Top 5 Minecraft traps to fool friends
Sometimes players just need a break from the daily rise and grind that Minecraft offers, as players just want to have fun.
And what's more fun than ruining the trust of the other people on a Minecraft world? Not much. This is where these five traps come into play.
Whether it be death by falling, lava, or pufferfish, these traps are sure to bring a smile to the faces of even those who fall victim. Of course, players must be sure to check in with friends first to see if it's okay to prank them, as sometimes even the smallest of pranks can backfire tremendously.
Minecraft's five best traps
#5 - The updated sandpit
This trap will be a tad expensive as it requires a fair amount of quartz, found in the nether. It is used for a line of around 30 observers, redstone blocks that detect block updates in front of the "face" of the block. It also requires a ton of scaffolding, so players must ensure to find a wandering trader or a jungle to gather the necessary bamboo.
- They need to dig out a vast pit, and create a layer of scaffolding at the top to place sand on, use four pillars of scaffolding to connect to the bottom of the pit.
- They can run redstone lines from the bottom into four pistons placed at the base of each pillar; so that way, the pistons destroy them.
- Players must place torches on every open block at the bottom so the sand will be destroyed upon impact.
- Finally, they have to place sand on the top layer of scaffolding and a valuable block such as diamond ore on the observer at the top.
When players dig the block, the observer will activate and send a pulse down the line, extending the pistons and setting off the pit-fall trap.
For useful redstone contraptions that won't harm players, they can check out the five best redstone builds for your base.
#4 - The fake house
All this trap takes is some TNT and a few redstone repeaters, plus some spare building blocks and a single iron door.
- Gamers can construct a believable house as seen above, but must ensure to include furnaces and chests that can be filled with junk, or nothing at all.
- They can make a redstone line connecting the button from the iron door through a few redstone repeaters, so the pulse is extended to a few more seconds.
- They have to place the TNT, but make sure everything inside looks realistic, and wait for the death message.
The goal is that players will be locked inside, and their greed will take them to loot without realizing that they're trapped. Once they hear the TNT hiss, it's too late.
Gamers looking for base designs can check out this article on the five best Minecraft houses.
#3 - TNT bed
This one is incredibly simple. All it takes is one bed, one observer, one redstone dust, and one piece of TNT.
- Players can place the observer such that the "face" is towards the bed.
- They can set the redstone dust under the observer.
- Finally, they have to put the TNT next to the dust.
When players sleep in beds, the block change results in the observer activating and the TNT getting powered. Players stuck in this trap will be going to bed for the last time.
Caution: This will obviously bring the victim back to the world spawn, which may be a long way back home in some cases.
#2 - The deadly pufferfish
With just a dispenser and a button, Minecraft's pufferfish can be weaponized. Dealing one and a half hearts of damage on hard and applying poison, enough pufferfish in an enclosed space can make quick work of players.
- Gamers need to replace a friend's ceiling with dispensers facing down.
- They can fill each dispenser with pufferfish.
- They then need to connect them all with redstone and a pressure plate.
When the victim steps inside their house, it's immediately flooded and filled with dangerous, deadly pufferfish.
#1 - The bubble elevator trap
This is Minecraft's easiest and most effective trap for just killing players.
Bubble elevators are created when either a piece of soul sand or magma block is set under a column of water source blocks. In this case, soul sand is required as it pushes the bubbles upwards, but waiting at the top is nothing short of a free return to the nether. Once skyrocketing up, there's very little that players can do to break free, save for using a potion of fire resistance.
This Article will showcase and teach you 10 useful fun trap concepts to use at your disposal.
The list contains a mix of traps to use against a Player, Mob or both.
Some of these traps are of a one-time use which have to be built entirely again and some can be reset back to normal to reuse again for the next victim.
The traps mentioned are found and referenced from online sources and created by me to share on this Article.
10. Piston Trap
This is a common trap and it would work best on a server with Admin permissions so you can protect the area of the trap from being destroyed.
Without protecting it, this trap will break as the player can break it easily.
It is still a fun little trap to fool unsuspecting players on your server nonetheless.
As you can see in the pictures, mobs can also be caught in the trap and will have no way to escape.
The Trap is simple and only needs Redstone, Stone Pressure Plates, Sticky Pistons, and Wooden Slabs or any object to block the player from jumping away.
Just put Redstone under the block intended for the trap that will also have the pressure plate on top of it as well.
Surround it with Sticky pistons as follows:
9. Bed Trap
This is a simple Bed Trap yet lethal and a messy trap, it requires an Observer, Redstone, and a Bed.
This trap works only at night as you would obviously need someone to sleep on the Bed to activate the TNT to explode and kill the Victim, this simply works as follows:
Keep in mind placing the Observer has to be on the correct sides as shown in the picture.
8. Hole Traps
Hole traps are basic yet amusing.
There are different ways of building one rather than just digging down and waiting for an unsuspecting victim to fall in it.
We will show you one way to go about building a hole trap.
Like adding Cobwebs to it, and covering the surrounding hole with tall grass, Cobwebs are a fun little way to add some slow annoying delay to the victim’s death as they will be stuck in the Cobwebs slowly falling into the pit of death beneath them.
Great way to hide the hole, is adding tall grass in the surface around it to limit the visibility from afar or even near when a player is mindlessly running towards the trap’s direction.
Building it, is self-explanatory as shown below:
7. Sand Floor Trap
You can use this trap to trick curious friends, as they would be questioning what this random button does.
Upon hitting the button, the sand will fall into a hole of Lava.
As you can see in the Photo, the signs are apparently holding the sand in-place to fall any time the signs break, we can use this to our advantage, and use the piston to break the main sign which is placed in the Sandstone block that connects all these signs together ready to break all of them when the piston moves the Sandstone Block.
When placing the Lava, make sure the Lava is a bit deep and not just placed at a 1 block space of area only, as the sand can remove the Lava upon falling onto it, so make the Lava deep enough for the sand to fall through and sink straight to the bottom which is not removing the actual Lava sources.
6. Railway Trap
Railways are fun in Minecraft, most likely your friend would be trying out your railway system if you had one, or if your friend has a railway system of his own, you can use this fun but fatal unsuspecting trap.
This trap works when the button activates, the continuing blocks will be removed and you will see your friend riding into the pit of Lava to burn while the hole closes back up again like nothing happened.
You will need a Detector Rail, Rails, Power Rails, Redstone, Redstone Torches and Sticky Pistons for this as seen below:
Example & Build:
5. Roof Trap
The Falling Roof Trap is where objects from above would fall on you upon activation, for this trap we are using Gravel, though you can use sand, anvils or any object that fall and achieve to kill the player.
We only need Sticky Pistons, Redstone, Redstone torches, Repeaters and a Stone Pressure Plate.
This Trap works best in tunnel mine systems like in the photo, but you can modify it to your liking if you want it in any other ceiling area.
Keep in mind this trap won’t work effectively if torches are placed in the tunnel when using Gravel or Sand, due to torches breaking them upon falling.
It is best to place torches in areas where it wouldn’t affect the falling Gravel & Sand or keep the area unlit which would be better.
The tunnel system and stone pressure plate placement
in front of the tunnel entrance:
The Redstone Works:
On the right-side picture, place the Redstone torch beside the block where the Stone pressure plate is on top of for this to work.
Gravel falling when Trap is Activated:
4. Mining Ore Trap
The Mining Ore Trap is a trap where mining an ore would activate the trap you have built for that ore, there are different kinds of ways for this trap, but I’ll show a plain and easy one for this concept.
You will only need TNT, Redstone torches, and of course a Diamond ore or anything where you would want your friend to mine it upon seeing it.
This trap activates when a Friend, or player mines an Ore with TNT setup behind it causing the TNT to activate upon breaking the Ore block. As shown below:
This concept works when the Diamond Ore breaks, the Redstone torch behind it will break with it, the Redstone torch placed on the block at the top of the first Redstone Torch will light up and ignite the connecting TNT.
Great trap isn’t it?
No Diamonds for your friend.
3. Floor Trap
This trap works best in tunnel systems where you would expect a player to run through the tunnel.
For this trap, you will need Sticky Pistons, Redstone, and a Stone Pressure Plate for this to work.
You can place this trap in Mining tunnels, cave systems or anywhere that you could easily blend the pressure plate and where someone would walk towards to.
I have built it on the surface to make it clearer to follow, this trap would work best in enclosed spaces where the victim has only one way to go to the other end.
2. Lava Floor Trap
This trap is good to kill your friends when they snoop around your chest.
As you can make the Lava come out of the floor to protect your items from getting stolen while burning your nosy friends.
You would need a Room, Carpets, Redstone, Redstone torches, Dispensers and Lava Bucket.
All you have to do now is place the Lava buckets in the traps and cover the dispensers with a carpet.
You can also put more dispensers but have to modify the build to work with the amount of dispensers you want..
1. Water Elevator Trap
If you aren’t really familiar with making Water Elevators in Minecraft, this is how, with the added trap of course.
We can use this concept to make a simple yet devious trap for players that would be tricked into thinking it’s an elevator.
How this works is using Soul Sand to create air pressure in the water to lift you up, this how you would go about in making a Water Elevator, but at the top we can place Lava at the end to fatally kill the player and there will be no escape or turning back once the player realizes it is a trap with Lava at the top
If you have placed water and the Soul Sand isn’t creating any air pressure, keep in mind that you’ll need to first place Kelp to the highest point inside the water tower before placing Soul Sand in the beginning floor of the Water Tower.
You can’t place Kelp in Soul Sand so you must prep the water as follows before placing Soul Sand:
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Dig a large hole in front of your front door, with water at the bottom. Put a block of TNT just under the surface layer, then put sand/gravel over it, and put a pressure plate on top of it. Don't forget to make a secret entrance to your house so you can get in.
Now, if someone tries to get in your house through the front door, they will step on the pressure plate thinking it will open the door. Instead, it will trigger the TNT and it will fall, the gravel will fall, and they will fall. If the fall doesn't kill them, the TNT will. But because the TNT will be submerged in water, there will be no explosion, but they will take damage and most likely kill them.
If you want, you can make a one-block wide tunnel at the bottom of the hole for their items to go through, and you could link it to an underground part of your house for you to take. The only downfall to this is that you need to reset it each time, with one more TNT and gravel/sand each time.
If you want, you could replace the dirt/stone at the bottom with multiple layers of obsidian, so that if in the unlikely event that they survive, it will take them ages to get out.
Hope this helped!
This list doesn't cover mob grinders, the killing mechanism in mob farms.
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
|— Chris Priestman|
Traps are a common mechanism in multiplayer built by players to kill other players or mobs automatically. The following is a list of basic traps with a short tutorial that often assumes the reader has a working understanding of the basic concepts required to build the trap. Most traps are considered to be mechanisms, though some are not classified as such.
Note: this video is outdated.
Traps are devices designed to trap or damage entities, often referred to as targets. Traps are often made up of 3 components: A lure, a trigger, and the damage source. In a simple landmine, the lure could be a base behind the landmine, the trigger a pressure plate, the damage source TNT. Not all traps have a lure, they may rely on chance or something else to lure the target. Feel free to add any ideas of traps you have here. Just follow the style guide and everyone will have new strategies to remove their enemies.
A list of components for a good trap can be seen below:
These components are a trigger that allows the rest of the trap to work.
Pressure plates are commonly used to detect whether an entity or item presses on it . There are 4 variants (viz.wooden pressure plate, stone pressure plate, light-weighted pressure plate, and heavily weighted pressure plate.)
Wooden pressure plates measure all entities and give out maximum signal strength. The most commonly used pressure plate. Useful if you want to detect anything including items being thrown. Works best when paired with an observer.
Stone pressure plates measure only players and mobs and give out maximum signal strength. The second most commonly used pressure plate. Useful if you want to detect only a player or mob. Works best when paired with an observer.
Light-weighted pressure plates measure all entities, and the strength increases as more entities are added. Useful if you want to detect a specific number of entities. Works best when paired with an observer.
Heavy-weighted pressure plates are similar to a light weighted pressure plate but they measure groups of 10 entities per redstone comparator output.
Observers are most commonly used to detect whether a block state change (ie: an ore trap). They are useful if you want to kill someone destroying a block in your base, a TNT lighting, redstone getting activated, barrels being opened, furnaces turning on or off, etc.
String, when connected to a pair of tripwire hooks or an observer, can detect when a player/mob steps through it or breaks it. It is also difficult to see.
When a player/mob/item comes in contact with a string connected to 2 tripwire hooks, it will output a redstone signal.
- Can detect all entities
- Wide range of detection
- Hooks can be seen easily when placed on a wall
- String connected to it can be broken with shears without outputting a signal
When a button is pressed, it outputs a redstone signal. Useful for redstone control rooms.
It detects the 'time' of Minecraft day. It can be right clicked to detect sun or moon. Shadow affects this, however, so if you set it to detect sun, and it is in direct sunlight, a redstone signal will be produced, at a power level relating to the height of sun or moon. If it was in shadow, it would not produce any signal, and vice-versa for moon mode. Useful for hourly traps and such, though redstone clocks are more precise but also expensive.
It has no effect on adjacent opaque blocks.
The lectern can hold books. It emits a redstone signal power depending upon the page of the displayed book. Useful when you want to tempt someone with important information, and blow them up as soon as they start reading a particular page.
These components actually affect the target.
Of course, that's obviously coming to your mind first. TNT traps are ubiquitous and common. Most like the landmine (involving a pressure plate and some TNT) are easy to make; others like the TNT floor house are harder and more expensive. TNT traps have many triggers; from pressure plates to observers to pistons to dispensers...and more!
Pistons are often used, for example, to push a player into lava, push someone into a pressure plate, push someone into a block and suffocate them, and more. They are often used in some capture traps to continuously keep a player out of an area.
Dispensers can be used to shoot out deadly objects like Potion, Arrow, tipped Arrow, Fire Charge, Lava, etc
Mobs, like Zombies, Skeletons, Witches, Ravagers, Creepers, Iron Golems, Zoglins, Vindicators, Piglin Brutes and Pufferfish can deal damage to players. To prevent mobs inside of traps from despawning, one should use Name tags. Each mob has their own pros and cons:
- Zombies - Most common mob to obtain and quite flexible, but can be killed easily. Burns in sunlight.
- Skeletons - Ideal for long-range traps without hiding spots, like long hallways and corridors. Slow rate of fire and no melee damage makes them ineffective for smaller traps. Burns in sunlight.
- Witches - Splash potions are effective against weaker victims, and they have a large area of effect. Self-healing ensures longevity. The unpredictability and inconsistency with the types of potions thrown makes them ineffective at killing victims.
- Ravagers - Powerful and deals significant knockback. The large hitbox of the Ravager can make them difficult to contain.
- Creepers - Deals explosive damage. In Survival, the difficulty of transporting them and the one-time use of Creepers makes them an awful choice compared to simple and effective TNT.
- Iron Golems - Powerful. Can be repaired/healed with iron ingots. Only attacks if it is attacked first.
- Zoglins - Powerful. Attack anything and everything they see. They can be difficult to transport out of the Nether due to their fear of Nether Portals.
- Vindicators - High damage output. Attack all mobs except Ghasts and Illagers if renamed to "Johnny". Has a short attack range.
- Piglin Brutes - Deal the same amount of damage as vindicators. Convert into a normal zombified piglins upon leaving the Nether.
- Pufferfish - Moderate damage, inflicts poison. They can be picked up in buckets and placed by dispensers.
The traps here primarily use TNT to cause harm to the target. When testing explosive traps it may be a good idea to use a different block such as the redstone lamp, which like TNT, is triggered by redstone but it is less likely to accidentally blow up prematurely.
Lectern info bait
Lecterns can hold books, therefore, you could give a hint to someone about some important info, and set it up so as soon as they reach the sixth page maybe, the doors close, and TNT blows up the place. Don't set it to explode at the first page, they would go through the first few pages cautiously, and then feel safe, only to find out while they are reading the most important page, TNT removes them from the Minecraft world.
Trick house trap
This is a trap that can be used to catch someone while they are out adventuring. You place TNT at various points around their house, prioritizing spots which are behind an input like a button or likely to be set alight by an unsuspecting player, like behind an empty fireplace. To finish it all off, place a few pressure plates near their bed with TNT underneath. If the player dies and respawns, they would spawn on top of the pads and cause an easy kill. Keep in mind that some servers would consider this sort of behavior cheating or griefing.
End portal trap
If you have enough TNT, a dispenser, and an input, it can't hurt to pump some TNT into the End Portal. The TNT will go to the spawn point of the world and will be loaded, as the spawn chunks are always loaded, and will explode soon after. If nobody is in the end, the first player enter the portal will make the chunks load, which will instantly kill that player.
This landmine by itself is inefficient and non-lethal. It damages the landscape and deals little if any damage to players. It is easy to make by placing a pressure plate on a block and one or more TNT directly beneath. Stepping on the pressure plate will ignite the TNT To make it more efficient, there are many variations players can use:
- If you want to protect the landscape, you can place 2 water sources at the bottom of the hole. Place a half slab at the bottom as sand/ gravel may quench the water source. This method will reduce the dealt damage, however.
- This is well disguised next to a door; the player may think it is to open the door.
- By digging a pit underneath it, the player might fall into it.
- Try to camouflage the landmine by making it less noticeable, e.g. grow tall grass around it.
- Concrete powder cannot be used in this design, the concrete powder will harden into concrete upon contacting water and quench the water source.
Instant landmine 1
TNT, when activated normally, plays an audible hissing sound and waits for a few seconds before blowing up, which can give anyone plenty of time to escape a landmine placed on the ground. A much more dangerous landmine with instant activation can be built instead:
- Dig a 3x3x3 hole in the ground, jump in, and stand on a corner.
- On the center, place a block of dirt and a rail on top of it.
- On the rail, place a minecart with TNT. Be careful not to push it.
- Destroy the block under the rail to derail the minecart. The minecart will fall one block lower, this won't really cause any damage unless you accidentally pushed the minecart.
- Put a dispenser with flint and steel above the minecart like shown.
- Surround the minecart with TNT, cover it all up, and place a pressure plate on top.
Instant landmine 2
Replace the wool with an end crystal, and put an arrow in the dispenser. when the dispenser is activated, it will shoot an arrow and blow up the crystal, leaving no time to escape.
Instant landmine 3: Sculk proximity jubilee
Top view for the Sculk Proximity Instant Landmine. Design by DialgaTheTimeLord, aka LeopardBunny.
This trap relies on upcoming content, specifically the Sculk Sensor, and therefore may be subject to change. The Sculk Sensor has been marked with a Melon in the schematic for now, as the Sculk Sensor has not been added to the schematic template yet.
This one's a bit tricky to build. It requires both precise placement of TNT minecarts and extreme care not to set the trap off yourself. Do everything in order and make liberal use of the Sneak key and you'll be fine. Probably. Test it several times in Creative Mode just to be sure.
The top row has an empty space labeled with ESC. This is your escape route.
First dig a hole 2×2 wide and 3 deep. Seal off the top with matching blocks. Surround the hole with a 2 block high wall of wool, leaving a Steve-sized gap for your escape route. Do not fill it back in yet. In the spot where you left the gap, dig out an escape route leading directly away from the mine. Return to your wool pit.
Place two powered rails (keeping them unpowered) along the wall opposite of your escape route (you do NOT want the TNT carts in the way of your escape). Here's where things start to get tricky. You need to place at least two TNT carts on the same powered rail. The trap will not work otherwise. Placing the first will of course be easy. For subsequent carts, you will need to right click carefully on the side hitbox of the track that the first cart is on. The top will not work, as the first cart is in the way. You'll know it worked if the minecart's shadow gets noticeably darker, or know, if your hand empties. Once you find the right spot, feel free to place as many TNT carts as you care to sacrifice. More carts means a bigger, more powerful explosion, and significantly less chance of escaping the blast (though it's not much of a chance to begin with). Just make sure not to bump the carts.
Now is where things go from tricky to deadly. One wrong move will make you the victim of your own trap. This is when you hold Shift like your life depends on it, because it absolutely does. While holding Shift and not letting go, place the sculk sensor, either adjacent to or in front of your escape hole. Now, still holding Shift, sneak your way into your escape hole. This is where you finally close the gap in the Steve-sized wool wall hole, making sure there is no hole for the Sculk Sensor to hear you through. You should be safe by this point, but if you want to be extra careful, continue sneaking as you move away from your newly planted mine.
That should be it! Just whatever you do, do NOT step over your landmine. You will almost certainly die. Save the dying for the enemy. It's also worth noting that currently in 21w06a, carpets do not muffle sound, unlike full wool blocks, which makes this an effective floor bomb, easily concealed under a rug. However, there's a decent chance that this may change in the full release of 1.17.
When the player chops down the tree, the TNT will be lit by the observer. The observer can be replaced by a lever and a NOT Gate if you are short on quartz.
Replace the slab with cake. Replace the dirt with any block.
You eat the cake, you explode! In this trap when you eat the cake, the observer senses the update in the cake and ignites the TNT. 1) Dig down 2 blocks. 2) Place TNT at the bottom. 3) On top of the TNT place an observer pointing up. 4) On top of the observer place cake.
Replace sand with sandstone.
Create BUD underneath the pressure plate in a desert temple. If a player should try to disarm it, KABOOM! Note that if you use the observer, players might be able to detect it, since the pressure plate won't cover it completely.
The hidden house
This trap is the opposite of a TNT door trap: The TNT is obvious, while the house is hidden. Make a field of TNT extending about 5 blocks into the ground. Place signs all over the field saying: "Find my hidden house." It lures people in twice: the TNT danger, and the hidden house challenge. The problem is that there is no house! Beneath the field are pressure plates which ignite the TNT, leaving no time to escape, as you are in a field of TNT 5 blocks under.
TNT floor house
Blow up a fake base and kill assassins attacking you! (this can also be used for demolition)
- Build a base, preferably a half-hidden one, as not to arouse suspicion.
- Make the floor with TNT and put some carpet on it to look like a normal decorated house.
- Have an iron door as the entrance, with a pressure plate to open it. Redirect the pressure plate towards the base.
- Below, place a block of TNT, but an extra step you can take is to have a circuit which delays the fuse using repeaters so the target won't retreat as soon as they hear the hisss of the TNT.
If any enemy, mob or player steps on the pressure plate (potential griefers included), they will be blown sky-high!
Griefers love blowing and burning people's houses up. This trap turns the grief onto the griefer.
- Make a decoy house out of wood and possibly wool.
- Fill the area under it with TNT and make some "rays" of TNT extend from the house.
- If a griefer happens to burn the house down, they will probably get a bit more of a bang than they expected!
If you use this for demolition (that is, if you have any fragile buildings to be destroyed), you can set it and wait for somebody else to do the work for you by setting it off unknowingly.
The "C4 trap" is a vertical or horizontal stack of TNT with a button wired to a dispenser with a fire charge in it. The dispenser is placed one block above or below the stack (vertical) or one block next to the stack (horizontal). This usually works better for demolition than for a trap. If you want to use it as a trap, wire a pressure plate to the dispenser. This works similarly to a flaming arrow hitting a stack of TNT from above. This works better than a dispenser shooting TNT, because the "C4" stays in one place. Also, if only two TNT blocks are used, it works well as a disposable cannon, even better on obsidian blocks, but not in a tube. All evidence of the trap is usually destroyed. Note: C4 trap from below does not work well.
Want a big unexpected boom? Have a bunch of spare furnaces? You need a Redstone comparator, TNT, a furnace and something to smelt. Place the furnace, and then put the comparator directly behind it. Then, just put the TNT behind the comparator and wait till someone smelts something!
An alternative is to put coal, iron, or food in a furnace and add a redstone comparator behind linked to a not gate. Use the not gate to trigger some tnt. Also hide observers under the furnace so people can't break it.
Inescapable arrow trap
Like to kill your fellow players with protection IV armor? You need many harming II arrows, a bow, soul sand, and water. Use the water and soul sand to make a bubble column, then shoot arrows into the pit until you run out. It will instantly kill anyone that falls in! Just don't fall in yourself.
These traps primarily use fall damage to harm the target. Some minor variation can make a simple pit much more deadly.
- Make checkerboard pattern of cacti at the bottom of a pit. Cacti does destroy items, though.
- To effectively improve the size of your pit without digging a larger area, dig a shallow ring around the top layer of your pit. Fill this area with water so that mobs will be dragged to the center. Note that this will reduce fall damage.
When the target walks on top of the trap, break the bottom block of sand. It is a good idea to disguise the trap by making a house on top of the sand. If you do this, you will probably want to put in carpet so as to not make it so obvious. Some variations:
- You may be able to get the target to break the sand themselves by making the bottom block valuable.
- You can automate the trap by attaching a piston to the bottom block of sand. If you want to retract the piston when a pressure plate is pressed, use a NOT Gate. You could also use an observer and a piece of bait to lure in any players wanting a piece of that [whatever valuable block you placed].
Fence trap [verify]
Construct a hallway. A diagonal hallway works best. Fence posts should be underneath the path and you should drop the sand or gravel for the floor on the fences. Below the fences, you can have a pit.
This works because when a gravity-affected block falls on a fence post, the block stays as an entity. As a result, a player walking between the fence posts will fall through the sand entities, causing them to plummet. Diagonal hallways make it more likely to fall through the sand without landing safely on a fence post. Keep in mind that the sand is going to look half a block higher than a normal block, but this can easily be covered up. The best part: it does not need to be reset!
Chest pitfall [verify]
- Dig a 2x2 hole until you reach a drop which would ruin any player's day.
- Place 4 hoppers, one per block on the 2x2 hole, pointing into chests.
- Build some kind of hall to access the chests below.
This can work in conjunction with other traps. The player drops down into the pit, and at the bottom, they die and their items are sucked into the hoppers for you to use.
A painting trap. Place painting(s) instead of vines.
This trap is easy to make. It hides a secret passage behind a painting. The target may unwittingly decide to check for a secret passage behind the painting. Big mistake.
Fake chunk error
Dig a 16×16 hole, preferably in line with real chunks, at least 20 blocks deep. Some inexperienced players may think it is a chunk error and walk-in.
Fake water pitfall
Fake water, fake secret passage.
Dig a hole (2×2 works best) at least 30 blocks deep, the deeper the better. At the bottom place a block of lapis lazuli, a block of blue wool or a block of blue stained glass. Add a false corridor at the bottom to make it look like it goes somewhere. When an unsuspecting player comes across the hole, they may think that there is water at the bottom, jump down and die. Experienced players are less likely to fall for this particular trap but it generally works quite well. You can also place real water instead of blocks if you're wearing frost walker boots, just go down there, hide in the fake secret passage and sneak to hide nametag. Use F5 to see if a player is coming. If someone falls down, quickly move to freeze the water.
Load a dispenser with snowballs (or other knockback item), and connect it to a pressure plate. When the target walks across the plate, the dispenser, if aimed correctly, shoots a snowball and knocks the target into the pit. You can also replace the dispenser with a piston.
Place the piston so it pushes the block the signs are on. The player can make up to twelve rows using one piston. Make sure there is a block of empty space at the end of where the piston pushes. Connect the piston to a trigger, such a pressure plate or lever, and when the piston moves it should break the signs and cause the sand to fall along with the target. It is also possible to do this by pushing a line of blocks with torches or buttons on them, which may be slightly cheaper. Alternatively, use a sticky piston connected to a NOT gate which retracts a block with a sign on it, which allows the player to use more than 12 rows.
Make what is shown in the schematic, a water elevator with water only on the top block. Make sure the hole is 30-40 blocks deep, which is enough to kill the player. It could help to place a lure sign near the 'elevator' saying something like "Do not enter!" You can also make the signs' text something like a floor countdown like "35", "34", "33", etc. so players are more likely to fall for the trap. If they want, you can place hoppers with chests so you can gather the loot from the victims, but if they really want the drops, they will need a secret passage to the bottom of the pit for collection.
A false-floor trap is a variation of a pitfall trap. It works by creating a concealed safe route through the pitfall to allow authorized players to pass, while catching unauthorized players or mobs and killing them. It generally works best when there is no way around, forcing the player to pass through the trap.
- Dig a pit. The deeper and longer the better.
- Place TNT to build a bridge across the pit. It should be at least 2 blocks wide, preferably more as someone could cheat otherwise.
- Replace some of the TNT with torches. Read the next step to understand which ones to replace.
- On top of the torches, place sand or gravel. Try to get across the bridge now by only stepping on the sand. Make sure you can do it, because it will be even harder at the end as you must stay off the edges of the sand.
- Once you have picked a satisfactory path, cover up the TNT with the same blocks as before.
- Place pressure plates over all the sand/gravel.
If anyone steps on one of the pressure plates with TNT under it, the TNT will explode causing the whole bridge to collapse! Note: You will need to have something under the TNT, perhaps more TNT or something easily destructible to make sure the TNT doesn't fall and fail to ignite the rest of the TNT.
False door pit
A false door pit utilises Redstone torches and pressure plated to drop an unsuspecting player
- Make a regular doorway. The ground blocks should be some form of stone or wood to disguise the pressure plates. Make sure that the door is not on the same block as directly in front of it.
- Dig a 2x1 hole in front of the door. If the door is placed correctly, there should be no room in front of the door.
- To the side of the door, dig a 4x2x3 hole.
- At the top of the pit, place a sticky piston with the ground block in front of it. The piston should not cover up the pit until activated. Repeat at the bottom of the pit.
- In between the two pistons, place any block and place a Redstone torch facing away from the pistons.
- Place a single piece of Redstone below the torch.
- If possible, place a regular piston between the two pistons' arms facing towards the block with the torch on it.
- 8. Cover up the pit with ground blocks and place the pressure plates! Some parts of the trap may still be visible, you can cover these up with walls.
Water traps use water to suffocate, trap, or push the target. None of these traps will work on zombies, as they will turn into drowned after drowning, instead of dying. Players who use potions of water breathing will also be unaffected.
Fake water elevator
Cobblestone can be swapped for obsidian
Make a water elevator using soul sand bubble column, but without an exit at the top. The column will force the unfortunate player upward, where they will be trapped against the ceiling, unable to break their way out because of the fact that blocks break much slower underwater. Cobblestone can be swapped for obsidian. This can also be used reversely, with magma blocks, taking advantage of the fact players cannot swim upwards easily. In both cases, the players may not drown since they're in a bubble column, or you could make it more dangerous and put a sign with lava on the top but make sure to not have the blocks the lava is touching or is around is not flammable as it will burn.
Create a water current that drags the mobs down under a solid block. The current will hold the mobs under until they drown. The loot from the mobs will float, making the collection hard. If you use this trap to kill zombies, they won't die, but will turn into drowned instead. This trap will also not work on skeletons.
Through clever use of magma blocks, you can pull the target down into water. It should be noted that it's possible to breathe while inside a bubble column, so this trap is not useful for drowning players.
Dig a 1 block wide, 1 block long, 2 block deep pit with a magma block floor. Replace the 4 adjacent blocks to the air block at the bottom with trapdoors (make sure they open towards the magma so the pufferfish don't escape and die) and open them, then put a pufferfish in each one. Fill the pot with water, and (optional) add an open trapdoor in the hole, which mob AI sees as a solid block. The magma pulls it down and causes fire damage, while the pufferfish poison and damage the mob/player who fell in or was knocked in.
Note: This could be disguised as an elevator to a secret by putting the magma further down.
Resource requirements: 1 magma block, 4 buckets of pufferfish, 4 trapdoors (any), and 2 water buckets.
Lava traps usually use lava to burn the target, or distract them for an easier kill. Note that most of these traps will destroy the loot.
Lava staircase trap
This trap can be handy for players who want to deal with assailants. The player should lure the target into the staircase for this trap to be most effective.
- Dig a standard staircase down a way. The tighter the space available the better.
- After a certain distance, place a stone pressure plate in the staircase. It's suggested to place it so it blends in. In the schematic, a wooden pressure plate is used for visibility.
- Place redstone dust in an upward trail for a certain distance. Make sure it does not look different from any other part of the staircase.
- Connect the dust to a dispenser and put a lava bucket inside.
When the target steps on the pressure plate, it will be trapped by the lava running down the staircase. Even if they have Fire Resistance, it will take a long time to wade back up.
This trap can be expanded to make a handy escape mechanism. If you place the pressure plate on the upward side of the dispenser, the lava will flow down onto anyone chasing you. You could also make a hidden escape at the bottom. Just make sure you have a button to remove the lava.
With some clever piston work, the entire trap could be concealed except the pressure plate. Be wary of stepping on the trap yourself or placing the pressure plate in the wrong location.
There are many variations of this trap, so don't be scared to alter elements of it, especially concerning the direction (descending or ascending), who steps on the trap (you or assailant) and more.
Chest lava trap
- Build 2 rows of sticky pistons such that are facing each other and the rows are 4 blocks apart.
- Attach solid blocks to the rows of sticky pistons.
- Link the rows of pistons to redstone torches.
- Attach the trapped chest to the Redstone torches.
- Dig a hole below the sticky pistons and fill it with lava.
- Decorate the area around the trapped chest to attract players!
- Make a 3x3 pit at least 4 blocks deep.
- Place lava at the top, ladders in the middle, and water at the bottom.
- If you get mobs to go into the trap, they will burn in the lava and their drops should go into the water.
Make a house, and right inside the front door make a pit with lava. Most players will likely notice the trap and avoid it, so it works only on really careless players.
Trapdoor lava pit
If the target should wander onto the pressure plate, good luck getting off!
- Make a stone room.
- Place a pressure plate in the room.
- Connect the plate to a dispenser with lava in it on the ceiling.
These traps don't actually kill the target. Instead another trap is often used, or the player can come later to kill captured mobs.
Traps minecraft player
Was not going to appear at all. Heck. She muttered to herself as she hurried up the stairs to the library, deciding what might be inside her work.Minecraft Traps from Level 1 to Level 100
The velvet of the skin is like a magnet. Strong hands make it feel sick. Everything is drawn to him, everything inside is ablaze with passion.
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The mother's reaction was predictable, but her drunken state did not allow her to orientate herself and move as she would like, so she only slowly and swaying. Got up from Uncle Lesha and, not finding anything at hand to cover herself, swayed in the direction of the chair, and already in it, she sat tightly squeezing her full thighs, while covering her face with her hands from shame, and slightly sagging boobs with her forearms to her bulging tummy, gathered in several folds and hanging over her pubis, covered with wavy dark hair.
The awkward pause that came after the mother froze in the chair did not last long. Aunt Tanya pulled me to the table, no longer worrying about keeping quiet, and already at the table Uncle Lesha joined us.