Super mario yoshi

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Mario

Mario is the main character of the Mario series and is the older brother of Luigi, and a lifelong friend of Yoshi.

Mario is the hero of the Mushroom Kingdom and the mascot for Nintendo. He is one of the most well-known video game characters of all time. In the series, Mario uses his legendary jump and combat abilities to defend the peaceful inhabitants of Mushroom World from power-hungry villains such as Bowser, although in many games in the Yoshi series he is in his baby form.

Mario was created by Japanese game designer Shigeru Miyamoto. His career in video games began in 1981, when Donkey Kong was released in arcade cabinets across the world in 1981, the Italian plumber being named Jumpman, started spawning many video games for his franchise since. In most of his games, he is considered to be the most balanced.

Mario games

See Biography on MarioWiki

Yoshi games

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

In Super Mario World 2: Yoshi's Island (and its remake), Kamek tried to kidnap both Baby Mario and Baby Luigi from a stork, he tried, but only got Baby Luigi, leaving Baby Mario to fall onto Yoshi's Island. Kamek realises that he only kidnapped one baby and got enraged, so he sent his Toadies to search for Baby Mario on the island. Meanwhile, Yoshi was walking, when suddenly, a baby fell onto his back and a map fell onto his head. Yoshi can't understand the map, so he decides to take the map and the baby to his friends. Soon, the Yoshis agree to take Baby Mario to its brother.

External Links

Sours: https://yoshi.fandom.com/wiki/Mario

Yoshi

It has been requested that this article be rewritten and expanded to meet the writing standards (tagged on May 22, 2018).

This article is about Yoshi, a main character in the Mario franchise. For Yoshis as a species, see Yoshi (species). For other uses, see Yoshi (disambiguation).

"Super Yoshi" redirects here. For information about the transformation from Yoshi's New Island, see Super Yoshi (form). For the kart referred to as Super Yoshi in Mario Kart Live: Home Circuit, see Turbo Yoshi.

“I know! We should team up! Come on! Hop on my back!”
—Yoshi, Super Mario Galaxy 2

Yoshi is a dinosaur-like character that acts as an ally of Mario and Luigi and is the protagonist of his own franchise. Among members of the Yoshi species hailing from Yoshi's Island, any Yoshi may be identified as the "Yoshi" character, and as such, not all iterations of the character are necessarily the same one. According to the Super Mario World manual, he got his name from Yoshi's Island because he was first discovered there.[1] Yoshi managed to rescue and protect Baby Mario and Baby Luigi from Kamek and the Koopa Troop. In the Super Mario series, he often acts as a rideable character for the heroes, while in most of the spin-offs, he is a playable character on his own. Yoshi's defining traits include his cutesy appearance, his cheerful and friendly personality, his flutter-jumping and egg-laying abilities, his rideability as a steed, and exclaiming his own name.

Creation and development

Early concept art of Mario riding on a dinosaur-like animal

Shigeru Miyamoto has stated in interviews that he wanted Mario to ride a horse after the completion of Super Mario Bros.[2] However, technical limitations on the NES kept this from being possible, but with the development of the Super Famicom, an animal partner for Mario could be supported. The character of Yoshi was specifically created by Shigefumi Hino, a graphics designer, with the help of Takashi Tezuka.[2]

Preliminary sprite sheets for Super Mario World, including various early sprites of Yoshi

Since Super Mario World was supposed to take place in Dinosaur Land, Hino initially designed a reptile similar to a large lizard. Since the initial design felt out of place, Tezuka redesigned him by making a rough sketch that then Hino polished. During the redesign, Tezuka tried making Yoshi related to turtles, with the saddle actually being his shell.[2]

Yoshi's design has been altered and refined between games over the course of the SNES and Nintendo 64 eras. In his earliest appearances, Yoshi is shown as having a long neck and back and small arms. In later games, such as Super Mario World 2: Yoshi's Island and Mario Party, Yoshi is shorter and stouter, with longer arms and more human-like hands. In Mario Kart 64, he is given a more upright appearance. The Mario Kart 64 design has been used for his general design ever since, with a few minor yet notable alterations from Mario Party 4.

History

Super Mario series

Super Mario World

“Hooray! Thank you for rescuing me. My name is Yoshi. On my way to rescue my friends, Bowser trapped me in that egg.”
—Yoshi, Super Mario World
Mario riding Yoshi in Super Mario World
MarioYoshiSmallAni.gif

Yoshi makes his debut in Super Mario World, along with other Yoshis. Bowser magically encases some of the Yoshis in Yoshi Eggs. These eggs are then given to the Koopalings to be watched over. When Yoshi sets off to rescue them, he is also trapped in an egg, which is hidden in a block in a field on Yoshi's Island.

Mario and Luigi eventually stumble across Yoshi's egg and free him. Once released, Yoshi informs the Mario Bros. that Dinosaur Land is in danger. Together they rescue the other imprisoned Yoshis and save Princess Toadstool from Bowser.

Yoshi's artwork in Super Mario World

Yoshi can use his long tongue to eat almost any type of enemy, including foes Mario and Luigi could not otherwise defeat. If an enemy hits Yoshi, he runs away, meaning Mario or Luigi must chase him down and jump on him in order to calm him down and keep riding. Yoshi cannot enter Ghost Houses (except the Sunken Ghost Ship), fortresses, the Koopalings' castles, or Bowser's Castle. Mario or Luigi enters these levels solo, and Yoshi waits outside for either of them to return. While Mario or Luigi is riding Yoshi, percussion is added to the game's music, a detail applicable to most games where Yoshi is rideable.

When Yoshi eats different types of Koopa shells, he gains different abilities depending on which color shell he ate. When Yoshi eats a Green Shell, he can spit it out as a projectile. When he eats a Red Shell, he can spit out three fireballs. When Yoshi eats a Yellow Shell, he can stomp on the ground, causing miniature earthquakes. Finally, when Yoshi eats a Blue Shell, he can fly for a limited amount of time.

Yoshi can also acquire wings from an item block. These wings turn Yoshi blue (except in Super Mario World: Super Mario Advance 2, where Yoshi retains his color upon acquiring the wings), allowing him to fly. In the Star World, Mario can feed Baby Yoshis of different colors various items, eventually turning a Baby Yoshi into a full-grown Yoshi. These colored Yoshis each have a specific ability that they can use whenever they hold a shell in their mouths, regardless of the color of said shell.

The Mario Bros. manage to defeat the Koopalings and Bowser, thus rescuing the seven Yoshi Eggs and Princess Toadstool. Mario, Luigi, Toadstool, and Yoshi return to Yoshi's House to celebrate their victory over the Koopa Troop. During the celebrations that follow, the seven rescued Yoshi Eggs hatch into Baby Yoshis.

Super Mario 64

“Mario!!! It[sic] that really you??? It has been so long since our last adventure! They told me that I might see you if I waited here, but I'd just about given up hope!”
—Yoshi, Super Mario 64
Yoshi seen on the roof of the Mushroom Castle in Super Mario 64

In Super Mario 64, Yoshi plays a very minor role. If Mario manages to acquire all 120 Power Stars, a cannon outside the castle becomes accessible, which can be used to shoot Mario onto the roof of the Mushroom Castle. There, the player can speak to Yoshi, who congratulates the player for completing the game by delivering a message from the developers and then rewards Mario with 100 extra lives and an improved Triple Jump. After that, Yoshi jumps off the castle roof into the waterfall, and he cannot be spoken to again unless the game is restarted. If Mario does not visit Yoshi after collecting 120 Power Stars, Yoshi remains and can be seen on the roof during the end credits.

Additionally, there is a mistake where when he is speaking to Mario, he says, "Mario!!! It that really you???" instead of "Mario!!! Is that really you???"

Super Mario World is referenced in this game when Yoshi tells Mario that "it has been so long since [their] last adventure."

Super Mario Bros. Deluxe

All four states of Yoshi. The last two are looped.

“Yoshi Eggs are very hard to find!”
—Yoshi, Super Mario Bros. Deluxe manual

In the 1999 remake of Super Mario Bros., the player can search for Yoshi Eggs in the challenge mode. If they find one and get it to the end of the stage, the egg hatches and Yoshi emerges in his adult form. Additionally, Yoshi makes other minor appearances.

Super Mario 64 DS

Yoshi about to put on Mario's capto assume Mario's form

Yoshi, alongside Mario, is one of the main protagonists in Super Mario 64 DS, as well as the first available playable character. At the beginning, Princess Peach invites Mario to her castle. When Mario, Luigi, and Wario arrive at the castle, Yoshi is sleeping on the roof. During this time, Bowser kidnaps Princess Peach, steals the castle's Power Stars, placing them in the worlds inside the castle's paintings, and seals everyone inside. Yoshi, on the ground, is awakened by one of the Lakitu Bros., who informs him that Mario and company have not returned from the castle. After retrieving the key to the castle's front doors from a rabbit, Yoshi gains access inside and takes on the quest to save the castle and Mario, Luigi, and Wario. After Yoshi saves Mario, Luigi, and Wario (the latter two being optional), the team reclaims the castle's Power Stars, and Mario ultimately defeats Bowser and rescues Princess Peach.

Yoshi is the only character that does not have any "power," according to the instruction booklet for the game, as he is not capable of slide-attacking, ground-pounding Brick Blocks or Boos, lifting up enemies/objects, or punching and kicking enemies (though he can still jump on them, and he can punch and destroy bricks only if he eats a Super Mushroom). In place of this, Yoshi has the ability to eat certain enemies and either spit them out and defeat them or swallow them and create an egg, which can be used to defeat other enemies. In addition to swallowing enemies, Yoshi can also swallow coins, items, and even Stars to collect them.

Yoshi features average running and swimming speed, as well as having the highest jump out of the four playable characters, tied with Luigi; while jumping, the player can hold the A Button button to perform a Flutter Jump, giving him a boost while in the air to reach further places (this does not work while triple-jumping). Unfortunately, Yoshi does not triple-jump and long-jump as high and far as Mario and Luigi do. Additionally, Yoshi's Power Flower ability is Fire Power, which allows him to breathe fire that can melt ice cube blocks and destroy most enemies on contact; he can also breathe a single breath of fire by eating a source of fire and spitting it out. Yoshi will also breathe fire if he swallows enemies such as Keronpa Balls and Fly Guys. Yoshi's fire breath can also destroy signs. Since Yoshi cannot punch or grab objects, like mentioned above, he cannot defeat bosses that require these moves without wearing a cap; in some cases, however, they toss objects, such as Bob-ombs, that Yoshi can eat and use to attack. Additionally, when entering a course, if any of the other characters have been unlocked, Yoshi can enter a level and wear their caps by default if the player taps the icon on the Touch Screen while on the mission selection screen. Due to not being able to defeat Boos, Big Boo's Haunt is the only main course Yoshi cannot access.

If any playable character goes into their own door to switch characters, Yoshi will be the one the player will switch to.

New Super Mario Bros.

Even though Yoshi does not appear in the story mode of New Super Mario Bros., he appears in some of the minigames, along with Red Yoshi, Blue Yoshi, and Yellow Yoshi in the multiplayer games. He is also Player 4's playable character.

Super Mario Galaxy

A planet shaped like Yoshi in Super Mario Galaxy

Yoshi himself does not appear in Super Mario Galaxy (although he was planned to); however, he has three notable Yoshi references:

New Super Mario Bros. Wii

Marioriding on Yoshi in New Super Mario Bros. Wii

Yoshi reappears in New Super Mario Bros. Wii, this time as a rideable character like in his first appearance. Yoshi appears only in World 1-3, World 2-5, World 3-2, World 4-5, World 6-4, and World 7-6. Yoshi makes the same sounds as he does in Super Mario World. Yellow, Light Blue, and Pink Yoshis also appear in multiplayer.

When one player rides a Yoshi, Yoshi drums are added to the music like in previous titles. Yoshi can flutter-jump, such as in the Yoshi franchise, and has his usual tongue ability. He can easily eat a normal enemy such as a Goomba or Piranha Plant. If Yoshi eats a shelled enemy, he can spit it out as a projectile instead. Unlike in Super Mario World, different shell colors do not result in special abilities. If Yoshi jumps on a Koopa Troopa, the Koopa does not retreat into its shell but is instead instantly defeated as if it were hit by a Spin Jump. Yoshi can also jump on certain enemies that players cannot normally jump on, such as Piranha Plants and Spinies, though it will not defeat the enemies, once again drawing parallels to the Spin Jump. In this game, eating a Venus Fire Trap allows Yoshi to spit out a fireball. He can also do the same by eating a fireball (from a Venus Fire Trap or the player), and he can swallow and spit out an ice ball thrown by an Ice Bro, hammers thrown by a Hammer Bro, other players, and specific blocks, such as Light Blocks. However, if Yoshi enters a sub-level, the item in Yoshi's mouth disappears, and the character appears out of Yoshi's mouth. Like with Super Mario World, if Yoshi is struck by an enemy without swallowing or jumping on it, he drops the player and runs about until the player regains control of him. If not stopped, Yoshi may run off a cliff or sink in quicksand.

Berries can be found in the levels that Yoshi appears in, and if Yoshi eats five berries, he lays an egg that contains an item. This happens also if Yoshi eats a Pokey while it is covered in leaves. At the end of a level, the player dismounts Yoshi and he waves goodbye. The player cannot take him to another level like in Super Mario World.

According to unused in-game data, Yoshi cannot be used while underwater, as the player will automatically dismount Yoshi if they fall into the water. Yoshi also cannot use Bouncy Clouds properly; this is resolved with the Green Yoshis in New Super Mario Bros. U.

Super Mario Galaxy 2

Yoshi hatching from his egg in Super Mario Galaxy 2

Yoshi appears in the game Super Mario Galaxy 2, where he assists Mario and Luigi on a quest to save the universe from being ruled by Bowser and to retrieve the Power Stars.

Mario and Yoshi soaring in the sky after an explosion of Star Bits in Yoshi Star Galaxy

After finding out that Bowser has stolen all the Power Stars, Yoshi decides to go and look for most of them himself. As he explores the universe, he ends up in a galaxy known as Yoshi Star Galaxy. He then gets lost and starts running around in circles in his confusion. Bowser then orders a Magikoopa to go and get rid of Yoshi.

Later on in the game, Mario arrives in Yoshi Star Galaxy and, after some exploration, finds a little Luma, who informs Mario on what has happened to Yoshi. The Luma tells Mario that a Magikoopa appeared out of nowhere, trapped Yoshi inside an egg, and encased it in a magical forcefield. Mario easily defeats the Magikoopa, negating its forcefield and allowing him to crack open Yoshi's egg. Yoshi thanks Mario for saving him and offers his assistance to help Mario throughout the rest of his quest. From there on, Yoshi is playable on Starship Mario and occasionally teams up with Mario (and Luigi) to get back the Power Stars and save the universe. Yoshi can talk properly in this game too, since a dialogue box appears above him when he is first encountered in Yoshi Star Galaxy.

Yoshi can eat various fruit in order to change his color and gain power-ups like in Super Mario Sunshine. These abilities include the red Dash Yoshi, who can run at high speeds over water and up walls when he eats a Dash Pepper; the light blue Blimp Yoshi, who inflates like a balloon and floats towards virtually unreachable areas when a Blimp Fruit is ingested; and the yellow Bulb Yoshi, who can illuminate hidden objects by eating a Bulb Berry. Drums play when Mario is on Yoshi, as in Super Mario World.

Yoshi has the ability to perform Flutter Jumps, but he cannot do Triple Jumps. Additionally, he is faster than both Mario and Luigi. He can eat objects when players target them with the Wii Remote and press the B Button button, replacing the player's ability to shoot Star Bits. If players want to stop riding Yoshi, they must hold down Nunchuk Z Button and press A Button. Yoshi can swim in this game, but he cannot dive, and unlike in earlier games, Yoshi cannot do Ground Pounds, since the command to do so is instead used as part of the command to make Mario jump off.

Also, like in the past games, if Mario takes damage while on Yoshi, Yoshi runs off (however, the second player can use the Co-Star Luma to prevent him from doing so). If he is not mounted for a while, Yoshi retreats into his egg in the nest where he was initially encountered in the area. Electrical attacks, electric barriers, lava, or certain fire attacks also send Yoshi back to his egg.

As in Super Mario Galaxy, the player has the option to choose Yoshi's head as one of the planets that represents their save file. Additionally, when the player completes a level with Yoshi, he does his own victory pose (with Mario) and makes a victory sound.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2

Yoshi and his eggs appear in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, in the Super Mario World and New Super Mario Bros. U styles, working as they do in those games.

Yoshi (and his kind's yarn forms) also appears as an unlockable Mystery Mushroomcostume in the original game, which can be unlocked either at random upon completion of the 100-Mario Challenge or by scanning a compatible Yoshi amiibo. The standard Yoshi costume replaces the usual Super Mario Bros. sound effects with sounds from Super Mario World, while Yarn Yoshis use sound effects from Yoshi's Woolly World.

In Super Mario Maker 2, a Ninji Speedruns course called Yoshi's Piranha Plant Picnic features Yoshi, who must swallow twenty-five Piranha Plants.

Knocking on a Warp Door in the Super Mario World style may cause Weird Mario to appear while riding Yoshi.

Super Mario Odyssey

Yoshi under the control of Mario in Super Mario Odyssey
Yoshi on top of Peach's Castle in Super Mario Odyssey

Yoshi makes an appearance as a capturable character in Super Mario Odyssey. He can be found on top of Peach's Castle, like in Super Mario 64, in the Mushroom Kingdom. He is also found in Yoshi Eggs in secret areas reached from the Dark Side, where he must eat Berries in order to cause a Power Moon to appear, and he appears in one of the Darker Side's sections. Once captured, Yoshi is able to use his trademark Flutter Jump and eating abilities, playing similarly to his Super Mario Galaxy 2 appearance. However, unlike in the aforementioned game and like in Super Mario World and the New Super Mario Bros. games, Yoshi can only stick out his tongue directly in front of himself. He is also able to side-somersault.[3] While he can double-jump, he is unable to do a full Triple Jump like in Super Mario 64 DS and Super Mario Sunshine. If the player continuously shakes the controller, Yoshi will stick his tongue to the ground and run in circles around the spot where his tongue is stuck. Yoshi also has a new ability that allows him to latch onto walls with his tongue; he can still extend his tongue or jump off while stuck to a wall, potentially allowing him to latch onto another wall, much like wall-jumping.

Super Mario-Kun

Yoshi

Yoshi appears in the first volume of Super Mario-Kun and has since been a frequently occurring character accompanying Mario. Yoshi often makes unexpected actions and mistakes, resulting in Mario scolding him. In volume 23, Yoshi abandons Mario, Luigi, and Wario due to them taking advantage of him. Yoshi enters a haunted house and decides to settle with the Boos. The Big Boo, however, uses a stamp marked with Bowser's face to turn Yoshi evil. When Mario, Luigi, and Wario venture in the house, looking for Yoshi, they are attacked by their former friend. During the attack, however, Yoshi runs through a wall and gets stuck. When Yoshi is about to be crushed by a Thwomp, Mario leaps in to save his friend and struggles to hold up the Thwomp, shocking Luigi and Wario with his sudden strength. The Bowser stamp falls off, restoring Yoshi, but the two end up getting crushed.

Super Mario World television series

It has been requested that this section be rewritten and expanded to include more information.

Yoshi, as seen in the Super Mario Worldtelevision series episode "Gopher Bash"

Yoshi appears as one of the four main characters in the Super Mario World animated series produced by Nintendo and DIC Entertainment, replacing Toad from the previous cartoons. In the cartoon, Yoshi is depicted as being very young and childish (despite being older than Mario and Luigi in the games). Yoshi appears to have a large appetite, which has the tendency to get him into trouble. Like other inhabitants of Dinosaur Land in the cartoon, he speaks in a more simple and primitive manner. As explained in "Mama Luigi," Luigi first finds Yoshi while trapped in the Lava Pits; he is searching for an item when, after hitting a coin block several times, a Yoshi Egg pops out of it. The egg soon after hatches into a young Yoshi, who believes Luigi to be its mother. The rim on his shell appears to have a grayish shade, rather than white.

Yoshi appears in every episode with the following roles:

  • Fire Sale: At the start, Yoshi is stopped from eating the Dome City's barbecue and told to go to Mama Fireplant's dome to buy more fireballs. On the way there, Yoshi learns that Mama Fireplant was in trouble and rushes off to tell Mario, Luigi, and Princess Toadstool. Yoshi and his friends try to save Mama Fireplant from Kootie Pie Koopa, and he ends up saving the plant and melting Kootie Pie Koopa's Ice Palace. This episode also shows that Yoshi has an irrational fear of water.
  • The Wheel Thing: Yoshi eats plenty of "STOP" signs that Luigi had made for when something wrong happened. Then, he helps Mario and Luigi defeat Kooky and King Koopa's Mega Mechanasaur by creating potholes.
  • Send in the Clown: At the start of the episode, Yoshi is seen acting as the ballboy for a tennis match between Mario and Princess Toadstool. After Yoshi gets into trouble for eating the fireball they were using, the group notices the poster for Koopa's circus. Yoshi and his friends go to Koopa's circus, only to be trapped in a cage. In the end, Mario defeats Koopa and saves them, and they perform their own circus with Yoshi as the clown.
  • Ghosts 'R' Us: Yoshi and his friends venture into the enchanted forest, only to find a Koopa wizard named Wizardheimer. The wizard captures and locks away everybody but Yoshi, who escapes. Soon after, Yoshi ventures into the wizard's house and saves all his friends.
  • The Night Before Cave Christmas: Yoshi and Oogtar are seen fighting over food at the beginning of the episode, which gives Mario the idea of having Cave Christmas (even though it is August). Yoshi and his friends make presents for all the Cave People to celebrate Cave Christmas, only for Koopa to steal the presents. Yoshi and Mario then go and take back all the presents Koopa stole and then give them to the Cave People.
  • King Scoopa Koopa: Yoshi and his friends find a new fast-food stand run by Koopa. Mario, Luigi, and Yoshi chow down until they become fat. Unfortunately, Yoshi and Luigi become Chickadactyls along with the rest of the Cave People. In the end, Mario saves everyone by destroying the shop.
  • Born to Ride: Mario and Luigi are installing plumbing in the Dome Castle for Princess Toadstool, only to have it eaten by Yoshi. The Mario Bros. scold Yoshi for eating it, which upsets Yoshi. Yoshi runs away from Dome City and joins a biker gang called the Dino Riders. They secretly try to hand the Mario Bros. over to King Koopa, but Yoshi soon finds out and saves them.
  • Party Line: Yoshi helps clean up the vines scattered across the town by eating them.
  • Gopher Bash: Luigi attempts to teach the Cave People how to farm and has Yoshi help him with the various tasks. Yoshi's appetite ends up causing some problems, such as him chasing a berry while plowing the fields and eating the seeds that Luigi plants. After some vegetables are grown, Cheatsy Koopa and a group of gophers steal the crops, and Yoshi, Luigi, and Mario chase after them to regain them. In the end, however, Yoshi ends up eating everything and is forced to redo it all.
  • Rock TV: Yoshi helps save Mario and Luigi from being pummeled in wrestling and eats all of Koopa's Rock TVs, including the giant one.
  • The Yoshi Shuffle: Yoshi and Mario try to save Luigi, who has been turned into a Yoshi Egg, by playing a game of football with Bully Koopa. In the end, Yoshi and Mario win and turn Luigi back into his normal self.
  • A Little Learning: Yoshi helps Oogtar the caveboy grow an "eggabega" for the science fair, but Hip and Hop sneak a Piranha Plant in it. The Piranha Plant starts to wreck the school and eats King Koopa, Hip, and Hop. Yoshi then eats it and spits the Koopas back to Neon Castle.
  • Mama Luigi: Yoshi is being tucked into bed by Luigi, who proceeds to tell him the story of how he met Yoshi. As told in the story, Yoshi manages to save Mario and Luigi from Mechkoopas and rescues Princess Toadstool from King Koopa. At the end, Yoshi falls asleep.

Super Mario World: Mario to Yoshi no Bōken Land

Yoshi in Super Mario World: Mario to Yoshi no Bōken Land

Yoshi is a main character in the interactive OVA Super Mario World: Mario to Yoshi no Bōken Land. Princess Peach was on vacation visiting him in Dinosaur Land, but when Mario and Luigi arrived, they found that King Koopa had invaded the area, and neither Princess Peach nor Yoshi was anywhere to be found. However, when Luigi hits a Block, an egg comes out, and Yoshi hatches from it. The three decide to save Princess Peach, the rest of the Yoshis, and Dinosaur Land from the Koopas. Yoshi lets the brothers ride on his back, much like in the game.

Super Mario Adventures

Yoshi appeared in Nintendo Power's Super Mario Adventures comics. According to the comics, Yoshi was the Chairman of the Dinosaur Chamber of Commerce, and as such, he was one of the official leaders of Yoshi's Village. In these comics, Yoshi joined Mario and Luigi in their search for Bowser, as the King of the Koopas had captured several Yoshis from the village.

A Wiggler attacks Mario and Luigi until Yoshi eats it. Then, later, Yoshi eats a blue Koopa Paratroopa and sprouts wings. The Mario Bros. ride him. Yoshi flies to the pipe that supposedly leads back to the Mushroom Kingdom, but it is fake, so Mario asks Yoshi where to go instead, causing him to spit out the shell, and Yoshi sputters down to the ground. The Mario Bros. spot a Ghost House. Luigi enters, and Mario attempts to follow atop Yoshi, but the low entrance knocks him off and the dinosaur gets locked out. After the Mario Bros. eventually get out and find Yoshi, the three head for Bowser's Castle.

Yoshi and Toad as pizza delivery boys

When they get to the castle, Bowser is in a wedding with Princess Toadstool. Kamek hypnotizes Toadstool into loving Bowser and Yoshi's friends into being slaves. Yoshi and Luigi find some Yoshi Eggs and start freeing the Yoshis, who stampede on Kamek, breaking his wand and setting Toadstool free. Bowser hides in the wedding cake, but at Mario's command, the Yoshis start eating the cake. Bowser rushes to the top, but the cake crumbles. Afterwards, the Mario Bros. tease Bowser about his defeat, and in the end, the narrator tells the reader that the Yoshis were freed and that the Mario Bros. and Toadstool went home to have some rest.

Yoshi franchise

Yoshi

Yoshi appears in the puzzle game named after him, counting the number of eggs hatched on the side of the screen during gameplay.

Yoshi's Cookie

In Yoshi's Cookie, Yoshi appears as a character in V.S. mode. Yoshi has to make horizontal and vertical rows of the same kind of cookie to proceed to the next level. In the Nintendo Puzzle Collection version, there is now a story mode in the game, where Mario and Yoshi are making cookies but get exhausted from the many cookie deliveries. Mario and Yoshi then go to sleep. Unfortunately, Bowser steals all the cookies while they are asleep. Mario and Yoshi, soon after waking up, find out that Bowser stole their cookies. They then set out to find Bowser and reclaim their cookies. In Japan, National Human Electronics released a version of the game called Yoshi no Cookie: Kuruppon Oven de Cookie to promote their Kuruppon oven.

Yoshi's Safari

Yoshi next to Mario, holding the Super Scope in Yoshi's Safari.

During the events of Yoshi's Safari, Bowser conquers a nation called Jewelry Land, kidnapping its rulers, King Fret and Prince Pine, and stealing the twelve magical jewels that gave the kingdom both its name and stability, causing it to break into two distinct realms: the Dark Realm and the Light Realm.

Princess Peach sends for Mario and Yoshi to set things right. To aid the two, Peach gives Mario a new weapon, the energy gun known as the Super Scope. With this new weapon in hand, Mario and Yoshi enter a Warp Pipe, sending them to Jewelry Land.

During their adventures in Jewelry Land, Mario rides on Yoshi's saddle armed with the Super Scope. As Yoshi navigates the terrain of Jewelry Land, it is Mario's responsibility to shoot down any enemies in Yoshi's way and defeat Bowser, the Koopalings, and the other minions in possession of the gems, many of whom are equipped with giant robots. If Mario accidentally shoots Yoshi in the back of the head, it injures the green dinosaur. In the end, Bowser and his troops leave Jewelry Land, and the liberated Prince Pine uses the twelve gems recovered by Mario and Yoshi to reunite the two realms of Jewelry Land. After receiving many thanks from Prince Pine and King Fret, Yoshi and Mario return home to Princess Peach.

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

One morning years before the events of most Mario games, during the events of Super Mario World 2: Yoshi's Island, the Magikoopa sorcerer Kamek foresees that two newborn brothers will bring ruin to the Koopas and attempts to capture them as the stork carries them to their mother and father in the Mushroom Kingdom. While Kamek snags Baby Luigi, his twin brother, Baby Mario, falls unnoticed to Yoshi's Island. Fortunately, Yoshi happens to be taking a walk through the forest that day, and Baby Mario lands on his saddle unscathed, along with a map leading to Bowser's Castle, where Kamek has taken Baby Luigi.

Yoshi decides to take Baby Mario back to his clan. As the Yoshis argue about what to do with the infant, Baby Mario points to the horizon. Yoshi decides that his clan should rescue Baby Mario's brother and help both of them find their parents, and the other Yoshis agree. Taking the initiative, Yoshi proposes that they use a relay system between eight Yoshis to transport Baby Mario: Each Yoshi travels some distance, then hands Baby Mario to the next dinosaur. Taking the lead, Yoshi sets out in the direction Baby Mario was pointing, helping him through the preliminary level and then through World 1-1.

Unfortunately, Kamek's forces had invaded the island and were searching for Baby Mario, complicating the Yoshis' task. To battle the enemies, Yoshi uses his egg-making abilities to transform enemies and other objects into Yoshi Eggs, which he then throws at enemies. The green dinosaur also uses a variety of morph bubbles to transform himself into various vehicles to aid in his quest. With these abilities, Yoshi manages to help Baby Mario through the dangers of the first level of each of the six worlds, as well as through all the secret worlds discovered along the way, and eventually Bowser's Castle. He eventually reaches Baby Bowser's bedroom in his search for Baby Luigi, and after being attacked by the young Koopa, he handily defeats him. Kamek then uses his magic to transform Baby Bowser into a larger version of himself that destroys the castle, but Yoshi defeats Baby Bowser through the use of giant eggs.

Ultimately, in the rubble of the castle, Yoshi discovers Baby Luigi and the stork originally charged with delivering the babies. After untying the stork, Yoshi says his goodbyes to the babies and allows the bird to continue on his journey, and Baby Mario and Baby Luigi arrive home, safe and sound.

Tetris Attack

Yoshi as seen on Tetris Attack's title screen

In Tetris Attack, Yoshi must break a spell put on his friends by Kamek. First, he has to defeat his friends themselves in head-to-head battles by constantly lining up three or more matching panels either horizontally or vertically in head-to-head. Yoshi's allies consist of several creatures from Super Mario World 2: Yoshi's Island, including a Baby Yoshi, a Lakitu, a Shy Guy, a Bumpty (SNES version only), Poochy, a Flutter (named Flying Wiggler in this game), a Gargantua Blargg, a Lunge Fish, Raphael the Raven, and Prince Froggy. After he breaks the spell, he must face many bosses, including Naval Piranha, Hookbill the Koopa, Kamek, and finally Bowser.

Yoshi Topsy-Turvy

During the events of Yoshi Topsy-Turvy (also known as Yoshi's Universal Gravitation), Bowser and his forces attack Yoshi's Island, causing chaos and disorder. In a twist of fate, a spirit named Hongo encases the entire island in a storybook to contain Bowser and his armies (similar to Baby Bowser's own actions in the earlier game, Yoshi's Story). Fortunately, Yoshi manages to convince the powerful spirit to restore Yoshi's Island if the green dinosaur can personally trap Bowser, for if there is no threat posed by Bowser, there will be no need to keep the island isolated. As such, Yoshi sets off through the chapters of the storybook version on Yoshi's Island.

During this adventure, Yoshi acquires a unique and powerful ability: Not only can Yoshi use his long tongue to defeat enemies, but the green dinosaur can also manipulate gravity. As Yoshi changes the force of gravity, he can cause enemies to fall backwards or even transform walls into hills. This unique ability helps Yoshi complete the various daunting stages before him.

However, Yoshi cannot merely walk through a course to complete it. Each course is controlled by a different spirit, and each demands that the green dinosaur fulfill a specific task before they will allow Yoshi to move to the next level. These tasks include destroying a certain number of enemies or acquiring a certain number of coins. Ultimately, after satisfying the task of every spirit, Yoshi confronts and defeats King Bowser, and Hongo restores Yoshi's Island to its natural state.

Balloon Trip

Balloon Trip was a Tech Demo for the Nintendo DS shown in 2004. While it was never released as a full game, it evolved into Yoshi Touch & Go. While the stork was carrying Baby Mario and Baby Luigi to their parents, Kamek zipped by and stole Baby Luigi and knocked Baby Mario out into the sky. While Baby Mario descended, he found three balloons and slowly started to float down to Earth. While floating, he avoided enemies and eventually landed on Yoshi's back.

Yoshi Touch & Go

Baby Mario and Yoshi in Yoshi Touch & Go

Yoshi also appears in Yoshi Touch & Go. At the start of each mode, players have to safely help Baby Mario glide down to the forest. They can use clouds with the stylus to block enemies or move him around, make circles around spike-less enemies to make a coin bubble, and add coins to Baby Mario. The player can be hit only three times. How many coins the player collects affects which color Yoshi that Baby Mario travels with when he lands.

In the second part, as Yoshi, players can shoot eggs if they have any. The number of eggs a Yoshi carries varies with the color of Yoshi. For example, Green Yoshi has up to 20 eggs, while Brown Yoshi has up to 40 eggs. Players can also eat spike-less enemies, which give them coins. If players run out or is low on eggs, then they must eat fruit to gain more eggs. When they collect 100 coins, an Invincible Star appears, and when Yoshi and Baby Mario touch it, Baby Mario turns into Super Baby Mario, with Yoshi becoming a giant egg. Now invincible, they can run very fast, shoot many eggs, and even destroy enemies in one touch. After a few seconds, the power-up ends and they return back to normal.

If players get hit by an enemy or its attack, the game ends. In most modes, players race to get the most coins or time or to save Baby Luigi from the Toadies. In marathon, players race to see how far they can go. After every 1,000 yards, the Yoshi is swapped for a different-colored Yoshi. If Baby Mario is defeated, the player starts over. If the player loses a life as Yoshi, they can choose to start over or start at the beginning of Baby Mario and Yoshi's partnership.

Yoshi's Island DS

Yoshi carrying Baby Mario in Yoshi's Island DS

In Yoshi's Island DS, Kamek and Bowser travel back in time to try to capture the fabled star children, who had special energy in their bodies that, once in his possession, would allow Bowser to take over the world. Not knowing the identity of the star children, Kamek and Bowser simply set out to steal all the children of the Mushroom Kingdom, only to have their quarry escape their grasps one way or another and join Yoshi in a quest to free the other children.

The stork saw the Toadies carrying the babies away, and he managed to crash into some of them, freeing Baby Mario and Baby Peach and later on the others. Baby Luigi does not escape the castle, but he does evade detection throughout the game.

Upon reaching Bowser's Castle, Baby Bowser finds no reason to further accompany Yoshi, so he immediately abandons the group. Yoshi refuses to continue without him, however, and so Baby Bowser begins battling him. Yoshi quickly defeats him, only for an enraged Bowser to emerge and engage in battle with Yoshi right after the young Bowser's defeat. After Yoshi manages to defeat the future Bowser, Kamek finally cuts in and enlarges Bowser to an enormous size. Four Yoshis team up to defeat the gigantic incarnation of Bowser, after which Kamek and the Toadies quickly flee from the destroyed castle. The Yoshis rescue Baby Luigi and the other kidnapped children.

Baby Yoshi in Yoshi's Island DS

However, among Babies Mario, Luigi, Peach, Donkey Kong, Wario, and Bowser, only six of the seven star children were accounted for. During the credits, a green-colored Baby Yoshi is shown to hatch, and he has the missing star above his head.

Yoshi's New Island

Yoshi carrying a Mega Eggdozerwith Baby Mario on his back in Yoshi's New Island

Yoshi reappears along with Baby Mario and Baby Luigi in Yoshi's New Island. The game takes place between Super Mario World 2: Yoshi's Island and Yoshi's Island DS.

It turns out that the stork had given the babies to their wrong parents. While the stork searches for the babies' real parents, Kamek launches another attack on the stork, grabbing Baby Luigi once again, and Baby Mario is sent flying to Egg Island. The Yoshis on the island agree to help Baby Mario find his brother as Baby Bowser is turning Egg Island into his vacation home. Yoshi and Baby Mario manage to beat Baby Bowser and his older self, saving Egg Island, and Baby Luigi is rescued. The stork later gives the brothers to their real parents.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World

Yoshi as he appears in Yoshi's Woolly World

In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, Kamek tries to turn all of the Yoshis on Craft Island into Wonder Wools to help build a new castle for Baby Bowser, but he misses Yoshi himself along with Red Yoshi. The two then set off on a journey to restore Craft Island to its former glory.

Yoshi's Crafted World

Yoshi in Yoshi's Crafted World

In Yoshi's Crafted World, Yoshi and the rest of his kind are gathered around the Sundream Stone, which is said to make anyone's dream become a reality. Kamek and Baby Bowser attempt to take the stone for themselves. The Sundream Stone breaks into five gems that scatter across the island along with the Yoshis and villains. After gathering four of the gems, the Yoshis confront Kamek and Baby Bowser, who steal and use the gems to turn Baby Bowser giant with a robot. After their inevitable defeat, the Yoshis use the Sundream Stone to wish upon a ship that carries them back to their home island.

N-Gang

Yoshi made several appearances in the German comic N-Gang:

  • Freeze Frame: After Diddy takes B through a wormhole, they find a freezing Yoshi on a snowy landscape. After Yoshi is heated, he, Diddy, and B find Bomberman and Kirby frozen in ice blocks. Yoshi then thaws them by using his fire breath to melt the ice. Then they find that King K. Rool is behind this and go to his castle. After defeating King K. Rool, they celebrate with many other Nintendo characters.
  • N-Gang vs. Nintendo: Yoshi appears here as a player on the Nintendo team at a soccer camp the N-gang went to. Yoshi and his team later faced off against the N-gang in a soccer game.
  • Die Hexe lacht um Mitternacht: Here Yoshi appears trying to stop Gruntilda along with Toni, B, Gecko, VIP, and Banjo. At the end of the comic, Yoshi lays an egg for Banjo, and he throws it at Gruntilda, defeating her.
  • Die Ostereier-Situation: In this comic, Yoshi is projected from a video game and into the real world by VIP. Since it is Easter, Yoshi helps out Big B by laying Yoshi Eggs, which B needed for his class.

Club Nintendo

Yoshi surrounded by Shy Guys and Crazee Dayzees in the Super Mario World 2: Yoshi's Island comic

Yoshi's Story Comic

Yoshi surrounded by Shy Guys and Crazee Dayzees in the Super Mario World 2: Yoshi's Island comic

The back of the comic

Yoshi surrounded by Shy Guys and Crazee Dayzees in the Super Mario World 2: Yoshi's Island comic

Yoshi surrounded by Shy Guys and Crazee Dayzees in the Super Mario World 2: Yoshi's Island comic

In the German Club Nintendo comics, Yoshi appeared in quite a few comics, some of which involved him in a starring role. He also appeared in the special issues Super Mario World 2: Yoshi's Island, Die Nacht der leuchtenden Yoshis!, and Das Lied der Yoshi's! (along with various other Yoshis). The Yoshi's Story story arc was compiled in comic book form in Yoshi's Story Comic.

  • Ostern im Schwammerlland and Super Mario: Die unheimliche Begegnung der Yoshi-Art: Yoshi's first meeting with Mario is depicted in these two comics. Mario and his friends were out picnicking one Easter morning when they saw the Easter Bunny. They tried to catch it but to no avail, although it did drop a large green-spotted egg, which happened to be a Yoshi Egg. The egg eventually hatched into Yoshi, who started searching for his mommy. The first person he saw was Mario, so he proceeded to shout, "Mommy!" The surprised and scared Mario ran from Yoshi, but the dinosaur followed. After a long time of chasing, Mario and Yoshi decided to be friends.
  • Super Mario: Im Rausch der Geschwindigkeit: Mario abets Yoshi to go faster than 80 dinosaur-power, a fictional speed limit. As a result, Luigi, who works as a police officer in this story, demands a 60-coin fine from them.
  • Super Mario: Die Bescherung: Yoshi is seen going to Mario's Christmas party and ends up meeting a man that seems to be Santa Claus.
  • Super Mario: Coole Klänge: Yoshi briefly appears as Mario's horse while his rider is trying western style music.
  • Super Mario: Mario im Wunderland: Yoshi is ridden by Mario to a client's house but is left outside. Later, a different Yoshi accompanies Mario, Toad, and Kirby on their quest to find the Crab wizard because he wants darker skin; he ends up becoming a Black Yoshi.
  • Super Mario: Erholung? Nein, danke!: Yoshi and his friends go on a vacation to an island called Koopabiza, where they take the airline KoopAir. Unfortunately, the airplane they ride in is in very bad shape and is piloted by a blind clerk who also operated the booking office. After the flight, they find themselves checked into a bad hotel in horrible condition. After a while, Yoshi suggests they go swimming, but they find no body of water large enough to go swimming in. At night, they are awoken from their sleep, only to find that the hotel disco is making the noise, which is so loud that it eventually ruptures the floor beneath them, and they fall directly onto the disco. Because of all this, they hurry off the island and go home.
  • Super Mario: Verloren in der Zeit: Yoshi appears in part 1 as a taxi from the stone age, who offers his services to Mario but is declined. He also appears in Mario's house in part 4 wearing sunglasses and a red jacket, relaxing on a stool.
  • Warios Weihnachtsmärchen: Yoshi appears at the end of the comic having a Christmas party with Mario and his friends.
  • Mario in Mariozilla: Yoshi accidentally eats a shrunken Mario and Kamek. Dr. Light then plans to make Yoshi lay an egg, but after hearing this, Yoshi runs away, only to lay an egg two hours later with the pair inside.
  • Blast Corps in Yoshis Knallkekse: Yoshi drives a truck full of Yoshi Cookies until Kamek curses them, and then the truck drives off on its own without Yoshi. Yoshi then calls the Blast Corps, and Netty from the Blast Corps arrives. Yoshi and Netty then continue to chase the truck until it is stopped by Blast Corps robots.
  • Super Mario World 2: Yoshi's Island: In this special comic, Yoshi starts out with a falling Baby Mario and a map landing on his back. After rescuing Baby Mario, Yoshi is then chased by Toadies who are after Baby Mario. During this time, Yoshi goes through a tutorial of the game Super Mario World 2: Yoshi's Island with a Message Block for a guide.

Mario Discovery series

Mario is Missing!

During the events of Mario is Missing!, Yoshi accompanies the Mario Bros. to Antarctica to stop Bowser from melting Antarctica and flooding Earth. After Mario gets captured, Luigi decides to stop Bowser himself. Using the Globulator, Luigi can determine where he is. After doing this, Luigi can summon Yoshi for a ride. Here, Yoshi's abilities prove once again to be of great use, as the exit pipe is occupied by a large Pokey that only Yoshi can defeat. With Yoshi's help, Luigi rescues Mario and defeats Bowser.

Mario's Time Machine

Yoshi is captured by Bowser in the NES version of Mario's Time Machine when he tries to help Mario stop the Koopas from stealing artifacts from Earth's history. After returning the artifacts by himself, Mario has to defeat Bowser to get the key and free Yoshi from his cage in the Koopa's castle.

Mario Kart series

Yoshi appears as a playable character in every game in the Mario Kart series since the series' first installment, Super Mario Kart. Throughout the games, Yoshi is classified as either a lightweight or a middleweight driver.

Yoshi's racing courses throughout the series are Yoshi Valley, Yoshi Desert, Yoshi Circuit, and Yoshi Falls. In Mario Kart Wii, his emblem is seen in Dry Dry Ruins along with a Yoshi statue resembling a Sphinx similar to Yoshi Desert.

Super Mario Kart

In Super Mario Kart, Yoshi is part of "The Dragon and the Lady" duo of racers, alongside Princess Peach. When played as by a CPU, he will shoot eggs.

Mario Kart 64

In Mario Kart 64, Yoshi is a lightweight driver, alongside Peach and Toad.

Mario Kart: Super Circuit

Yoshi is also a lightweight character in Mario Kart: Super Circuit, having great acceleration but poor speed and weight.

Mario Kart: Double Dash!!

Yoshi's weight is changed to medium in Mario Kart: Double Dash!! His partner is Birdo, and his special item is the Yoshi Egg, while his personal kart is the Turbo Yoshi. While the relationship between Birdo and Yoshi is merely implied in English versions, the Japanese website of Mario Kart: Double Dash!! confirms it. On Birdo's profile, it says, "Appears to be Yoshi's girlfriend... or is that boyfriend?!"[4] There is also a sponsor named Yoshi Yoshi that features a drawing of Yoshi on its trackside banners.

Mario Kart Arcade GP / Mario Kart Arcade GP 2 / Mario Kart Arcade GP DX

Yoshi is also playable in all three arcade Mario Kart games. In Mario Kart Arcade GP 2, when in his standard kart, Yoshi has exceptional acceleration but poor weight and top speed. When in his personal kart, however, he has a slightly higher top speed at the expense of slightly lower acceleration. He shares these traits with Peach and Blinky. In Mario Kart Arcade GP DX, Yoshi is a lightweight character, having poor speed, great acceleration, and average handling. He also has two downloadable palette swaps in this game (red and black), which both change his special item. He shares his stats in this game with Peach and Waluigi.

Mario Kart DS

In Mario Kart DS, Yoshi's personal karts are Cucumber and Egg 1. He has his own course, Yoshi Falls, which is the second course in the Mushroom Cup. In the Missions mode, he must fight Big Bully. Yoshi is once again a lightweight driver in this game, sharing his weight with Shy Guy.

Mario Kart Wii

In Mario Kart Wii, Yoshi is a medium-sized racer (alongside Mario, Luigi, Peach, Daisy, Birdo, Diddy Kong, Bowser Jr., and medium Miis) and features a great off-road speed bonus. He also has a small weight, traction, and drift boost.

Mario Kart 7

Yoshi later returns in Mario Kart 7 as a lightweight racer, sharing this weight division with Peach and Daisy.

Mario Kart 8 / Mario Kart 8 Deluxe

Yoshi returns in Mario Kart 8. While the official website classifies him as a middleweight, Yoshi is actually a lighter middleweight, focusing a little more on acceleration, handling, and traction than with speed and weight. He shares these traits with Peach and Daisy. By purchasing both DLC packs, the buyer is awarded Light Blue, White, Red, Yellow, Black, Blue, Pink, and Orange alternate colors; they all handle exactly like the original Yoshi but may have different kart color schemes. Additionally, from this game onward, Yoshi's voice becomes more high-pitched.

In Mario Kart 8 Deluxe, Yoshi still shares stats with Peach and Daisy, while having his stats slightly altered when compared to the Wii U game.

Mario Kart Tour

Yoshi appears in a playable role once more in Mario Kart Tour, where he is a Super driver. His special skill is the Yoshi's Egg. The game has introduced a number of High-End variants of Yoshi. A reindeer variant called Yoshi (Reindeer) was made available in the Holiday Tour as the second spotlight driver and, like with the standard version, he has the Yoshi's Egg as his special skill. Yoshi (Egg Hunt), a variant of Yoshi in an egg costume, was introduced in the eponymous Yoshi Tour of 2020 as the first week's spotlight driver and, as with both the standard and reindeer versions, his special skill is the Yoshi's Egg. Yoshi in a boxing kangaroo outfit, named Yoshi (Kangaroo), was added in the September 2021 Sydney Tour; unlike any the aforementioned Yoshi variants, his special skill is the Boomerang Flower. For availabilities of Yoshi and his variants, see List of availabilities for Yoshi in Mario Kart Tour.

Yoshi (Kangaroo) has yellow skin coloration (like common depictions of boxing kangaroos) and his emblem displays a yellow-spotted Yoshi's Egg, which would identify him as a Yellow Yoshi instead of the main Yoshi character; however, while other non-green Yoshi drivers are specifically named after their colors ("Red Yoshi", "Blue Yoshi" etc.), Yoshi (Kangaroo)'s name follows the naming scheme of Yoshi (Reindeer) and Yoshi (Egg Hunt), indicating he is Yoshi himself. His shoes are also the same color as the standard Yoshi variant, whereas the shoes seen in modern designs of Yellow Yoshi are typically green.

Mario Tennis series

Yoshi, as he appears in Mario Tennis Open

Yoshi is typically an agile sports player, allowing him to make quick maneuvers (this was especially prevalent in the Mario Tennis competitions). Yoshi appears in the game Mario's Tennis as well as its successor, Mario Tennis for the Nintendo 64. In Mario Tennis for the Nintendo 64, Yoshi appears as a speed character and has three different courses: the Baby Mario & Yoshi Court, which has the fastest ball speed but a weak bounce; the Birdo & Yoshi Court, which has a slow ball speed with a strong bounce; and the Yoshi Court, which has a fast ball speed with a strong bounce. In the game's intro, Yoshi participates in the tournament, where he wins against Princess Daisy to advance to the semifinals. Yoshi loses to Mario in the semifinals match, however. This is also the first game to partner Yoshi with Birdo.

In Mario Tennis for the Game Boy Color, Yoshi is unlockable through a transfer pack with the N64 version. Yoshi also has a minigame called Fruit Factory. In Mario Power Tennis, Yoshi's skill type is speedy, his Offensive power shot is Rainbow Flutter, and his Defensive power shot is Rolling Egg Return. His default doubles partner is Koopa Troopa. Yoshi's Mario Power Tennis trophy animation begins with him entering the stage, where Luigi is about to present Yoshi's trophy to him. Yoshi then begins to feel hungry, and his stomach growls. Mistaking the trophy for a pineapple, he lashes out with his tongue to eat the trophy, accidentally swallowing Luigi in the process. Yoshi can then be seen wondering about Luigi's sudden disappearance.

Yoshi also appears in Mario Tennis Open, where he is once again a playable Speed type character. Also, different-colored Yoshis, as well as a Yoshi costume for the player's Mii, can be unlocked in this game by scanning specific QR Codes.

Yoshi is again a default speedy character in Mario Tennis: Ultra Smash. He also appears as a speedy character in Mario Tennis Aces, where his Special Shot involves him sprouting wings and hitting the ball midair. He was also playable in the game's online tournament demo, available from the start.

Donkey Kong series

Yoshi appearing in the Video Game Heroes screen in the SNES version of Donkey Kong Country 2: Diddy's Kong Quest

Yoshi appears at the end of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, appearing with Mario and Link in the Cranky's Video Game Heroes awards ceremony. Yoshi is in the second place position, with 29 DK Coins. In the GBA port of Donkey Kong Country 2, Yoshi is in the third place spot, with 39 DK Coins collected.

Super Mario RPG: Legend of the Seven Stars

Yoshi meets up with Mario again during events of Super Mario RPG: Legend of the Seven Stars. In this adventure, Yo'ster Isle can be accessed from the mainland via the Pipe Vault, to participate in the various races held there. This racing competition was known as the Mushroom Derby. Unfortunately, the last winner of the Mushroom Derby was an arrogant Yoshi named Boshi. After winning the race, Boshi declared himself the boss of Yo'ster Isle. He suspended the races, allowing only one-on-one races between himself and a lesser competitor (and only when Yoshi Cookies were on the line).

Yoshi in Super Mario RPG: Legend of the Seven Stars

Upon Mario's arrival, Yoshi and Mario team up once again, this time to defeat Boshi and end his reign over the small isle. As such, Yoshi puts his cookies on the line and challenges the arrogant Yoshi champion to a race.

After a difficult and grueling race, Mario and Yoshi cross the finish line before Boshi. With Boshi defeated, the Yoshis declare Yoshi their new boss, but Yoshi declines the offer, instead suggesting that the races should be owned by everyone.

As thanks for his help, Yoshi gives Mario a few Yoshi Cookies. He can be summoned if Mario uses a cookie in battle. Yoshi will then attempt to eat an enemy and convert it into an item for Mario to use. If Yoshi fails, he will give him a Yoshi Candy, an item that can heal 100 HP.

Yoshi is depicted in this game as bilingual, due to speaking both the Yoshi language and Mario's language. During the events of Super Mario RPG: Legend of the Seven Stars, Yoshi acts as Mario's interpreter as the Yoshis on Yo'ster Isle speak only the Yoshi language.

Mario Party series

Yoshi, in his appearance for Mario Party 6

Yoshi has been playable in every Mario Party game that has been released. In Mario Party, he has his own board called Yoshi's Tropical Island. In Mario Party 2 and 3, Yoshi's favorite item is a Warp Block; if he is set on as a computer, he is more likely to buy a Warp Block over any other item. Also in Mario Party 3, Yoshi's star stamp is Kindness and his partner is Boo. In Mario Party 4, Yoshi's favorite thing is the Warp Space, which does something similar to the Warp Block. In Mario Party 5, Yoshi is partners with Toad. Yoshi does not have a default partner in Mario Party 6, but instead he is partners with Birdo in Mario Party 7, Mario Party 8, and Mario Party 9. Yoshi's Special Orb in Mario Party 7 is the Egg Orb. Yoshi is featured in Mario Party 9. His constellation is the "Hero's Best Buddy." Yoshi returns in Mario Party: Island Tour, Mario Party 10, Mario Party: Star Rush, Mario Party: The Top 100, and Super Mario Party as a playable character. Yoshi's Dice Block has one 0, one 1, two 3's, one 5, and one 7, making it very balanced.

Game & Watch Gallery series

Game & Watch Gallery

A Yoshi, from the Game & Watch Gallery version of Fire.

Yoshi appears in three of the four Modern versions of the playable Game & Watch games, two as an NPC and one as a playable character.

He is the playable character in the Modern version of Manhole, where he has to keep up the titular manhole covers to ensure that various Toads, Donkey Kong Jrs., and Marios cross safely to the other side, with him using his head to keep them up for the upper portions and his tongue to keep up the lower portions. If any of the pedestrians fall into the water, Yoshi will duck his head and cover his eyes in shame, and he will get a miss.

In the Modern version of Fire, he is one of three NPCs who needs to be rescued by Mario and Luigi from a blaze at Princess Peach's Castle, the others being Toad and Donkey Kong Jr. Aside from this, a Yoshi Egg is utilized at some points and grants either a Super Star or a Bob-omb.

Lastly, he appears in the Modern version of Oil Panic, where he spends time running around the fort Bowser is on while Mario is trying to gather up the oil that Bowser is spilling inside. Yoshi in this mode acts as a quasi-ally to Mario, as feeding him oil will have him ingest the oil to create blocks via his fire breath. Feeding him enough for a particular side will have him scale the blocks and blast Bowser away temporarily.

Game & Watch Gallery 2

In the Modern version of Parachute, Yoshi, similar to in Fire, is one of three NPCs who need to be caught by Mario, the others being Toad and Donkey Kong Jr. Yoshi tends to open his chute mid-fall or at the last minute. Although his sprites depict the usual Yoshi, his miss icon depicts a Red Yoshi in the Game Boy Color version.

In the Modern version of Chef, Yoshi is quasi-playable alongside Princess Peach, where the player has to feed food to Yoshi in order to gain points. After the player feeds him enough cooked food, he will lay an egg, which after further feedings will result in the egg hatching, Yoshi striking a pose with the Baby Yoshi, and then having the baby replace him, with the baby eventually growing into Yoshi if the player feeds it enough food. If the player feeds Yoshi burnt food, he will become Baby Yoshi.

Yoshi also appears in the Modern versions of Vermin and Ball; however, in the Game Boy Color version, he is respectively depicted as an Orange Yoshi and a Light Blue Yoshi, despite artwork for Vermin depicting a Green Yoshi.

Game & Watch Gallery 3

Although Yoshi himself is not playable in the Modern version of either Egg or Greenhouse (instead, the player character is a Light Blue Yoshi and an Orange Yoshi, respectively), he is depicted on their respective images for the key art for the game.

Game & Watch Gallery 4

In the Modern version of Rain Shower, Yoshi appears on the hammock in the upper right-hand corner, and as such, the player as Mario has to protect Yoshi from the water balloons that Bowser is throwing in the tree above. If a water balloon hits Yoshi, he will eat it, only to spit out the colored water in disgust, and the player will receive a miss.

In the Modern version of Mario's Cement Factory, Yoshi appears on the left conveyor belt, eagerly waiting for cookies to emerge so he can eat them. If the player overfills any of the tanks, he will be dunked with the batter, earning the player a miss.

Aside from his roles in the games above, he also reprises his roles in the Modern versions of Fire and Chef.

He also appears in the preview animations for both Mario's Cement Factory and Chef:

In the former, Yoshi and Toad are putting cookie batter on a conveyor belt each, only for Toad's batter to get stolen by a Boo, causing him to sob, and then the Boo, as a prank, drops the batter on Yoshi, with it being a large enough quantity that Yoshi is completely engulfed save for the eyes, while the Boo sticks out his tongue in a taunting manner as Yoshi is baffled at the entire situation.

In the latter, Yoshi appears nearing the end after Peach buries Mario under a mass of flipped eggs, where he comes in, eats them all, and then takes an overwhelmed Mario away.

Super Smash Bros. series

Super Smash Bros.

SmashWiki article: Yoshi (SSB)

Yoshi is a playable character in Super Smash Bros., representing his own series of games rather than Mario. Yoshi is one of the heaviest fighters in the game (behind Samus and Donkey Kong), but his attacks are not as powerful as other heavyweights. In addition, despite his weight, Yoshi has an average ground speed, the highest air speed, and a high second jump. Yoshi has a tether grab in the form of his tongue, and he is also unique in that his shield is a Yoshi Egg rather than the normal shield.

Notably, Yoshi's down aerial is the Flutter Kick, which deals the most damage out of any attack in the game when all hits connect (dealing precisely 56%). The Flutter Kick also slows down Yoshi's descent in midair.

Most of Yoshi's special moves revolve around the use of eggs, mostly based on his abilities in the Yoshi platforming games. Yoshi's standard special move is Egg Lay, in which Yoshi grabs an opponent with his tongue, swallows them, and turns them into an egg to trap them. His up special move is Egg Throw, in which Yoshi tosses an egg to deal damage. His down special move is Yoshi Bomb, in which Yoshi leaps up and does a Ground Pound.

Yoshi's recolors in this game are all different-colored Yoshis: Red, Yellow, and Light Blue. Pink and Blue Yoshis also make an appearance, but only in single-player mode as opponents. Yoshi is the only character to have unplayable alternate costumes.

Super Smash Bros. Melee

SmashWiki article: Yoshi (SSBM)

Yoshi returns as a playable character in Super Smash Bros. Melee. He is given a side special move, Egg Roll, in which he encases himself inside an egg and rolls across the ground. While his general stats have been retained, he does not have the fastest air speed in this game (this is instead Jigglypuff). Yoshi also cannot jump out of shield in this game, the only character to hold this distinction. Yoshi's shield is also unique in that any attack that hits him sends him moving forward, allowing him to evade opponents.

Yoshi's up tilt is now an upwards tail swipe performed while jumping, and his back aerial is now a series of weak tail wags instead of a strong backwards tail swipe. Yoshi's down aerial has been nerfed: In the NTSC version, it deals a maximum of 53%, but the PAL version has it deal 39%.

Yoshi also has two additional recolors for this game that were previously CPU-exclusive from the previous game: Blue and Pink.

In Adventure Mode, ten Yoshis are fought halfway through the first stage. After defeating all ten Yoshis, the player can continue through the second half of the course.

The opening for Melee shows a herd of Yoshis of various colors stampeding.

Super Smash Bros. Brawl

Yoshi
SmashWiki article: Yoshi (SSBB)

In Super Smash Bros. Brawl, Yoshi once again returns as a playable character. Yoshi's appearance in this game has been modified to be more consistent with his modern appearance. He once again has the fastest air speed of any character. In addition, many of his attacks are now tail-based, due to his forward tilt being changed. Yoshi gains a Final Smash: Super Dragon, which gives Yoshi a massive pair of wings, allowing him to fly freely and breathe large fireballs.

The Subspace Emissary
Yoshi's snapshot in The Subspace Emissary

Yoshi is first seen sleeping on a tree stump in a forest. Link walks by him without seeing him. Soon, the Halberd attacks the peaceful area, deploying Primids against Link and Yoshi. Yoshi wakes up and walks up to Link, and the two advance through the forest together. After making it through the dangers of the wood, they watch from a cliff as the Halberd flies away, high in the sky, but continue their pursuit of it, undaunted.

If Peach is rescued from Petey Piranha: After reaching a grassland, Link and Yoshi see False Peach about to shoot a Dark Cannon at Mario and Pit, but before she can, Link cuts the cannon in half, and he and Yoshi start to fight. After they win, Mario stops to see Yoshi and Link standing over a dissolving trophy. Mario gets mad at Link, thinking that he is a member of the Subspace Army and that he defeated Peach. He runs to Link and Yoshi very fast and tries to hit Link. Mario and Pit then attack Link and Yoshi.

If Zelda is rescued from Petey Piranha: Link stops to see Mario and Pit standing over a dissolving trophy of False Zelda. Link gets mad at Mario, thinking that he is a member of the Subspace Army and that he defeated Zelda. He quickly runs towards Mario and tries to hit him. Yoshi then joins Link in fighting Mario and Pit.

Soon, after the battle, the four understand each other and the four become a team. They see King Dedede, who had taken Luigi, Ness, and the other princess. He attempts to take Mario and Pit/Link and Yoshi as well, until Kirby comes and rescues them. Either Link or Pit blows out the engine of the Cargo depending on which fake princess was initially fought (if Peach, it is Pit; if Zelda, it is Link). Along with Kirby, they follow Dedede to his castle, only to find that Bowser had taken the princess and got away.

Eventually, they reach a desert where the Ancient Minister is carrying a Subspace Bomb. Pit fires an arrow at the Ancient Minister, trying to stop him from placing the bomb. However, the Ancient Minister places the bomb and his R.O.B.s install it. Although Mario and Pit try to stop them, the bomb is about to blow up. The Ancient Minister leaves the area, and the bomb explodes. Mario hops on Yoshi, while everyone else hops on Kirby's Warp Star, and they all leave the area before the explosion of the Subspace Bomb reaches them.

After a battle at the Canyon, Yoshi and his teammates meet up with the other heroes and enter Subspace, only to have Tabuu turn everyone into trophies. Yoshi was rescued by Kirby, who had been revived by one of Dedede's badges that he had eaten. Everyone, including Yoshi, then joins forces and eventually defeats Tabuu.

Super Smash Bros. for Nintendo 3DS / Wii U

SmashWiki article: Yoshi (SSB4)
Yoshi

Yoshi once again returns for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. His appearance has once again been changed in this game, his model being reproportioned and his stance made more upright, making him even more consistent with his current appearance in the Mario and Yoshi series. While his special moves are no different, some of his other moves have been changed to fit with his new appearance. Yoshi is also able to jump out of shield in this game once again, for the first time since the original Super Smash Bros. Lastly, Yoshi's mobility is increased, but in exchange, his overall damage output is lowered. For equipment, Yoshi is the only character that can use the Egg and Saddle equipment for offense and defense, respectively, and is able to use Boots for speed.

Yoshi finally has two additional colors in this game: Purple and Black.

Super Smash Bros. Ultimate

SmashWiki article: Yoshi (SSBU)

Yoshi returns as a playable character in Super Smash Bros. Ultimate. Yoshi's eggs in Egg Throw now have the ability to bounce off the ground. His new idle animation is now similar to his idle animation from Super Mario World 2: Yoshi's Island, while his running animation has him in an upright stance. Most of Yoshi's costumes from the previous game reappear in this game, except for Black Yoshi, who is replaced with a new alternate costume that is based on Yoshi's appearance in Yoshi's Crafted World. His new Final Smash, Stampede!, has him summoning a herd of Yoshis of varying colors to trample the opponents (with the herd being derived from Yoshi's appearance in the Super Smash Bros. Melee opening).

On a side note, as with several other returning fighters, Yoshi's victory theme has been slightly shortened and sped up compared to in the previous installments.

Yoshi's overall mobility has been further improved, sporting faster walking, dashing, and air speeds, as well as a higher initial dash. Yoshi benefits from other universal changes, such as reduced short hop timing, lowered landing lag in his aerials, the reintroduction of directional air dodging, the ability to use any ground attack out of a run, and the ability to use his aerial attacks on ladders. Yoshi's pummel is much faster, but it is also weaker; however, his overall damage output is slightly improved, while many of his attacks deal more knockback.

Classic Mode route

By completing Yoshi's Classic Mode route, it is possible to unlock Lucario, Marth, Ryu, Ganondorf, Lucina, Ridley, Chrom, or Ken.

Yoshi's Classic Mode route has him fight reptilian opponents.

Yoshi also has a cameo in the ending screen for Ridley's Classic Mode route, where he is watching in shock as Rathalos and a giant version of Ridley are roaring at each other at the Bridge of Eldin.

Mario Golf series

In the Mario Golf series, Yoshi has a straight golf shot that achieves average heights. In Mario Golf for the Nintendo 64, Yoshi's drive is 230 yards and his shot is straight, and he is also the only male character with a straight shot, as the rest of the golfers with straight shots are females, and all the other males have either fade or draw shots.

In Mario Golf: Toadstool Tour, Yoshi is seen in the opening clip with a Koopa Troopa, entering the golf course to challenge Wario and Waluigi to a round. Yoshi is scared by a Chain Chomp as he tries to get his ball back, and he falls asleep with the Koopa Troopa when Waluigi takes too long to sink his ball. Yoshi also appears in Mario Golf: Advance Tour.

Yoshi returns in Mario Golf: World Tour with the same straight, average-height drive. A new golf course, Yoshi Lake, appears and contains giant Yoshi Eggs, bouncy blocks, and many pools of standing water. Completing all Star Coin challenges for this course unlocks his costume. The course also appears with the aesthetics of Yoshi's Woolly World. Miis can use Yoshi's golf clubs and ball, and clothes based on him are available at the shop or through participating in tournaments.

In Mario Golf: Super Rush, Yoshi is a Speed character who is tied with Ninji as the character with the highest speed, being 10. Yoshi's Special Shot is the Eggschanger while his Special Dash is the Egg-Roll Dash.

Mario Baseball series

Yoshi pitches in Mario Super Sluggers.

In Mario Superstar Baseball, Yoshi not only can run at high speeds but can also use his long tongue to field baseballs. While he does have some power, Yoshi is a Speed captain, his item is a Yoshi Egg, his special ball is Egg Ball, and his home field is Yoshi Park. In Mario Super Sluggers, Yoshi's home field is once again Yoshi Park, and its minigame is Piranha Panic. On the map, Yoshi can use Manholes and ground-pound the ground next to the trees to make characters come out.

In both games, Yoshi has around average fielding skills, very good running skills, and fairly weak pitching skills. However, in Mario Super Sluggers, his batting skills are weaker than in Mario Superstar Baseball.

Mario Strikers series

Yoshi in Mario Strikers Charged

Yoshi appears as a balanced and courageous captain in Super Mario Strikers and again in the sequel, Mario Strikers Charged. In Super Mario Strikers, Yoshi's Team number is 8, his captain type is balanced, and his Super Strike is Foot of Fury.

In Mario Strikers Charged, his Team number is once again eight, his captain type is balanced, his Mega Strike is Winged Yoshi, his super ability is Egg Roll, and his theme is Energetic Broadway.

His clothing in the first game is a blue and orange jersey with a Y on it with blue and orange cleats. His second soccer outfit is a green and blue armored jersey with his team logo on it with green and white cleats.

Mario Hoops 3-on-3

Yoshi's artwork in Mario Hoops 3-on-3

In Mario Hoops 3-on-3, Yoshi appears as an all-around player. His special move is the Flutter Dunk, which can be used after the player taps the letter "M" on the Nintendo DS. Alternate colors of himself can be unlocked.

Mario & Luigi series

Mario & Luigi: Partners in Time

In Mario & Luigi: Partners in Time, a strange pink and green egg mysteriously appears on the island. This egg is much larger than any Yoshi Egg, and soon the mysterious object becomes a tourist destination. Unfortunately, the strange egg eventually hatches into a gigantic Yoshi-like monster known as Yoob.

Yoshi, shocked at the sight of a much larger Yoob

Fortunately, Yoshi, apparently the same Green Yoshi that saved Baby Mario, organizes his fellow Yoshis and helps them escape the wrath of Yoob. While in hiding, Yoshi encounters some old friends, for Baby Mario and Baby Luigi, along with their time-traveling adult counterparts, had returned to Yoshi's Island to help eliminate the Shroob threat. Unfortunately, this reunion is cut short when Yoob discovers the secret hideout. The Yoshis attempt to flee, but Yoob swallows them, one by one. Yoshi attempts to battle Yoob by himself, but the monster simply grabs him with its long tongue.

Yoshi ends up in Yoob's Belly, the location of the factory that makes Yoob eggs. Knowing he has to find a way out, Yoshi looks around and discovers a Chomp Rock sitting in the monster's stomach. Yoshi concludes that if he could push the massive rock through Yoob's intestines, he could widen the internal organs and thus allow the captured Yoshis to escape. Unfortunately, Yoshi is not strong enough to push the Chomp Rock by himself. Fortunately, the four Mario Bros. of past and present arrive to lend a hand. The brothers rescue the other Yoshis, and with their combined power, the Yoshis manage to force the Chomp Rock through Yoob's intestines, opening the way to the exit. Yoshi leads his fellow Yoshis through the dark intestines, rescuing a few more imprisoned Yoshis along the way. Eventually, after the four Mario Bros. defeat the guardian of the factory, Sunnycide, Yoshi and his companions exit through Yoob's digestive tract and return to Yoshi's Island. With the factory ruined and the Yoshis freed, Yoob deactivates and Yoshi's Island is safe once more.

Mario & Luigi: Partners in Time is Yoshi's only appearance in the Mario & Luigi series as a standout and distinctive character from the other Yoshis.

Mario & Luigi: Paper Jam

In Mario & Luigi: Paper Jam, Yoshi makes a cameo as a playable Papercraft, which has the ability to use its tongue to grab enemies.

Mario & Sonic series

Mario & Sonic at the Olympic Games

Yoshi competing in 100m Freestylein the Wii version of Mario & Sonic at the Olympic Games

Yoshi appears as a speed type playable character in both the Wiiversion and Nintendo DS version of Mario & Sonic at the Olympic Games. In the Wii version's opening, Yoshi appears with all of the other athletes at the start and end, as well as later competing in Singles and 110m Hurdles.

Mario & Sonic at the Olympic Winter Games

Yoshi returns as a speed type playable character in the Wii version of Mario & Sonic at the Olympic Winter Games, appearing in the opening with the other athletes at the start as well as competing in Skeleton and Curling. A Mii outfit based on Yoshi is also introduced in this game. In addition to appearing as a playable character in the Nintendo DS version, Yoshi also appears as a character that can join the team in Adventure Tours mode, and is required to complete the Light Five Lamps! minigame.

Mario & Sonic at the London 2012 Olympic Games

Yoshi appears again as a speed type playable character in the Wii version of Mario & Sonic at the London 2012 Olympic Games, appearing in the opening with the other athletes at the start as well as later competing in Football and Dream Uneven Bars. The Mii outfit returns from the previous installment, and Yoshi appears as a character that can be spoken to in London Party mode to play minigames to earn stickers.

In the Nintendo 3DSversion, Yoshi is included in the Challengers group, meaning that he can only be used to compete in certain Events. In the Story Mode, Yoshi first appears helping Sonic and Tails defeat some Fog Imposters and investigating the Phantasmal Fog in the area in an effort to allow Tower Bridge to be lowered. After gaining help from Shadow, Silver and Jet, the group manage to defeat Bowser Jr. and destroy the Fog machine, clearing the fog from the area and letting the bridge be lowered. When Bowser Jr. tries to escape, Yoshi follows after him. Yoshi also appears supporting Mario, Luigi, Sonic, and Tails when they Bowser and Dr. Eggman, later appearing at the opening ceremony as well. Yoshi also appears in the bonus episode Junior Hits England, where he meets Bowser Jr. while training at Stonehenge and challenges him to an event, eventually being defeated but congratulating Bowser Jr.'s performance. A badge of Yoshi can also be obtained from the badge machine.

Mario & Sonic at the Sochi 2014 Olympic Winter Games

Artwork of Yoshi and Knucklesskiing from Mario & Sonic at the Sochi 2014 Olympic Winter Games

Yoshi returns as a speed type playable character in Mario & Sonic at the Sochi 2014 Olympic Winter Games, alongside the Mii costume based on him.

Mario & Sonic at the Rio 2016 Olympic Games

Yoshi reappears as a Speed type playable character in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, as well as the Mii costume based on him, which, like other outfits found in the game, is now separated into two separate parts that must be collected, each with their own set of stat changes. In the Nintendo 3DS version, Yoshi is exclusively playable in 100m and Football, with a small supporting role in the Road to Rio mode. In Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition, Yoshi is playable as a speed type playable character in all events, but specifically has recommended events of 110m Hurdles and Trampoline.

Mario & Sonic at the Olympic Games Tokyo 2020

Yoshi appears as a Speed type playable character again in Mario & Sonic at the Olympic Games Tokyo 2020, and also appears in the Story Mode helping Luigi and Tails try to help rescue Mario, Sonic, Toad, Bowser and Dr. Eggman from the Tokyo '64. He is also a playable character of the same type in Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition.

Mario Sports Mix

In the Wii game Mario Sports Mix, Yoshi is an all-rounder. He features average power, above-average speed, and below-average technique. Additionally, he has three alternate colors that can be picked upon unlocking: Pink, Light-blue, and Yellow.

Fortune Street

It has been requested that this section be rewritten and expanded to include more information.

Yoshi's artwork in Fortune Street

Yoshi appears as a Rank B playable character in the Wii game Fortune Street. This rank means that when faced as a CPU opponent, he has average or medium difficulty.

Dr. Mario: Miracle Cure

In Dr. Mario: Miracle Cure, Yoshi makes a cameo as a doll in the title screen background, where it is seen sitting on a shelf next to a Light-blue Yoshi doll with a Megavitamin in its lap.

Dr. Mario World

Dr. Yoshi's icon from Dr. Mario World

Yoshi is a playable doctor in Dr. Mario World. In the game, he is not dressed up but rather wears a strap containing a case. Dr. Yoshi is a reward in World 2's special stage since version 1.2.0, though beating the stage prior to the update will allow him to be obtainable through the doc box.

In this game, Dr. Yoshi's skill is to eliminate objects in random locations. It is represented by berries falling before he sticks his tongue out, after which berries fall on the objects to be eliminated. His stage mode skill clears five objects (three prior to version 1.3.5), but in versus mode, the amount of objects that can be cleared is dependent on the level, where from level 1 to 5, it will clear 4, 7, 10, 13 and 16 objects respectively (3, 5, 7, 9 and 12 objects respectively prior to version 1.3.5). In the initial version of this game, this skill will target any object that can be eliminated, but since version 2.1.0, viruses are prioritized as targets including those covered in objects, meaning that other objects will only be targeted if there are less viruses than the amount of targets (Capsules will only be eliminated if other objects are not available).

Paper Mario: Color Splash

Yoshi in Paper Mario: Color Splash

Yoshi appears in Paper Mario: Color Splash, stolen from a Tea Party Toad of the Dark Bloo Inn by a Shy Guy. He is invisible and known as "it." Mario defeats the boss of the Shy Guy, a Shady Sledge Bro, making his henchmen run away and allowing Mario to return Yoshi to the Tea Party Toad, who puts him on the table of his room. At this point, Mario can hit Yoshi with the Paint Hammer, making him visible again. If Yoshi has not been revealed after the Dark Bloo Inn returns to normal, a Toad staying in the room says he has a feeling there is something on the table. Mario has an option to ride him; however, when Mario attempts to do so, Yoshi will run away. He can be seen later in the game outside the Emerald Circus. He will thank Mario for rescuing him from the Dark Bloo Inn and says he came to free all the Yoshis that were trapped in a cage. Although Yoshi initially likes the cage, he changes his mind after stepping into it himself. Like in the other Paper Mario games, Yoshi's posture is similar to that of his original design.

Mario Sports Superstars

Yoshi appears in Mario Sports Superstars as a Balance type character in most sports, having thus balanced stats all around. In tennis, he is a Speed type character as per the Mario Tennis series. In golf, Yoshi's default drive is 212 yards, and his shots travel straight and at a medium height.

Mario + Rabbids Kingdom Battle

Yoshi appears in Mario + Rabbids Kingdom Battle as a playable character late during the story. He is unlocked after defeating Mecha Jr. in the Lava Pit. As a character, his Team Jump technique can deal damage to opposing units with a Ground Pound. He also wields the gatling gun-like Rumblebang weapon (a weapon that his Rabbid counterpart, Rabbid Yoshi, also uses) and the long-ranged Rocket weapon. Notably, Yoshi's voice actor, Kazumi Totaka, provides him with a few cat-like voice clips, which make it sound as if Yoshi is meowing. Yoshi also stores his Rumblebang weapon in his mouth.

Other appearances, cameos, and references

The Yoshi doll in the Link's Awakeningremake

In The Legend of Zelda: Link's Awakening, a Yoshi doll can be found as one of the prizes for winning the Trendy Game in Mabe Village; the doll is required for the game's trading sequence. In the original game, the text that appears upon acquiring it reads, "Recently, he seems to be showing up in many games!" while in the remake (released 26 years later), it instead reads, "You can't count how many games you've seen him in now!" Additionally, a portrait of Yoshi can be found hanging on a wall in Hyrule Castle (and can be seen from the castle's courtyard) in The Legend of Zelda: Ocarina of Time.

A figurine of Yoshi can be spotted on Otacon's desk in Metal Gear Solid: The Twin Snakes. Shooting it causes a sound clip of Yoshi saying "Yoshi!" to play.

Yoshi makes a cameo appearance in WarioWare: D.I.Y. as one of the instruments for making records in the game.

Yoshi was originally going to appear in Super Mario 3D Land but was removed from the game.

Yoshi is referenced and makes several cameo appearances in Metal Gear Solid: Snake Eater 3D. A trailer presented at E3 2011 shows Naked Snake scanning the jungle with his binoculars, only for him to become surprised and bewildered when he sees Yoshi in the distance. It is later revealed that all the Kerotans in the game had been replaced with Yoshi dolls. If one is to find and shoot all the Yoshis, they are rewarded with the "Yoshi" rank at the end. An optional radio call with Para-Medic about Yoshis can be heard as well. The Yoshis have two sound effects for them. If the player is in close proximity to them, they make the sound effect for when they grab an enemy with their tongues. If the player shoots them, they make the sound effect that was used for them prior to Yoshi's Story, albeit looped for a certain period of time.

Sonic the Hedgehog alongside assorted Yoshisin Yoshi's Island Zone

A free DLC stage for the Wii U version Sonic Lost World titled Yoshi's Island Zone is heavily based on the Yoshi's Island series of games, mainly Super Mario World 2: Yoshi's Island in terms of gameplay and Yoshi's Story in terms of art style. In this stage, Rings are replaced by Yoshi Coins and Red Rings are replaced by flowers. There are also four Egg Blocks located throughout the stage that release three Yoshi Eggs each when Sonic the Hedgehog

Sours: https://www.mariowiki.com/Yoshi
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Yoshi's Island

1995 video game

"Super Mario World 2" redirects here. It is not to be confused with Super Mario Bros. 2.

1995 video game

Super Mario World 2: Yoshi's Island[a] is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). To reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek, the player controls Yoshi, a friendly dinosaur, through 48 levels while carrying Baby Mario. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump and produce eggs from swallowed enemies.

The game has a unique visual style, which heavily contrasts with the pre-rendered visuals of contemporary games popularized by Donkey Kong Country. After four years of development, Yoshi's Island was released in Japan in August 1995, and worldwide two months later. Some of its special effects were powered by a new Super FX2 microchip. The game was ported to the Game Boy Advance with few changes in 2002. This version was rereleased for the Nintendo 3DS in 2011 and the Wii UVirtual Console in 2014. The original version was also released for the Super NES Classic Edition in 2017 and Nintendo Switch Online in 2019.

Yoshi's Island received acclaim and sold over four million copies. Reviewers praised the art, sound, level design, and gameplay, and posited Yoshi's Island as a masterpiece and one of the greatest video games of all time. The game brought newfound renown to both Yoshi as a character and Shigeru Miyamoto's artistic and directorial career. The distinct art style and Yoshi's signature characteristics established the Yoshi series of spin-offs and sequels.

Gameplay[edit]

Yoshi aims an egg at a Piranha Plant. The timer in the top right corner will count down if Mario falls off his back. The game has a hand-drawn, paper-and-crayon aesthetic.

Yoshi's Island is a 2D side-scrollingplatform game.[2][3] Its story begins as Kamek, a Magikoopa[4] in care of young Bowser, attacks a stork delivering baby brothers Mario and Luigi. They succeed in kidnapping Baby Luigi, but Baby Mario falls out of the sky and onto the back of Yoshi,[3] the friendly dinosaur.[5] The player controls one of many Yoshis, which take turns traveling through 48 levels across six worlds[6] to rescue Baby Luigi and reunite the brothers.[3] In the Super Mario series platform game tradition, the player controls Yoshi with a two-button run and jump control scheme. The player navigates between platforms and atop some foes en route to the end of the increasingly difficult levels. Yoshi also collects coins to earn extra lives[7] and retains his long tongue from Super Mario World.[2] The game centers more on "puzzle-solving and item-collecting" than other platformers,[5] with hidden flowers and red coins to find.[6] Levels include mines, ski jumps, and "the requisite fiery dungeons".[8] Every fourth level (two in each world[6]) is a boss fight against a large version of a previous foe.[5]

In a style new to the series,[8] the game has a coloring book aesthetic with "scribbled crayon" backgrounds, and Yoshi vocalizes with its every action.[6] Expanding on his "trademark tongue" ability to swallow enemies,[4] Yoshi, as the focus of the game, was given a new move set: the ability to "flutter jump", throw eggs, and transform. The flutter jump gives Yoshi a secondary boost when the player holds the jump button.[3] It became his new "trademark move", similar to that of Luigi in Super Mario Bros. 2. Yoshi can also pound the ground from mid-air to bury objects or break through soft earth, and use his long tongue to grab enemies at a distance.[7] Swallowed enemies can be spat as projectiles immediately or stored for later use as an egg.[3] The player individually aims and fires the eggs at obstacles via a new targeting system. The eggs also bounce off of surfaces in the environment. Up to six eggs can be stored this way, and will trail behind the character.[2] Yoshi can also eat certain items for power-up abilities. For instance, watermelons let Yoshi shoot seeds from his mouth like a machine gun, and fire enemies turn his mouth into a flamethrower. Other power-ups transform Yoshi into vehicles including cars, drills, helicopters, and submarines. A star power-up makes Baby Mario invulnerable and extra fast.[7]

While Yoshi is "virtually invincible", if hit by an enemy, Baby Mario will float off his back in a bubble while a timer counts down to zero. When the timer expires, Koopas arrive to take Baby Mario[3] and Yoshi loses a life.[9] The player can replenish the timer by collecting small stars[3] and power-ups.[5] However, Yoshi can also lose a life instantly if he comes into contact with obstacles such as pits, spikes, lava, and thorns. Similar to Super Mario World, the player can hold a power-up in reserve, such as a "+10 star" (which adds ten seconds to the Baby Mario timer) or a "magnifying glass" (which reveals all hidden red coins in a level).[6] These power-ups are acquired in several minigames.[6] At the end of each level, the Yoshi relays Baby Mario to the successive Yoshi.[3] If the player perfects all eight levels in each world by finishing with all flowers, red coins, and full 30 seconds on the timer, two hidden levels will unlock.[7] There are three save slots on the cartridge.[3]

The Game Boy Advance version adds an exclusive bonus level for each world with 100% level completion.[6] It also includes four-player support via link cable,[3] but only to play Mario Bros., a pack-in feature also included on the other Super Mario Advance games.[6]

Development[edit]

After his introduction in Super Mario World (1990), the character of Yoshi gained popularity and starred in puzzle game spin-offs such as Yoshi and Yoshi's Cookie. Mario creator Shigeru Miyamoto asked character designer Shigefumi Hino to develop an original project. Hino felt that they had already explored every possible avenue with 2D Mario platformers (the 3D Super Mario 64 being in its preliminary stages at this point). After brainstorming, he landed on the idea of using Yoshi as the main character of a platforming game, with the goal of being more accessible than previous games in the Mario series.[10] To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.[11] In 2020, a prototype for a platform game with similar graphics to Yoshi's Island was discovered, featuring a new protagonist wearing a pilot suit. The name, Super Donkey, suggests it may have been considered as a new Donkey Kong game before being repurposed for Yoshi.[12]

Yoshi's Island was developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES).[5] Development was spearheaded by Hino, Takashi Tezuka, Hideki Konno and Toshihiko Nakago, the latter which was his only directing role after an eleven-year apprenticeship, with Miyamoto serving as producer. Newly hired artist Hisashi Nogami created the game's unique marker-drawn style. The graphics were achieved by drawing them by hand, digitally scanning them, and then approximating them pixel-by-pixel.[10][13]Yoshiaki Koizumi animated the opening and ending, while series composer Koji Kondo wrote the game's music.

Partway into the development of Yoshi's Island, Donkey Kong Country was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games. It was too late for the graphic designers to incorporate such a style into Yoshi's Island; instead, they pushed the hand-drawn style further as a way to "fight back".[10] As a compromise, the introductory and ending cutscenes feature a pre-rendered style, contrasting with the rest of the game. According to Miyamoto, Yoshi's Island was in development for four years, which let the team add "lots of magic tricks".[14] The game cartridge used an extra microchip to support the game's rotation, scaling[9] and other sprite-changing special effects.[3]Yoshi's Island was designed to use the Super FX chip,[9] but when Nintendo stopped supporting the chip, the game became the first to use Argonaut Games's Super FX2 microchip.[14] Examples of chip-powered effects include 3D drawbridges falling into the foreground, sprites that are able to dynamically rotate and change size, and a psychedelic undulating effect when Yoshi touches floating fungi.[7]

Release[edit]

Yoshi's Island was released first in Japan in August 1995, and two months later in North America and Europe.[5] At the time of release, the SNES was in its twilight as a console[15] in anticipation of the Nintendo 64, to be released the following year.[14]

Yoshi's Island was ported to the Game Boy Advance as Yoshi's Island: Super Mario Advance 3 in North America on September 23, 2002.[3] In the game's preview at E3 2002, IGN named Yoshi's Island "Best Platformer" on a handheld console.[16] The Game Boy Advance version is a direct port of the original, apart from a change to use the Yoshi voice from a later Yoshi game[9] and an extra six bonus levels. The visible area was also reduced to fit the handheld's smaller screen.[4] The new cartridge did not need an extra microchip to support the original's special effects.[9]

The Game Boy Advance version was rereleased for the Nintendo 3DS and Wii U via Nintendo's digital Virtual Console platform.[3] The rerelease retains the cropped screen of the handheld version and the pack-in Mario Bros. game, though the multiplayer is disabled.[4] The 3DS version was released on December 16, 2011,[17] as an exclusive reward for early adopters of the Nintendo 3DS. It did not receive a wider release.[4] The Yoshi's Island rerelease for the Wii U was released worldwide on April 24, 2014.[4] At E3 2010, Nintendo demoed "classic" 2D games such as Yoshi's Island as remastered 3D games with a "pop-up book feel".[18] The SNES version was included as a part of the Super NES Classic Edition microconsole in 2017,[19] and is also available in the SNES online app for the Nintendo Switch as part of the paid online service.[20]

Reception[edit]

Reception

Upon release in Japan, Yoshi's Island sold over 1 million copies by late 1995,[31] and went on to sell 1.77 million units in Japan.[32] Internationally, the game has sold over four million copies worldwide,[33] selling 4.12 million units for the Super Nintendo Entertainment System.[34]

Yoshi's Island received critical acclaim. At the time of its 1995 release, Matt Taylor of Diehard GameFan thought Yoshi's Island could be "possibly the best platform game of all time".[25]Nintendo Power too said that the game was "one of the biggest, most beautiful games ever made".[35]Next Generation was also most impressed by the game's "size and playability".[28]Diehard GameFan's three reviewers gave the game a near perfect score. To wit, Nicholas Dean Des Barres said it was "one of the handful of truly perfect games ever produced", and lamented that the magazine had given Donkey Kong Country, which he felt was a lackluster game in comparison, the extra single point for a perfect score.[25] Casey Loe removed that one point for Baby Mario's "annoying screech".[25]Nintendo Power and Nintendo Life too found Baby Mario's crying sounds annoying.[35][5] Reviewing the SNES release over a decade later, Kaes Delgrego of Nintendo Life said the crying and some easy boss battles, while both minor, were the only shortcomings. Delgrego credited Yoshi's Island with perfecting the genre, calling it "perhaps the greatest platformer of all time".[5]

Both contemporary and retrospective reviewers praised the art,[36][35][5] level design, and gameplay,[3][36][35][7][25] which became legacies of the game.[15][2][37] Some called it "charm".[15][28][5] Delgrego of Nintendo Life would stop mid-game just to watch what enemies would do.[5] Martin Watts of the same publication called it "an absolute pleasure on the eyes and unlike any other SNES game".[4] Others praised the control scheme, technical effects,[3] and sound design.[15][5][38]Nintendo Life's Delgrego felt "goosebumps and tingles" during the ending theme, and marked the soundtrack's range from the lighthearted intro to the "epic grandeur of the final boss battle".[5]GamePro writer Major Mike noted, "[Yoshi's Island] doesn't rely on flashy graphics or jazzy effects to cover an empty game. This is one of the last of a dying breed: a 16-bit game that shows real heart and creativity."[26]

Edge praised the game's balance of challenge and accessibility. The magazine thought that the new power-ups of Yoshi's Island gave its gameplay and level design great range, and that the powers were significant additions to the series on par with the suits of Super Mario Bros. 3 or Yoshi's own debut in Super Mario World.[7]Diehard GameFan's Taylor wrote that there was enough gameplay innovation to make him cry and listed his favorites as the Baby Mario cape invincibility power-up, the machine gun-style seed spitting, and the snowball hill level.[25]Nintendo Life's Watts called the egg stockpiling system "clever" for the way it encourages experimentation with the environment.[4]Edge thought of Yoshi's Island as a "fusion of technology and creativity, each enhancing the other".[7] The magazine considered the game's special effects expertly integrated into the gameplay, and described the developer's handicraft as having an "attention to detail that few games can match".[7]

The Game Boy Advance version received similar praise. Reviewing the Game Boy Advance release in 2002, Craig Harris of IGN wrote that Yoshi's Island was "the best damn platformer ever developed".[3] While acknowledging the game's roots in the Super Mario series, he said the game created enough gameplay ideas to constitute its own franchise.[3] IGN's Lucas M. Thomas wrote that the game's story was also interesting as the origin story for the Mario brothers.[2] Harris felt that the FX2 sprite-changing effects gave the game "life" and that the Game Boy Advance cartridge could handle the effects just as well. He added that Yoshi's morphing abilities[3] and sound effects were designed well.[6] Levi Buchanan of IGN said the game struck the right balance of tutorial by trial and error.[37] IGN's Harris also noted a few Game Boy Advance-specific issues: framerate drop in areas where a lot is happening onscreen, camera panning problems due to the screen's lower resolution, and a "poor" implementation of the "dizzy" special effect on the handheld release.[6] Critics wrote that the "coloring book"-style graphics held up well.[6] IGN's Harris felt it was the best of the Super Mario Advance games.[6] Of the similar version for the Wii U, Watts of Nintendo Life also noticed the framerate issues and problems resulting from the screen's closer crop, which were "not enough to ruin the game, but ... noticeable".[4]Edge felt that game's only disappointment was the linearity of its overworld following the exploratory Super Mario World and that the sequel would "inevitably ... have less impact".[7][22] It won for GameSpot's annual "Best Graphics on Game Boy Advance" award.[39]

Legacy[edit]

Multiple retrospective critics declared Yoshi's Island a "masterpiece".[40][5] IGN recalled it as "one of the most loved SNES adventures of all time".[41]Yoshi's Island brought newfound renown to both Yoshi as a character and Shigeru Miyamoto's artistic and directorial career.[2] IGN's Lucas M. Thomas wrote that game marked where Yoshi "came into his own" and developed many of his definitive characteristics: the "signature" flutter jump, and ability to throw eggs and transform shape.[2] IGN's Harris noted that the designers gave Yoshi a "cute" voice to accompany its move set and remains a hallmark feature of the character.[6] Baby Mario, who debuted in the game, went on to feature in a number of sports-related games.[38] Series producer Takashi Tezuka said he consciously continued "the handicraft feel" of the original throughout the series, which later included yarn and similar variations.[42]Official Nintendo Magazine called the art style "a bold step ... that paid off handsomely".[36] Delgrego of Nintendo Life wrote that the game marked a new era of art in video games that prioritized creativity over graphics technology.[5]

Delgrego continued that the game's countdown-based life was a "revolutionary" mechanic that would later become ubiquitous in games like the Halo series.[5] Martin Watts also of Nintendo Life considered Super Mario 64 to be a more momentous event in gaming history, but felt that Yoshi's Island was the "most significant" event in the "Mario Bros. timeline".[4] In a retrospective, IGN wrote that SNES owners embraced the game alongside Donkey Kong Country.[2]

IGN's Jared Petty wrote that Yoshi's Island bested "the test of time far better than many of its contemporaries".[15] Levi Buchanan of IGN thought Nintendo took a risk with Yoshi's Island by making Mario passive and giving Yoshi new abilities.[37] Christian Donlan of 1001 Video Games You Must Play Before You Die wrote that the game was a testament to the Mario team's "staggering confidence" in its development ability. He said the game was "perhaps the most imaginative platformer" of its time.[8] In 1997 Electronic Gaming Monthly ranked it the 7th best console game of all time, saying it "is as much a piece of art as a game" and "is the epitome of platform gaming, falling only inches behind Super Mario Bros. 3 as the best 2-D platformer of all time."[43]Yoshi's Island ranked 22nd on Official Nintendo Magazine's 2009 top 100 Nintendo games as a "bone fide classic",[36] 15th on IGN's 2014 top 125 Nintendo games of all time,[15] and second on USgamer's 2015 best Mario platformers list.[44] In July 2020, a large amount of Nintendo data was leaked, including the Yoshi's Islandsource code and several prototypes.[45]

Sequels and spin-offs[edit]

Yoshi's Island led to a strong year for Yoshi as a character.[41] IGN's Thomas added that the hand-drawn style of Yoshi's Island made the computer-generated Donkey Kong Country appear outdated, though both games sold well, and Rareware included a Yoshi cameo in their sequel, Donkey Kong Country 2: Diddy's Kong Quest, released that same year. Yoshi's Island graphics and characters were also incorporated into the 1996 SNES puzzle game Tetris Attack.[2]

Following Yoshi's Island's success, Nintendo developed Yoshi's Story, a 1998 platformer for the Nintendo 64, which "disappointed" audiences and deflated "massive ... anticipation" with fetch quests and the 3D style Miyamoto eschewed in its predecessor.[41] The Nintendo 64 game expanded on Yoshi's character voice as introduced in Yoshi's Island,[6] but also "dumbed down Yoshi's character".[41] Nintendo created two Yoshi's Island spin-off games: the tilt sensor-controlled Yoshi Topsy Turvy (2004, Game Boy Advance),[46] which was developed by Artoon[46][47] and was met with mixed reviews,[47] and the Nintendo-developed minigame Yoshi Touch & Go (2005, Nintendo DS).[48][49] The 1995 original release received a direct sequel in 2006: Yoshi's Island DS,[40] also developed by Artoon.[46] Titled Yoshi's Island 2 until just before it shipped, the game retained the core concept of transporting baby Nintendo characters, and added babies Princess Peach, Bowser, and Donkey Kong, each with an individual special ability. Yoshi had a similar moveset to Yoshi's Island and added dash and float abilities, but he was more passive a character compared to the babies on his back.[40]

About seven years later, series producer Takashi Tezuka decided enough time had passed to make another direct sequel, Yoshi's New Island (2013, Nintendo 3DS).[42] It was developed by former Artoon employees at their new company, Arzest.[46] As in the original, Yoshi carries Baby Mario and throws eggs. The game adds the ability to swallow big foes, which become big eggs that can destroy big obstacles. Yoshi's Island DS developer Arzest assisted in its development.[42] In 1001 Video Games You Must Play Before You Die (2010), Christian Donlan wrote that despite the "streamlined" Yoshi's Story and "brilliant" Yoshi's Touch and Go, "the original was never bettered and never truly advanced upon".[8] In Eurogamer's 2015 preview of Yoshi's Woolly World, Tom Phillips wrote that it had "been 20 years since the last truly great Yoshi's Island".[50] The next console release of a Mario 2D side-scroller, New Super Mario Bros. Wii, was released 14 years later.[51]

Notes[edit]

  1. ^Known in Japan as Super Mario: Yoshi Island (Japanese: スーパーマリオ ヨッシーアイランド, Hepburn: Sūpā Mario: Yosshī Airando)

References[edit]

  1. ^"Super NES review". Nintendo Magazine System (Australia). No. 33. December 1995. p. 26.
  2. ^ abcdefghiThomas, Lucas M. (May 24, 2010). "Yoshi: Evolution of a Dinosaur". IGN. Ziff Davis. p. 4. Archived from the original on March 19, 2016. Retrieved April 2, 2015.
  3. ^ abcdefghijklmnopqrHarris, Craig (September 24, 2002). "Yoshi's Island: Super Mario Advance 3". IGN. Ziff Davis. p. 1. Archived from the original on February 20, 2014. Retrieved April 1, 2015.
  4. ^ abcdefghijkWatts, Martin (May 2, 2014). "Super Mario Advance 3: Yoshi's Island (Wii U eShop / Game Boy Advance) Review". Nintendo Life. Gamer Network. Archived from the original on May 4, 2014. Retrieved April 2, 2015.
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  6. ^ abcdefghijklmnoHarris, Craig (September 24, 2002). "Yoshi's Island: Super Mario Advance 3". IGN. Ziff Davis. p. 2. Archived from the original on October 26, 2012. Retrieved April 1, 2015.
  7. ^ abcdefghijkEdge Staff (November 1995). "Super Mario World 2: Yoshi's Island Review". Edge. Future. Archived from the original on April 4, 2013. Retrieved April 18, 2015.
  8. ^ abcdDonlan, Christian (2010). "Yoshi's Island". In Mott, Tony (ed.). 1001 Video Games You Must Play Before You Die. New York: Universe. p. 285. ISBN .
  9. ^ abcdeHarris, Craig (May 24, 2002). "E3 2002: Hands-on Impressions: Yoshi's Island". IGN. Ziff Davis. Archived from the original on August 20, 2016. Retrieved April 2, 2015.
  10. ^ abcSao, Akinori. "Super Mario World & Yoshi's Island Developer Interview - SNES Classic Edition - Official Site". Nintendo. Retrieved December 7, 2019.
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  12. ^"Everything Revealed In Nintendo's Largest Gigaleak Ever". Kotaku Australia. July 27, 2020. Retrieved July 28, 2020.
  13. ^Kohler, Chris. "How Yoshi's Island Got Its Beautiful, Hand-Drawn Look". Kotaku. Retrieved June 16, 2018.
  14. ^ abc"Yoshi's Island: Super Mario World 2". Next Generation. Imagine Media. September 1995. pp. 78–79. Retrieved April 2, 2015.
  15. ^ abcdefIGN Nintendo Nostalgia Crew (September 24, 2014). "The Top 125 Nintendo Games of All Time". IGN. Ziff Davis. p. 8. Archived from the original on September 26, 2014. Retrieved April 1, 2015.
  16. ^IGN Staff (May 29, 2002). "IGNpocket's Best of E3 2002 Awards". IGN. Ziff Davis. Archived from the original on September 21, 2012. Retrieved April 2, 2015.
  17. ^Thomas, Lucas M. (December 16, 2011). "Nintendo 3DS Ambassadors, Behold Your 10 GBA Games". IGN. Ziff Davis. Archived from the original on February 27, 2013. Retrieved April 3, 2015.
  18. ^Totilo, Stephen (June 19, 2010). "Mega Man 2, Yoshi's Island Among Teased 3DS Sorta-Remakes". Kotaku. Gawker Media. Archived from the original on June 23, 2010. Retrieved April 3, 2015.
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  20. ^"NES™ and Super NES™ – Nintendo Switch Online".
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  22. ^ abEdge Staff (December 2002). "Super Mario Advance 3: Yoshi's Island". Edge. No. 117. Future.
  23. ^Bramwell, Tom (July 7, 2002). "Yoshi's Island: Super Mario Advance 3". Eurogamer. Gamer Network. Archived from the original on December 20, 2008. Retrieved April 2, 2015.
  24. ^"Legacy Review Archives". Game Informer. Retrieved October 3, 2021.
  25. ^ abcdef"Viewpoint: Yoshi's Island". Diehard GameFan. No. 34. October 1995. p. 18. ISSN 1092-7212.
  26. ^ abMike, Major (November 1995). "Issue 76 ProReview: Super Mario 2: Yoshi's Island". GamePro. IDG.
  27. ^Kasavin, Greg (September 30, 2002). "Yoshi's Island: Super Mario Advance 3 Review". GameSpot. CBS Interactive. Archived from the original on November 9, 2013. Retrieved April 2, 2015.
  28. ^ abc"Mario'd with Children". Next Generation. Imagine Media. February 1996. p. 176. Retrieved April 2, 2015.
  29. ^"Super Mario World 2: Yoshi's Island". Nintendo Power. No. 77. October 1995. pp. 80–1.
  30. ^"Super Mario World 2: Yoshi's Island Review Score". Archived from the original on May 4, 2019.
  31. ^"Virtual Boy in the Red?". Game Players. Vol. 8 no. 12. December 1995. p. 21.
  32. ^"Japan Platinum Chart Games". The Magic Box. Retrieved February 21, 2021.
  33. ^Edge Staff (June 25, 2007). "The Nintendo Years". Edge. Future. Archived from the original on July 5, 2009. Retrieved April 2, 2015.
  34. ^Guinness World Records 2016: Gamer's Edition. Vancouver, British Columbia: Jim Pattison Group. September 10, 2015. p. 43. ISBN . Retrieved April 23, 2017.
  35. ^ abcd"Now Playing". Nintendo Power. No. 77. Nintendo of America. October 1995. p. 80.
  36. ^ abcdEast, Tom (February 24, 2009). "100 Best Nintendo Games - Part Four". Official Nintendo Magazine. Future Publishing. Archived from the original on August 31, 2009. Retrieved April 2, 2015.
  37. ^ abcBuchanan, Levi (February 13, 2009). "Is There a Bad Mario Game?". IGN. Ziff Davis. p. 2. Archived from the original on April 12, 2015. Retrieved April 2, 2015.
  38. ^ ab"Play Back: Revisiting the Classics". Nintendo Power. No. 263. Nintendo of America. November 2011. p. 66.
  39. ^GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003.
  40. ^ abcThomas, Lucas M. (May 24, 2010). "Yoshi: Evolution of a Dinosaur". IGN. Ziff Davis. p. 9. Archived from the original on August 20, 2016. Retrieved April 2, 2015.
  41. ^ abcdThomas, Lucas M. (May 24, 2010). "Yoshi: Evolution of a Dinosaur". IGN. Ziff Davis. p. 5. Archived from the original on August 26, 2014. Retrieved April 2, 2015.
  42. ^ abcGeorge, Richard (June 12, 2013). "E3 2013: Discovering Yoshi's Island (Again)". IGN. Ziff Davis. Archived from the original on June 13, 2013. Retrieved April 2, 2015.
  43. ^"100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 154. Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  44. ^Parish, Jeremy (September 9, 2015). "Page 3: What's the Greatest Mario Game Ever? We Ranked Them All, and You Can Too!". USgamer. Gamer Network. Archived from the original on September 10, 2015. Retrieved September 11, 2015.
  45. ^Robinson, Andy (July 24, 2020). "An alleged Nintendo leak has unearthed early game prototypes". Video Games Chronicle. Archived from the original on July 25, 2020. Retrieved July 25, 2020.
  46. ^ abcdRonaghan, Neal (March 12, 2014). "From Shinobi to Yoshi: The Story of Yoshi's New Island's Director". Nintendo World Report. Archived from the original on March 13, 2014. Retrieved April 3, 2015.
  47. ^ abHarris, Craig (November 13, 2006). "Yoshi's Island DS Review". IGN. Ziff Davis. Archived from the original on October 21, 2012. Retrieved April 3, 2015.
  48. ^Harris, Craig (January 31, 2005). "Yoshi Touch & Go". IGN. Ziff Davis. Archived from the original on March 28, 2013. Retrieved April 3, 2015.
  49. ^Harris, Craig (March 11, 2005). "Yoshi Touch & Go". IGN. Ziff Davis. p. 2. Archived from the original on April 16, 2015. Retrieved April 3, 2015.
  50. ^Phillips, Tom (April 28, 2015). "What lies beneath the charming exterior of Yoshi's Woolly World?". Eurogamer. Archived from the original on April 30, 2015. Retrieved April 29, 2015.
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External links[edit]

Sours: https://en.wikipedia.org/wiki/Yoshi%27s_Island
Yoshi's Crafted World - Full Game Walkthrough

Super Mario World 2: Yoshi's Island

"YI" redirects here. For information about the Game Boy Advance version, see Yoshi's Island: Super Mario Advance 3.

Super Mario World 2: Yoshi's Island
Boxart of Super Mario World 2: Yoshi's Island
For alternate box art, see the game's gallery.
DeveloperNintendo EAD
PublisherNintendo
PlatformsSuper Famicom / Super Nintendo Entertainment System, Super NES Classic Edition / Super Famicom Mini, Super Nintendo Entertainment System - Nintendo Switch Online
Release dateSuper Nintendo Entertainment System:
Japan August 5, 1995
USA October 4, 1995
Europe October 5, 1995
Australia December 1995[1]
Super NES Classic Edition:
USA September 29, 2017
Europe September 29, 2017
Australia September 30, 2017
Japan October 5, 2017
Super Nintendo Entertainment System - Nintendo Switch Online:
USA September 5, 2019[2]
Japan September 6, 2019[3]
Europe September 6, 2019[4]
Australia September 6, 2019[5]
HK September 6, 2019
South Korea September 6, 2019
GenrePlatform
Rating(s)
ESRB:ESRB's K-A rating symbol - Kids to Adults
ACB:ACB G.svg - General
Mode(s)Single-player
Multiplayer Mini Battles
Media

SNES:

SNES icon for use in templates.Game Pak

Nintendo Switch:

Digital download icon for use in templates.Digital download

SNES Classic Edition:

Built-in

Input

Super NES:

Nintendo Switch:

SNES Classic Edition:

Super Mario World 2: Yoshi's Island (sometimes referred to simply as Yoshi's Island) is a 2D platform game for the Super Nintendo Entertainment System, developed by Nintendo EAD. The game is the prequel to Super Mario World and it stars Yoshi and the Yoshi clan who, while carrying Baby Mario, travel across Yoshi's Island to rescue Baby Luigi from Baby Bowser and his Magikoopa minion/caretaker, Kamek. Instead of relying on jumping and a power-up system for combat as in the traditional Mario platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics as its contemporary, Donkey Kong Country did, Super Mario World 2: Yoshi's Island employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.

Although Super Mario World 2: Yoshi's Island was not as financially successful as its predecessor, the game's highly positive reception and unique style has spawned a new series of platform games from the Yoshi franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the Super Mario-Kun and Kodansha's Super Mario manga series and extensive merchandising. The game has received a remake on the Game Boy Advance, Yoshi's Island: Super Mario Advance 3, which was released on Virtual Console for the Nintendo 3DS, with owners applicable for the Nintendo 3DS Ambassador Program being able to download the game for free, and Wii U. The original SNES version of Super Mario World 2: Yoshi's Island is included on the SNES Classic Edition, and although it has yet to be announced for release on Virtual Console on any other system, it is one of the 20 launch titles for Super Nintendo Entertainment System - Nintendo Switch Online on the Nintendo Switch.

Story[edit]

Kamek, one of the main antagonists, and kidnapper of Baby Luigi.

From the first cinematic of Super Mario World 2: Yoshi's Island:

Narrator: A long, long time ago... This is a story about baby Mario and Yoshi. A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
Kamek: "SCRREEEECH!!!"
Kamek: "THE BABIES ARE MINE!"
Narrator: WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... OH NO...
Meanwhile, here is Yoshi's Island, home to all Yoshies. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.

Kamek: AAAAAAAAAAKK!!!
Narrator: Kamek, the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?

From the second cinematic of Super Mario World 2: Yoshi's Island:

Narrator: This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... The bond between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and baby Mario.

From the instruction booklet:

This story happened a long time ago...this is a story about a baby and Yoshi...
A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins, who are to be delivered to their parents as soon as possible.
Suddenly, something appears between the clouds and races towards the stork with blinding speed!
"SSCCRREEEEECH!!!", it screams. "These babies are mine!"
Snatching only one baby, the creature vanishes into the darkness from whence it came.
Oh no! The second baby falls undetected towards the open sea...
The kidnapper is Kamek, an evil Magikoopa from the Koopa Kingdom. Having divined last night that twin babies born this morning will bring disaster to the Koopa family, he arranged for an early morning ambush. Returning to his castle, Kamek realizes that he missed the other baby. He orders his toadies.
"Go forth and find that other baby! Don't let his parents get him back! Ever!!"
Meanwhile, the second baby does not fall into the sea after all...it lands safely on Yoshi's back! And right after him drops a map!!
This paradise is Yoshi's Island. And on this island lives lots of different Yoshies. These Yoshies are naturally laid back and relaxed, but this a calamity and everyone is in a state of panic. As the Yoshies frantically yell over each other, the baby insistently points at something.
Yes! The baby can sense the other baby's location. All the Yoshies quickly agree to help carry the baby to its destination by using a relay system not unlike the old pony express.
The Green Yoshi draws first honors.

The story of Super Mario World 2: Yoshi's Island takes place while Mario and Luigi are in their infancy, referred to as Baby Mario and Baby Luigi respectively. A stork was about to deliver the newborn twins Baby Mario and Baby Luigi to their parents, but is ambushed by Kamek on the way there. While Kamek was successful at capturing Baby Luigi and the stork and imprisons them at Bowser's Castle, Baby Mario plummets into the sea, only to find himself on a Yoshi's back on an island. The Yoshis then discover that Baby Mario also has a map with him, which reveals the location of Bowser's Castle. Kamek has then figured out that he has missed Baby Mario and then has dispatched his Toadies to kidnap Baby Mario. While the Yoshis discuss what to do with Baby Mario, Baby Mario then notifies the Yoshis which direction to go due to a powerful twin link, where the Yoshis then employ a relay system to transport Baby Mario across the island. After overcoming obstacles and fighting bosses that Kamek has enlarged in various forts and castles in the island, the Yoshis finally manage to defeat Kamek and Baby Bowser and rescue Baby Luigi and the stork, allowing the stork to safely deliver the babies to their parents.

Gameplay[edit]

Yoshi aiming his egg at one of the enemies.

Like the previous entries in the Mario franchise, Super Mario World 2: Yoshi's Island is a two-dimensional, side-scrolling platform game. In addition to the typical run and jump controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them, although if Yoshi keeps an enemy in his mouth long enough, he will eventually swallow it (with the exception of enemies he can only ingest and spit out, and not fully swallow). Swallowing most enemies allows the Yoshi to lay a Yoshi's egg, which it can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim with a constantly moving target reticle and throw them to damage enemies, activate objects, ricochet them off solid surfaces, and skim them across water. This reticle can be locked into one position while aiming, and while Yoshis are aiming their eggs, they can still move around and jump. While most eggs come in green, some are yellow and red, and they release coins and stars when shattered respectively. While a Yoshi throws an egg, the egg changes color depending on how much it has bounced off walls. Green eggs can bounce up to three times, yellow eggs bounce only twice, and red eggs bounce only once. Power-ups also exist in the form of metamorphosis bubbles, which allow Yoshi to transform into various forms, and the Super Star, which lets Baby Mario turn into Powerful Mario. In addition to these moves, Yoshis can Flutter Jump multiple times in the air to increase the distance they travel. The first Flutter Jumps can increase the height of the jump, but subsequent Flutter Jumps mostly serve to prolong the duration of the fall. Yoshis can perform Ground Pounds to smash stakes and defeat certain types of enemies. Camera controls include looking up to see upper areas of the level and ducking to force the camera down.

Yoshi about to free Baby Mario from his bubble imprisonment.

Super Mario World 2: Yoshi's Island introduces the concept of time-based health, a mechanic that is reused in future Yoshi's Island games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a Countdown Timer appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's Toadies take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting stars, using 10-Point Stars and 20-Point Stars, and entering Middle Rings. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life. Other ways Yoshis can lose lives are if they touch spikes or thorns, if they fall off a cliff, if they touch lava, if they get eaten by a Lunge Fish, or if they get crushed by moving platforms.

There are six worlds in this game, and each world has nine levels total. The objective of each level is to reach the goal roulette. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five flowers in each level. Landing on one of the flower spots allows the player to play a Bonus Challenge. These Bonus Challenge allow Yoshis to either gain lives or Special Items for use in levels. Two levels in each world are forts and castles, and the goal in those levels is to reach and defeat the eponymous boss that resides in those establishments rather than reach a goal roulette. Most bosses are regular enemies that are enlarged by Kamek prior to the fight, with a few exceptions.

Scattered throughout each level are three types of collectibles: thirty Stars, twenty Red Coins, and five flowers. At the end of each level, the player's score is tallied with a maximum of 100 points, with flowers worth ten points each and Red Coins and Stars one point each. Attaining a perfect one hundred points in all eight levels in a world unlocks a Bonus Challenge and an extra level on the level selection map. The extra levels are designed to be more difficult than any other level in the game, and each one has its own unique gimmick. However, the player can always choose to exit an extra level by pausing the game and pressing Select Button; in other levels, this can be done only if the level in question has already been cleared.

If the player succeeds in attaining a perfect one hundred points in the extra level of a world, a star is added to the top of the title screen the next time the player turns on the game, for a maximum of six stars.

Controls[edit]

The option mode for the control settings.

There are two controller configurations: Patient and Hasty. By default, Patient is selected. The control setup can be swapped at any time on the world map by scrolling over to the button with the Super Nintendo controller next to the "Score" option and selecting it; additionally, at some points, there are Message Blocks that allow the player to swap control configurations. The only difference between the "Hasty" and "Patient" settings is that with "Patient" the player must press A Button to target and press it again to throw an egg, while with "Hasty" the player must hold A Button to target and release it to toss an egg.

Worlds and levels[edit]

Characters[edit]

Playable characters[edit]

  • Light Blue Yoshi
    Third levels

  • Yellow Yoshi
    Forts (fourth levels)

  • Blue Yoshi
    Castles (eighth levels), excluding King Bowser's Castle

* - The Pink and Red Yoshis' positions on the map screen are swapped, with the former at the seventh level and the latter at the second. This was corrected in the GBA port.

Supporting characters[edit]

Enemies[edit]

Image Name Description
An Aqua LakituAqua LakituA Lakitu that hides underwater and throws Spiny Eggs at a Yoshi. Yoshis can defeat them when they come up from the water to attack.
Two Bandits.BanditThieves that attempt to steal Baby Mario from Yoshi. It takes six eggs, three jumps or a Ground Pound to defeat them. They appear in Mini Battles as the opponent a Yoshi faces.
BarneyBubble SMW2.pngBarney BubbleCircular, purple enemies that quickly run back forth. Eggs or jumping on them can defeat them, though they cannot be eaten. When stomped on, they produce bubbles that a Yoshi can use.
Yoshi about to get an egg from a Baron von Zeppelin in the level King Bowser's Castle.Baron von ZeppelinA balloon that carries either helpful objects or harmful objects. They drop their item they are holding when a Yoshi approaches from underneath, or, in the case of helpful items only, when a Yoshi touches them or hits them with an egg.
Beach Koopa from Super Mario World 2: Yoshi's IslandBeach KoopaA shell-less Koopa Troopa. They can be defeated by eating them, throwing eggs on them, or stomping them. If they find a shell, they wear it.
Big Boo from Super Mario World 2: Yoshi's IslandBig BooA larger version of the Boo. They act in the same fashion as them: they stop moving when looked at and follow a Yoshi when a Yoshi turns away from them. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
Blow HardBlow HardCactus enemies that shoot Needlenoses at a Yoshi, indicated by a flashing crosshair. Throwing eggs at them or ground pounding nearby temporarily stuns them. They can be defeated only with a blue watermelon or red watermelon.
Boo BalloonBoo BalloonBalloons in the shape of Boos that wander around an area, attempting to attack a Yoshi. Hitting them with an egg inflates them; three hits defeats them.
Boo Blah from Super Mario World 2: Yoshi's IslandBoo BlahAdhesive ghosts that stick to the floor or ceiling and jump up periodically. Stepping on them stuns them temporarily; they can be defeated with an Anywhere POW or a Winged Cloud Maker.
Boo BuddyBoo BuddyGhost enemies that stop moving when looked at and follow a Yoshi when facing away. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
Boo GuyBoo GuyA ghost Shy-Guy that floats and meanders around.
Boo Man Bluff from Super Mario World 2: Yoshi's IslandBoo Man BluffA blindfolded Boo that uses sound cues such as the gathering of coins to attack a Yoshi.
Bouncing Bullet Bill SMW2 sprite.pngBouncing Bullet BillBullet Bills that fired from a yellow Turtle Cannon and can bounce off any surface they touch.
Sprite of a Bowling Goonie from Super Mario World 2: Yoshi's IslandBowling GoonieA Hefty Goonie that is spat out and rolls about. They can be defeated with a ground pound.
Bubble Dayzee.PNGBubble DayzeePurple Crazee Dayzees that can blow bubbles.
A Bullet Bill from Super Mario World 2: Yoshi's IslandBullet BillBullet-like enemies that are emitted from a Turtle Cannon and travel in a straight line.
The sprite of a Bumpty in Super Mario World 2: Yoshi's IslandBumptyPenguin-like foes that can bump a Yoshi around. They cannot be eaten.
Burt SMW2YI sprite.pngBurtRotund, circular enemies that attack in pairs by jumping on top of each other. When one is defeated, the other Burt jumps more quickly. They can be defeated with an egg or ground pound.
CactusJack SMW2.pngCactus JackStationary foes that can be moved only when shot by an egg. If they come in contact with anything while rolling, they explode.
Caged ghost.PNGCaged GhostGhosts that appear from drainage grates. Hitting them with eggs shrinks them until they disappear momentarily, before regrowing to their large size.
Chain Chomp from SMW2YIChain ChompConfined, dog-like enemies that are confined and lunge at a Yoshi within their range of attack. They can be defeated by using an Anywhere POW or a Winged Cloud Maker.
Clawdaddy SMW2.pngClawdaddyCrabs covered in foam that uses its claws to attack a Yoshi. Three eggs or a ground pound can defeat them.
Cloud drops.PNGCloud DropEnemies that move back and forth in the air.
Coin Bandit.pngCoin BanditBandits that carry a Red Coin on their heads. They run away if they see a Yoshi, but if a Yoshi collects a coin, they behave as normal Bandits: they attempt to take Baby Mario away. It takes six eggs, three jumps, or a Ground Pound to defeat them.
A Crazee Dayzee sprite.Crazee DayzeeVery common enemies that behave as Shy-Guys; they wander around. Unlike Shy-Guys, they can survive if spat out, unless they collide with another enemy or object.
Non-animated Dancing Spear Guy SpriteDancing Spear GuySpear Guys that appear in groups and dance around. They can be defeated with eggs or eating them.
Dangling ghost.PNGDangling GhostGhosts that swing back and forth while dangling from a ceiling. They can be temporarily retracted if an egg is shot at them.
DizzyDandy SMW2.pngDizzy DandyEnemies that resemble the collectible flowers, but with an angry face. When Yoshi approaches them, they collapse and roll towards Yoshi's direction.
A Dr. FreezegoodDr. FreezegoodStationary snowmen that appear on ski lifts and push Yoshi around. They can be defeated by jumping on them.
Eggo-DilEggo-DilFlower-like enemies that can expel their petals in a straight direction. Yoshi can eat the petals or ground pound the Eggo-Dil to make it lose its petals. Only use of a Chomp Rock can defeat them.
Fang spritesFangFlying bat enemies that can swoop down and fly around to attack Yoshi.
Fat Guy from Super Mario World 2: Yoshi's IslandFat GuyFat, slow-moving Shy-Guys that produce Giant Eggs when Yoshi eat them.
Fire-Bar from Super Mario World 2: Yoshi's IslandFire-BarA line of balls of fire that rotate around a central pivot point, swinging in three dimensions.
Fishin' Lakitu from Super Mario World 2: Yoshi's IslandFishin' LakituLakitus that attempt to steal Baby Mario off Yoshi's back with their fishing hooks.
Flamer GuyFlamer GuyShy-Guys on fire that can give a Yoshi the ability to shoot fire when eaten.
FlightlessGoonie SMW2.pngFlightless GoonieGoonies that lack wings. They walk quickly back and forth.
A Flightless Skeleton Goonie in Super Mario World 2: Yoshi's IslandFlightless Skeleton GoonieSkeletal Flightless Goonies that walk quickly back and forth.
Flopsy FishFlopsy FishFish that appear in water and can jump out. Eating them does not produce eggs.
Fly Guy Sprite from SMW2YIFly GuyFlying Shy-Guys that can carry various items such as Red Coins and 1-Ups. After a certain time has passed, the Fly Guys that carry helpful items fly away.
A sprite of Flying Wiggler.Flying WigglerFlying enemies that get enraged and go after a Yoshi if an egg is thrown at them or stepped on. They can be defeated by either getting eaten or by ground pounding them.
Froggy.pngFrog PirateFrogs that can launch their long tongues and grab Baby Mario off a Yoshi's back. Jumping on them stuns them temporarily, but they can get defeated by eating them or throwing eggs at them.
Fuzzy from Super Mario World 2: Yoshi's IslandFuzzyPuffy enemies that drift along. If a Yoshi touches one or eats one, dizzy, disorienting effects occur, which wear off after a period of time. Eggs can defeat them.
A Gargantua Blargg, from Super Mario World 2: Yoshi's Island.Gargantua BlarggTall and large enemies that appear out of lava and block a Yoshi's path, also giving a chase to a Yoshi. Shooting an egg at it temporarily causes it to retreat into lava.
Georgette Jelly from Super Mario World 2: Yoshi's IslandGeorgette JellySlow moving enemies that cannot produce eggs when eaten. Jumping on them splatters them on walls, which eventually causes them to reform.
Goomba Sprite from SMW2YIGoombaSmall, weak enemies that walk back and forth. When jumped on, they are flattened, but can still move around and hurt a Yoshi. They can be defeated by throwing an egg at them, ground pounding them, or eating them.
Goonie.PNGGoonieBird enemies that fly around and can be ridden on. Some of them carry bombs and Shy-Guys. Spitting them out turns them into Flightless Goonies.
Green Glove from Super Mario World 2: Yoshi's IslandGreen GloveAn enemy that can catch eggs and throw them back at Yoshi.
Solo Toady from Super Mario World 2: Yoshi's IslandGreen ToadyToadies that appear alone, which slowly chase Yoshi. When Yoshi comes in contact with them, they steal Baby Mario.
Grim Leecher from Super Mario World 2: Yoshi's IslandGrim LeecherEnemies that latch onto Yoshi, kicking Baby Mario off and reversing the game's controls.
Grinder spriteGrinderMonkeys that appear in jungle levels, where they can be seen jumping around and climbing vines. Some Grinders carry green watermelons and spit the seeds at a Yoshi. They can snatch Baby Mario and run away with him.
Grunt.PNGGruntEnemies that wear spiked helmets. If hit by an egg, they lose their helmets, causing them to frantically run around.
Gusty from Super Mario World 2: Yoshi's IslandGustyFast, aerial enemies that appear offscreen and move in a straight line.
HarryHedgehog SMW2.pngHarry HedgehogFast-moving, blue hedgehogs that curl up in a spiny, defensive position if a Yoshi approaches them. They cannot be eaten when in the defensive position.
VeryGoonie SMW2.pngHefty GoonieLarge Goonies that bounce about rather than fly. They turn into Bowling Goonies if spat out or hit by an egg.
Hootie the blue fish.PNGHootie the Blue FishPropelled Wild Piranhas that patrol along a set path, often in pairs. Throwing an egg at them temporarily stuns them. A red watermelon, blue watermelon, or Anywhere POW can defeat them.
Hot Lips.pngHot LipsSubmerged enemies that periodically spits lava, which defeats a Yoshi when touched. They can be temporarily stunned with an egg, though Anywhere POWs can defeat them.
IncomingChomp.pngIncoming ChompChomps that appear in the background and jump nearby to where a Yoshi is, smashing any ground below them.
The enemy Jean de Fillet from Super Mario World 2: Yoshi's Island.Jean de FilletFish that jump out of lava and water to attack a Yoshi. Eggs can defeat them.
Kaboomba.PNGKaboombaCannon foes that shoot cannonballs, which explode after a few seconds. A Yoshi can ride on them by jumping on them. Eggs or a ground pound can defeat them.
Kamek from Super Mario World 2: Yoshi's IslandKamekOne of the primary antagonists of the game that appears as an enemy in a few levels. He continuously flies around, swoops down, and attacks a Yoshi.
Koopa Troopa from SMW2YISprite of a Red Koopa Troopa, from Super Mario World 2: Yoshi's Island.Koopa TroopaTurtle enemies that have hard shells that prevent them from being ingested and turned into eggs. Yoshis can spit out their shells, however. When jumped on, they fly out of their shells and become Beach Koopas.
Lakitu from Super Mario World 2: Yoshi's IslandLakituCloud riding turtle enemies that chase their opponents in the same manner that they did in Super Mario World, except they use cursors to throw Spiny Eggs; if a Yoshi touches one of these cursors, then the Lakitu throws an egg towards the Yoshi's spot.
Lantern Ghost from Super Mario World 2: Yoshi's IslandLantern GhostLantern-carrying specters that appear in dark areas and behave similarly to Shy-Guys.
Lava Bubble from Super Mario World 2: Yoshi's IslandLava BubbleFireballs that jump up and down out of lava. If a Yoshi eats one, they can spit fire.
Lava Drop.pngLava DropFloating balls of lava that patrol either left and right or up and down. They can be defeated by passing through a Middle Ring or a Winged Cloud Maker.
Slimes.pngLemon DropGoopy yellow gumdrops that are detached from Salvo the Slime when he is hit. They also appear as enemies in Prince Froggy's Fort.
Little Mouser.PNGLittle MouserMice enemies that attempt to steal a Yoshi's egg and run away with it.
Little Skull MousersLittle Skull MouserA Little Mouser that jumps. Unlike Little Mousers, it does not steal eggs. If hit by an egg, jump, or ground pound, the skull helmet crumbles and turns the enemy into a Little Mouser.
A Loch Nestor from Super Mario World 2: Yoshi's Island.Loch NestorPassive enemies that appear only when a Yoshi has transformed into a submarine. When Yoshi hits them with a torpedo, they give chase. It is defeated when hit three times by a torpedo.
Lunge FishLunge FishLarge lungfish that hide in the water, waiting for a Yoshi to approach. When a Yoshi gets close enough, they lunge out of the water, attempting to eat the Yoshi. If they are successful, the Yoshi instantly loses a life. They can be momentarily stunned if an egg is thrown at them.
Mace Guy from Super Mario World 2: Yoshi's IslandMace GuyShy-Guys that swing maces. If a Yoshi eats the Shy-Guy, the Mace Guy loses its mace.
Mace PenguinMace PenguinSmall enemies that can create and throw large spike balls as a projectile.
Milde.pngMildeEnemies that march around in lines. When jumped on, they pop, knocking back any enemies nearby them.
Mock Up from Super Mario World 2: Yoshi's IslandMock Up from Super Mario World 2: Yoshi's IslandMock UpBalloons that inflate when a Yoshi approaches them. If the Yoshi eats the balloon before it pops, a 1-Up is awarded. If the balloon pops, Yoshi gets damaged, while a Fly Guy flies away.
Mufti GuyMufti GuyShy-Guys that disguise themselves as flowers. When a Yoshi approaches, they stand up and walk after a Yoshi.
Navalbudsprite.pngNaval BudBuds that appear in the Naval Piranha boss fight, where they attempt to strike the Blue Yoshi. They cannot be defeated.
Needlenose SMW2.pngNeedlenoseSpiky, ball-like enemies often appear as projectiles in enemy attacks. They can be eaten and turned into eggs. Yellow Needlenoses pop when they strike an object, while Green Needlenoses bounce around.
Nep-EnutNep-EnutAquatic enemies that chase a Yoshi and pop up out of the water in a similar fashion to Gargantua Blarggs. Shooting at egg at it temporarily causes it to retreat into the water.
Nipper Plant Sprite from SMW2YINipper PlantEnemies that appear after a Nipper Spore has touched the ground.
SMW2nipperspore.pngNipper SporeFree-flying, dandelion-like enemies that become Nipper Plants after they touch the ground. Eating them does not produce eggs.
Sprite of a Green Koopa Paratroopa, from Super Mario World 2: Yoshi's Island.Sprite of a Red Koopa Paratroopa, from Super Mario World 2: Yoshi's Island.Para-KoopaWinged Koopa Troopas that fly around. They lose their wings when jumped on or eaten.
Piro Dangles from Burt The Bashful's Fort.Piro DangleBalls of fire that patrol a set path. They appear only in a secret room in Burt The Bashful's Fort, where they cannot be defeated.
Piscatory Pete.pngPiscatory PeteFish enemies that are obstacles to the submarine form Yoshi. Firing a torpedo at them defeats them.
A Needlenose bouncing on a Pokey.PokeyCactus enemies that bounce Needlenoses on their heads.
Sprite of a Spiked Fun Guy in a PotPotted Spiked Fun GuySpiked Fun Guys that hide in pots. Throwing eggs at them can defeat them.
Preying Mantas.pngPreying MantasJellyfish enemies that are obstacles to the submarine form Yoshi; they move up and down. Firing a torpedo at them defeats them.
Puchipuchi L SMW2.pngPuchipuchi LBigger versions of Mildes that split into four smaller Mildes when jumped on.
RavenRavenBlack, bird-like enemies that are found wandering on large floating rocks. A Yoshi cannot eat them, but they can be defeated by jumping on them or throwing eggs at them.
RavenRaven (chick)Small, black bird-like enemies that can climb on walls and ceilings. When eaten, they do not produce eggs.
CoBlargg.pngRed BlarggEnemies that rise out of lava to hurt a Yoshi. Throwing eggs at them temporarily stuns them, though an Anywhere POW can defeat them permanently.
Seedy sally.pngSeedy SallyStationary Grinders on vines that drop Needlenoses directly below.
Non-animated Shark ChompShark ChompVery large, invincible enemies that give a Yoshi a chase until it chomps on a hard surface and breaks its teeth, defeating it.
Short fuse.pngShort FuseStationary Grinders on vines that drop bombs directly below.
A Red Shy GuyA Green Shy GuyA Yellow Shy GuyA Purple Shy GuyShy-GuyMask-wearing enemies that are the ubiquitous enemy in the game. They wander about, come in different colors, and can be defeated in any manner. Shy-Guys can spawn out of certain Warp Pipes until a Yoshi has the max number of eggs.
Red Shy-Guys on StiltsGreen Shy-Guys on StiltsPink Shy-Guys on StiltsYellow Shy-Guys on StiltsShy-Guy on StiltsShy-Guys on tall stilts that cannot be eaten in the front; a Yoshi must eat them from behind. If jumped on, they lose their stilts and turn into Shy-Guys.
SkeletonGoonie SMW2.pngSkeleton GoonieSkeletal Goonies that cannot be ridden on and instead turn into Flightless Skeleton Goonie if stepped on. Some of them carry bombs to drop on a Yoshi.
A Slime from Super Mario World 2: Yoshi's IslandSlimeEnemies that are disguised as large, rectangular platforms, carrying keys, until a Yoshi touches them, which transforms them. When hit by a seed or an egg, they turn smaller until they disappear.
SluggerSluggerEnemies holding baseball bats that deflect projectiles such as eggs, watermelon seeds, or Chomp Rocks.
Sluggy from Super Mario World 2: Yoshi's IslandSluggySlug-like enemies that attack a Yoshi by dropping off a ceiling. They can be defeated by jumping on them.
Snifit SMW2.pngSnifitShy-Guy-like enemies that can shoot projectiles in a straight line, and the projectile can go through walls.
Solo Toady from Super Mario World 2: Yoshi's IslandSolo ToadyPink Toadies that appear to snatch Baby Mario directly after he's knocked off Yoshi's back.
Spear Guy's sprite in Super Mario World 2: Yoshi's IslandSpear GuyShy-Guys that cannot be jumped on, and their shield in the front protects them from attacks in that range. A Yoshi can defeat them by eating them or throwing an egg at them when their back is turned.
SMW2 Spiked Fun Guy.pngSpiked Fun GuyEnemies that cannot be jumped on, but a Yoshi can either eat them or throw eggs at them to defeat them.
YISpooky.pngSpookyEnemies that wear a disguise as a ghost. A Yoshi can ride on a Spooky, but cannot defeat the Spooky with a jump. If a Spooky lands on top of a Yoshi, it can steal Baby Mario. When a Yoshi attacks it, its disguise is revealed as a green Shy-Guy. If Baby Mario is stolen, a Bandit is revealed.
Spray Fish.PNGSpray FishFish enemies that appear out of water and spray a jet of water that pushes a Yoshi back. They can be temporarily stunned if an egg is thrown at it.
SMW2 Stretch.pngStretchTall, thin Shy-Guys that cannot be defeated by jumping on them. When jumped on, they spit out watermelon seeds.
Taptapsprite.pngTap-TapSpiky enemies that are impervious to most attacks, but they can be pushed around and stunned if a Yoshi licks them or throws an egg at them. Melon Bug balls, Chomp Rocks, red watermelons, and blue Watermelons can defeat them.
Sprite of Tap-Tap the Golden from Super Mario World 2: Yoshi's Island.Tap-Tap the GoldenA large, golden enemy, found on the third door of King Bowser's Castle. Tap-Tap the Golden cannot be defeated and he chases Green Yoshi through a lava-filled, autoscrolling path, where Green Yoshi needs to outrun him and reach a Warp Pipe to escape. Green Yoshi can toss eggs at Tap-Tap the Golden to push him back.
Shy Guy mace.pngTekkyū DosunA large mace that is operated by a Boo Guy. Timed jumps must be used to pass.
ThunderLakitu SMW2.pngThunder LakituLakitus that shoot a ball of energy, setting the ground on fire.
A Toady sprite from Super Mario World 2: Yoshi's IslandA Toady sprite from Super Mario World 2: Yoshi's IslandA Toady sprite from Super Mario World 2: Yoshi's IslandA Toady sprite from Super Mario World 2: Yoshi's IslandToadiesA quartet of small Magikoopas that work for Kamek. They kidnap Baby Mario when the timer runs out.
Train BanditTrain BanditShy-Guys that chase after a Yoshi when the Yoshi has transformed into a train.
Wall Lakitu.PNGWall LakituA Lakitu that hides behind walls and throws Spiny Eggs at Yoshi. Jumping on them or throwing eggs at them can defeat them.
Whirly Fly Guy from Super Mario World 2: Yoshi's IslandWhirly Fly GuyFlashing Fly Guys that start off on the ground and slowly take off into the sky. If a Yoshi spits watermelon seeds at them, they drop coins. When hit enough times, they award extra lives to the Yoshi.
Wild PiranhaWild PiranhaPlant enemies that start small, but grow larger in size and chomp at a Yoshi's direction when a Yoshi approaches. Throwing eggs or using an item can defeat them.
Wild Piranha.pngWild Ptooie PiranhaWild Piranhas that spit Needlenoses at a Yoshi. They take three egg hits to defeat, changing colors when they are hit, from green, to yellow, to red.
Woozy Guy from Super Mario World 2: Yoshi's Island. The animation is made by me, I watched videos for some reference.Woozy GuyShy-Guys that make flip jumps to move around.
Zeus Guy from Super Mario World 2: Yoshi's IslandZeus GuyEnemies that attack a Yoshi by shooting balls of energy. If a Yoshi gets too close, they kick or punch that Yoshi. Jumping on them or throwing eggs at them temporarily stuns them. They can be defeated with a red watermelon, blue watermelon, or Anywhere POW.

Bosses[edit]

Yoshi fighting the boss of World 5, Raphael the Raven.

Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that Kamek super-sizes with his magic. The only exception is Prince Froggy, who remains at his normal size while Yoshi and Baby Mario are shrunk; he then eats them and the battle is located in his stomach.

Image Name World Location Description
Burt the Bashful SpriteBurt the BashfulWorld 1Burt The Bashful's FortAn enlarged Burt that Yellow Yoshi must defeat by throwing eggs at him. Burt attacks Yellow Yoshi by bouncing around. Whenever Burt is hurt, his pants lower; he is defeated when his pants are entirely lowered with six hits.
Salvo the Slime from Super Mario World 2: Yoshi's IslandSalvo the SlimeWorld 1Salvo The Slime's CastleAn enlarged Slime where Blue Yoshi must defeat him by throwing eggs at him. Whenever Salvo takes a hit, he reduces in size and releases Lemon Drops. Salvo additionally attacks by bouncing around, and the smaller he gets, the faster he moves around. He attempts to attack Yoshi by pushing him to the edge of the room, with lava as the obstacle.
Yoshi fighting Bigger Boo in the level Bigger Boo's Fort in Super Mario World 2: Yoshi's Island.Bigger BooWorld 2Bigger Boo's FortA bigger Boo that chases around Yellow Yoshi when Yellow Yoshi is turned away. When Yellow Yoshi looks at Bigger Boo, he turns invisible and therefore, cannot be hit. To defeat Bigger Boo, Yellow Yoshi must ricochet eggs off walls so that it hits him while he is following Yellow Yoshi as Yellow Yoshi looks away. Every time Bigger Boo is hit, he grows in size; hitting him five times defeats him.
Roger the Potted Ghost from Super Mario World 2: Yoshi's IslandRoger the Potted GhostWorld 2The Potted Ghost's CastleA large ghost growing from a pot that is a stationary target. In order to defeat Roger, Blue Yoshi needs to push the pot he is stationed at off a cliff, where other Shy-Guys resist Blue Yoshi's efforts from the other side. Roger can also lunge and shoot fire at Blue Yoshi.
Froggy.pngPrince FroggyWorld 3Prince Froggy's FortA normal Frog Pirate that eats Yellow Yoshi when he is shrunk by Kamek. The battle takes place in Prince Froggy's stomach, where Yellow Yoshi needs to hit the uvula at the top of the stomach with eggs. The main hazards in this battle are the gastric acid and the Shy-Guys (appearing big to Yoshi) Prince Froggy eats.
Naval Piranha SpriteNaval PiranhaWorld 3Naval Piranha's CastleAn enlarged Wild Piranha that attacks Blue Yoshi with Nipper Spores and Nipper Plants. Its weakness is the bandaged bump where Blue Yoshi can throw eggs at. Blue Yoshi can also defeat Naval Piranha in one hit before it even enlarges by throwing an egg at it before Blue Yoshi approaches the area.
Marching Milde from Super Mario World 2: Yoshi's IslandMarching MildeWorld 4Marching Milde's FortA large Milde attacks by walking left and right, where she hurts Yellow Yoshi from the sides. To attack her, Yellow Yoshi needs to ground pound her from above, which causes her to split to two extra large Puchipuchi L. Yellow Yoshi needs to ground pound on them again to turn them into common sized Puchipuchi L, and then again to turn them into regular Mildes. Once all Mildes are defeated, the boss battle is won.
Hookbill the Koopa, in Super Mario World 2: Yoshi's Island.Hookbill the KoopaWorld 4Hookbill The Koopa's CastleAn enlarged Koopa Troopa who attacks by lunging towards Blue Yoshi. Blue Yoshi needs to toss several eggs at Hookbill's head or arms to topple him over, where Blue Yoshi needs to ground pound on his belly to damage him. After Hookbill has been damaged, he retreats into his shell and pounds the ground repeatedly. Once this attack is finished, he resumes his normal attack pattern.
Sluggy the Unshaven from Super Mario World 2: Yoshi's IslandSluggy the UnshavenWorld 5Sluggy The Unshaven's FortAn enlarged Sluggy where Yellow Yoshi needs to attack his heart in order to damage him. To reach his heart, Yellow Yoshi needs to throw eggs at his gelatinous skin, which exposes the heart with every hit. Sluggy does not damage Yellow Yoshi, but he can push Yellow Yoshi over a pit if he advances far enough.
Raphael the Raven from Super Mario World 2: Yoshi's IslandRaphael the RavenWorld 5Raphael The Raven's CastleAn enlarged Raven where the battle takes place on the moon. Blue Yoshi needs to pound on stakes on the opposite side as Raphael in order to damage him. Raphael attacks by chasing Blue Yoshi, as well as ground pounding to create shockwaves that circle the moon. Every time Raphael is hit, he obtains a faster attack pattern; three hits defeats him.
Tap-Tap the Red Nose from Super Mario World 2: Yoshi's IslandTap-Tap the Red NoseWorld 6Tap-Tap The Red Nose's FortAn invincible boss that attacks Yellow Yoshi by jumping onto the Yoshi. To defeat the boss, Yellow Yoshi needs to destroy the blocks on the floor to create a gap that leads to the lava and then push Tap-Tap the Red Nose into the lava via throwing eggs at him.
SnesBabyBowser.PNGBaby BowserWorld 6King Bowser's CastleOne of the antagonists of the game that has two phases. The first phase involves Baby Bowser in his normal form, where he tries to ground pound the Green Yoshi to ride on him. Green Yoshi can attack Baby Bowser by ground pounding the ground, using the shockwaves as an attack.
Big Bad Baby Bowser Sprite from SMW2YIBig Baby BowserWorld 6King Bowser's CastleAfter Green Yoshi delivers three hits to Baby Bowser, Kamek enlarges Baby Bowser, starting the second phase of the fight. In order to attack Big Baby Bowser, who approaches from the background, Green Yoshi needs to obtain Giant Eggs from Baron von Zeppelins that occasionally fly in. Big Baby Bowser attacks by sending flying rocks, breathing fireballs at Green Yoshi, and charging into Green Yoshi. He is defeated when Green Yoshi hits him seven times. If Big Baby Bowser gets too close, he destroys the platform Green Yoshi is standing on, defeating Green Yoshi.

Transformations[edit]

Metamorphosis bubble[edit]

Entering a metamorphosis bubble causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without Baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a Yoshi Block while transformed, the transformation is automatically reversed at that location.

Other transformations[edit]

Image Name Description
Powerful Mario from Super Mario World 2: Yoshi's IslandPowerful MarioCollecting a Super Star causes Baby Mario to be temporarily transformed into Powerful Mario. While in this state, Baby Mario can run around without needing to ride Yoshi, completely invincible. Powerful Mario is also capable of running on walls, ceilings, and spikes, and can glide with his cape.
Ski YoshiSki YoshiAttained upon entering a house in certain snow levels, this causes a Yoshi to don ski equipment to traverse across hills and ramps. The Yoshi stays in this form until the level is completed or he fails.
SnowballYoshiYI.pngSnowball YoshiIf a Ski Yoshi hits an obstacle or fails the ramp jump, the Yoshi rolls over and becomes a snowball. While in this form, the Yoshi is invincible, but the player cannot control the Yoshi and cannot jump.

Items and objects[edit]

Image Name Description
A ! Switch! SwitchSwitches that cause Dotted Line Blocks to transform into ! Blocks.
SMW2 ! Block.png! BlockDotted Line Blocks that turn into these blocks after a Yoshi activates a ! Switch.
SMW2 Arrow Cloud Purple.pngSMW2 Arrow Cloud Yellow.pngSMW2 Arrow Cloud Green.pngArrow CloudClouds that sends eggs flying in the direction the arrow is pointing.
A sprite of the Balloons from Yoshi's Island.BalloonRising platforms a Yoshi can ride on, for a limited period of time. Riding on them stops them from rising. If a Yoshi rides on them too long, the balloons disappear.
SMW2 Beanstalk.pngBeanstalkPlants that are spawned from Winged Clouds when they are hit. The beanstalk then grows into a tall, ladder-like platform, where Yoshis can use the leaves to traverse to upper elevations.
Morphbubble.PNGBubbleBubbles that can carry various items, such as 1-Ups, though most bubbles take form as metamorphosis bubbles. When a Yoshi is damaged by an enemy, Baby Mario gets encased in a bubble.
Bucket2.PNGBucketBuckets that turn upside down and drop coins or occasionally enemies when hit by an egg. In some levels, these buckets can be used as platforms to traverse water or lava.
A Makiage Dosun from Super Mario World 2: Yoshi's IslandChain GateSpiky logs on chain operated by a crank marked with a question mark. Yoshis can lift the log by hitting the crank with eggs. However, after a set amount of time, the log comes back down.
SMW2YI Gray Chomp Rock.pngSMW2YI Brown Chomp Rock.pngChomp RockRocks that can be pushed, which defeats any enemy in its path. Yoshis can also stand on top of them as platforms and can roll them by walking on the preferred direction. Gray Chomp Rocks revert to their original position if a Yoshi leaves the screen and brown variations do not.
Coin from Super Mario World 2: Yoshi's IslandCoinCurrency that, when 100 are collected, Yoshi receives an extra life.
A Crate from Super Mario World 2: Yoshi's Island.CrateObjects that can be broken if ground pounded on. They release coins, Stars or keys. They occasionally appear from Baron von Zeppelin, where a Yoshi can knock down the crate by throwing an egg at the object.
SMW2 Donut Block.pngDonut LiftUnstable platforms that collapse when a Yoshi stays too long on one block.
NSMBW Dotted-Line Block Sprite.pngDotted Line BlockInvisible platforms that indicate where a ! Block will spawn if a ! Switch is hit.
SMW2 Egg Blocks.pngEgg BlockBlocks that, when struck from below, produce Yoshi's eggs. They stop making eggs when a Yoshi has the maximum amount. Some of them simply turn into eggs.
Egg-PlantEgg PlantPlants that product eggs. They stop emitting eggs when a Yoshi has the maximum amount. They emit eggs at a faster rate when a Yoshi ground pounds near them.
SMW2 Expansion Block.pngExpansion BlockA block that resembles a pink Egg Block. When struck from below, it grows, allowing a Yoshi to reach higher platforms. After a set amount of time, it reverts to its original size.
SMW2 Falling Rock.pngFalling RockPlatforms that fall when a Yoshi stands on them. When they are about to fall, they start shaking. These platforms can also crush a Yoshi, instantly defeating it.
Flashing EggFlashing EggEggs that release a red coin when a Yoshi strikes an enemy with it.
A green Flatbed Ferry.
Sours: https://www.mariowiki.com/Super_Mario_World_2:_Yoshi%27s_Island

Yoshi super mario

Yoshi

Video game character

This article is about the Nintendo character. For other uses, see Yoshi (disambiguation).

Yoshi[a] is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in Super Mario World (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the Yoshi series and a supporting character in Mario spin-off games such as Mario Party and Mario Kart, as well as many Mario sports games. It also appears as a playable character in crossover fighting gameSuper Smash Bros. series. Yoshi is a member of the same-named species, which is distinguished for its wide range of colors.

Yoshi was well-received, with some critics noting that he is one of the most recognizable characters and one of the best sidekicks in video games. Yoshi's image has also appeared on a range of products, including clothes and collectibles.

Concept and creation

Nintendo had wanted Mario to have a dinosaur companion ever since the first release of Super Mario Bros.; however, it was not possible because of the limitations of the NES.[12] The inspiration for Yoshi can be traced back further, to the green dragon Tamagon in the 1984 video game Devil World: both are green lizards that hatch from eggs and can eat enemies with their large mouth, and also emit the same noise when they hatch.[13] During the development of Super Mario Bros. 3, Shigeru Miyamoto had a number of sketches around his desk, including an image of Mario riding a horse.[14]Takashi Tezuka, a Mario series developer, speculated that Miyamoto's love of horse riding as well as country and western themes influenced Yoshi's creation.[13] The concept of Mario riding a dinosaur also came from the NES video game Excitebike, which featured people riding motorcycles. He again wanted to feature Yoshi in Super Mario Bros. 3, but was still unable to.[13]

Once the more powerful Super NES was released, Miyamoto was finally able to implement Yoshi into the series, putting Yoshi into the video game Super Mario World.[15] Miyamoto said he had wanted Mario to have a dinosaur companion ever since Super Mario Bros., but Nintendo engineers could not add such a character into the game due to the limitations of the Nintendo Entertainment System (NES).[16] The inspiration for Yoshi can be traced back even further; Miyamoto designed a green dragon for the 1984 game Devil World which shared many similarities with Yoshi. During the development of Super Mario Bros. 3, Miyamoto had a number of sketches around his desk, including an image of Mario riding a horse.[19] As development of Super Mario World progressed, the team opted to set the game in a "dinosaur land", so Tezuka asked designer Shigefumi Hino to draw a reptile-like creature based on Miyamoto's sketches.[21] Hino originally produced a design that Tezuka deemed too reptilian, and "didn't really fit into the Mario world", so he encouraged the designer to create a "cuter" character.[21] Tezuka speculated that Miyamoto's love of horse riding, as well as country and western themes, influenced Yoshi's creation. According to Hino also, the reasoning behind the design is that when Mario punches Yoshi, Yoshi is so surprised that his tongue leaps out.[23][24] His first starring role was in Super Mario World 2: Yoshi's Island. In this game, he is responsible for Baby Mario, which leads him to Bowser's Castle, where he is reunited with Baby Luigi. Yoshi successfully pulls the twins together just in time to go home after beating a huge Baby Bowser.[25] Yoshi proved to be popular in this debut, which caused the next game in the series, Super Mario World 2: Yoshi's Island, to focus on the Yoshi species.[12] In Super Mario World 2: Yoshi's Island, he takes on the role of Baby Mario, which leads him to Bowser's Castle, where he is reunited with Baby Luigi. After defeating a massive Baby Bowser, Yoshi successfully reunites the twins just in time to return home.[25]

In Yoshi's Island, Miyamoto made the idea of using Yoshi as the main character of a platforming game, with the goal of being more accessible than previous games in the Mario series.[26] To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.[27]

The version of Yoshi seen in the Super Mario Bros. film was made using a 0.91-metre-tall (3.0 ft) animatronic dinosaur. Yoshi was designed in the film by Dave Nelson. The animatronic had nearly 60 meters (200 ft) of cable and hundreds of moving parts inside of it and was controlled by nine puppeteers. The body was cable-controlled, while the head was radio-controlled. Nelson described the overall process as being "difficult."[28] The creation of Yoshi was handled by a company independent from the filmmakers.[29] Yoshi also belongs to the species of the same name, which is characterized by their variety of colors.[30]

Characteristics

Yoshi has a variety of abilities that stand out relative to other characters in the Mario series. Yoshi's prehensile tongue can extend a considerable distance to eat enemies, grab distant objects, or act as a grappling hook to access otherwise out-of-reach areas. After eating an enemy or object, Yoshi may either spit it out as an attack, or swallow it to instantly turn it into a distinctive spotted egg; eggs can then be thrown at distant targets to collect or damage them, and depending on the game they either explode on impact or ricochet off surfaces. Another signature technique is the Flutter Jump, where Yoshi quickly flaps his arms and legs to slow his descent from a jump or even gain height in midair.[31][24] Yoshi is also a noted user of the Ground Pound, which involves dropping bottom-first after a jump in order to destroy blocks or damage opponents.[25][32] Yoshi's large nose unsurprisingly allows for the detection of hidden collectibles as well as flowers by smell and, as demonstrated in the Super Smash Bros. series, may be used as an offensive weapon. Yoshi can form an egg around himself, which can be used for protection as a shield against attacks or for mobility by rolling or launching himself. Yoshi's also final Smash includes other Yoshis who, like in Lion King, cause a stampede.[33][34]

The Yoshi species appear in a variety of colors. This is generally a cosmetic difference used to differentiate individuals. However, the color of a Yoshi can also provide additional offensive or movement abilities, such as fiery breath, wings, balloon-like inflation, or juice-spitting. In some games, this is a characteristic of Yoshi's natural color, while in others it is a temporary status gained by eating certain fruit or flowers. Yoshi's of various colors appear often in multiplayer games as alternate choices, which may or may not have statistics unique from the default green color.[19][32]

In games where the player can ride Yoshi, he acts as an extra hit point; taking damage causes the player to be knocked off Yoshi instead of any other negative effects. This makes Yoshi start to run around haphazardly until he is remounted or falls off-screen. Yoshi is otherwise indestructible; he can freely walk over spikes, does more damage to enemies when jumped on, and can take any number of hits without additional penalty. Combined with his other unique powers, this makes him very strong in levels designed for Mario's abilities, while a level designed for Yoshi may be overly difficult for Mario alone. As a result, Yoshi's presence tends to be limited to certain levels; for example, in Super Mario World he is not allowed in haunted or castle levels (explained in-universe by him being scared of such areas). While riding Yoshi, bongos or other thematically-appropriate percussion instruments are added to the level's background music.[32]

Yoshi's language skills are inconsistent. In some games, they speak the same language as all other characters. In others, they are shown with their speech in parentheses to imply speaking a different language that is translated for the player to read. Sometimes they are shown only speaking the repeated word "Yoshi". Whether other characters can understand Yoshi's speech is also inconsistent.[32]

Appearances

In Super Mario series

Super Mario World featured Yoshi's first video game appearance (left). The inspiration for Yoshi can be traced back even further; Miyamoto designed a green dragon for the 1984 game Devil World which shared many similarities with Yoshi.

Super Mario World was the first video game to feature Yoshi as a companion to Mario. Yoshi's rideability was inspired by Miyamoto's love for horseback riding.[35]Super Mario World released during a console war between Nintendo and Sega; Sega's mascot, Sonic the Hedgehog, was considered a "cooler" alternative to Mario, to which Miyamoto apologized for.[36][16]

In Super Mario 64, Yoshi is a minor character. A cannon outside the castle becomes available if Mario collects all 120 Power Stars, which Mario can use to catapult himself onto the Mushroom Castle's roof. There, the player can chat with Yoshi, who congratulates the player on finishing the game by delivering a message from the developers before rewarding Mario with 100 extra lives and a better Triple Jump.[37] 

Yoshi is one of the primary protagonists and the first playable character in Super Mario 64 DS, alongside Mario. Princess Peach initially invites Mario to her palace. Yoshi is sleeping on the roof when Mario, Luigi, and Wario arrive at the castle. During this time, Bowser kidnaps Princess Peach, steals the castle's Power Stars, and confines everyone within by placing them in the worlds inside the castle's paintings. The crew reclaims the castle's Power Stars after Yoshi saves Mario, Luigi, and Wario, and Mario defeats Bowser and rescues Princess Peach.[38]

In Super Mario Sunshine, Yoshi appears as a fully playable part.[32]

Yoshi makes another cameo in New Super Mario Bros. Wii, this time as a rideable character, as he did in his initial appearance. Yoshi sounds just like he does in Super Mario World. Yoshi's in the colors yellow, light blue, and pink also appear in multiplayer.[39]

Yoshi makes an appearance in Super Mario Galaxy 2, as he helps Mario and Luigi save the universe from Bowser's control and reclaim the Power Stars.[40]

Yoshi and his eggs can be found in Super Mario Maker and Super Mario Maker 2, in the Super Mario World and New Super Mario Bros. U styles, and they function the same as they do in the games.[41]

Yoshi appears in Super Mario Odyssey as a capturable character. In the Mushroom Kingdom, he may be found on top of Peach's Castle, just like in Super Mario 64. He can also be discovered in Yoshi Eggs in secret locations accessed via the Dark Side, where he must eat Berries in order for a Power Moon to form, and he can also be found in one of the Darker Side's parts. Yoshi may employ his characteristic Flutter Jump and eating powers if captured, similar to his appearance in Super Mario Galaxy 2.[42]

In Yoshi series

Yoshi's initial appearance in the Yoshi series was in the puzzle game named after him, where he counted the number of eggs hatched on the side of the screen throughout gaming.[43]

In Yoshi's Cookie, Yoshi appears as a character in V.S. mode. Yoshi has to make horizontal and vertical rows of the same kind of cookie to proceed to the next level. In the Nintendo Puzzle Collection version, there is now a story mode in the game, where Mario and Yoshi are making cookies but get exhausted from the many cookie deliveries.[44]

Bowser conquers Jewelry Land during the events of Yoshi's Safari (It is the only Mario franchise game to feature first-person shooter gameplay and requires the SNES's Super Scopelight gun.[45]), kidnapping its rulers, King Fret and Prince Pine, and removing the twelve mystical jewels that gave the kingdom its name and stability, forcing it to split into two realms: the Dark Realm and the Light Realm. Princess Peach then summons Mario and Yoshi to restore order. To help the two, Peach provides Mario a new weapon, the Super Scope, an energy pistol. Mario and Yoshi enter a Warp Pipe with this new weapon, which transports them to Jewelry Land.[45]

The Magikoopa sorcerer Kamek foresees that two newborn brothers will bring ruin to the Koopas and attempts to capture them as the stork carries them to their mother and father in the Mushroom Kingdom one morning years before the events of most Mario games, during the events of Super Mario World 2: Yoshi's Island. While Kamek captures Baby Luigi, his twin brother, Baby Mario, escapes to Yoshi's Island unseen. Fortunately, Yoshi is out walking in the woods that day, and Baby Mario lands unharmed on his saddle, along with a map to Bowser's Castle, where Kamek has stolen Baby Luigi.[46]

Bowser and his forces attack Yoshi's Island during the events of Yoshi Topsy-Turvy (also known as Yoshi's Universal Gravitation), bringing chaos and anarchy. A spirit named Hongo, by chance, encases the entire island in a storybook to keep Bowser and his army at bay.[47]

In Yoshi Touch & Go, Yoshi must help Baby Mario in safely floating down to the forest at the start of each mode. They can use the stylus to block opponents or move Baby Mario about, as well as to form coin bubbles around non-spiked enemies and to add coins to Baby Mario.[48]

A green Yoshi carrying Baby Mario as seen in Yoshi's Island DS. The aspect of protecting babies from enemies is an important part of the Yoshi's Islandgames.

Kamek and Bowser travel back in time in Yoshi's Island DS to try to capture the famous star children, who had special energy in their bodies that, once in Bowser's hands, would let him to take over the world. Without knowing who the star children were, Kamek and Bowser went out to kidnap all of the Mushroom Kingdom's youngsters, only to have their prey escape their hands and join Yoshi in a journey to save the other kids.[49]

In Yoshi's New Island, Yoshi reappears alongside Baby Mario and Baby Luigi. Between Super Mario World 2: Yoshi's Island and Super Mario World 2: Yoshi's Island DS, the game takes place.[50]

In Yoshi's Woolly World, Kamek tries to transform all of the Yoshis on Craft Island into Wonder Wools in order to assist Baby Bowser to build a new castle, but he misses Yoshi and Red Yoshi. After that, the two embarked on a quest to restore Craft Island to its former splendor.[51]

Yoshi and the rest of his kind are gathered around the Sundream Stone in Yoshi's Crafted World, which is claimed to make anyone's dream come true. Kamek and Baby Bowser try to get their hands on the stone. Along with the Yoshis and villains, the Sundream Stone breaks into five diamonds, which spread around the island.[52]

Other Super Mario games

Yoshi has appeared in nearly all of the Mario spin-off games, including every game in the Mario Kart series as a playable character[25] (usually as a middleweight or light middleweight) and every Mario Party game to date as a playable character.[53] Yoshis have also made appearances in multiple Mario sports games, such as Mario Tennis,[41]Mario Golf,[54]Mario Super Sluggers,[55]Super Mario Strikers,[56] and Mario & Sonic at the Olympic Games.[57]

Yoshi appeared as a supporting cast member in Mario is Missing for NES, SNES, and MS-DOS in 1993.[58]

The Yoshi species makes its Paper Mario series debut in the fifth chapter of Paper Mario when Mario comes across a village of Yoshis and rescues a group of Yoshi kids after they become lost in the surrounding jungle outside of the village. In the sequel Paper Mario: The Thousand-Year Door Mario rescues a Yoshi egg that hatches into a baby Yoshi, who then joins his team during the third chapter of the game and can be named upon doing so.[32] He also appears in Mario & Luigi: Partners in Time.[32]

Yoshi is a playable character in Mario + Rabbids Kingdom Battle, and he arrives late in the story. After fighting Mecha Jr. in the Lava Pit, he is unlocked.[59] He also returns as a playable character in the sequel Mario + Rabbids Sparks of Hope.[60]

In other media

Outside of Super Mario and Yoshi series. Yoshi makes a cameo appearance in Metal Gear (The Twin Snakes and Metal Gear Solid: Snake Eater 3D).[61] In Metal Gear Solid: The Twin Snakes, Yoshi and Mario appears as a dolls that stand on a desk.[62] Additional video game series in which Yoshi has made a cameo appearance includes The Legend of Zelda series (Link's Awakening and Ocarina of Time) as a collectible doll.[34]

Yoshi is the main character in the English localization of Tetris Attack.[63] Yoshi also appears as a playable character in every installment of the Super Smash Bros. series. He is one of the more unique characters in the series' early history, most notably in how his recovery is a single interruption-resistant Flutter Jump, as opposed to most characters having multiple jumps and special moves to use in sequence. Yoshi's moveset mostly consists of kicks, headbutts, tail attacks, and tongue grabs, and contrary to most Mario spin-offs.[33]

The animated series Super Mario World produced by DIC Entertainment is based on the game of the same name, and similar in plotline to the previous series The Adventures of Super Mario Bros. 3, and The Super Mario Bros. Super Show, except with a different setting. The show features Yoshi as a regular character, voiced by Andrew Sabiston. In the cartoon, Yoshi is a young, friendly, and fleet-of-foot dinosaur who occasionally talks in 3rd person until speaking coherent English from slightly later in the episode "A Little Learning".[64]

Yoshi is featured in the Super Mario Adventures comic serial printed in Nintendo Power, the Nintendo Adventure Books, and the Super Mario Bros. movie (taking the form of a realistic animatronic dinosaur). Yoshi is King Koopa's pet, and is referred to as a "throwback" by a gang of Koopas. He later joins Princess Daisy's side and selflessly takes a stabbing for her. However, he does reappear at the end of the film in good health. Yoshi first debuts in the first volume of Super Mario-Kun and has since become a frequent companion to Mario. Yoshi is prone to making surprising behaviors and mistakes, prompting Mario to chastise him. Yoshi abandons Mario, Luigi, and Wario in volume 23 when they take advantage of him.[65]

Promotion and reception

Yoshi is one of the most recognizable characters in the Mario series and is featured in a myriad of Mario merchandise, such as toys, shirts, and figures. Yoshi also appeared in two of Happy Meal promotions of Mario toys, which only featured Mario, Donkey Kong, and Yoshi.[66] Yoshi was also one of the 12 initial Amiibo figurines.[67] As part of the release of Yoshi's Woolly World, Yoshi Amiibo made out of yarn are either bundled with the game or sold separately.[68] In addition to the regular-sized green, pink and light blue yarn Yoshi Amiibo, an 8-inch tall, green "Mega Yarn Yoshi" has been released.[69]

Since debuting in Super Mario World, Yoshi has received largely positive reception. An article in Electronic Gaming Monthly commented, "Maybe it was the undeniable dino charm. Maybe it was the insatiable appetite that put fellow foe-eater Kirby to shame. Or maybe it was the status of being Mario's newest best buddy. Whatever the reason, gamers took an immediate liking to Yoshi and his multicolored kin when Super Mario World hatched him into the pantheon of classic game characters."[70] The 2011 issue of the Guinness World Records Gamer's Edition ranked Yoshi at 21st place in their list of the "Top 50 Video Game Characters of All Time", making him the second highest-ranked Mario character on the list, of which Mario himself is ranked first.[71] In a poll conducted in 2008, Yoshi was voted as the third-favorite video game character in Japan, with Cloud Strife and Mario placing second and first, respectively.[72]GameTrailers created a special tribute video for Yoshi for the release of Super Mario Galaxy 2.[73]Yardbarker included Yoshi in their "The most memorable characters from old school Nintendo games", stating that "Yoshi began life in Super Mario World. However, the dinosaur with the lengthy tongue was swiftly spun off into his own video games. There’s Yoshi’s Island, Yoshi’s Cookie, and more. Yoshi is off doing his own thing a lot of the time."[74] Chris Carter of Destructoid described Yoshi, along with Poochy, as "cute as hell" in the "Poochy & Yoshi’s Woolly World" promotion.[75] Yoshi was voted one of the finest dinosaurs of pop culture by Jim Vorel of Paste, he said that "Yoshi has been a fan favorite since he first appeared alongside Mario on the Super Nintendo Entertainment System. That's why he's the most famous dinosaur in the world."[76]

Yoshi was also praised for being the best video game sidekick. GameSpy ranked Yoshi as the seventh-best video game sidekick, above Luigi by reasoning that only Yoshi can pull off being green and still be cool.[77]Complex ranked Yoshi at fourth place among "The 25 Most Kickass Dragons in Video Games", adding "Yoshi would have to be one of the best sidekicks of all time".[78] Australia's Official Nintendo Magazine called Yoshi a "cute, trustworthy, a plumber's best friend" and compared Yoshi's loyalty to that of a dog.[13] Yoshi is ranked at 52nd place on GamesRadar's Top 100 video game heroes.[79] 4,228 gamers from all over the world were asked to choose their favorite "most loved sidekick characters in video games." Yoshi from Super Mario World came in top place and was voted the most popular sidekick character with 71 percent of the voting.[80] Yoshi was included in IGN's "The Best Video Game Wingmen Ever", stating that "Always ready to give his plumber friend a ride, Yoshi doesn't shy away from putting in extra effort, whether that means holding a Koopa shell in his mouth for an entire level or kicking his feet to get a little extra air during a jump, Yoshi has Mario's back."[81] Yoshi has been named one of the best-supporting characters in video games by Kevin Wong of Complex, stating that "Yoshi has everything Mario and Luigi need in a sidekick – a monstrous appetite, boots that can walk on Munchers, and the ability to breathe fire, fly, and cause earthquakes, depending on the Koopa shell's color. You have to love a sidekick that hatches with a built-in saddle."[82] Yoshi was also included as 4th in Complex's "The 25 Most Kickass Dragons in Video Games".[83] While Alyssa Mercante of GamesRadar also included Yoshi in their list of "The ten best video game animal companions," she stated that "Yoshi is another companion that has achieved a level of fame virtually unrivaled by video game sidekicks."[84] "Yoshi Committed Tax Fraud", an internet meme that began in May 2018, has resurfaced. It's a reference to jokes about Yoshi from the Super Mario series dodging taxes.[85]

Notes

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Sources

External links

Sours: https://en.wikipedia.org/wiki/Yoshi
Super Yoshi Odyssey - Full Game Walkthrough
For the species, see Yoshi (species). For the series, see Yoshi (series). For the game, see Yoshi (video game).


“I know! We should team up! Come on! Hop on my back!”
Yoshi, Super Mario Galaxy 2

Yoshi (ヨッシーYosshī, romanized as Yossy) is a green dinosaur who appears frequently through out as a main character in the Super Mario series. He is usually depicted as a Green Yoshi, but there are many alternate Yoshi colors, including Red, Pink, Yellow, Light Blue, Orange, Green, Blue, Purple, White, Black, and Brown.

Yoshi has his own series with several games that are either puzzle games or platformers, including Super Mario World 2: Yoshi's Island and Yoshi Touch and Go. However, Yoshi does still appear quite frequently in the Super Mario series. The Yoshi series includes characters from the Mario series (usually in their baby forms) as well. He also appeared in many of the spin-off Mario games, such as the Mario Party series, the Smash Bros series, the Mario Kart series as well as in other various Mario sports titles, such as Mario Sports Mix.

Since his debut, Yoshi received universal acclaim from critics, and fans and is seen as a cultural gaming icon, His references in TV shows, Movies, and possible upcoming events have spawned from his popularity in the 1990s.

Yoshi's Creation

Yoshi-concept.png

Yoshi did not appear until Super Mario World, which was released in 1990. However, Shigeru Miyamoto has stated in interviews that he wanted Mario to ride an animal companion after the completion of Super Mario Bros. Apparently, technical restrictions on the NES kept Mario from being able to ride an animal, but with the development of the Super Famicom in 1990, Yoshi could be created. The character of Yoshi was specifically created by Shigefumi Hino, a graphics designer.

In the Super Mario World article in the History of Mario booklet from the Super Mario All-Stars Limited Edition game for Wii, game designer Takashi Tezuka said that Yoshi was originally going to be a type of Koopa, and the saddle on his back was supposed to be his shell.

Yoshi's appearance has changed dramatically throughout his video game history. In Super Mario World, Yoshi's first appearance, the green dinosaur was very much created in the image of an actual dinosaur. Yoshi had a long neck, small arms that appeared orange on his sprite (but not in the game's art), and a long back. A second design change was used in Yoshi's Cookie, Super Mario All-Stars, and in Super Mario World 2: Yoshi's Island. In those games, Yoshi was made shorter and stouter. Additionally, much longer human-like arms, complete with large hands to manipulate objects, replaced his short, tyrannosaurus-like arms. This design change was developed even more in Yoshi's Story. Instead of being hunched over, Yoshi stood up straight and swung his arms as he walked, much like a human. This design also gave him apparent fingers instead of paw-like hands. This design has stuck ever since.

Actual Appearance

Yoshi is a little green dinosaur. He has green skin. His stomach, chest, and mouth are white as well as the underside of his tail. He has three red spikes on his nape, two large blue eyes, and a big round nose. On his back, he has a red shell that can be used for riding him. He also wears orange shoes, sometimes red. In some rare cases, he is barefoot with padded feet. He has been seen with a yellow rein on occasion.

Full Description

Yoshi is a green dinosaur that is the same size as a human. Yoshi helps Mario on various quests, serving as transportation. Yoshi's are hatched from spotted eggs. Yoshi has a long, sticky tongue that he uses to eat certain objects, like enemies and fruit. Ever since his debut, Yoshi has been one of the major characters in the games. Yoshi is omnivorous, meaning he can eat both plant-like items and meat, but seem to enjoy tropical fruits the most, as displayed in Yoshi's Story and Super Mario Sunshine. Yoshi's nose can detect fruit and other secrets buried underground. Yoshi also has teeth, but they are rarely seen or even used. The few times they are seen are mostly in Yoshi's Story and Yoshi's Island.

Yoshi is very intelligent, being able to defend themselves as infants. In sports games such as Mario Superstar Baseball and the Mario Tennis series, Yoshi is known for his speed and his tongue capability. It's safe to assume that all Yoshi have the same abilities as the main Yoshi. As seen in Yoshi Island, every Yoshi had the same main abilities, no matter what color they were. In later games, Yoshi can eat certain enemies to give him special abilities.

Yoshi comes in 12 different colors. Those colors are green, red, yellow, blue, pink, light blue, purple, brown, black, white, orange and magenta.

Yoshi is able to lay an egg that has the same color spots as he does. For example, if a Blue Yoshi lays an egg, the spots on the egg will be blue, just like the Yoshi that laid it.

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In games such as the Super Smash Bros. series, different colors of Yoshi appear. There are seven colors in total, one being purple in the first game. The purple Yoshi has returned in Super Smash Bros. for Nintendo 3DS and Wii U.

In Super Mario Sunshine, Yoshi can be either orange, purple or pink, depending on the fruit he eats. He will also turn green if he isn't fed fruit once his juice meter runs out. Oddly, Yoshi can't swim.

As shown in Super Mario World, Yoshi can do different things when he eats a shell as long it stays in his mouth. It stays in his mouth until he swallows it.

Appearances

Yoshi first appeared in the games in Super Mario World in 1990 on the Super Nintendo Entertainment System. In Super Mario RPG: Legend of the Seven Stars, Yoshi had a rival in the form of a bad-tempered, sunglasses-wearing blue creature named Boshi. Yoshi also made an appearance in all of the Super Smash Brothers games. Yoshi made other appearances such as, Super Mario World 2: Yoshi's Island, Yoshi's Safari, Yoshi's Story, and Yoshi's Island DS, Yoshi's Cookie, Yoshi's Island: Super Mario Advance 3, Super Smash Bros. Brawl, Super Mario 64, Super Mario Sunshine, Mario & Luigi: Superstar Saga, Paper Mario: The Thousand-Year Door, Super Mario 64 DS, Yoshi Topsy-Turvy, Yoshi Touch & Go, Super Mario Kart, Mario Kart DS, Dino & Aliens, Mario is Missing, Mario Superstar Baseball, the Mario Tennis series, Mario & Luigi: Partners in Time, Mario & Sonic at the Olympic Games, Mario Kart Wii, Super Mario Galaxy 2, and a few other games.  Yoshi is also a playable character in Super Smash Bros for Nintendo 3DS and Wii U. Yoshi also appeared in the Super Mario World television series, voiced by Andrew Sabistion. Yoshi can be captured at the end of Super Mario Odyssey.

Yoshi's Language

Although Yoshi is in many games, he has never been heard talking in formal speech. The possible explanations for this are that he either has no voice or he can only simply make simple noises such as saying his name. There have been a few times where he actually has a speaking part. In the Super Mario World cartoon, he is given a speaking part. This is also the case with a type of Yoshi that players may ride on in Super Mario RPG: Legend of the Seven Stars. Later, he is given a speaking part in the Paper Mario series. In these games, The Yoshi species has the ability to speak. In Mario Kart Wii, Yoshi can actually talk in a squeaky voice. He can also be heard speaking in Mario Strikers Charged/Mario Smash Football.

Nintendo Land

In Nintendo Land, a game for the Wii U, there's a minigame called Yoshi Fruit Cart. In it, the player uses a Yoshi Carr to pick up fruit. If they can collect speedy fruit, they also get an egg with bonus points. There are also presents, with checkpoints and coins. If the player can collect all the fruit, a door will open, leading to the next level. There's also a door with an ? on it. Enter it allows a lot of levels to be skipped. There's also Mini Fruit. This fruit is smaller than the other fruit. Also, there is Flag Fruit. Yoshi can also eat Spicy Fruit to eat all the fruit in his direction. Finally, there's Moving Fruit. This fruit is running around and is difficult to catch. It is important to watch out for pits and bees, and watch Yoshi's fuel.

Reception and Legacy

Since his debut in 1990, Yoshi has received positive reception and is considered an icon of Nintendo, as well as being one of the main mascots. Yoshi's popularity has spawned into a successful spin-off with the classic Super Mario World 2: Yoshi's Island. His spin-off contains several main games, puzzles, platforms, and sequels. Yoshi has also been shown in a myriad of merchandise such as toys, memorabilia, and even Pogs.

Yoshi has been referenced and featured in many shows, and movies such as The Simpsons, Robot Chicken, Recess, Steven Universe, The Big Bang Theory, Ready Player One, and more. Yoshi appears in the 1993 film Super Mario Bros. as a small dinosaur. He also appears in a DIC Canadian animated series based off Super Mario World in 1991. There have even been possibilities stating Yoshi will soon appear along with the other main Mario characters in the MACY'S Thanksgiving Parade.

Super Smash Bros.

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Notice: This section contains non-canon information.
Yoshi as he appears in the original Super Smash Bros.

Yoshi has appeared in every game dating from the first game, Super Smash Bros. to Super Smash Bros. Ultimate. Yoshi's moveset has been kept the same throughout all games with very minor tweaks.

Gallery

Yoshi artwork.webp
Click here to view the gallery for Yoshi.

Trivia

  • The word "Yoshi" is a common Japanese name meaning "Good luck" and "The best."
  • Although Yoshi has been said to be a dinosaur many times, Nintendo has recently stated that he is not a dinosaur, and his species is a Yoshi.
  • Like in Super Mario Bros, Yoshi was supposed to appear in the Super Mario Bros. 3 but he was scrapped due to limited memory.
  • Yoshi's full name is T. Yoshisaur Munchakoopas.
  • Yoshi has been in every single Mario Kart, Mario Party, and Super Smash Bros. installment to date.
  • Yoshi was originally going to be a tame Koopa. This idea was scrapped and he became a dinosaur, because the shape of a dinosaur's body meshed better with Mario's sprite.
  • A running gag throughout Super Mario World involved players dropping Yoshi into pits to get second jumps. Many fans as a result, thought that Mario abuses animals and simply uses Yoshi as a tool in his adventures.
    • Also, Yoshi's eating animation has Mario pointing where to eat, which was mistaken as him punching the dinosaur.
  • The creators of Pokémon made Yoshi's first spin-off. Yoshi's first solo game, the NES match-three puzzle game Yoshi, was made by Game Freak, who would go on to create Pokémon five years later.
  • The Crayola-colored visual style of Yoshi’s Island was a direct result of Miyamoto rebelling against demands that the game be done in Rare's patented pre-rendered style.
  • Yoshi won't eat dolphins; in the American version of Super Mario World, Yoshi can't eat the dolphin enemies, but he has no problem gobbling them up in the Japanese version.
  • Yoshi's squawks and yelps are provided by Kazumi Totaka,
Sours: https://yoshi.fandom.com/wiki/Yoshi

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