Pocketgo 2

Pocketgo 2 DEFAULT

PocketGo v2.1 Retro Gaming Console by Bittboy

The PocketGo v2.1 is the latest retro games console with the newer and faster performing JZ4770 Dual-Core 64bit processor running at 1.00Ghz. The increase in speed and performance means smoother emulation than handhelds using older, slower processors such as the original Bittboy PocketGo model.

The PocketGo v2.1 has 512MB DDR2 RAM. It doesn’t sound like a lot of RAM compared to a PC, but some 1990’s consoles only had 3MB total RAM! It is plenty of RAM for the retro systems it can support. There are two external Micro SD card slots, the first is a 32GB Micro SD Card which contains the firmware and for easy upgrading. The second external Micro SD Card slot is present for easy access to your games card up to 128GB.

The latest PocketGO v2.1 has an improved D-Pad which fixes the sensitivity. The Analogue stick has also been improved for responsiveness. There is now a built in reset button at the bottom of the device. The popular SFC/SNES buttons colour scheme is now used instead of the original plain buttons

The new Bittboy PocketGo features a large 3.5 inch tempered glass panel with a resolution of 320×240 which is perfect for a retro console. There are 11 gaming buttons, a digital D-Pad and an analog Joystick which will cover pixel perfect controls for both older and newer generation games consoles.

The PocketGo v2.1 handheld supports a range of classic games systems from the 1970’s through to the 1990’s. Speeds are especially much improved on the 90’s console thanks to the faster processor.

The handheld console measures just 13.8 x 7.5 x 1.5 cm and weighs only 160gr / 5.64oz allowing for easy carrying around. It is powered by a Li-Ion BM20 2000mAh Built-in battery which can be recharged via the USB Type-C port.

The PocketGo v2 is the ideal retro gaming handheld that is portable and lightweight but also has the power to run more systems than others.

Sours: https://droix.co.uk/product/pocket-go-v2-retro-gaming-handheld/


Oficial firmware for Pocketgo 2 and Pocketgo 2 v2 (this has reset button)


If it is the first time you install the ROGUE CFW, please do not update from STOCK or another base system, use the sd_image.bin and burned in a new microsd (recommended a 16Gb of good speed), because if you can not have system failures.

If you need to update your ROGUE CFW, then use the update .opk packages.


first check that your linux system has the packages installed:

bison flex gettext texinfo wget cpio python unzip mercurial subversion libncurses5-dev libc6-dev-i386 bzr libssl-dev g ++ - multilib rsync java-wrappers mtools gcj-4.9-jdk

clone the repository with the command:

git clone --recursive https://github.com/Ninoh-FOX/toolchain

If you don't have the GCW0 build environment installed on your system there are two steps.

if you have debian 9, just download the binarion package at:


and extract this in /opt/gcw0-toolchain

If you have a different Linux distribution, run the rebuild.sh script that is inside the toolchain folder to create the correct / opt / gcw0-toolchain for your system.

Once all this is configured, the steps to compile the system are:

for Pocket Go 2 (not reset button)

: ~/toolchain$ make pocketgo2_defconfig : ~/toolchain$ make -f Makefile.pg2 -j4

for Pocket Go 2 v2 (with reset button)

: ~/toolchain$ make pocketgo2v2_defconfig : ~/toolchain$ make -f Makefile.pg2v2 -j4

When the whole process is finished you can create the installation packages or the sd_imagen.bin with the following commands:

for Pocket Go 2

: ~/toolchain/updaters$ ./create_kernel_pocketgo2.sh (this creates a kernel update package)

: ~/toolchain/updaters$ ./create_updater_pocketgo2.sh (this creates a complete system update package)

: ~/toolchain/updaters/imager_pocketgo2$ sudo ./create_sdimage.sh (this creates the sd_image.bin file)

for Pocket Go 2 v2

: ~/toolchain/updaters$ ./create_kernel_pocketgo2v2.sh (this creates a kernel update package)

: ~/toolchain/updaters$ ./create_updater_pocketgo2v2.sh (this creates a complete system update package)

: ~/toolchain/updaters/imager_pocketgo2v2$ sudo ./create_sdimage.sh (this creates the sd_image.bin file)
















  • The volume control has been returned from the master channel since the crashing problem has been corrected when updating the alsa packages, allowing better control of the sound from alsamixer to level the pcm, headphones and master volumes separately.

  • Fixed a kernel configuration that did not allow to switch to rootfs backup by pressing X when starting the console.

  • The kernel has been patched with the latest generic linux kernel 3.12.74 package.

  • fixed battery drain on some v2 models when console was off.

  • DRM functions of superior kernels have been introduced in case in the future it is possible to update the ETNAVIV drivers in 3.12 (this would allow the graphics in Mario 64 port to be seen correctly).

  • Updated SDL1 to OD beta version

  • SDL2 has been updated from version 2.0.3 to version 2.0.12, thus allowing sound in applications that previously did not support it in the previous version (for example, in Mario 64 port it works perfectly).

  • Several packages have been updated, including the compilation form, so they have been optimized.

  • Added compatibility with most OPKs that are being released for OD beta.


  • the sound control has been returned directly by PCM, apparently the control by Master was not compatible with some emulators.

  • If you need to lower the global volume of the console, and I do not mean to lower the volume or increase the volume with the keys, it is if the minimum volume is too high, you can adjust it from alsamixer (sound mixer) in the Headphone channel, This volume level will be saved even if you restart the console, so you can adjust it to your liking.


  • changed alsasound config
  • changed poweroff screen mode


  • Gmenu2X now save the last rom open and remember the list.
  • You can now poweroff the screen in anytime when the level brithgness is the minimal, press power vol- again (note: if you poweroff the brithgness the sound only work fine with mp3 player files.)


-gmenu2x- Several changes have been added, including:

NOTE: you will have to delete the file /media/data/.linker so that you can reconfigure gmenu2x, and calm, it has been modified so that it saves the personal changes of the opks

  • option to change brightness
  • new theme in pixel mode (this does not support all fonts)
  • New way to monitor the battery.
  • the titles can now be read in two lines there are more changes, but I don't remember them all XD


  • boot mode has been changed, now read mininit-syspart file from boot partition. This way you can update without having to recompile the kernel.

  • cleaned unnecessary drivers.

  • gpu frequency corrected according to the cpu.

  • Battery capacity has been corrected.


  • Added ROGUE Manual
  • Added news combo keys (see the manual)
  • Updated some libraries.



  1. Added PocketGo2 v2 platform.

NOTE: PG2 and PG2V2 has differents bootloader, kernel and mapped keys. Install your correct version please.


  1. Finally, all sounds problems is fixed, yes, fixed, now the default volume control is Master, and the volumen keys works with this, anyway, you can change the pcm and heardphones values is you wish and the console save the changes for the next reboot.



  1. Update GMENU2x, now it shows the internal language of the game, if it has it, according to the selected language.
  2. Add Korean, Japanese and Chinese languages.
  3. fixed some missing texts.
  4. Optimized themes, now overwrites system icons too.
  5. Changed multi-language fonts to a much more comfortable one to read.

IMPORTANT: You have to delete the file /media/data/.linker so that all the changes are overwritten, otherwise there will be opks that lose the name.


  1. Now the volume of the headphones is also saved.
  2. the Master volume control is now accessible from the SOUND MIXER, it is no longer necessary to modify the speaker to lower the volume.


  1. Fixed mapping of joystick emulation as dpad in versions 1.0.5 and 1.0.6
  2. Optimized the clock of the GPU, now it is to the maximum recommended by the chip. (before 360Mhz, now 500Mhz)
  3. Optimized the USB core, there will be no more random restarts when the console was disconnected from the computer.

You can see all the changes in the toolchain and kernel sections of my repositories


  1. Add the new keys combo for dis/enable the analog stick (POWER+L1), so the keys combos is the follow list:
  • POWER = Screen on/off in gmenu2x.
  • POWER+A = Change the resolution screen to fullscreen in hardware mode.
  • POWER+B = switch analog stick to dpad.
  • POWER+X = Screenshot capture.
  • POWER+L1 = Dis/enable analog stick
  • POWER+R1 = enable mode mouse (stick is cursor, L2&R2 the mouse buttons)
  • POWER+VOL+ or VOL- = change the brightness screen
  • POWER+UP or DOWN DPAD = change the sharpness
  • POOWER+SELECT = kill aplication
  • POWER+START = Reboot
  1. Gmenu2x now support all characters of the WORLD!!

You may erase the file /media/data/.linker for that this has effect.

  1. Update libs in system and kernel.


  1. Recompilded code with the new toolchain
  2. Update linux-firmware package
  3. Update Gmenu2x, now you can config the opacy level in the backgroun preview imagen game.
  4. Removed inessesaries funtions of the kernel again.


  1. Fixed R2 not recognition in some motherboards (again)
  2. Update scripts, now you can format in ext4 and you can do a better backup of the home folder.
  3. Remove Esoteric from the rootfs, but you can install this from opk.
  4. Removed inessesaries funtions.


  1. Fixed and updated SDL2 libraries.
  2. Insert Scriptrunner app, now you can format the external sdcard in fat32, exfat or ext3 in the console.
  3. Fixed errors in games that not run.
  4. Fixed R2 time reactions.
  5. Recompiled PCSX4ALL
  6. Fixed Gmenu2x duplicate icons when this is edit


  1. Fix clock hour reset when poweroff the console.
  2. Gmenu2x now can show two type of previews (put in /(romsdir)/.previews/).
  3. ajust the joystick (again).


  1. Updated the file system, partition and expansion scripts again.
  2. Gmenu2x analog stick control is removed
  3. Adjusted the battery.
  4. Update of the Stock Clock application with a new redesign. thanks to Rafa Vico (https://github.com/RafaVico)
  5. Text editor, corrected opk buttons. thanks to Rafa Vico (https://github.com/RafaVico)
  6. Added the hardware tester POCKETGO 2. thanks to Rafa Vico (https://github.com/RafaVico)
  1. Support to read the second sdcard in fat32, exFAT, ntfs, ext4 (recommended) and ext3 format.

NOTE: for that the ext4 sdcard works, you need format this from command lines since the console, if you go to use the pc, then format in ext3.

  1. Added key combinations with the power button:
  • POWER + VOL + or VOL-: Adjust the brightness of the screen.
  • POWER + SELECT: Close the current application.
  • POWER + START: Restart the console.
  • POWER + B: The analog stick will work as DPAD.
  • POWER + A: Change the aspect ratio with the screen in Hardware mode.
  • POWER + R1: Mouse emulation (Stick is movement and the L2 and R2 buttons the buttons)
  • POWER + DPAD up / dowm: Adjust the sharpness.
  • POWER + X: Take a screenshot.
  1. In Gmenu2x the power button can turn the screen off or on.

  2. You can change the cpu to maximum or minimum in gmenu2x for the opk, the same to change the name, description, icon and file filter.

For a correct installation, the first time it is advisable to flash the sd_image in an sdcard with Win32DiskImager for example, too you need format the sdcard two times with SD Formatter before of flasher the sdcard.


if W32DI NOT WORK fine, try them https://www.balena.io/etcher/ or you can type in a terminal the follow command:

sudo dd if=sd_image.bin of=/dev/(sdcard_partition)


One time that the program finish, put the sd in the console, NOT RESIZE THE PARTITION FROM PC!! The firmware has a script for auto resize!!

You can also use flasher.opk for the same, but it takes much longer and being a console that has the SD1 (TF1) of the system at hand because I do not see it really necessary, even so, it is in the release. If you would like to use it, it is advisable to put it in the apps folder of the SD2 (TF2).

For future updates you will only need to use the update.opk, which is used just like any application launched from GMENU2X. You can use it in both the apps folder of SD1 (TF1) or SD2 (TF2).

First you need a pc or vm with Debian 9.11 64 bits.

Pre-Build Steps

$ sudo apt-get update

$ sudo apt-get install bison flex gettext texinfo wget cpio python unzip mercurial subversion libncurses5-dev libc6-dev-i386 bzr squashfs-tools

you need a javac compiler, (i.e. sudo apt-get install gcj-4.9-jdk)

Build Steps

Enter the directory where you want to clone the git repo

This assumes that you have a clean buildroot/dl and buildroot/output directory

$ git clone https://github.com/Ninoh-FOX/toolchain.git

$ cd toolchain

$ make rg350_defconfig BR2_EXTERNAL=board/opendingux

$ make

$ . board/opendingux/gcw0/make_upgrade.sh


To build and use the buildroot stuff, do the following:

  1. run 'make menuconfig'
  2. select the packages you wish to compile
  3. run 'make'
  4. wait while it compiles
  5. Use your shiny new root filesystem. Depending on which sort of root filesystem you selected, you may want to loop mount it, chroot into it, nfs mount it on your target device, burn it to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot. Have fun!

In order to do an offline-build (not connected to the net), fetch all selected source by issuing a

$ make source

before you disconnect. If your build-host is never connected, then you have to copy buildroot and your toplevel .config to a machine that has an internet-connection and issue "make source" there, then copy the content of your dl/ dir to the build-host.

Buildroot supports building out of tree with a syntax similar to the Linux kernel. To use it, add O= to the make command line, E.G.:

$ make O=/tmp/build

And all the output files (including .config) will be located under /tmp/build.

You can specify a config-file for uClibc:

$ make UCLIBC_CONFIG_FILE=/my/uClibc.config

And you can specify a config-file for busybox:

$ make BUSYBOX_CONFIG_FILE=/my/busybox.config

To use a non-standard host-compiler (if you do not have 'gcc'), make sure that the compiler is in your PATH and that the library paths are setup properly, if your compiler is built dynamically:

$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine

Depending on your configuration, there are some targets you can use to use menuconfig of certain packages. This includes:

$ make HOSTCC=gcc-4.3 linux-menuconfig

$ make HOSTCC=gcc-4.3 uclibc-menuconfig

$ make HOSTCC=gcc-4.3 busybox-menuconfig

Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: [email protected]

Download this git Go to kenel folder.

$ make ARCH=mips pocketgo2_defconfig

$ make ARCH=mips vmlinuz.bin -j4

$ make ARCH=mips modules -j4

$ ./create_modules_fs.sh

Sours: https://github.com/Ninoh-FOX/POCKETGO2_ROGUE_CFW
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  3. Diehard booster pack
  4. Truck lite 60 series

Bittboy Pocket Go V2 Review

Bittboy Pocket Go V2

Bittboy Pocket Go V2


  • Affordable
  • Big Screen
  • Powerful


  • Loose Screen
  • Slippery Analogue Stick
  • Upside Down Battery Pack

Bittboy has officially released the Bittboy Pocket Go V2, a new, larger more aggressive handheld that could be one of the best retro handhelds of the year, but the Retro Game 350 has been out for a couple of months now and has caused some serious drops in Bittboy Pocket Go V2 sales. The Bittboy Pocket Go V2 comes with a whole bunch of new features, the “Pocket” in its name is slightly misleading as this handheld is a lot bigger than the original Bittboy Pocket Go, so much bigger that they’ve added a 3.5″ IPS display and a whole new processor.

The Bittboy Pocket Go V2 is aimed at those that want an affordable portable handheld that can play a wide number of ROM’s through emulation. All you need to do is install ROM’s onto an SD card, pop it into your handheld and you’re ready to start playing your favourite retro games. It plays most of your old school consoles for example: Gameboy, MAME, FBA, SNES, NES, Gameboy Advance, Sega Genesis, Wonderswan, Gameboy Color and even Playstation 1.

How Does The Bittboy Pocket Go V2 Feel?

bittboy pocket go 2 box

The Bittboy Pocket Go V2 has a JZ4770 Dual-Core 64Bit – 1.00Ghz processor, which is powerful enough to play most of the emulators it advertises. On the front of the handheld you have your large 3.5″ IPS display that also features the logo which we unfortunately don’t like, there’s no real need for this, it’s just to promote itself. The D-Pad and ABXY buttons are fine, nice feedback, great size, and well placed. The new addition to the analogue stick is nice, it’s recessed into the handheld, some call it an analogue “slider”, it’s a bit stiff, but a couple weeks of gameplay and it’ll loosen up for you.

One of the nice things about the Bittboy Pocket Go V2 is the addition to four shoulder buttons, many of the best handheld consoles lack this, which doesn’t help especially if the handhelds can play Playstation 1 and N64 games. These triggers work great, they do their job, although, those of you with very large fingers may accidentally press the power button occasionally, it’s located close to the L2 button so it may take some time to get use to, but this is very much a minor issue. The speaker is very, very loud too, great for those of you that might be sound impaired, but it’s a basic speaker, one that’s seen in almost every $50-$100 retro handheld.

bittboy pocket go 2

The back houses the 2000MAH battery which can keep you going for a good 6 hours, it’s not a massive amount of power we will be honest but it keeps you playing for hours. Just remember to bring a USB-C cable (which is included) when going on your next trip away. Bittboy was nice enough to send us out a custom Bittboy Pocket Go V2 which features our logo on the back, but unfortunately they’ve printed it upside down. It’s not just us either, many other content creators received theirs upside down, so it looks as if the person who was in charge of the printing really screwed up! So we advise going with a blank battery pack should you order one. It’s small things like this that frustrates us with these Chinese handhelds, they miss out or screw up on the small things that matters, and that’s why they’ll be forever known as “cheap Chinese handhelds” but that saying, every year they keep getting better and better.

Since the original Bittboy Pocket Go, this version has had a massive upgrade to its hardware and they’ve honestly done a cracking job. The size is extremely comfortable to play on, the buttons are well placed and it’s somewhat a slim handheld so it weighs very little, making it perfect for your pocket… hence the name.

How Does It Play?

bittboy pocket go 2 retro game

The previous Bittboy played emulators well, apart from Playstation ROMS and the lack of N64 emulation was unfortunate. If you’re looking for PSP and N64 emulation then we advise checking out the Gameboy 1UP XL, it can play all the ROMS you desire. The Bittboy Pocket Go V2 can play a wide number of games, and now, it can even play Playstation 1 ROM’s fairly well.

The user interface is the same as most Chinese retro handhelds, for example the LDK Game Horizontal and the Retro Game 300, you have your main settings, pre-built games and then your emulators which open up your ROM files. The main menu looks a little dull, and there’s no real way to neaten it all up, you just have to deal with it.

We played all that the Bittboy Pocket Go V2 had to offer. We were most excited about playing Gameboy Advance ROM’s and can confirm they play incredible well. This handheld for us is the Gameboy Advance Pocket, it feels and looks as if it was make back in the late 90’s. Neo Geo, SNES, NES and all of the other older games play well too. No frame rate drops, no screen taring and no slowed down music. Everything works as if it should. The main reason we picked up the Bittboy Pocket Go V2 was to play PS1 ROM’s, For 2019 this is the biggest “want” of them all from retro gamers. 2019 introduced a couple that could just about power them, and now towards the end of the year and early 2020 we are getting $50 handhelds that are trying to pull it off.

bittboy pocket go 2 face

The Bittboy Pocket Go V2 can emulate Playstation 1 ROM’s fairly well, we tried and tested it playing over 10 different PS1 games. 8 out of 10 of those games performed very well, but while playing two of them we did notice some frame rate drops and even a full blown crash. So, even though it advertises PS1 emulation it may not be perfect for a very small percentage of games. That aside, it played the likes of Crash Bandicoot brilliantly and can comfortably say you’ll have a lot of fun playing PS1 games on the go with this thing. We thoroughly enjoyed playing the best neo geo games and best wonderswan games whenever we want, wherever we want.

Because it’s not the most powerful processor on the market, and for obvious cost cutting reasons it will not play N64 or PSP games. If that was the case, the Bittboy Pocket Go V2 would have a considerably high price tag. Bittboy has wanted to keep this cheaper than the Retro Game 350 because it knows it can’t outperform it, plus it’s coming out months later, so it already has the upper-hand. But for those of you wanting to play all of your old retro games, the Bittboy Pocket Go V2 will play them darn well, with very little problems.

The 3.5″ IPS screen is a delight to play on, the colours pop and the brightness is strong. Combine that with the comfortable controlLers, and four shoulder buttons and you’ll be having a heck of a time on the bus playing your games. For those of you new to these Chinese handhelds, yes they save. You can open up the emulators menu to save, change settings, add cheats and even change the screen ratio should you want to play stretched, normal or scaled.

Our Overall Opinion

bittboy pocket go 2 ps1

The Bittboy Pocket Go V2 is a great handheld. We’ll admit, it’s not as good as the Retro Game 350, but it’s currently $30 cheaper, opening it up to a much broader audience. Currently it is on sale, but retail states it could possibly go to the same price tag as the RG350, which if it does, is a big mistake for the Bittboy Team. But, if it stays below the $60 mark we think it’s worthy of a pick up, and it will keep those happy that can just about afford it.

It emulates well, even if some PS1 games are a bit flakey. The build quality is superb for a $60 handheld, and the large 3.5″ screen makes you immersed on the go. It’s slim, light weight and extremely portable, more portable than any handheld under the $100 that can play PS1 games. It’s a great product, and Bittboy should be proud, even if some things such as the upside down sticker, small L2/R2 buttons and lack of customer services holds it back. Bittboy are slowly becoming the best company around to make affordable retro handhelds, but we just hope that they don’t raise the price anytime soon, as that will push customers towards the much better Retro Game 350. But as of now, it’s a great affordable handheld that will proudly sit in our best retro handhelds display stand.

Update: As of 5th May 2020, Bittboy has revealed an all new Metal Pocket Go, that has a new aluminium shell, better analogue stick, upgraded DPAD and a whole new aesthetic. It’s available on RetroMimi for $109.99 and ships on the 31st May 2020. It’s a direct competitor to the RG350M, and we’ll update you once we receive a unit to compare.

Sours: https://retrododo.com/bittboy-pocket-go-v2/
Test de la New Pocket GO améliorée !

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2 pocketgo

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Test de la New Pocket GO améliorée !

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