kill orcs until you loot a cursed talisman for Ill Omens, go back and turn it in, accept next & Zeth’gor Must Burn
Part 3: Zeth’Gor & Expedition Armory
- Go back to Zeth’gor and kill orcs for talismans and burn the towers, when you got all talismans go back and turn them in, accept next
- Go back to Zeth’gor again into the big building and kill Warlord Morkh for Warlord of the Bleeding Hollow, then go west to the Expedition Armory
- Do Unyielding Souls and An old Gift at the Expedition Armory
Part 4: Helping the Goblins at the crashed Zeppelin
- Go northwest to the broken zeppelin and accept Ravager Egg Round-up & In case of emergency
- Go south west towards Terokkar and get the eggs from the Ravagers, then go back and turn it in, accept next
- Accept A job for an intelligent man outside the mine shaft west of Honor Hold
- Kill Helboars and Marauding Crust busters in the nearby area south west of Honor Hold until both are complete. You should loot Eroded Leather Case while killing the worms, accept the quest Missing Missive
- Turn in Helboar, the other white meat and accept next
- Go back to Honor Hold and turn in all quests, accept follow ups
Part 5: Bombing Runs
- Go east to Expedition point and turn in Warlord of the Bleeding Hollow, accept next
- Talk to the flight master and fly to Shatter Point, turn in quest and accept next
- Do the bombing run quest Mission: Abyssal Shelf, then turn in and accept next Go to the Front
- Fly Back to Honor Hold and turn in quests, accept follow ups
Part 6: Forge Camps
- Go out east of Honor Hold and do Smooth as Butter & In case of emergency
- Go north to the Path of Glory and use the holy water on skeletons to complete
- Continue northwest and burn the horde catapults for Laying waste to the Unwanted
- Go northeast and turn in Go to the Front, east of Forge Camp: Mageddon, accept next
- Go into Mageddon and do the first quest, then turn in it and accept next.
- Do the second quest to destroy the cannons also in Mageddon
- Turn in and accept the last Part, go west until you reach Invasion Point: Annihilator and Kill the warbringer to get the key, then destroy the gate
- You will loot Burning Legion Missive, accept The Dark Missive
- Run back and turn in the quest, then hearthstone to Honor Hold
- turn in all quests and accept new
Part 7: Honor Hold and surroundings
- Do Digging for Prayer beads in Honor Hold, its in a pile of dirt behind the Inn, turn it in when done.
- Go into the mine under Honor Hold and do This Mine’s a-rocking, turn in and accept next
- Go to the bottom of the mine and kill the Mastermind, then turn it in.
- Go south to Expedition Armory and do Looking to the Leadership
- Go to the Goblins at the zeppelin and turn in Smooth as butter and In case of emergency
- Go west to Go’gaz Outpost and use the totem when killing the orcs to spawn spirits, kill them for Fel Spirits
Part 8: The Temple of Telhamat & Pools of Aggonar
- Run west to The Temple of Telhamat, turn in and accept all new quests
- Go east of the temple and find Sedai’s Corpse for In Search of Sedai, then go back and turn it in, accept follow up Makuru’s Vengeance
- Go east again up to Mag’har Post and kill orcs for Ancestral beads, then jump down to the Pools of Aggonar
- Do The Pools of Aggonar & The Heart of darkness and Overlord (3+ group recommeded)
- Hearthstone back to Honor Hold and turn Fel Spirits, Inn 2nd floor
Part 9: Finising up around Honor Hold & The Den of Haal’esh
- Do the follow up Exorcism of Colonel Jules , then turn in and accept next
- Go to the Keep and turn in all quests, accept Drill the Drillmaster
- Go southwest to the Warp Fields and do An Ambitious Plan & Voidwalkers gone Wild
- Turn in Voildwalkers gone wild, the head north to Hellfire Citadel do Drill the Drillmaster , he’s on the south side down at the bottom (2+ group recommended)
- Go west to the great fissure and do Deadly Predators & The Rock Flayer Matriarch(2+ group recommended)
- Continue southwest and find the Longbeard dwarves close to Dustquill Ravine
- Turn in the Longbeards and give them the Nethergarde Bitter, then accept follow ups
- Kill Ravagers nearby for Rampaging Ravagers, then go back and turn it in.
- Go into the Den of Haal’esh and do The Finest Down & The Arakkoa Threat, while doing these look for mob named Avruu while doing these, he drops item that starts a quest, accept Avruu’s Orb
- Go all the way south in the den until you get to the hut, click on the Altar and you will summon an elemental.
- Defeat it to complete the quest and turn it in
- Return to the Longbeards and turn in the quests
Part 10: Cenarion Post & Ruins of Sha’naar
- Go to Temple of Telhamat and turn in quests, accept new
- Go southwest the Cenarion post and turn in quests, accept all new
- Kill Helboards to the east for Demonic Contamination, turn it in and accept next
- Do Testing the Antidote and then turn it in
- Go south to Ruins of Sha’naar and do Cruel Taskmasters & Sha’Naar Relics
- Accept Naladu from one of the deaghoods in the huts there, then go turn it in at Naladu south east
- Accept follow up and get the key from a chest in the long tent to the west
- Turn it in and accept next, go release all the dreghood elders, then turn it in at Naladu, accept follow up
- Use the Staff to make Azreth Powerless and then kill him for Azreth’s Demise, turn in at Naladu
- Go northwest to Thornfang Hill and do Keep Thornfang kill clear
- Go to Fallen sky Ridge and kill Raging Colossus for Colossal Menace(2+ group recommended)
- You will loot Crimson Crystal Shard, accept Crimson Crystal Clue
- Go to Temple of Telhamat and turn in quests, accept new
- Go east to Sedai’s corpse and use the relic and wait for completion for The Seer’s Relic
- Continue east to the Pools of Aggonar and do Cleansing the Waters
- Hearthstone to Honor Hold, turn in quests, then fly to Temple of Telhamat and turn in quests
- Go to Cenarion post and turn in quests until you get natural Remedies
- Go north to Fallen Sky Ridge and use the Seed at the Circle to summon the elite you need to kill for Natural Remedies(2+ group recommended)
- Return to Cenarion post and turn in
- Hellfire Peninsula completed
TBC Classic Reputation Guides
Reputations in The Burning Crusade
As you may have encountered many factions in your journey to level 60, there are now new factions to uncover in the Outlands. These factions are either specific groups or races that you can earn reputation with, essentially helping them out by completing quests, killing specific enemies, or doing some sort of activity related to helping their group. While there are several reputations to progress in the game, there are only a few that are offer significant enough benefits that you might want to consider leveling them.
There are eight possible ranks for reputations, but reputations will start you at "Neutral," which is actually the fourth level. The possible rankings are listed below.
- Exalted is the highest ranking. This is where the most prestigious rewards will generally come from within a reputation. Just reaching this is usually enough, but you can reach a full 999 points in this rank.
- Revered is the second highest. You will need to earn 21,000 reputation to go from Revered to Exalted.
- Honored is the third highest. Starting at this rank, you get a 10% discount from anything related to this reputation from vendors. You will need to earn 12,000 reputation to go from Honored to Revered.
- Friendly is the fourth highest. You will need to earn 6,000 reputation to go from Friendly to Honored.
- Neutral is the fifth highest, and also the starting point for most reputations when you first unlock them. This represents you knowing about a faction, but them having no opinion of you yet. You will need to earn 3,000 reputation to go from Neutral to Friendly.
- Unfriendly is the sixth highest, or third lowest ranking. Some reputations allow you to lose reputation with them, or in other words you can become disliked or Hated by them by either doing something they do not like or helping their enemies. This is also where you will stop being able to interact with most of the NPCs of the faction. You will need to earn 3,000 reputation to go from Unfriendly to Neutral.
- Hostile is the second lowest ranking. At this point, the faction will actively attack you if you come near them. You will need to earn 3,000 reputation to go from Hostile to Unfriendly.
- Hated is the lowest ranking. This would effectively be how the Horde would be to the Alliance and vice versa. While this is the lowest rank, you can get as low as 36,000 reputation into Hated, which would mean needing to gain it all back before moving up to Hostile.
While the vast majority of your reputations that you will engage with will be positive, either Neutral or higher, there are some that you could lower if you wanted. For any reputation that is red, meaning Unfriendly or lower, you can choose to be "At War" with them, meaning you can attack them, lowering your reputation with them even more.
There are several reputation types, but most are either specific races, towns, or groups within the game. While they generally all will function the same way, where you can gain reputation to rank up and get access to more rewards from their vendors, some reputations do have specific purposes. The major reputations that are worth knowing about are categorized and listed below.
- Zone or Dungeon reputations — there are factions of NPCs that exist in most of the higher level zones, with some being tied to specific end-game dungeons. These reputations are quite important early on, with some even having lasting rewards.
- Raid reputations — most of the raids in TBC have a faction that you are helping within the raid, and a reputation associated with it. These could probably be considered the most important reputations, as they have the most to offer and are most integral to your end-game experience if you do PvE content.
- PvP reputations — the various battlegrounds have both Alliance and Horde factions associated with them, along with reputations that you can progress by competing in the respective battlegrounds.
Zone and Dungeon Reputations
The Cenarion Expedition is a small faction of explorers who were sent through the Dark Portal to explore Outland, and can be found primarily in Zangarmarsh, but in a smaller capacity also in Hellfire Peninsula, Terokkar Forest, and Blade's Edge Mountains.
The Cenarion Expedition offers several useful profession recipes, along with the Cenarion War Hippogryph, which is the only hippogryph mount available in the game.
Honor Hold and Thrallmar
Honor Hold is the first questing hub members of The Alliance faction will encounter upon entering Outland, while Thrallmar is the equivalent questing hub for the Horde. Many profession trainers can be found here and they will act as the primary quest hubs in Hellfire Peninsula for the respective Alliance and Horde players.
Honor Hold and Thrallmar's reputation rewards include some of the most powerful pre-raid items in the game, an extremely powerful healing Helmet enchantment and unique patterns for Enchanting, Jewelcrafting, Leatherworking, Alchemy, and Blacksmithing.
The Keepers of Time are a faction of bronze dragons that can be found in The Caverns of Time. The Keepers of Time offer some of the game's most powerful pre-raid items, profession recipes for Enchanting, Jewelcrafting, Leatherworking, Alchemy, and an extremely powerful tank Helm enchantment.
The Kurenai is a group of broken Draenei that can be found in both Zangarmarsh and Nagrand. Gaining reputation with the Kurenai is exclusive to the Alliance and doing so will allow you access to the unique Talbuk mounts and some useful Leatherworking and Alchemy recipes.
The Mag'har is a group of Orcs that can be found in both Hellfire Peninsula and Nagrand. Gaining reputation with the Mag'har is exclusive to the Horde and doing so will allow you access to the unique Talbuk mounts and some useful Leatherworking and Alchemy recipes.
The Lower City is the faction of refugees that inhabit the Lower City section of Shattrath. Gaining standing with Lower City offers unique patterns for Enchanting, Leatherworking, Jewelcrafting, Alchemy, and Tailoring and allows access to very powerful pre-raid gear.
The Netherwing is a faction of Netherdrakes and almost all of their content is based in the southeastern Shadowmoon Valley, more specifically on Netherwing Ledge. Earning reputation with the Netherwing will allow you access to some of the game's most unique mounts in the Netherwing Drakes.
The Ogri'la are a group of neutral Ogres located in the Blade's Edge Mountains. Gaining reputation with the Ogri'la will allow you access to some very cheap and unique consumables and some solid pieces of gear. A flying mount is required to be able to access Ogri'la's main hub in Blade's Edge Mountains.
The Sha'tari Skyguard are a neutral faction based largely in Blade's Edge Mountains and Terokkar Forest. The Skyguard offers many unique rewards, but the most highly sought-after are the Nether Ray mounts. Having a flying mount is required for most Skyguard quests.
The Sporeggar faction is a small group of Sporelings located almost exclusively in western Zangarmarsh and Underbog. Gaining reputation with the Sporeggar offers the chance to both craft and purchase some very unique and situationally-useful items.
The Aldor and the Scryers
The Aldor and the Scryers are rival factions located in Shattrath City, and you can only improve reputation with one of them at a time (reputation gained with one is lost with the other).
The Aldor is a faction made up almost exclusively of Draenei located in Shattrath City and Shadowmoon Valley. The Aldor reputation offers some of the game's best Shoulder enchantments, as well as extremely useful and unique profession patterns.
The Scryers are a faction of Blood Elves located in Shattrath City and Shadowmoon Valley. They offer many powerful items, Shoulder enchantments, and exclusive recipes as you further your reputation.
The Consortium is a group of Ethereals located all throughout Outland, but focused mostly in Netherstorm and Nagrand. The Consortium is unique in that once you have have achieved Friendly standing, you will receive a monthly "salary" at the start of each month, the rewards of which will increase with your standing. The Consortium also offers quite a few useful recipes for Enchanting, Leatherworking and the newly added Jewelcrafting profession.
The Sha'tar are the Draenei who inhabit Shattrath City and offer some of the game's most powerful pre-raid items, an extremely powerful spell caster Helmet enchant, useful patterns for Jewelcrafting, Enchanting, Alchemy, and the highly sought-after LeatherworkingPattern: Drums of Battle.
The Scale of the Sands
The Scale of the Sands is a small group of members of the Keepers of Time; the reputation is focused entirely around the Hyjal Summit raid and offers many of the game's best Jewelcrafting recipes, as well as an extremely powerful ring for each role that gets better as your reputation increases.
The Violet Eye is a faction based entirely around the Karazhan raid instance; gaining reputation with The Violet Eye offers the player access to many unique rewards including a very powerful ring for each specialization, patterns for Blacksmithing, and a recipe for Alchemy.
- 29 May 2021: Page created.
DescriptionYour battle prowess has been noted by high command, <class>. They want to send you to the front lines to meet up with Rohamus's crew. They're radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in...
Head east about 400 paces, across the Valley of Bones, until you run into a destroyed fel reaver. You'll see Expedition Point where a Legion base used to stand. Once there, you are to report to Forward Commander Kingston.
Now move out!
Glad to meet you, soldier.
Enough chatting... now listen up -- I have a vital mission for you and I want you to succeed... and survive!
RewardsYou will receive:
GainsUpon completion of this quest you will gain:
Hellfire Ramparts Dungeon Quests Guide for Burning Crusade Classic
World of Warcraft: The Burning Crusade
2007 video game expansion set
2007 video game
World of Warcraft: The Burning Crusade is the first expansion set for the MMORPGWorld of Warcraft. It was released on January 16, 2007 at local midnight in Europe and North America, selling nearly 2.4 million copies on release day alone and making it, at the time, the fastest-selling PC game released at that point. Approximately 3.53 million copies were sold in the first month of release, including 1.9 million in North America, nearly 1.6 million in Europe, and over 100,000 copies in Australasia.
Main article: Gameplay of World of Warcraft
Two new playable races were added to World of Warcraft in The Burning Crusade: the Draenei of the Alliance and the Blood Elves of the Horde. Previously, the shaman class was exclusive to the Horde faction (available to the orc, troll and tauren races), and the paladin class was exclusive to the Alliance faction (available to the human and dwarf races); with the new races, the expansion allowed players to be a Draenei shaman (Alliance), and a Blood Elf paladin (Horde). The level cap was raised by ten, making it 70 (up from 60, established in the original World of Warcraft) in addition to that; a whole new planet, Outland, was released, with associated quests, dungeons, raids, zones, creatures, and cities.
In Player versus Player (PvP), a new battleground, Eye of the Storm was introduced with two brackets: one for characters between levels 61–69, and another for level 70 characters. Players are unable to summon flying mounts in this battleground. The Eye of the Storm battleground is only available to those with the expansion.
In addition, a new PvP Arena System was introduced as a way for players to fight in 2 vs 2, 3 vs 3, or 5 vs 5 death-match style battles. While the arena system allowed players without The Burning Crusade expansion to partake in skirmish matches, those without the expansion were unable to participate in rated matches, which yield rewards based on a point system. Ladder matches were only accessible by players who have reached level 70. Three arena stages were introduced in The Burning Crusade expansion, including The Ruins of Lordaeron in the Undercity, The Circle of Blood in Blade's Edge Mountains, and the Ring of Trials in Nagrand. Arena matches have taken a more prominent role in World of Warcraft's PvP content, and have developed into an electronic sport. One example of Arena matches as an electronic sport was the World Series of Video Games in 2007, where player teams competed in 3 vs 3 matches to earn cash prizes.Blizzard also holds its own seasonal tournament, the World of Warcraft Arena Tournament, which pitches teams from servers all around the world against each other. This tournament concludes with a 5v5 world final event, the first of which took place at BlizzCon ’07 and so ended season 1.
Additional "outdoor" PvP objectives were implemented, which are different for each zone in which they are located. Most of these outdoor PvP objectives involve "capturing" key points to reward players of the same faction in the area, usually with a temporary buff that adds a damage boost to player attacks or increases the rate players gain experience or faction points while the players are in the zone. For example, Terokkar Forest's PvP contest involves players standing near towers in order to capture them while defending the towers in PvP combat with players of the opposite faction that try to capture the objective. Other examples include Halaa in Nagrand and the Hellfire Fortifications in Hellfire Peninsula, where players compete for control to unlock quest and vendor access or gain factional reputation for rewards.
There are two new races in this expansion: the Blood Elves for the Horde and the Draenei for the Alliance.
Blood elf — A faction of former Alliance members join the Horde in the expansion. They are led by Regent Lord Lor'themar Theron. The blood elf capital is Silvermoon City. Their racial mount is the bird-like hawkstrider and their language is Thalassian.
Blood Elves can be played as hunters, warlocks, priests, paladins, rogues, and mages.
Draenei — A faction of uncorrupted eredar join the Alliance. They are led by their prophet, Velen. The draenei capital city is the Exodar. Their racial mount is the elephant-like elekk and their language is Draenei.
The Draenei can be played as warriors, paladins, priests, shamans, hunters, and mages.
The expansion's name refers to the return of the "Burning Legion"; a vast army of demons being one of the main, recurring antagonist forces in the Warcraft-universe and whose last invasion was defeated in Warcraft III: Reign of Chaos. This legion and its allies are the main enemy which players will fight against in The Burning Crusade. In addition to some new areas on Azeroth, this expansion mainly features the ravaged world of Outland which the Burning Legion and other powerful beings control.
The Doom Lord Kazzak reopened the Dark Portal to Outland, flooding Azeroth with the ravenous demons of the Burning Legion. Expeditions from the Horde and Alliance, reinforced by their new blood elf and draenei allies, passed through the gateway to stop the invasion at its source. On Outland's desiccated Hellfire Peninsula, the Alliance discovered several of their heroes who had crossed through the portal many years before, while the Horde made contact with the Mag'har (uncorrupted) orcs who had not participated in their race's original invasion of Azeroth. The expedition into Outland dragged Horde and Alliance armies further into conflict with the agents of the Legion and the lieutenants of Illidan Stormrage, who had claimed the shattered realm for his own.
The Black Temple
In his quest to reign over all of Outland, Illidan the Betrayer had established a mighty stronghold for his forces within the Black Temple, a former draenei citadel. Yet his influence began to wane after the defeat of his most trusted lieutenants, including the ruler of the Illidari Naga, Lady Vashj, and the traitorous former leader of the blood elves, Kael'thas Sunstrider. The resulting window of opportunity permitted Akama, an elder sage of devolved draenei known as the Broken, to rebel against the self-styled "Lord of Outland." Along with Illidan's former jailor, the obsessed night elf Maiev Shadowsong, Akama helped a group of heroes infiltrate Illidan's seat of power and put an end to the Betrayer's reign once and for all.
The Gods of Zul'Aman
Following years of battles alongside the old Horde, the troll warlord Zul'jin retired to the city of Zul'Aman, capital of the Amani trolls, where he called upon mysterious dark powers to rebuild his army. While the eyes of Azeroth focused on the fight against the Burning Legion and the expedition to Outland, treasure-seekers invaded Zul'Aman, rekindling Zul'jin's hatred of the outside world—particularly the high elves of Quel'Thalas. Upon hearing that these newly christened "blood elves" had become part of the Horde in his absence, the infuriated Zul'jin declared war on both Horde and Alliance. To gain the upper hand, Zul'jin attempts to awaken ancient animal gods to harness their power, but is slain by a group of heroes before his plans can come to fruition.
Fury of the Sunwell
Fresh from his defeat in Outland, Kael'thas Sunstrider returned to the blood elf city of Silvermoon. Rather than leading his people to glory as he had promised, the disgraced prince betrayed them. Kael'thas plotted to use the legendary Sunwell, source of the blood elves' magical power, to summon the demon lord Kil'jaeden into Azeroth. Aided by a joint task force of blood elves and draenei, the Shattered Sun Offensive, Horde and Alliance heroes, with the help of a dragon Kalecgos and the Sunwell's mortal form, Anveena; narrowly stopped both Kael'thas and Kil'jaeden, although Anveena sacrificed herself in the process. The draenei prophet Velen then used the naaru M'uru's energy to reignite and purify the Sunwell.
Before the Storm Patch 2.0.1 was released 5th December 2006 in the US on Client Version 6180
Release was staggered by time zone, with players queuing outside more than 5000 brick and mortar game stores around the world as midnight approached in their local time zone. The game was released in North America, Europe, Singapore, Thailand, and Malaysia on January 16, 2007. It was released in Australasia one day later on January 17, 2007. It was later released in South Korea on February 1, 2007; in Taiwan, Hong Kong, and Macau on April 30, 2007. The game was released in mainland China on September 6, 2007.
On June 28, 2011, Blizzard included the Burning Crusade expansion to all players who purchase the base game. On July 17, 2018 with the pre-patch to Battle for Azeroth, Blizzard included all expansions except the latest to all players who subscribe.
On February 19, 2021, Blizzard announced the Burning Crusade expansion for the Classic version of the game.
Blizzard made a number of errors during the distribution of World of Warcraft: The Burning Crusade in Europe. One such error was the failure to register the Collector's Edition for in-game rewards. As such, players who purchased the Collector's Edition of the game would have to send numerous proofs of purchase to Blizzard by postal mail in order to redeem their in-game awards. To compensate for the additional trouble, as well as encouraging players to send in proof, Blizzard sent these players an exclusive in-game pet not found in other regions.
Only 1,600 copies were delivered to Romania, which had more than 10,000 World of Warcraft subscribers at the time.
The Collector's Edition of World of Warcraft: The Burning Crusade included an audio CD of the soundtrack including 21 tracks of the orchestrally recorded music, composed by Russell Brower, Derek Duke, Matt Uelmen, and Neal Acree with additional music by Brian David Farr and David Arkenstone. The soundtrack was also subsequently released for purchase through online sources, such as Apple's iTunes Store.
The Burning Crusade received almost universal praise from critics upon release.
The specially designed new starter areas met a mixed reception from critics. On the one hand, they were felt to give a strong new perspective to existing players or a solid introduction to the game to new players. The arrangement of quests and content in these areas was felt to be more finely tuned than for existing races, with players unlikely to face grinding in order to progress and an interesting backstory being gradually revealed. It was felt that Blizzard had learned from the release of the original game, with the new content being varied without becoming overwhelming to new players, and new concepts being gradually introduced. On the other hand, reviewers felt that the new starter areas were poorly integrated with the existing world, leaving them feeling "tacked on." They were also disappointed that the new areas had a definite finish, beyond which a player would have to switch back to older content in order to progress their character. This progression didn't feel as smooth to reviewers when compared to the movement between zones for new characters from the older starting areas. The experience was also felt to be short-lived, with players being able to progress through these new areas with a couple of days' play without any new introductory dungeons to explore. It was also felt that these changes didn't address existing problems, such as the travel time between quest locations.
Like in the original, the scenery of The Burning Crusade was highly praised, being described as "occasionally breathtaking," The introductory video to the expansion was described as "hugely impressive." It was generally felt that the new Outland areas were some of the best in the game, with the size of the new areas introduced being similar to the total size of other existing games in the genre. The new starting areas were also liked, with reviewers appreciating the attention to detail in these zones. Building architecture, scenery and creatures were all singled out for mention, despite some disappointment that buildings and creatures from the original game had been "rubber stamped" into these new locations. The uniqueness of each zone, from scorched plateaus to lush forests were praised, each area being described as having its own unique feel. The various small features, such as mechanical settlements or abandoned temples were also well liked. Players were advised that they would spend a large amount of time "just staring at the scenery" in these new locations. That said, it was felt that the game was starting to show its age, with careful use of texture and lighting techniques disguising a basic underlying geometry. This was thought to follow on from the strategy in the original game, where strong art direction and careful choice of color helped to compensate for a simpler game engine, describing it as a "testament of art over technology."
The orchestral music was well received, being described as providing a "constantly changing backdrop." The new score was felt to mesh well with the original, while still providing occasional "fresh twists." The soundtracks to each of the two new starting areas were particularly praised. Reviewers were generally positive about the voice acting in the game.
World of Warcraft: The Burning Crusade was the best-selling PC game of 2007 in North America and Europe, and it is also the third fastest-selling PC game of all time (behind Wrath of The Lich King and Cataclysm), selling nearly 2.4 million copies in its first 24 hours and approximately 3.5 million in its first month. It received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.
- ^ abcdefgWorld of Warcraft: The Burning Crusade shatters day-1 sales recordArchived January 26, 2007, at the Wayback Machine. Blizzard Entertainment. January 23, 2007. Retrieved January 23, 2007.
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One of the intriguing things about the old Vivendi structure was that, even when Martin Tremblay joined to run Vivendi's publishing, it was specified: "World Of Warcraft creator Blizzard Entertainment has been designated a stand-alone division reporting to VU Games' CEO, and is not part of Tremblay's product development mandate."
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- ^"Bye-bye Battle Chest — you no longer have to buy WoW to play WoW". Blizzard Watch. Retrieved September 26, 2018.
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Point wow expedition
“Disrupt Their Reinforcements” is one of the more interesting quests you’ll acquire at Expedition Point in Hellfire Peninsula. Forward Commander Kingston requests that you gather runestones by slaying nearby demons, then use their power, combined with a special primer, to detonate and destroy the portals through which the demonic reinforcements are appearing.
All in a day’s work in Outland, I suppose.
“Disrupt Their Reinforcements”
You’ll find Expedition Point and Forward Commander Kingston in the Eastern portion of Hellfire Peninsula, pretty much just below “The Legion Front” on your map.
Once you’ve met the Commander and picked up the quest, head due North past the spiky barricades to find your prey: the Wrathguards, Fel Handlers, and Doomwhisperers surrounding the glowing green portals.
You’ll need to keep killing them until you’ve gathered a total of eight rune stones, four for each portal. The drop rate, like most in Hellfire Peninsula, is painfully low, so stock up on healing items and be prepared to take out a whole mess of demons.
Gathering Demonic Rune Stones
Head toward the portals and start killing demons. They are fairly close together and many move along patrol routes throughout the area, so be sure and remain aware of your surroundings to avoid unnecessary adds as you fight.
The Wrathguards are basic melee fighters, but have only around 3k hit points, so they should go down quickly. Just watch out for the “Flame Wave” attack they use when their health gets low. Stay out of the fire and you should be okay. The Fel Handlers and their Netherhound pets go down pretty easily as well, and be sure to loot the hounds as they can drop the stones you need as well.
The Doomwhisperers have a “Draining Bolt” attack that damages you and replenishes their health, so be ready with your spell interrupting attacks when you take one on. All of the demons seem to have pretty low health, so you can kill them quickly and avoid their special attacks altogether.
Blow the Portals
Once you’ve gathered four rune stones, head toward the nearest of the two portals and watch for your cursor to turn into the gear. It’s best to detonate one immediately after you’ve gathered the four stones because the respawn rate is so high here you’ll have to kill a whole mess of demons just to get back to the portal if you wait.
Once inside, right click, making sure you have the primers in your inventory, and you’ll destroy the portal. Repeat the process on the other portal once you’ve gathered another four stones and you’re good to go.
If you’re not interested in killing all the demons yourself, you can always hit them a few times then run for the guards just outside Expedition Point and let them do the dirty work for you.
Once you’ve turned the quest in to Commander Kingston, he’ll give you the follow up and send you off to perform your first bombing run.
This post is part of the series: WoW Quest Guides
Need help completing a particular quest in World of Warcraft, look no further than this collection of guides to over 20 different quests.
- World of Warcraft Quest Guide: “Arming Kamagua”
- World of Warcraft Quest Guide: “Let Them Eat Crow”
- World of Warcraft Quest Guide: “Shield Hill”
- World of Warcraft Quest Guide: “Avenge Iskaal”
- World of Warcraft Quest Guide: “Feeding the Survivors”
- World of Warcraft Quest Guide: “The Exorcism of Colonel Jules”
- World of Warcraft Quest Guide: “The Arakkoa Threat”
- World of Warcraft Quest Guide: “Gaining Mirren’s Trust”
- World of Warcraft Quest Guide: “The Finest Down”
- World of Warcraft Quest Guide: “Fel Spirits”
- World of Warcraft Quest Guide: “Enemy of my Enemy”
- World of Warcraft Quest Guide: “Digging For Prayer Beads”
- World of Warcraft Quest Guide: “A Job for an Intelligent Man”
- World of Warcraft Quest Guide: Looking to the Leadership"
- World of Warcraft Quest Guide: “Warlord of the Bleeding Hollow”
- World of Warcraft Quest Guide: “When This Mine’s A’Rockin”
- World of Warcraft Quest Guide: “Mission: The Abyssal Shelf”
- World of Warcraft Quest Guide: “Unyielding Souls”
- World of Warcraft Quest Guide: “Mission: The Murketh and Shaadraz Gateways”
- World of Warcraft Quest Guide: “Disrupt Their Reinforcements”
- World of Warcraft Quest Guide: “Laying Waste to the Unwanted”
- World of Warcraft Quest Guide: “An Old Gift”
- World of Warcraft Quest Guide: “Hellfire Fortifications”
Guide to Outland Burning Crusade Classic WoW
- You enter Outland through the Dark Portal in The Blasted Lands
- There are NO class trainers in Outland
- There is NO Auction House in Outland
- There are NO Grand Master profession trainers on the old continents; they are all in Outland
The Alliance trainers for 300-375 are at Honor Hold (unless otherwise noted):
- Jewelcrafting – Tatiana is just inside the Inn near the front door
- Skinning – Jelena Nightsky is in the main room of the Inn, by the stairs
- Tailoring – Hama is upstairs on the second floor of the Inn
- Cooking – Chef Gaston is in the back room of the Inn, near the cooking fire
- Leatherworking – Outside the Inn on the left wall, by the outhouses.
- Alchemy – Inside the mage tower on the bottom floor
- Herbalism – Inside the mage tower on the bottom floor
- Enchanting – Inside the mage tower on the upper floor
- Engineering – Lebowski is outside the Keep, on the right hand side
- Mining – Hurnok Grimmord is inside the smithy
- Blacksmithing – Humphry is inside the smithy
- First Aid – Burko at the Temple of Telhamat, on the left side of the second flight of steps
- Fishing – Just outside of the Cenarion Refuge in Zangarmarsh
The Horde trainers for 300-375 are at Thrallmar (unless otherwise noted):
- Jewelcrafting – Kalaen is inside the Inn
- Skinning – Moorutu is outside under a small tent in front of the Inn
- Leatherworking – Barim Spilthoof is with the skinning trainer 🙂
- Tailoring – Dalinna is inside the Inn
- Cooking – Baxter is inside the Inn
- Alchemy – Apothecary Antonivich is inside the mage tower on the west side of Thrallmar
- Enchanting – Felannia is inside the mage tower on the west side of Thrallmar
- Engineering – Mack Diver at Zabra’jin in Zangarmarsh, located just outside the fence on the southeast side of town, standing under the bridge that leads into town.
- Mining – Krugosh is standing in front of the barracks
- Blacksmithing – Rohok is at the forge just south of the mage tower
- First Aid – Aresella is at Falcon Watch on the southwestern side of Hellfire Peninsula
- Fishing – Zurjaya at Zabra’jin in Zangarmarsh, standing by the bonfire in the center of town.
- If for some reason you are unable to find your trainer in your starting town, there is a full complement of Grand Master trainers located in the Lower City area of Shattrath City. You can ask a guard to mark your mini-map if you need help locating them.
- The nearest bank is in Shattrath City, which you can reach by going west through Hellfire Peninsula into Zangarmarsh, then follow the signs to Shattrath City.
- Lieutenant Amadi is at the small tower just northwest of Honor Hold
- Altumus is behind a broken wagon on the road leading east from Honor Hold
- Bonechewer Orcs are just north of Honor Hold, along the main east/west road.
- Salvaged metal and wood are found on the ground near the Bonechewer Orcs
- Expedition Point is directly east of Honor Hold, along the edge of the zone.
- Zeth’Gor is in the southeast corner of the zone.
- Cursed Talismans are dropped by Bleeding Hollow Orcs in Zeth’Gor
- Horde Blade Throwers can be found on the north side of the Path of Glory (main road going east/west through the zone).
- Trampled skeletons are on the Path of Glory
- Stonescythe Alphas and Whelps are in the Great Fissure, near Falcon Watch in the southwestern part of the zone.
- Sedai can be found behind the flightmaster at the Temple of Telhamat, yes you’ll need to jump 😛
- Flight paths in Hellfire Peninsula are at Honor Hold and the Temple of Telhamat for Alliance. Horde towns are Falcon Watch and Thrallmar (with FPs I hope).
- Follow the road west from Honor Hold to enter the next zone: Zangarmarsh.
- There is no flight path at the Cenarion Refuge in Zangarmarsh, it’s just a quest/faction hub. Take the road north, then follow the west fork from there to the next town (Telredor) for the Alliance flight path. Horde should take the east fork to find their town of Swamprat Post, they also have a town at Zabra’jin in the west.
- Glowcaps and Bog Lord Tendrils are faction turn-ins for Sporeggar, Unidentified Plant Parts are faction turn-ins for Cenarion Refuge.
- Save everything that’s not gray – odds are you’ll find a quest that requires it. If not, there’s a good chance you can sell it to other players on the Auction house (for quests you haven’t found yet).
- To reach Shattrath City, follow the road south from Cenarion Refuge into Terokkar Forest. Shattrath City is right there after you enter the zone.
You will also be interested:
- Seraphim supernatural
- Tattoo fails pictures
- Live barn trial
- Cute fish drawing
- Seahorse cartoon
- Formosa bubble tea
Starting zone questions answered: Hellfire Peninsula
Update:added two more Horde questions.
Update: more stuff for both factions
For both factions:
- Where's the bank? Shattrath City.
- Shat-huh? Follow the road south out of HFP and into Terokkar Forest, then follow the road west.
- OK, how about the auction house? No AH in Outlands, I'm afraid. Blizz stated that they didn't want Azeroth to become too deserted, so they made it so that you have to go back to the old cities to use the AH.
- Where do I find Dreadcallers? The same place as the other demons for that quest; they just have a bad spawn rate. Be sure to kill the other demons too, since they're on the same spawn table. [thanks, Roger]
- Isn't there an easier way to get back to the old cities? I'm glad you asked! Yes, there is. There are free portals to all capitals from Shattrath, right in the middle of the city with the
Maia ArchonNaaru. No portals back to Shattrath though. [thanks, Tom]
- Where's Expedition Point? South of the Legion Front, north of Zeth'gor.
- How do I go on those neat bombing runs? Go to Expedition Point, they'll get you started.
- Where's the First Aid trainer? Temple of Telhamat, in northwestern HFP.
- Leatherworking? Around back of the inn at Honor Hold.
- How do I learn Jewelcrafting? Go to the Exodar (take a boat from Auberdine).
- Where's Reaver's Fall? A bit northwest of the Legion Front.
- How do I go on those neat bombing runs? Go to Reaver's Fall, they'll get you started.
- Where's the First Aid trainer? Falcon Watch, in southwestern HFP.
- Where's the [other profession] trainer? Thrallmar, somewhere. This includes Jewelcrafting.
- Where is Arelion's satchel? Hanging from a tree in the middle of the Pools of Aggonar, near his body.
- Where is the Assassin? Northwest of the wall just west of the Pools of Aggonar.
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