How to Climb out of Every TFT Rank
If you find yourself being hard stuck in a certain elo or lose way more LP than you gain, it’s time that you look at what you can improve on rather than queuing up and expecting better results. There are likely habits you can improve on that will greatly improve your climb.
Over the course of the game’s life span, I’ve watched many streamers and friends play at varying different ranks. I’ve successfully reached Challenger in both Set 1 and Set 2, (although I ended the sets at about 400 LP Grandmaster).
I’ve coached a player who was new to TFT to Diamond after only a few sessions. While I may not be the best, I have studied and seen things that I believe players should work on during their climb up.
With this in mind, I’ve categorized what I believe is lacking from most players at certain ranks in the game. Do note that this is a generalization from what I’ve seen from other players. You may be a Gold player that does certain things better than most Plat Players.
You may be a Diamond player that might not have the fundamentals of a Plat player. Keep this in mind when reading through my tips and see what you can apply for yourself.
Iron – Bronze
For these first two ranks, I group them together because you are likely new to the game, or possibly new to auto chess as a whole.
One lucky win in your placement is almost enough to separate Iron from Bronze.
Also, note that these tips are great for anyone trying to get their friends to play TFT. Slowly introduce them to the game rather than throwing them into an information dump.
In this elo, I recommend two things.
Learn all the mechanics of the game.
You should understand how the game works, how gold works, how rolling works, what champion abilities are, etc. It can be quite daunting for a casual or new player to quickly learn 50+ champions and even more item combinations but focus on the core gameplay rules first. My next tip will help you slowly build your knowledge of the game over time.
Learn 1 Comp, and play it until you understand how it works
As a new player or casual player, you don’t want to spend too much time learning everything before you go into a game. You should queue up in ranked or normals and simply play and practice one meta comp. Learn the 8 or so champions that make your final build, and learn a few good champions to use in between.
After you are able to play 1 comp a few times, you will slowly learn what the items do, what the champions do, how to make the items, etc. Once you feel like you’ve learned it and can replicate the comp without a guide, move onto another comp. This process will be fresh as you are exploring new comps constantly. Over time, you will learn what all the mechanics of the game are.
Silver – Gold
Silver and Gold can be quite the large range to group, but most of the ideas for climbing out of Silver and Gold are quite similar.
Learn fundamental skills
Things like economy, scouting, positioning, and itemization are all things that you will slowly pick up over time by either playing the game or watching others play. When you learn a new comp, you may follow a general guideline, but start to branch out and begin to understand why certain things are the way they are. Ask yourself question like:
- Why is this item good for this champion?
- What other items should I make?
- Why do I position this champion here?
- When should I roll down? Or why do I roll down at this level?
Silver and Gold are where you should begin to understand the game on a core level rather than following a guide perfectly.
While you can climb very high playing one build the same way over and over, patch updates or meta shifts can put your climb to a halt.
By learning these skills, you will be able to know when to adapt certain comps in certain situations.
Maybe instead of hyper rolling, you decide to slow roll, or maybe you decide to build a suboptimal item to try and reach top 4. Learning fundamentals will allow you to make the most out of every game rather than going all-in on one strategy.
Platinum players usually have got the basics down, but don’t necessarily apply many of the fundamentals every game. Platinum is very achievable for players who follow a guide for the strongest comp in the meta, but recently, TFT has shown more diverse metas that reward players for playing flexibly and adapting to the situation.
For Plat players, I have two main tips:
Apply the fundamentals throughout the game
By this point, you should understand how to build your economy, how to scout, how to itemize, etc. But you should be able to apply the skills you’ve amassed throughout the game. The best players scout almost every single round and reposition their board to give them the best possible chance of winning.
You may have found solid success in following a strategy, but learning how to adapt and being disciplined enough to do it throughout the entire game will give you a much better chance of climbing through plat.
Start to create your own playstyle
Playstyle is something often overlooked in TFT, but it is something that is very important to climbing higher and to possibly even climb to Challenger.
What do I mean by playstyle?
For example, you may be a player that likes to play only 1 comp and to play it to perfection. Kiyoon is a perfect example of a player who for a long time only played Mech Infiltrators. He was arguably the best Mech Infiltrator player and knew every single detail about the comp.
On the other hand, you may want to play like Polt’s, who plays very aggressively and mixes and matches synergies based on what he finds.
Either way, you should begin to understand how you enjoy playing the game, or what you have found brings you the most success. By doing so, you will have a clear vision of how the game will play out, and can make decisions to best achieve that vision.
By understanding and coming up with your own playstyle, you will make faster decisions like:
- What item should I go for here?
- What starting item do I want?
- What possible builds can I go for in this situation?
- Do I want to be a one-trick?
By figuring out your own playstyle, you will be able to make decisions faster. With that extra time, you can use it to scout and reposition or talk to chat if you’re a streamer.
Furthermore, by solidifying a playstyle, you will begin to understand your strengths and weaknesses. Maybe you have found a system of itemization that works for you, but you are lacking when it comes to champion selection in the early game.
Eventually, you will be able to create a unique playstyle that only you can replicate. No two TFT players will make the exact same decisions in a game, and this is where you need to find what gives you an advantage.
Unfortunately for Diamond players, this is where it can start to get rough. For the most part, climbing out of Diamond is simply the skills you learned to climb out of Plat, only, you do it better.
Everything you’ve learned up to this point should be refined even more.
If you’ve been scouting and repositioning well, you need to do it better. Find the position that gives you the best chance of beating multiple boards.
If you are committed to playing the same comp every game, learn every single minute detail about it. Every possible item, every possible position, every possible adaptation.
Every minute decision you make will be the difference when you’re trying to hit Master. Many games will end with multiple players in single-digit HP. One mistake in the early game can be the difference between a 6th and a 3rd. Or in some extreme cases, the difference between a 1st and an 8th.
Get in the right mindset
If you’ve hit Diamond, it’s likely that you are fundamentally sound. At this point, if you haven’t already, take a step back to put yourself in the right headspace.
If you lose a game that’s extremely close, don’t tilt. Instead, ask yourself what you could’ve done better. It’s impossible to top 4 every game, and you should always be looking for ways to improve.
If you’ve reached Master, first of all, congratulations. While some may discount the achievement, getting Master is not a simple feat for the vast majority of the players. You should feel proud of your accomplishment up to this point.
It would be boring to simply say do everything you’ve done up to this point but better, but really, climbing higher in Master is just that. If you think you’ve mastered an aspect of the game, you likely haven’t yet. And if you truly believe you have a skill down, master another skill. While this will be a majority of the improvement you will strive for, you should also do one more thing…
Find a Competitive Edge
At this point of your climb, you should look to find out what it is you excel at and hone in on that. You’re starting to compete with the best of the best, and you need to find what it is that makes you stand out.
For me personally, I found that I learned new comps very quickly, so I would often play new and strong comps early when the community would find out about them. As more players caught on, I would lose my edge. As such, I usually played more games when patches first hit, or when a new comp gained popularity.
If you haven’t figured out that special sauce that you have, don’t worry. It took me many months before I realized what my strengths were. Take your time, continue to improve, and you will over time begin to realize what it is you have that other players don’t.
Honestly, at this point, you just have to commit to being the best. If you want to climb up and into Challenger, you have to really put in the time and effort to compete with those that live and breathe TFT.
If you’re like me, you’ll be happy with Grandmaster and continue playing for enjoyment, but if you really want to hit Challenger, you must have the drive and determination to make it happen.
Youtube Content Creator and experienced strategy gamer, playing many CCG’s such as Hearthstone or Shadowverse and also playing Dota Auto Chess. Currently studying Probability and Statistics. I hope to provide rich and deep analysis of TFT gameplay and fundamentals to help others grow while also learning more myself.
OGEdge Gaming | Boosting - Coaching - Leveling & More
Teamfight Tactics, also know as TFT is the latest auto battler from Riot Games, released in summer 2019.We have been in the boosting business since 2006 and still going strong, now bringing you TFT Boosting up to Master and above on PC or Mobile.
Teamfight Tactics latest set has hit the boards and now you can explore all galaxies in Runeterra.Get the highest TFT rank possible in the latest set by choosing us.
Required: LP Gained Per Win & LP Gain > Loss
|Division||Estimated Time Frame|
|Bronze||1 Day Per Division|
|Silver||1 Day Per Division|
|Gold||1 Day Per Division|
|Platinum||1-2 Days Per Division|
|Diamond||1-2 Days Per Division|
For more information please review our Order Process & LOL ELO Boosting articles.
Prior To & During Service
Please change the password on the account to only one you and us know. We will never spend RP or IP on your account for any reason without asking. You can check the progress on your account at https://lolchess.gg
Logging in during service may result in an order being re-prioritized under other active orders while the booster is available & increase time needed to finish. If you log in and cause a Booster to lose a Ranked game, we may not continue until paid for the net win(s) needed to make up for it. If you log in and lose a Ranked game during service, we may not continue until paid for the net win(s) needed to make up for it.
How does this service work?
We will assign a Master or better booster to your account, and they will log into your account to get you to your desired rating.
Can I request a specific booster?
Yes, you may request this in the comments area during checkout.
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Customer safety is our highest priority and we have over ten thousand feedback across various websites. You can be assured that you are in good hands as your satisfaction keeps us in business! While we are confident in the precautions we have taken, we always suggest customers use a unique password for their account(s), have a recovery email set, and change their password after order completion.
How long will it take to boost my account?
While we aim for a division a day, it can take between 24-72 hours per division depending on Division(s) ordered. The same applies to net wins being 5-8 per 24 hours on average.
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Teamfight Tactics has been out on live servers for about three weeks now, which gave players just enough time to hone their skills. Now, with patch 9.14, those skills can be put to the test in the new TFT ranked mode. In ranked, players will be able to go up against other similarly skilled players in TFT matches where they will either earn or lose LP as they move through the ranked system.
To help give you a better idea of what your ranked journey will look like, we’ve put together everything you need to know about Teamfight Tactics’ ranked mode.
What are the TFT ranks?
Just like in regular League of Legends, TFT’s ranked mode will be split into nine tiers earn with four divisions. The tiers are Iron, Bronze, Silver, Gold, Platinum, Diamond, Masters, Grandmasters, and Challenger.
How do I get promoted in TFT?
You’ll still be promoted by earning LP in Teamfight Tactics. You’ll start every tier in the IV division and every 100 LP you’ll be promoted to the next division up. Once you get to division I, you’ll get promoted to the next tier. Unfortunately, if you lose LP it goes the same way. If you lose too much LP and go under zero, you’ll be demoted to the previous division. There are no promotion or demotion series in TFT.
How do I get LP in TFT?
The top four finishers in each game will gain LP, while the bottom four finishers will lose LP. That means winning won’t be everything in ranked mode. But the higher you finish the more LP you’ll gain, and the lower you finish the more you’ll lose. So, while the mode while winning is important, surviving is even more crucial.
Can I play with friends?
You can! Up until Gold, you can queue with up to five friends. If anyone in the group is Platinum or above, you can queue with three friends. There’s a limit on which ranks are allowed to play with each other, which Riot has made a handy graphic to explain:
Basically what this graphic means is that if you’re in Iron, Bronze, or Silver, you can play with players in those ranks and all the way up to Gold. If you’re in Gold, you can play with players all the way up to Platinum. If you’re in Platinum you can play with players in Gold, Platinum, or Diamond. If you’re in Diamond, you can play with anyone Platinum rank or higher. And if you’re in Masters, Grandmasters, or Challenger, you can play with anyone in those ranks, or in Diamond.
Will there be TFT seasons?
Yes! Seasons of Teamfight Tactics will likely last a few months each. When seasons change, there will be a big patch that helps shake up the meta. In a few cases, these season changes will even include new champion sets, which will essentially change all of the available Teamfight Tactics units and replace them with different units, or the same units with different skins or abilities. For now, Riot hasn’t given any details on when the next season of Teamfight Tactics will begin.
In This Stream
League of Legends patch 9.14: balance changes, skins, and moreView all 9 stories Sours: https://www.riftherald.com/teamfight-tactics-lol/2019/7/15/20695049/how-ranked-works-tft-lp-promotion-ranks
Difference between gold and diamond+ TFT players
Welcome to our article regarding the differences between TFT gold and diamond and higher ranked players. Our TFT Coachescreated a list of skills that are required to climb to the highest ranks. Become a better player by following up the ideas behind it!
1 – POSITIONING IN TFT
Understanding how to position your units is a crucial skill in TFT, as many rounds are decided not by the raw strength of each player’s team comp, but by their positioning choices. A lower ranked TFT player might position his units according to a guide, or to his instincts, and it might lead to his demise. Positioning is often the main difference between gold and diamond Teamfight Tactics players.
A diamond and higher ranked TFT player will:
- Understand the neccesity of protecting his carries from the enemy infiltrators, for example by placing them closer to the front.
- Notice different range on different units. For example in Set 3 and 3.5 units such as Thresh have the range of 420 – which equals exactly two hexes. That means that you usually want to place them on the second row, allowing them to attack right away. In Thresh case it causes him to apply Mana-reaver debuff before the enemy cast.
- Know that most positional changes should be made at the last possible moment before the round begins, to avoid the enemy following your positional changes with their zephyrs, blitzcranks or infiltrators.
- Understand how important it is to change the position of his units when playing against a big AoE ultimate, such as Set 3 Cho’gath or Fizz, to avoid his entire team getting caught in it.
2 – UNDERSTANDING THE ECONOMY
When and how to level, when and how to roll, the difference between hyperrolling, slowrolling, the importance of keeping streaks – those are aspects of the game that might seem unobvious to a gold player, but need to be fully understood on the way to the higher ranks.
A diamond+ TFT understands:
- When to slowroll (which is the act of rolling above 50, while keeping your economy up), and when to hyperroll (which is the strategy of staying low level and spending all your gold to get 3 stars). Being mindful about rolling is one of the big differences between lower ranked and higher ranked player in TFT.
- That early game lose streaking might prove more beneficial than ‘ping-ponging’ between wins and losses. Sometimes he will sell potentially important units to keep his gold up there, while not shying away from spending the gold when needed to continue the winstreak.
- The rule of trying to level on rounds where the XP left is divisible by 4. A great player also understands when to break the rule.
- Understands that if everyone in the lobby spend a lot of gold (ex. after a PvE round) he might have to do the same, to counteract everyone rising in strength.
3 – NOTICING THE PATTERNS
A lot of the games in TFT follow a certain pattern, and if you play a lot while paying attention you will quickly notice those patterns. That’s what Diamond, Master and Challenger TFT players do, allowing them to quickly make decisions.
- You notice that players around you have a powerful board at 2-1. They’ve gotten 2 stars and many items to start the game off, while all you’ve gotten is three cost units and gold. You have no chance of beating them. Sounds familiar? Sell enough units to reach the gold milestone (10/20) and lose streak for a bit. Using health as a resource purposefuly can be the difference between low and high elo player.
- You have the possibility of starting with units that work well together. Let’s say it’s 2-1 (Set 3) and you have Leona, Lucian, Fiora and Graves on the bench. It will always be a mistake not to level up aggressively when you have a strong start, as winstreaking not only allows you to get more gold over time, but also helps you eliminate the enemies earlier.
Let us know what distinct patterns you can find in your own games in the comment section, that you will find at the bottom of this article!
Lower ranked players tend to not know how to recover from a tough start. They are less likely to know how to consistently land in the Top4 than TFT diamond and above players. A consistent player should be able to stay away from the last two spots of the lobby at all costs. The difference between gold and diamond often comes from the latter being able to avoid placing eight for the most part.
A diamond+ TFT Player knows:
- How to assess whether they can afford being greedy to score the first or the second place, or whether he should all in to “stop the bleeding” allowing him to place fourth or fifth.
- Understands that playing the best items might not be the best route, because sometimes they need to be stronger ASAP, not later in the game. That allows them to keep up streaks and/or survive until the later stages of the game thanks to their suboptimal items.
A good player can play a comp well, a great player knows when to pivot into another comp or change his entire game plan depending on the lobby and the items/units he’s getting. Understanding how to adapt during a TFT game is often the difference between gold and diamond players.
A Diamond rank and better Teamfight Tactics player will:
- Pivot to a entirely different team composition if his planned one is already being played by the other players in the lobby
- Play and understand all the best meta comps at given time. TFT is a game of knowledge, not mechanical skill!
- Adapt his gameplan to his items, as items are usually what dictate what might work or not.
- Decide on his final composition based on what the RNG gives him, not at the beginning. It’s never too late to pivot!
6 – PLAYING THE STRONGEST BOARD
This one is tricky. A gold player knows how to follow a guide, understands how to build a strong late game composition. A great TFT player from diamond, master or challenger knows how to play the strongest possible board at given time from start to beginning, often playing unobvious, weird team compositions.
Why and how the best TFT players play the strongest boards:
- Great players understand that winstreaking is the most optimal way to win in a game, therefore they can strategically spend most of their gold to level up and add a powerful unit, even if it might be sold later anyway. Example: Leveling up after Krugs to add a synergy booster (Ex. Ezreal in Cybernetics Set3) just to make sure your board is the strongest possible.
- A winning player understands that his early or mid game board does not have to reflect the state of his late game board. It’s okay to play units that have no way of staying in your composition in the late game. Set 3 example: Using powerful vanguards in the mid game in a composition that has no place for them later.
- A TFT diamond and better players know that certain units are powerful enough to be kept even though they do not provide any synergies. It applies especially to early two stars, that can often be kept all the way until level 7 or so.
A player from the higher TFT divisions understands the value of scouting, while Gold players usually undervalue it. Scouting has many benefits, some being more or less obvious. One thing is certain though – it’s nearly impossible to reach the highest divisions without Teamfight Tactics scouting, and it can be the difference between gold and diamond players.
Scouting in TFT, why diamond+ players value it so much?:
- There’s a limited amount of each champion in the lobby, so scouting allows you to see if three or two starring a unit is even mathemathically possible. Example: There’s only 10 copies of each 5 cost unit in a game. If 8 copies of a certain unit are already played by others, there’s literally no chance for you to two star it.
- It allows the scouting player to position accordingly, having the enemy zephyrs, blitzcranks and back-jumpers in mind.
- A great player can understand that in the late game one lucky carousel item might give his enemy a gigantic powerup. Knowing this, the player can counter the enemy on the carousel by taking away the powerful item from his opponent.
- Scouting can dictate the entire game plan. Set 3 example: If you start the game with two starred Jarvan IV and Xayah units, you might be inclined to hyperroll them and get them three starred. If you notice that might be someone’s else gameplan too, you might both end up holding hands to top 7-8, unless you’re extremely lucky. A smart player will change his strategy and level up instead.
For players willing to improve their TFT skills, we recommend checking out ourTFT Coach offer— a one-on-one coaching session with a Professional TFT Coach can be a great way of unlocking your true potential. Let us know what you believe are the differences between the lower and higher ranks in TFT in the comments below!
Here are examples of our TFT coaching:
Set 5: Reckoning
The rank system in Teamfight Tactics (TFT) is composed of 9 ranks split in 4 tiers each. Find out the player distribution and all the info shared by Riot devs SapMagic, Ran Cao, and MapleNectar on the MMR system.
I will monitor both the dev blogs and their social profiles to update this article over time with all the info we have on the rank system and distribution.
Updated to Dawn of Heroes!
Patch 11.15 - Dawn of Heroes
Grandmaster and Challenger ranked
Just like Festival of Beasts, Grandmaster and Challenger are unlocked immediately, allowing for the true zero-to-hero competition. Challenger and Grandmaster are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger.
Reckoning ranked stage II
Your rank has been "soft" reset down one tier below your current standings. For example, if you are currently in Gold II you will now be in Silver II.
If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
You will get five provisional matches after the reset, meaning you will not lose any LP for sub-top-four placements in your first five ranked games of the new stage. You’ll also gain some extra LP for finishing top four.
Ranked rewards for the first half of Reckoning will be distributed in patch 11.16 for those Shadow Item enthusiasts who made it to Gold or higher.
Hyper Roll tiers
Emote rewards will be earned for players that reach Blue, Purple, and Hyper tier before patch 11.15.
Hyper Roll tiers will not be hard reset. Instead, anyone at Blue or higher will go to the bottom of Blue.
The rewards for Hyper Roll will come in patch 11.16 alongside the rest of the ranked rewards for the first half of Reckoning.
Players who reached Gold or higher at any point in the Fates set will receive the Victorious Protector to me-wow their opponents.
Players who managed to reach Gold or higher in both halves of the set will receive the Fates-themed Triumphant Protector as well.
If you made it to Gold or higher during the Festival of Beasts, then you’ll be awarded with a Protector emote to celebrate your performance during the back half of Fates. The emote will signal your success through a headdress that reflects the rank you received.
Patch 11.9 - Reckoning
When Reckoning goes live in your region with patch 11.9, you’ll be able to start climbing the ladder in this set's first Ranked stage. As a reminder, Grandmaster and Challenger are unlocked right out of the gates.
Everyone will start Reckoning in Iron II.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top-4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top-4.
Competitive play in Hyper Roll is going to work a bit differently. Everyone will start in Gray tier and progress throughout a Color system climaxing in Hyper Tier.
More Teamfight Tactics Articles:
The table is responsive. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or press on the grey area to swipe it.
|Iron IV||0.029%||Silver II||10%||Diamond IV||1.2%|
|Iron III||0.51%||Silver I||7.5%||Diamond III||0.52%|
|Iron II||1.4%||Gold IV||10%||Diamond II||0.31%|
|Iron I||1.7%||Gold III||6.4%||Diamond I||0.17%|
|Bronze IV||3.3%||Gold II||4.5%||Master||0.35%|
|Bronze III||4.8%||Gold I||2.7%||GrandMaster||0.033%|
|Bronze II||6.5%||Platinum IV||4.1%||Challenger||0.016%|
|Bronze I||6.9%||Platinum III||2.0%|
|Silver IV||10%||Platinum II||1.3%|
|Silver III||10%||Platinum I||0.76%|
A summary of the data
About 60% of the player base is placed at Iron, Bronze, and Silver: the average player is a Silver II.
There is an even percentage distribution at Bronze, Silver, and Gold, while the skill level ramps up at Diamond, which is limited to 2.3% of the player base.
Overall, achieving Platinum is already a great accomplishment because you will become one of the top 8% players in the game.
|Iron IV||0.009%||Silver II||11%||Diamond IV||0.29%|
|Iron III||0.40%||Silver I||7.9%||Diamond III||0.12%|
|Iron II||1.6%||Gold IV||8.7%||Diamond II||0.065%|
|Iron I||2.1%||Gold III||5.0%||Diamond I||0.032%|
|Bronze IV||4.1%||Gold II||3.1%||Master||0.039%|
|Bronze III||6.3%||Gold I||1.6%||GrandMaster||0.008%|
|Bronze II||8.5%||Platinum IV||1.9%||Challenger||0.002%|
|Bronze I||9.2%||Platinum III||0.89%|
|Silver IV||13%||Platinum II||0.52%|
|Silver III||12%||Platinum I||0.25%|
This month, the distribution changed because Set 5: Reckoning launched on April 28th, and everyone started their ranked adventure from Iron II. We will probably need at least a few weeks more before all the players will be able to reach their true rank.
Updated to Festival of Beasts!
We've made changes in our MMR systems to create more consistency in LP gains/losses. You should see a smoother climb (or fall) going forward.
Patch 11.2 - Festival of Beasts
Grandmaster and Challenger ranked changes
To make the race to Grandmaster and Challenger more exciting, we've changed the unlock process.
Challenger and Grandmaster are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger.
Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one!
Region Challenger and Grandmaster quota adjustments
Some regions are having their Challenger and Grandmaster slot counts adjusted to match their populations.
Fates Ranked Stage II
Your rank has been "soft" reset down one tier below you. For example, if you are currently in Gold II you will now be in Silver II.
If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top four.
Patch 10.19 - Fates
When Fates goes live in your region with patch 10.19, you’ll be able to start climbing the ladder in this set's first Ranked stage.
Most of you will start Fates in Iron 2. If you ended Galaxies in Diamond 1 you will start in Iron 1. Master+ players will start in Bronze 4.
Galaxies Ranked rewards will be given out on patch 10.21.
Players finishing in 4th place or better will now gain at least 10 LP.
Players finishing in 5th place or worse will now lose at least 10 LP (or enough to hit 0 LP).
|Iron IV||0.038%||Silver II||9.8%||Diamond IV||1.8%|
|Iron III||0.57%||Silver I||7.5%||Diamond III||0.67%|
|Iron II||1.4%||Gold IV||10%||Diamond II||0.39%|
|Iron I||1.6%||Gold III||6.8%||Diamond I||0.20%|
|Bronze IV||3.0%||Gold II||5.0%||Master||0.55%|
|Bronze III||4.2%||Gold I||3.2%||GrandMaster||0.019%|
|Bronze II||5.6%||Platinum IV||5.0%||Challenger||0.0093%|
|Bronze I||6.1%||Platinum III||2.5%|
|Silver IV||9.9%||Platinum II||1.6%|
|Silver III||10%||Platinum I||0.94%|
|Iron IV||0.032%||Silver II||10%||Diamond IV||1.5%|
|Iron III||0.55%||Silver I||7.6%||Diamond III||0.58%|
|Iron II||1.4%||Gold IV||10%||Diamond II||0.33%|
|Iron I||1.6%||Gold III||6.8%||Diamond I||0.17%|
|Bronze IV||3.1%||Gold II||4.9%||Master||0.34%|
|Bronze III||4.3%||Gold I||3.0%||GrandMaster||0.023%|
|Bronze II||5.8%||Platinum IV||4.6%||Challenger||0.010%|
|Bronze I||6.3%||Platinum III||2.3%|
|Silver IV||10%||Platinum II||1.5%|
|Silver III||10%||Platinum I||0.87%|
|Iron IV||0.02%||Silver II||9.7%||Diamond IV||1.6%|
|Iron III||0.52%||Silver I||7.5%||Diamond III||0.61%|
|Iron II||1.4%||Gold IV||10%||Diamond II||0.34%|
|Iron I||1.6%||Gold III||7.1%||Diamond I||0.19%|
|Bronze IV||3.0%||Gold II||5.2%||Master||0.38%|
|Bronze III||4.1%||Gold I||3.4%||GrandMaster||0.021%|
|Bronze II||5.5%||Platinum IV||5.1%||Challenger||0.010%|
|Bronze I||5.9%||Platinum III||2.6%|
|Silver IV||9.8%||Platinum II||1.7%|
|Silver III||9.9%||Platinum I||1.0%|
|Iron IV||0.01%||Silver II||10%||Diamond IV||0.74%|
|Iron III||0.49%||Silver I||7.7%||Diamond III||0.29%|
|Iron II||1.5%||Gold IV||10%||Diamond II||0.16%|
|Iron I||1.8%||Gold III||6.4%||Diamond I||0.080%|
|Bronze IV||3.5%||Gold II||4.4%||Master||0.074%|
|Bronze III||5.0%||Gold I||2.5%||GrandMaster||0.039%|
|Bronze II||6.6%||Platinum IV||3.4%||Challenger||0.018%|
|Bronze I||7.3%||Platinum III||1.6%|
|Silver IV||11%||Platinum II||1.0%|
|Silver III||11%||Platinum I||0.56%|
Updated to Galaxies II
Patch 10.13 changes
If you are ranked Master or above, you may now only queue solo in Ranked.
Patch 10.12 - Galaxies II
Your rank has been “soft” reset down 1 Tier. For example, Gold III players will move down to Silver III. Instead, Master and above players will be reset to Diamond 4.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games.
Patch 10.6 changes
There is no longer any rank decay below Master.
You also cannot decay out of Master. We hope you'll keep trying for the top, but we don't want TFT to feel like a daily obligation with a big penalty hammer attached.
|Iron IV||2.1%||Silver II||7.8%||Diamond IV||2.5%|
|Iron III||1.5%||Silver I||6.2%||Diamond III||0.82%|
|Iron II||1.9%||Gold IV||10%||Diamond II||0.46%|
|Iron I||2.2%||Gold III||7.8%||Diamond I||0.24%|
|Bronze IV||3.1%||Gold II||6.1%||Master||0.65%|
|Bronze III||3.7%||Gold I||4.1%||GrandMaster||0.029%|
|Bronze II||4.4%||Platinum IV||6.6%||Challenger||0.013%|
|Bronze I||4.6%||Platinum III||3.3%|
|Silver IV||7.4%||Platinum II||2.2%|
|Silver III||7.5%||Platinum I||1.1%|
Data gathered on September 9th, 2020, a week before the end of the set.
The data gathered this month shows a slightly different distribution if compared to the one we are accustomed to. In fact, there is a drastic increase of players ranked at Gold and above.
We are approaching the end of Galaxies II, so I believe this is just a momentary phase in which everyone is trying their best to get “just a tier higher” for better seasonal rewards (check out Gold IV, Platinum IV, and Diamond IV percentages).
Teamfight Tactics is a game in which knowledge is power, so this goal is easily achievable if one uses the strongest team builds of the meta in each match.
|Iron IV||1.2%||Silver II||7.9%||Diamond IV||1.4%|
|Iron III||2.5%||Silver I||5.8%||Diamond III||0.48%|
|Iron II||4.0%||Gold IV||9.5%||Diamond II||0.27%|
|Iron I||4.0%||Gold III||6.2%||Diamond I||0.15%|
|Bronze IV||5.3%||Gold II||4.5%||Master||0.27%|
|Bronze III||5.5%||Gold I||2.7%||GrandMaster||0.020%|
|Bronze II||5.9%||Platinum IV||4.5%||Challenger||0.008%|
|Bronze I||5.7%||Platinum III||2.1%|
|Silver IV||8.7%||Platinum II||1.4%|
|Silver III||8.3%||Platinum I||0.80%|
|Iron IV||0.97%||Silver II||7.8%||Diamond IV||1.5%|
|Iron III||2.5%||Silver I||5.7%||Diamond III||0.47%|
|Iron II||4.1%||Gold IV||9.5%||Diamond II||0.25%|
|Iron I||4.1%||Gold III||6.2%||Diamond I||0.13%|
|Bronze IV||5.4%||Gold II||4.5%||Master||0.26%|
|Bronze III||5.5%||Gold I||2.8%||GrandMaster||0.022%|
|Bronze II||5.9%||Platinum IV||4.7%||Challenger||0.002%|
|Bronze I||5.6%||Platinum III||2.2%|
|Silver IV||8.7%||Platinum II||1.4%|
|Silver III||8.2%||Platinum I||0.79%|
A summary of the data
Most probably, Riot is using a very similar matchmaking algorithm in Teamfight Tactics and League of Legends as their rank distribution graphs are almost identical.
About TFT, I believe that the percentage of players at each rank is perfectly balanced:
One third of the player base is placed at Iron and Bronze, the average rank is Silver II, and Gold I is equal to the top 86%.
Many claim that you must reach “at least” high Diamond to be considered a skilled player. In my opinion, obtaining Platinum is already a significant achievement because you are of the best 12% players in the whole game.
Similarly to LoL, there is a disproportionate number of players at Gold IV, Platinum IV, and Diamond IV, as the ranked system tends to accumulate them there.
|Iron IV||0.81%||Silver II||7.6%||Diamond IV||1.3%|
|Iron III||2.6%||Silver I||5.6%||Diamond III||0.47%|
|Iron II||4.2%||Gold IV||9.3%||Diamond II||0.25%|
|Iron I||4.3%||Gold III||6.2%||Diamond I||0.14%|
|Bronze IV||5.6%||Gold II||4.5%||Master||0.20%|
|Bronze III||5.6%||Gold I||2.9%||GrandMaster||0.021%|
|Bronze II||6.0%||Platinum IV||4.6%||Challenger||0.010%|
|Bronze I||5.6%||Platinum III||2.2%|
|Silver IV||8.6%||Platinum II||1.4%|
|Silver III||8.1%||Platinum I||0.87%|
Mid-set update and rank reset
The duration of Set 3: Galaxies has been extended to six months, with a large mid-set update that will bring new champions and traits.
The first ranked act will end with patch 10.12, which is planned for June 10th, according to Riot 2020 patch schedule.
The second ranked act will start as soon as the update hits the live servers.
The developers believe that increasing the duration of the set will give us the time to enjoy fully the set’s content and mechanics.
Our rank will be soft reset at the end of the first ranked act, but at a softer rate than usual because we are not transitioning into a new set.
Most players will start the next act 1 tier below where they ended the previous act. (For example, Gold 3 to Silver 3.) All Master+ players will go to Diamond 4.
|Iron IV||1.0%||Silver II||8.0%||Diamond IV||0.85%|
|Iron III||2.9%||Silver I||5.7%||Diamond III||0.31%|
|Iron II||4.7%||Gold IV||8.9%||Diamond II||0.17%|
|Iron I||4.8%||Gold III||5.8%||Diamond I||0.098%|
|Bronze IV||6.1%||Gold II||4.1%||Master||0.082%|
|Bronze III||6.1%||Gold I||2.4%||GrandMaster||0.024%|
|Bronze II||6.4%||Platinum IV||3.7%||Challenger||0.012%|
|Bronze I||6.0%||Platinum III||1.7%|
|Silver IV||9.0%||Platinum II||1.0%|
|Silver III||8.5%||Platinum I||0.66%|
|Iron IV||2.3%||Silver II||5.6%||Diamond IV||0.79%|
|Iron III||5.1%||Silver I||3.9%||Diamond III||0.30%|
|Iron II||7.1%||Gold IV||6.8%||Diamond II||0.18%|
|Iron I||7.7%||Gold III||4.8%||Diamond I||0.14%|
|Bronze IV||8.9%||Gold II||3.6%||Master||0.036%|
|Bronze III||7.5%||Gold I||2.2%||GrandMaster||0.062%|
|Bronze II||6.6%||Platinum IV||3.2%||Challenger||0.030%|
|Bronze I||5.3%||Platinum III||1.5%|
|Silver IV||7.4%||Platinum II||0.99%|
|Silver III||6.3%||Platinum I||0.63%|
What’s changed in Set 2
Richard Henkel, TFT Product Lead at Riot Games, shared a post with detailed info on the new ranked set for Rise of the Elements.
Hard rank reset
Set 2 introduced new origins, champions, spells, mechanics, and strategies. Considering the massive amount of changes, the developers decided to hard reset the ranks in order to offer the players a fresh ranked experience. Most probably, there will be a hard rank reset each time Riot releases a new TFT set.
Note that during placements you won’t lose any LP in the first five ranked games regardless of your placement.
Soft MMR reset
Teamfight Tactics is a competitive game, and with the new set all players will go through a new learning process, but the developers didn’t want to punish those who reached a high rank in season 1, so they opted for a soft MMR reset.
Players who were high MMR in Set 1 can expect that they’ll progress through the ranks faster than those who were lower MMR.
Ran Cao, Data Scientist at Riot Games, also pointed out that until we reach our target rank (for example Diamond), we will gain more LP when we gain MMR, and lose less MMR when we lose LP.
Patch 9.22 changes
Ranked mode is disabled in 9.22 and will be back in 9.23; approximately on November 20th.
Now, placing 4th or better in a match will never deduct LP (League Points), and placing 5th or lower will never reward them.
Slightly decreased the number of Challenger and GrandMaster slots in many regions.
Patch 9.24 changes
Getting 4th place will now always grant at least 1LP.
|Iron IV||2.1%||Silver II||5.9%||Diamond IV||0.62%|
|Iron III||4.8%||Silver I||4.1%||Diamond III||0.24%|
|Iron II||7.0%||Gold IV||6.6%||Diamond II||0.14%|
|Iron I||8.0%||Gold III||4.4%||Diamond I||0.091%|
|Bronze IV||9.4%||Gold II||3.2%||Master||0.016%|
|Bronze III||8.1%||Gold I||1.8%||GrandMaster||0.069%|
|Bronze II||7.2%||Platinum IV||2.6%||Challenger||0.035%|
|Bronze I||5.8%||Platinum III||1.2%|
|Silver IV||7.8%||Platinum II||0.80%|
|Silver III||6.7%||Platinum I||0.44%|
|Iron IV||1.8%||Silver II||5.9%||Diamond IV||0.26%|
|Iron III||4.5%||Silver I||3.8%||Diamond III||0.11%|
|Iron II||7.1%||Gold IV||5.1%||Diamond II||0.065%|
|Iron I||9.1%||Gold III||3.1%||Diamond I||0.035%|
|Bronze IV||11%||Gold II||2.1%||Master||0.005%|
|Bronze III||9.8%||Gold I||1.1%||GrandMaster||0.010%|
|Bronze II||8.6%||Platinum IV||1.4%||Challenger||0.043%|
|Bronze I||6.9%||Platinum III||0.66%|
|Silver IV||8.6%||Platinum II||0.40%|
|Silver III||7.1%||Platinum I||0.20%|
|Iron IV||1.6%||Silver II||3.7%||Diamond IV||0.043%|
|Iron III||4.4%||Silver I||2.0%||Diamond III||0.020%|
|Iron II||8.0%||Gold IV||2.0%||Diamond II||0.010%|
|Iron I||12%||Gold III||1.0%||Diamond I||0.005%|
|Bronze IV||16%||Gold II||0.61%||Master||0.001%|
|Bronze III||14%||Gold I||0.30%||GrandMaster||0.005%|
|Bronze II||11%||Platinum IV||0.31%||Challenger||0%|
|Bronze I||8.1%||Platinum III||0.13%|
|Silver IV||7.8%||Platinum II||0.084%|
|Silver III||5.3%||Platinum I||0.041%|
Starting from this month, the graph and table will show data from all the TFT game servers.
|Iron IV||0.00%||Silver II||5.01%||Diamond IV||1.15%|
|Iron III||0.87%||Silver I||3.95%||Diamond III||0.47%|
|Iron II||6.10%||Gold IV||7.45%||Diamond II||0.27%|
|Iron I||8.21%||Gold III||6.19%||Diamond I||0.19%|
|Bronze IV||9.42%||Gold II||5.60%||Master||0.13%|
|Bronze III||7.44%||Gold I||4.05%||GrandMaster||0.05%|
|Bronze II||6.14%||Platinum IV||5.74%||Challenger||0.03%|
|Bronze I||4.66%||Platinum III||2.86%|
|Silver IV||5.86%||Platinum II||1.73%|
|Silver III||5.22%||Platinum I||1.21%|
The player distribution is pretty much the same in any server, but for this specific graph I used the data from the EU West server as it is the most populated one with 1.5 million ranked players.
In second place we find the Korean server with 1.5 million players (just 20k behind), and then the North American one with almost 900k.
|Iron IV||0.01%||Silver II||5.49%||Diamond IV||0.8%|
|Iron III||0.91%||Silver I||4.14%||Diamond III||0.28%|
|Iron II||5.59%||Gold IV||7.86%||Diamond II||0.14%|
|Iron I||8.17%||Gold III||6.3%||Diamond I||0.1%|
|Bronze IV||9.94%||Gold II||5.49%||Master||0.02%|
|Bronze III||8.01%||Gold I||3.52%||GrandMaster||0.04%|
|Bronze II||6.7%||Platinum IV||4.96%||Challenger||0.02%|
|Bronze I||5.05%||Platinum III||2.24%|
|Silver IV||6.5%||Platinum II||1.27%|
|Silver III||5.73%||Platinum I||0.73%|
In September, the average rank moved from Bronze I to Silver V as the latter is equal to the 50.88 percentile.
The amount of players at Diamond and above increased by 40% (from 1% to 1.4%), but this is completely normal for a new game. The higher ranks will stabilize only after several months.
In August 2019, the EU West server was the most populated one with with 1.2 million ranked players, so I decided to utilize it as the main source for this rank distribution.
In second place we find the Korean server with 1.1 million players, and then the North American one with almost 700k.
|Iron IV||<0.00%||Silver II||5.44%||Diamond IV||0.65%|
|Iron III||0.77%||Silver I||4.05%||Diamond III||0.21%|
|Iron II||5.74%||Gold IV||6.79%||Diamond II||0.09%|
|Iron I||9.46%||Gold III||5.43%||Diamond I||0.03%|
|Bronze IV||11.57%||Gold II||4.38%||Master||<0.00%|
|Bronze III||9.51%||Gold I||2.46%||GrandMaster||0.03%|
|Bronze II||7.77%||Platinum IV||3.99%||Challenger||0.02%|
|Bronze I||5.95%||Platinum III||1.69%|
|Silver IV||6.83%||Platinum II||0.89%|
|Silver III||5.87%||Platinum I||0.38%|
There are no news on the TFT ranked system.
In August, Bronze I is the average rank as it is equal to the 50.77 percentile.
About 1% of the players are ranked at Diamond and above, and reaching Platinum V is already a great accomplishment as you are among the 7% best players in the game.
Honourable mention to Iron IV players as achieving this rank is even more difficult than becoming a GrandMaster or Challenger.
In July 2019, the EU West server was the most populated one with almost 700K ranked players, so I decided to utilize it as the main source for this rank distribution.
In second place we find the Korean server with 600K players, and then the North American one with 400K. Note that the distribution is pretty much the same anywhere.
The Challenger and GrandMaster tiers are still not open.
Currently, there are about 35 players ranked at Master in Europe.
I don’t know the exact number of players at Iron IV, but it is very limited.
Note: TFT is a new game, so the distribution might change drastically in the months to come.
|Iron IV||<0.00%||Silver II||4.02%||Diamond IV||0.12%|
|Iron III||0.08%||Silver I||2.91%||Diamond III||0.04%|
|Iron II||6.61%||Gold IV||3.15%||Diamond II||0.02%|
|Iron I||14.59%||Gold III||2.18%||Diamond I||0.01%|
|Bronze IV||17.37%||Gold II||1.58%||Master||<0.00%|
|Bronze III||14.47%||Gold I||0.96%||GrandMaster||-|
|Bronze II||10.56%||Platinum IV||1.07%||Challenger||-|
|Bronze I||7.74%||Platinum III||0.44%|
|Silver IV||6.72%||Platinum II||0.23%|
|Silver III||5.02%||Platinum I||0.11%|
The beta ranked season started on July 17th, 2019 with patch 9.14. Each season will have a duration of three to four months and will feature a unique flavor with new champions, items, and synergies.
At the end of each season there will be a soft reset. The developers expect new seasons to shake up the meta, so we will be demoted by several divisions.
They decided to use the same tiers and divisions of League of Legends, so “being Diamond in TFT should be similar to being Diamond in LoL, and only the best players should be able to reach Challenger.”
There are a total of nine main ranks, and the first six are split into four divisions each:
Iron IV to I
Bronze IV to I
Silver IV to I
Gold IV to I
Platinum IV to I
Diamond IV to I
Gaining and losing rank
It is necessary to reach at least the top 4 in a match to rank up. Generally, LP (League Points) are awarded to the best four players in each match, while the remaining ones will lose them.
The matchmaking system in Teamfight Tactics is quite complex as we are talking about a 8-player game, so you might end dropping rank even with a top 4 placement, depending on the rank of the opponents faced.
Moreover, you will earn/lose lots of LP ending first/last in a match, so your rank will change quicker than in League of Legends.
Ran Cao, Data Scientist at Riot, clarified that in TFT there is MMR decay for players ranked at Diamond and above.
At Diamond, you lose 50 LP after 30 days of inactivity, and 50 more every seven days afterwards.
At Master and above, you can bank up to 10 games, and one banked game is removed daily. You lose 250 LP daily if you don’t have a banked game to lose.
Ranked party queue and restrictions
The developers want to offer a fun and social experience to players ranked at Gold and below, while they will tighten the premade size at Platinum and above for competitive reasons.
This is the current plan:
Premades of up to five for Gold and below.
Premades of up to three for Platinum and above.
The image below shows who can queue with whom depending on their rank.
Many players are worried about potential abuses. Premades could boost one of their members using four smurfs, and even interfere with the gameplay of the other players with “rule-breaking behaviors” (such as helping each other during the Carousel stage), but the developers promised they will act if restrictions are necessary.
Update: With patch 7.14, the ranked premade party size has been limited to three players at all ranks.
Vincenzo "Skulz" Milella
Vincenzo is an esports writer with seven years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.
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