Hedge mod manager

Hedge mod manager DEFAULT

Table of Contents

This page will describe some useful information on the mod format for HedgeModManager.

The mod file structure

Mods designed for HedgeModManager needs to come in the form of folders that contain the following:

  • A "mod.ini" file (a file which describes your mod, as well as all it's various details).
  • A "disk" folder
    • A "bb" folder (for Sonic Generations)
      • All your modified files/folders from the root of Sonic Generations' bb.cpk in their raw form.
    • A "bb2" folder (for Sonic Generations)
      • All your modified files/folders from the root of Sonic Generations' bb2.cpk in their raw form.
    • A "bb3" folder (for Sonic Generations)
      • All your modified files/folders from the root of Sonic Generations' bb3.cpk in their raw form.
    • A "sonic2013_patch_0" folder (for Sonic Lost World)
      • All your modified files/folders from the root of Sonic Lost World's sonic2013_0.cpk in their raw form.
    • A "wars_patch" folder (for Sonic Forces)
      • All your modified files/folders from the root of Sonic Forces' wars_0.cpk and wars_1.cpk in their raw form.
    • A "musashi_0" folder (for Olympic Games Tokyo 2020)
      • All your modified files/folders from the root of Olympic Games Tokyo 2020's musashi_0.cpk in their raw form.
  • A "raw" folder (for Puyo Puyo Tetris 2)
    • All your modified files/folders from the root of Puyo Puyo Tetris 2' raw folder in their raw form.

So long as the structure of your mod remains in this way, virtually any file in the game can be modified and released as part of your mod.

As an example, a basic Modern Sonic character mod for Sonic Generations would have a file/folder structure that goes like so:

  • A "mod.ini" file
  • A "disk" folder
    • A "bb3" folder

Alternatively, this is what that kind of mod would look like for Puyo Puyo Tetris 2:

  • A "mod.ini" file
  • A "raw" folder
    • A "ui" folder
      • A "cutin" folder
        • ui_cutin_2p_son.pac
        • ui_cutin_4p_son.pac

The mod.ini file

The mod.ini file is a mod configuration file that details all the information about your mod, as well as how CPKREDIR should load the mod.

The version of the format used in the HedgeModManager is a variation on the format used in SLWModLoader and SonicGMI, with some minor changes/additions here and there.

Here's a mod.ini from a Sonic Generations mod by PTKickass:

The following is a list of the most important values that can be used in a mod.ini file:

Main

IncludeDir? Specifies which folders the mod loader will load for your mod. The base of the path is your mod folder. For most mods this must point to the folder with the folder. If it's the root of your mod folder YOU MUST USE like as for example. Getting this wrong will result your mod NOT loading. ( is a Zero-based Number) Example:

IncludeDirCount Specifies how many folders will be included with your mod.

UpdateServer A URL to a directory on a HTTP or HTTPS server containing a mod_version.ini and mod_files.txt file using the SonicGMI update format. Example:

DLLFile A path to the mod's DLL file. Only use this if the mod contains a dll file. If not remove this line.

SaveFile A path to a save file or to where you want the file save to be located. This only works if save redirection is enabled, and is recommended to be used if the mod needs a curtain progress or if the mod risks breaking save files.

Desc

Title The name of your mod as shown in the manager.

Description A description of your mod that is shown in the description window in the manager. Typing a "\n" in this value will indicate a new line within the manager, which should be done to keep your mods loadable!

Date The date the mod was originally created as shown in the manager.

Author The author(s) of the mod. You can include multiple authors in this value! Simply seperate the authors via a space, followed by an ampersand, and another space. (Like this: "Radfordhound & Gotta Play Fast") They will be loaded as seperate authors within the manager, allowing you to link to them seperately.

AuthorURL The URL(s) to the author(s) of the mod. (Such as websites, YouTube channels, and social media accounts.) You can include multiple authors in this value! Simply seperate the authors' URLs via a space, followed by an ampersand, and another space. (Like this: "https://www.youtube.com/user/Radfordhound & https://www.youtube.com/channel/UCZfOGBkXRKICFozWU5bE0Xg") They will be loaded as seperate URLs within the manager and automatically linked with the data contained in the "Author" value, allowing you to link to them seperately.

URL The URL of the mod (aka mod homepages/threads/release videos).

There are many other values that can be used in a mod.ini file, many of which are already being used in several mods. So keep an eye out for them in other released mods!

Sours: https://github-wiki-see.page/m/thesupersonic16/HedgeModManager/wiki/Basic-Mod-File-Structure

November 2015–2016, April 2017 (Sonic Lost World Mod Loader)

In 2015 wherein created by Radfordhound, the loader was first designed to load mods for Sonic Lost World which had a blue Classic Sonic icon with a white outline and "ML" inside the shape. This was also intact on the early releases of Hedge Mod Manager after the installer was forked by SuperSonic16.

SLW Mod Loader.png

2017–present

On November 2017 after the loader was forked to manipulate other Sonic games using Hedgehog Engine, Slashiee (also known as M&M) designed a blue version of the star logo inspired by the Sonic Forces logo for the loader before the game was released and gained support for manipulating the said game with user-made modifications. On November 4, the star had blue and white colors; one day after that, it was changed to dark blue and blue (for the painting).

Hedge Mod Manager icon.png
Hedge Mod Manager early icon

An early version of the star logo with white painting.

Sours: https://logos.fandom.com/wiki/Hedge_Mod_Manager
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Hedge Mod Manager

A mod manager for Hedgehog Engine games on PC.

Current Supported Games

So how do I use this?

Its simple, just grab the latest version from GitHub (or grab the latest compile from GitHub Actions) then extract all the files anywhere and run HedgeModManager.exe.

How do I install mods?

There are multiple ways of installing mods, one of the easy ways of installing mods is by dragging its zip/7z/rar/folder into the mod list along with also being able to drag and drop multiple files and/or folders.

You can also install mods using GameBanana's 1-Click Install button.

Once your done, you can start checking the checkbox(es) of the mods and codes you want to play and click "Save and Play".

How do I release mods for this?

The following section is for mod developers only. If all you want to do is play with some mods made by others, simply follow the above steps.

Please check the HedgeModManager Wiki for information on releasing mods and updating.

Sours: https://github.com/thesupersonic16/HedgeModManager
Megatutorial: Instalar mods en juegos de Sonic! (Mania, Adventure 2, Generations \u0026 Forces)
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What's the difference between HedgeModManager and SonicGMI?
Saw both of these while I was looking up mods for both Generations and Forces, and I'm quite curious what sets these two apart. Is one better than the other, or is there really no difference between them?
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Sours: https://steamcommunity.com/app/71340/discussions/0/1697169163395180564/?l=french

Manager hedge mod

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Megatutorial: Instalar mods en juegos de Sonic! (Mania, Adventure 2, Generations \u0026 Forces)

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