Zombie dragon 5e

Zombie dragon 5e DEFAULT
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Zombie, Dragon (Ancient)

5e SRD >Creatures >

Family:Zombies

Gargantuanundead, neutral evil

Armor Class 16 (natural armor)
Hit Points 385 (22d20 + 154)
Speed 30 ft., fly 40 ft.

STRDEXCONINTWISCHA
24 (+7)8 (-1)25 (+7)2 (-4)11 (+0)1 (-5)

Saving ThrowsCon +13, Wis +6
Damage Immunities poison, necrotic
Condition Immunitiespoisoned
Sensesblindsight 30 ft., darkvision 60 ft., passive Perception 10
Languages understands Common and Draconic, but can’t speak
Challenge 17 (18,000 XP)

  • Cadaverous Appearance. While the zombie dragon is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Undead Fortitude. If damage reduces the zombie dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.
  • Multiattack. The zombie dragon makes two attacks: one with its bite, and one with its claws.
  • Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Additionally, living creatures must succeed on a DC 18 Constitution saving throw, or take 18 (4d8) necrotic damage and contract the zombie necrosis disease (p.192).
  • Claws. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Tail. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
  • Rot Breath (Recharge 5-6). The zombie dragon exhales a squall of necrotic rot in a 30-foot cone. Creatures in the area must succeed on a DC 21 Constitution saving throw, taking 49 (11d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw has its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. If the creature’s hit point maximum is reduced to 0, the creature dies.

The zombie dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The zombie dragon regains spent legendary actions at the start of its turn.

  • Tail. The zombie dragon makes one tail attack.
  • Winged Lunge. The zombie dragon flies up to 10 feet.
  • Bite (Costs 2 Actions). The zombie dragon makes one bite attack. It takes uncommonly powerful magic (or a particularly virulent strain of the disease) to resurrect a dragon, so such creatures typically exist under the thrall of a megalomaniacal necromancer who will have gone to great pains to raise one. The rare zombie dragons to arise on their own are heralds of disease, rot and woe.
Sours: https://www.5esrd.com/database/creature/ancient-zombie-dragon/
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Zombie, Dragon (Young)

5e SRD >Creatures >

Family:Zombies

Largeundead, neutral evil

Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., fly 40 ft.

STRDEXCONINTWISCHA
18 (+4)8 (-1)19 (+4)2 (-4)7 (-2)1 (-5)

Saving ThrowsCon +7, Wis +0
Damage Immunities poison, necrotic
Condition Immunitiespoisoned
Sensesblindsight 30 ft., darkvision 60 ft., passive Perception 8
Languages understands Common and Draconic, but can’t speak
Challenge 5 (1,800 XP)

  • Cadaverous Appearance. While the zombie dragon is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Undead Fortitude. If damage reduces the zombie dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.
  • Multiattack. The zombie dragon makes two attacks: one with its bite, and one with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Rot Breath (Recharge 5-6). The zombie dragon exhales a squall of necrotic rot in a 30-foot cone. Creatures in the area must succeed on a DC 15 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.
Sours: https://www.5esrd.com/database/creature/young-zombie-dragon/
(animated Dungeon) Scarier Zombies in D\u0026D 5e

Zombie Dragon

A zombie dragon is created by use of the animate dead spell or by a vampiric dragon. It functions as a normal zombie in most ways, though it retains a few of its draconic abilities and qualities even after death.

A zombie dragon stinks of death, and its once glorious scaled hide sports gaping holes chewed by worms. Because of the creature's utter lack of intelligence, the instructions given to a newly created zombie dragon must be very simple, such as "Destroy anything that comes within sight."

Zombie dragons are often used as sentries (although they aren't capable of calling for help, the sounds of the battle usually serve to raise the alarm) or guardians. Draconic spellcasters capable of creating such creatures may use the bodies of dead rivals or, in the case of particularly vile necromancers, deceased family members.

Creating A Zombie Dragon

"Zombie" is a template that can be added to any dragon of at least adult age (referred to hereafter as the base dragon)*. The creature uses all the base dragon's statistics and special abilities except as noted here.

Size and Type: The creature's type changes to undead, and it loses any subtypes it had in life. Do not recalculate the creature's base attack bonus, saves, or skill points. Size is unchanged.

Hit Dice: The base dragon's Hit Dice remain the same, but it loses any Constitution bonus to its hit points (see Abilities, below). However, a zombie dragon gains bonus hit points equal to twice its HD.

Speed: Reduce flight maneuverability by one category (to a minimum of clumsy).

Armor Class: Reduce natural armor bonus to one-half the base dragon's value (rounding down).

Special Attacks: A zombie dragon retains any exceptional special attacks of the base dragon (such as improved grab), except for special attacks with a save DC based on the base dragon's Charisma (such as frightful presence). It loses all supernatural and spell-like special attacks possessed by the base dragon, except for any breath weapon attack, which is altered as noted below.

Breath Weapon (Su): A zombie dragon keeps the base dragon's breath weapon (if any), though it deals only half the listed damage. Breath weapons that don't deal damage (such as the brass dragon's sleep breath weapon) are unchanged. The save DC to resist the dragon's breath weapon is 10 + 1/2 zombie dragon's HD + zombie dragon's Cha modifier.

Special Qualities: A zombie dragon loses all supernatural and spell-like special qualities possessed by the base dragon. It retains any exceptional special qualities (such as immunities or blindsense). It loses any subtypes it had, though if the base dragon had any immunities based on its subtype (such as immunity to fire for the fire subtype), it keeps those immunities despite losing the subtype. It also gains additional special qualities as noted below.

Damage Reduction (Ex): Zombie dragons gain damage reduction 5/slashing.

Slow (Ex): like zombies, zombie dragons have poor reflexes and can perform only a single standard action or move action each round.

Undead Traits: A zombie dragon is immune to mind-affecting effects, poison, magic sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. It has darkvision out to 60 feet (unless the base dragon had greater range).

Saves: As undead, zombie dragons are immune to anything that requires a Fortitude save unless it affects objects.

Abilities: Adjust from the base dragon as follows: Str +0, Dex -2, Cha -6. Being undead, a zombie dragon has no Constitution score. It also has no Intelligence score. Its Wisdom score becomes 10 (regardless of the base dragon's Wisdom).

Skills: A zombie dragon loses all skill ranks and racial skill bonuses possessed by the base dragon.

Feats: A zombie dragon loses all feats possessed by the base dragon. It gains Toughness as a bonus feat.

Environment: Any

Organization: Any.

Challenge Rating: Base dragon's CR x 1/2 +1 (minimum 2).

Treasure: None.

Alignment: Always neutral.

Advancement: Up to +2 HD.

Level Adjustment: -

Sample zombie dragon: Zombie Young Adult White Dragon.

*The vampiric dragon description indicates that this restriction does not apply when the zombie dragon has been created by a vampiric dragon. In that case vampiric dragon's blood drain creates Zombie Dragons from Young Adult or younger dragons (adult or older dragons become vampiric dragons instead) while the vampiric dragon's energy drain ability can turn any dragon into a Zombie Dragon.

Create a Zombie Dragon


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Dragon 5e zombie

Zombie Dragon
Undead
Its rotting frame and shattered teeth can send you to an ugly death.
The zombie dragon activates at the start of each Villain Phase.
TACTICSIf the zombie dragon is on a tile with a Hero, it attacks each Hero on that tile with claws, wings, and tail.
If the zombie dragon is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks with a bite.
Otherwise, the zombie dragon moves 1 tile toward the closest Hero.
ATTACKDAMAGE
claws, wings, and tail:+71, Slowed, and place the Hero 1 tile away from his or her tile.
bite:+72
LEVEL 5 VILLAIN
SOURCECastle Ravenloft™

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A Crap Guide to D\u0026D [5th Edition] - Cleric

Undead Dragon (5e Spell)

9th-level Necromancy
Casting time: 1 minute
Range: 10 feet
Components: V, S, M (a drop of dragon blood, a dragon's scale, and the bone of a dragon)
Duration: Instantaneous

This spell creates an undead servant from the corpse of a dragon. Choose a pile of dragon bones or a dragon's corpse within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. If the target's original CR does not exceed 10, it gains the skeleton template if you chose bones, or the zombie template if you chose a corpse. If the creature's original CR does exceed 10, instead apply the respective template to the statistics of an young red dragon and use these statistics for the creature. If the dragon retains a breath attack, this attack now instead deals necrotic damage instead of its former damage type.

On each of your turns, you can use a bonus action to mentally command the dragon you made with this spell if the dragon is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. You cannot simultaneously control another creatures with any spells (such as with dominate monster, conjure elemental, or animate dead) without losing control of the creature created by animate dragon.


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