Minecraft villager jobs and blocks can be confusing for players who haven't tried to manipulate and utilise the potential of villagers before, but worry not. Villagers in Minecraft are friendly (for the most part) mobs that you can use to essentially get rich quick, but you need to know exactly what types of villager there are, along with all of the blocks they need to do their jobs. Here's everything there is to know about Minecraft villager jobs and blocks.
Minecraft Villager Jobs: What Is A Villager?
So, what exactly is a Minecraft villager? Well, villagers are passive mobs that live within randomly generated areas called "villages" in Minecraft. These villages can spawn in biomes such as plains, snowy tundras, savannas, deserts, taigas, and snowy taigas.
These villagers work at their professions, breed, and interact with each other, as well as the player and the environment. Players can interact with a villager and trade with them using emeralds as a form of currency.
Minecraft Villager Jobs: Types Of Villager
There are a couple of different types of villagers in Minecraft like the cleric villager, zombie villager, and even the cleric zombie villager.
The zombie villager spawns when a zombie kills a villager, however, this is only possible on normal mode (50% chance) and hard mode (100% chance).
These zombie villagers can also spawn naturally in the Overworld given the same conditions as a regular zombie, but there is only a 5% chance that a zombie villager will spawn.
Zombie villagers can also spawn within abandoned villages (also known as zombie villages) and igloos, in which they take the place of regular villagers.
While illagers may seem similar to villagers, they are, in fact, a different mob. Illagers are hostile villager-like mobs that have the ability to spawn in woodland mansions and pillager outposts, illager patrols, or raids.
There are even a couple of illager variants including vindicators, evokers, pillagers, and illusioners (though, illusioners appear only in the Java Edition of Minecraft.
Illagers are former villagers that turned evil, and were outcast from their village forever, which sparked a hatred for villagers, so not only will they attack players but also villagers as well.
Wandering Traders are another type of villager that spawn close to the player randomly, or every so often in village gathering locations (in Bedrock Edition). They can also spawn near bells.
Players can use emeralds to purchase items from wandering traders without having to unlock the previous trade, however, you cannot trade items for emeralds.
These wandering traders drink a Potion of Invisibility at night (or when in view of a hostile mob), and in Java Edition, they will drink a milk bucket in the morning to remove the invisibility. Wandering traders despawn with their llamas after 40-60 minutes, even if they have a name tag, or are in a minecart or boat.
Minecraft Villager Jobs Explained
So, which jobs can Minecraft villagers perform? Well, there's currently a total of 15 different jobs that you can assign to most villagers in the game.
In order to do so, you must place the proper job block that corresponds with the job that you would like to assign an Unemployed Villager.
If you want to trade certain items with a Minecraft villager, you'll need to give them a specific job, which allows those villagers to offer certain items that aren't available if a villager is given another job.
If you are unlucky enough to not have an Unemployed Villager, all you have to do is break the job block that a random villager is using to make it unemployed. Then, you can replace the block to get the desired trade you want.
Okay, so now it's onto the list of all the Minecraft villager jobs that can be filled.
- Armorer (Offers armor and Chainmail)
- Job Block: Blast Furnace
- Butcher (Offers emeralds and cooked meat)
- Job Block: Smoker
- Cartographer (Offers Maps and Banner Patterns)
- Job Block: Cartography Table
- Cleric (Offers magical items and Bottle o' Enchanting)
- Job Block: Brewing Stand
- Farmer (Offers advanced food and brewing ingredients)
- Job Block: Composter
- Fisherman (Offers fish and an enchanted Fishing Rod)
- Job Block: Barrel
- Fletcher (Offers bows, arrows, flint, and Tipped Arrows)
- Job Block: Fletching Table
- Leatherworker (Offers Leather Armor, Horse Armor, and Saddles)
- Job Block: Cauldron
- Librarian (Offers Enchanted Books and Name Tags)
- Job Block: Lectern
- Mason (Offers cut versions of blocks/bricks)
- Job Block: Stonecutter
- Nitwit (Offers nothing. Useless)
- Job Block: N/A
- Shepherd (Offers varying colored wools and paintings)
- Job Block: Loom
- Toolsmith (Offers tools of varying quality, including enchanted)
- Job Block: Smithing Table
- Unemployed (Offers nothing, but can be employed)
- Job Block: N/A
- Weaponsmith (Sells Iron and Diamond Swords/Axes, including enchanted)
- Job Block: Grindstone
There's everything you need to know about Minecraft villagers. Now, all you have to do is go out on your journey to find a village. Oh, you should also make sure to pack a few emeralds with you on your trip, because those will be all too important when trying to trade with these villagers. Good luck and check out our other Minecraft guides below:
Minecraft axolotls | How to make concrete in Minecraft | Minecraft house ideas | How to make a Minecraft server
Villagers and Villages
Sometimes when you are exploring you will find small villages with a few buildings, inhabited by some rather weird-looking villagers. These villages occur in plains or desert biomes, with different building styles in each place.
Most of the buildings are homes, but you will also find a tavern (with a stone slab bar and a fenced-off garden), a blacksmith, a library and/or a church. There will also be farms growing wheat or other crops, and a well.
Tip: if you move into a village and want to use the well as a water source, place some blocks below the surface so the water is only 1 block deep.
Villagers are “passive mobs”, meaning that they will not fight you. You will encounter five types of villager: farmers (brown robes), librarians (white robes), priests (purple robes), blacksmiths (black aprons) and butchers (white aprons).
Villagers will wander around harvesting thei crops and looking at stuff during the day, and go home at night or when it’s raining. You can right-click on a villager to trade with him. Her. It.
Two things control the population of villagers; whether there is enough housing for them, and whether they are happy. If you keep your villagers happy (see Willingness below) they will breed until they have filled up all the available housing.
When a villager is willing to breed, you will see red hearts over its head. To make a baby villager, you need to have two villagers willing at the same time.
There are two ways to make villagers willing to breed: trade with them, and make sue they have plenty of food.
Trading with a villager for the first time will make it willing; after that, there is a 1 in 5 chance each time you do a repeat trade.
The other thing that makes villagers willing is having plenty of food. Villagers usually carry some food around with them, and sometimes you can see them givng food to one another. If you throw food to villagers then that will ensure they have plenty and will encourage them to breed. Bread works best, but carrots and potatoes are good too.
After breeding, villagers will lose their willingness and require further encouragement, so keep feeding and trading with them as long as you want to increase the population.
Villagers will only get together and have babies if there is enough housing for them, so if you want to increase the population of the village you will have to build more houses.
Villagers count doors rather than actual houses, so to increase the population of your village, you should build houses with plenty of doors. For a door to be counted, it needs to go from “inside” to “outside”: i.e. you must have a roof to one side of it and open sky to the other.
Just adding more entrances and exits to the houses that are already there will help you increase the population.
Every three valid doors you add will increase the maximum population by one.
Villagers see this small building with 9 doors as 9 houses, so it will increase your maximum village population by 3.
Build any new houses within about 32 blocks of the centre of the village to help the villagers find them.
Creating new villages
If you new build houses well away from any existing village, and somehow get some villagers to move there (perhaps by putting them in minecarts) you can found a new village.
You can trade with villagers using emeralds as currency. The easiest way to get emeralds is by selling things to the villagers, but they can also be found in chests or mined. Right-click on a villager to open the trading interface.
Each villager offers certain trades, depending on his profession. Click on the left and right arrows to see them all. After you have made the same trade with him a certain number of times, this will open up a number of additional trades.
Find out about all the villager trades here
This guy wants to buy wheat. Place 21 or more units of wheat on the left, and an emerald will appear in the big box on the right.
The easiest way to gain emeralds is to move into a village and take over the wheat farming duties. You will also find villagers who want to buy many other things.
This guy wants to sell a diamond pickaxe for 10 emeralds.
You will also find a lot of villagers trying to sell stuff. This can be a good way to get diamond tools early in the game if you’re lucky, or it can be a really expensive way to get some leather boots.
TIP: Some of the items that can be traded for are hard to get otherwise: Eyes of Ender, Saddles, and if you’re lucky, really useful enchantments. Save your emeralds for these!
This villager is offering to turn gravel into flint for you. To take him up on the offer, place the gravel and payment on the left, and collect your flint from the right hand side.
Some villagers offer to perform a service such as turning gravel into flint or cooking fish.
Every now and then, a horde of zombies will attack the village. Will you save the villagers, or will you abandon them to their fate?
In one of these sieges, large numbers of zombies spawn, even if it would normally be too well-lit. They attack the villagers, and at hard difficulty levels, can break down doors to get to them.
If a villager is killed by zombies, he may rise from the dead and join them (50% of the time at Medium Difficulty, 100% on Hard).
<You can cure a zombie villager by throwing a Splash Potion of Weakness at him, then feeding him a Golden Apple.
The only defence the villagers have against zombies, unless you are feeling heroic, is Iron Golems. These will appear in large villages (16 or more villagers) and help defend against hostile mobs.
You can make an Iron Golem yourself, from 4 Blocks of Iron and a Pumpkin.
It will spring to life the moment you put the pumpkin on!
You gain popularity with a village by trading with the villagers, and you lose popularity by attacking or killing villagers or their golems. If your popularity gets bad enough, the golems will attack you.
Villager in Minecraft
(For older versions of Minecraft, before Java Edition 1.14 and Bedrock Edition 1.11.0)
Types of "Old" Villagers
There are 6 types of villagers in Minecraft. Each type of villager has unique clothing and appearance that relates to the profession, and each profession has different careers possible.
Here is a list of the professions and careers for a villager:
"Old" Villager Trades
Each villager will have different trades depending on the career of the villager and the career level. When a villager spawns naturally, it will always start at the Default Career Level with only a few trades available. As you trade with a villager, new trades will be unlocked and the career level of the villager will increase one level at a time.
When trading, some villagers are more greedy than others. Each villager may ask for a different amount for a trade than another villager. Because of this, we have given a range of values for the "buy" and "sell" sides in the trade tables below.
Let's explore the trades that you can do with the different types of villagers.
TIP: New trades are not unlocked for higher Career Levels until you leave the Trade window, the villager starts to regenerate, and you re-enter the Trade window.
Trade like a Pro in Minecraft. We'll show you how to trade with a villager in Minecraft! Level up villagers and unlock villager trades that others don't know about!!
"Old" Villager Trades for Farmer
The following is a list of the trades for a Farmer villager in Minecraft:
|Default Career Level||18-22 wheat||1 emerald|
|Default Career Level||15-19 potatoes||1 emerald|
|Default Career Level||15-19 carrots||1 emerald|
|Default Career Level||1 emerald||2-4 bread|
|Career Level 1||8-13 pumpkins||1 emerald|
|Career Level 1||1 emerald||2-3 pumpkin pies|
|Career Level 2||7-12 melons||1 emerald|
|Career Level 2||1 emerald||5 apples|
|Career Level 3||1 emerald||6 cookies|
|Career Level 3||1 emerald||1 cake|
* Career level 3 is the highest career level for a Farmer.
"Old" Villager Trades for Fisherman
The following is a list of the trades for a Fisherman villager in Minecraft:
|Default Career Level||15-20 string||1 emerald|
|Default Career Level||16-24 coal||1 emerald|
|Default Career Level||6 raw fish + 1 emerald||6 cooked fish|
|Career Level 1||7-8 emeralds||1 enchanted fishing rod|
* Career level 1 is the highest career level for a Fisherman.
"Old" Villager Trades for Shepherd
The following is a list of the trades for a Shepherd villager in Minecraft:
|Default Career Level||16-22 wool||1 emerald|
|Default Career Level||3-4 emeralds||1 shears|
|Career Level 1||1-2 emeralds||1 wool|
|Career Level 1||1-2 emeralds||1 colored wool (any color)|
* Career level 1 is the highest career level for a Shepherd.
"Old" Villager Trades for Fletcher
The following is a list of the trades for a Fletcher villager in Minecraft:
|Default Career Level||15-20 string||1 emerald|
|Default Career Level||1 emerald||8-12 arrows|
|Career Level 1||2-3 emeralds||1 bow|
|Career Level 1||10 gravel + 1 emerald||6-10 flint|
* Career level 1 is the highest career level for a Fletcher.
"Old" Villager Trades for Librarian
The following is a list of the trades for a Librarian villager in Minecraft:
|Default Career Level||24-36 paper||1 emerald|
|Default Career Level||1 book + 16 emeralds||1 enchanted book|
|Career Level 1||8-10 books||1 emerald|
|Career Level 1||10-12 emeralds||1 compass|
|Career Level 1||3-4 emeralds||1 bookshelf|
|Career Level 2||2 written books||1 emerald|
|Career Level 2||10-12 emeralds||1 clock|
|Career Level 2||1 emerald||3-5 glass|
|Career Level 3||1 book + 5-64 emeralds||1 enchanted book|
|Career Level 4||1 book + 5-64 emeralds||1 enchanted book|
|Career Level 5||20-22 emeralds||1 name tag|
* Career level 5 is the highest career level for a Librarian.
"Old" Villager Trades for Cartographer
The following is a list of the trades for a Cartographer villager in Minecraft:
|Default Career Level||30-36 paper||1 emerald|
|Career Level 1||1 compass||1 emerald|
|Career Level 2||7-8 emeralds||1 empty map|
|Career Level 3||13-19 emeralds + 1 compass||1 exploration map|
* Career level 3 is the highest career level for a Cartographer.
"Old" Villager Trades for Cleric
The following is a list of the trades for a Cleric villager in Minecraft:
|Default Career Level||36-40 rotten flesh||1 emerald|
|Default Career Level||8-10 gold ingot||1 emerald|
|Career Level 1||1 emerald||1-4 redstone|
|Career Level 1||1 emerald||1-2 lapis lazuli|
|Career Level 2||7-11 emeralds||1 eye of ender|
|Career Level 2||1 emerald||1-3 glowstone|
|Career Level 3||3-11 emeralds||1 bottle o'enchanting|
* Career level 3 is the highest career level for a Cleric.
"Old" Villager Trades for Armorer
The following is a list of the trades for an Armorer villager in Minecraft:
|Default Career Level||16-24 coal||1 emerald|
|Default Career Level||4-6 emeralds||1 iron helmet|
|Career Level 1||7-9 iron ingot||1 emerald|
|Career Level 1||10-14 emeralds||1 iron chestplate|
|Career Level 2||3-4 diamonds||1 emerald|
|Career Level 2||16-19 emeralds||1 enchanted diamond chestplate|
|Career Level 3||5-7 emeralds||1 chain boots|
|Career Level 3||9-11 emeralds||1 chain leggings|
|Career Level 3||5-7 emeralds||1 chain helmet|
|Career Level 3||11-15 emeralds||1 chain chestplate|
* Career level 3 is the highest career level for an Armorer.
"Old" Villager Trades for Weapon Smith
The following is a list of the trades for a Weapon Smith villager in Minecraft:
|Default Career Level||16-24 coal||1 emerald|
|Default Career Level||6-8 emeralds||1 iron axe|
|Career Level 1||7-9 iron ingot||1 emerald|
|Career Level 1||9-10 emeralds||1 enchanted iron sword|
|Career Level 2||3-4 diamonds||1 emerald|
|Career Level 2||12-15 emeralds||1 enchanted diamond sword|
|Career Level 2||9-12 emeralds||1 enchanted diamond axe|
* Career level 2 is the highest career level for a Weapon Smith.
"Old" Villager Trades for Tool Smith
The following is a list of the trades for a Tool Smith villager in Minecraft:
|Default Career Level||16-24 coal||1 emerald|
|Default Career Level||5-7 emeralds||1 enchanted iron shovel|
|Career Level 1||7-9 iron ingot||1 emerald|
|Career Level 1||9-11 emeralds||1 enchanted iron pickaxe|
|Career Level 2||3-4 diamonds||1 emerald|
|Career Level 2||12-15 emeralds||1 enchanted diamond pickaxe|
* Career level 2 is the highest career level for a Tool Smith.
"Old" Villager Trades for Butcher
The following is a list of the trades for a Butcher villager in Minecraft:
|Default Career Level||14-18 raw porkchops||1 emerald|
|Default Career Level||14-18 raw chicken||1 emerald|
|Career Level 1||16-24 coal||1 emerald|
|Career Level 1||1 emerald||5-7 cooked porkchops|
|Career Level 1||1 emerald||6-8 cooked chicken|
* Career level 1 is the highest career level for a Butcher.
"Old" Villager Trades for Leatherworker
The following is a list of the trades for a Leatherworker villager in Minecraft:
|Default Career Level||9-12 Leather||1 emerald|
|Default Career Level||2-4 emeralds||1 leather pants|
|Career Level 1||7-12 emeralds||1 enchanted leather tunic|
|Career Level 2||8-10 emeralds||1 saddle|
* Career level 2 is the highest career level for a Leatherworker.
"Old" Villager Trades for NitWit
A NitWit villager in Minecraft has no trades.
"Old" Villager Farms
In Minecraft, a villager will farm and grow large gardens with wheat, carrots, and potatoes. This is a great way to add items in your inventory.
As you can see from this picture, the Villager has grown rows of wheat, carrots, and potatos. You can dig up these vegetables from a villager's garden to add to your inventory.
The villager will continue to replant and take care of the garden.
TIP: If you kill all of the villagers, then there will be no one to replant the gardens in the village. So if you need more villagers, you can always summon a villager in Minecraft using a cheat.
Minecraft Mobs Explained: Villagers
When you come into their towns, expect nothing but deals. Well, a deal for them. They’ll trade with you without hesitation and not offer much in return. Occasionally, you’ll get a deal in your favor, but don’t look forward to it.
Villagers are a passive mob that spawns in villages. Villagers come with many different professions and forms. The different professions of Villagers are farmers, blacksmiths, butchers, priests, and librarians. Their different forms are Baby Villagers (practically the same thing as a normal villager, but a baby) and the Zombie Villagers. Zombie Villagers act as if they are normal zombies, but keep the qualities of a villager. Currently, the only quality kept on a Zombie Villager that comes from the normal villagers is the head, which has a green hue versus the normal skin color. In the upcoming 1.9 update, however, Zombie Villagers will keep their normal professions and will have ripped, dirty versions of their clothes to match.
When a player right-clicks on a Villager, an interface will appear where you are able to trade. While the trading mechanic is the same for each profession of Villager, the items traded are not. When accepting a deal with a Villager and trading, over time new ‘tiers’ of items for trade become available. When all ‘tiers’ are activated, no new tiers will be unlocked. The Villager who is a priest will trade things which are enchanted, these items may involve Bottle O’ Enchanting or things of that nature. Trading a Villager with the profession of farming will trade you items centered around food. The Villager who is a blacksmith will trade you items along the lines of swords, armors, coal and more. Trading a librarian Villager will often trade things like books (enchanted and non-enchanted), bookshelves, clocks and compasses (and much more). Lastly, the butcher will trade you things along the lines of leather and meats, whether that be a Saddle or food in general.
Villagers are known for running around and either interacting with other Villagers or exploring their small towns. If a player runs within a certain distance of a Villager, the Villager will stare at the player and until they are chased off by a zombie, when the night cycle begins or when it starts to storm. Villagers will run into their homes and will not leave until any of these on-going events end. At times, you will see many Villagers in one specific area. Villagers have a tendency to pack as many people into a building as they can.
If a Baby Villager notices an Iron Golem and the Iron Golem is holding a flower of the poppy variety, the young villager will take the flower from his hands. If the Iron Golem is not holding a flower, the Baby Villagers will watch the Iron Golem instead. A fun side note, that many players have often speculated, is when Baby Villagers are running around with each other they may be playing “tag”. This has neither been confirmed nor denied, but many people have noticed this and have posted various videos about the topic.
Doors. You read that right. The determining factor in whether or not a Villager will mate with another Villager is (quite literally) a Door. Villagers generally mate until the population of Villagers in a city is 30% to 40% more than the number of Doors. When two Villagers mate, if one is a farmer and another is a farmer, it does not necessarily mean that the child will be a farmer. There is no set way to get a determined profession of Villager through breeding.
Along the lines of breeding is willingness. If two Villagers are going to mate they need to be willing. For a Villager to become willing the player can do two different things. The first thing a player can do to make a Villager willing is to throw 12 potatoes, 12 carrots and 3 bread on the Villager. This will entice the Villager to become willing. When the Villager eats the food, they will become willing. The second thing a player can do to entice a Villager to become willing is to trade. Trading with Villagers for the first time will make a Villager willing. Trading a Villager again after the first time will create a 20% chance of becoming Willing.
Villagers are a very interesting mob and there is definitely more to them than what we generally see. We suggest you go and find a Village in your Minecraft world and see which things your Villagers do in one Village versus another. Look out when trading though, the locals might try and cheat you!
Thanks for letting us know!
Minecraft Villagers: Everything you need to know
The humble Minecraft Villager is one of the most important features of modern Minecraft. But you might not have realised this if you haven't paid attention to them recently. Gone are the days where they simply wandered around and got in your way. They’re now incredibly useful, and you can take advantage of this if you know how. If only there was a Minecraft Villager guide to show you the way...
What is a Minecraft villager?
Villagers are neutral mobs in Minecraft that serve a variety of purposes. Taller than the player when fully grown, Villagers tend to be found in the villages that spawn when the world is generated. They can fall in love with one another, have kids, get jobs, and can be traded with by the player.
Several other mobs in-game—like Illagers and Witches—can be considered offshoots of Villagers due to using the same model as a base, but they aren’t true Villagers as they are hostile mobs with their own mechanics. One variation that can be lumped in with regular Villagers is the Zombie Villager, because they can be cured of their affliction by applying weakness to them and feeding them a Golden Apple.
What do villagers do?
Villagers start off with no job and will tend to wander around until they find a purpose in life. That purpose tends to be a profession of some sort. You can influence these professions by placing specific blocks down. If an unemployed Villager comes across one, they’ll claim that block as their job site and change into a different outfit. The blocks that are required for these jobs are as follows:
- Blast Furnace: Armourer
- Smoker: Butcher
- Cartography Table: Cartographer
- Brewing Stand: Cleric
- Composter: Farmer
- Barrel: Fisherman
- Fletching Table: Fletcher
- Lectern: Librarian
- Stonecutter: Mason
- Loom: Shepherd
- Smithing Table: Toolsmith
- Grindstone: Weaponsmith
Each profession will give the Villager a new set of items to trade for. If you’re willing to spend some time developing a village, this makes acquiring certain materials much easier than searching for them in the world. The quality of a Villager's trades improves as they gets better at the profession too, so it pays to keep an eye on them.
How to breed Minecraft Villagers
This bit is a little creepy, but you wanted to know everything, so here we go. You can breed the villagers in order to increase the population of a village, allowing for more professions and therefore more trades.
Villagers will breed on their own anyway, so you don’t necessarily have to play cupid. But if you want to speed up the process, you start by making sure they have enough food, as a full stomach puts a Villager in the mood for love. A Villager will be sated by 3 Bread, 12 Carrots, 12 Potatoes, or 12 Beetroots.
You need to do this with two Villagers to put them both in the mood, as well as ensuring they're in close proximity with one another. Finally, you need to provide them with a bed each, as well as a spare bed for the incoming baby. In this way, you can set up entire breeding factories if you want to (Minecraft is a weird game sometimes).
The baby will grow up 20 minutes after being born, which is not a lot of time to figure out a career. Makes you appreciate those 16 years at school a little more.
What else you need to know
If lightning strikes a Villager, or near one, they’ll become a Witch, and I don't mean the kind that will attempt to sell you healing crystals. Witches are dangerous, so be sure to take them out.
Occasionally villages will get raided by Illagers. You can help to defend the village, and if you’re successful, you’ll earn the title ‘Hero of the Village’. This means you’ll get better rates on trades and can even end up with gifts from the humble townsfolk. It pays to be nice.
Last of all, attacking a Villager will sour the entire village against you, resulting in higher demands when attempting to trade. You can offset this by saving them or taking the last item they offer in a trade, but it’s far simpler to just not attack them in the first place.
Not to be confused with Illager, Pillager, Witch, or NPC.
For the mob in Minecraft Dungeons, see MCD:Villager.
"Librarian" redirects here. For the achievement, see Achievements § Librarian.
Villagers are passive mobs that inhabit villages, work at their professions, breed, and interact. Their outfit varies according to their occupation and biome. A player can trade with villagers using emeralds as currency.
Villagers can be found in villages, which spawn in several biomes such as plains, snowy tundras, savannas, deserts, taigas, and snowy taigas and can cut into other biomes such as swamps and jungles. When the village is generated, unemployed villagers spawn in them, the number of which depends on the buildings in that village, as some buildings generate with villagers inside and some do not.
A cleric villager and cleric zombie villager spawn locked up in the basements of igloos (if the basement generates) under the carpet of the floor. In Bedrock Edition, the villager and zombie villager inside igloo basements have random professions instead of always being clerics. The cleric villager can also turn into a leatherworker villager since the cauldron in the basement is closer to the villager.
See also: Zombie Villager § Curing
When a zombie villager is cured, it transforms into a villager, displaying purple Nausea status effect particles for 10 seconds after being cured. The villager retains the profession it had as a zombie, if it had one before turning into a zombie villager. If the zombie villager is player spawned, it adopts a randomly chosen profession[Bedrock Edition only], since all zombie villagers are unemployed in Bedrock Edition. The villager can also be a nitwit, as the game counts it as a "profession" but the nitwit villager still can't work. If employed, such as in Java Edition, where the zombie villagers have a profession, the cured villager offers discounts on each of its trades.
Main article: Zombie Villager
When a zombie kills a villager, it can turn the villager into a zombie villager, depending on the difficulty: 0% chance on easy, 50% chance on normal and 100% chance on hard. Zombie villagers also spawn naturally in the Overworld in the same conditions as a normal zombie, although much less commonly, with a 5% chance. Zombie villagers also spawn in abandoned villages (zombie villages) and igloos, in place of villagers in zombie villages.
Main article: Witch
Witches are hostile villager-like mobs that spawn anywhere in the Overworld in light levels of 7 or less, in swamp huts, as part of raids, or when a villager gets struck by lightning. Once a villager becomes a witch it cannot be turned back to a villager. Witches attack by throwing splash potions of harming, slowness, weakness and poison. They also use beneficial potions on themselves, especially healing potions when damaged, fire resistance potions if on fire, and water breathing potions if submerged in water.
Witches in raids heal and buff illagers and other raider mobs by throwing beneficial potions and healing potions on them in Java Edition. Despite being allies with and looking similar in appearance to illagers, witches themselves are not considered illagers, are passive toward villagers and wandering traders, and are neutral toward iron golems in Java Edition, attacking only if attacked or another witch in that area is attacked. If a witch's negative splash potion hits a illager, the illager retaliates, leading to a fight in Bedrock Edition.
Witches attack villagers only if in a pillager patrol or through other commands.
Main article: NPC
NPCs are villager-like mobs in Education Edition and in Bedrock Edition if "educational features" are turned on. NPCs can behave almost like players. They can also chat to players, turn their heads, and even rotate their body 360 degrees. They are the only companions to chat with in a single player game. but can't move, even when hit. NPCs cannot be pushed, but are affected by gravity. Breaking a block under a NPC causes it to fall like an armor stand. Using a bubble column on a NPC makes it go up.
NPCs are also affected by any effects but cannot die from the wither effect or fatal poison. They also don't take any fall damage, fire damage, drowning damage, suffocation damage, or any external damage from another mob/player, but they can die in the void.
The only way to kill a NPC is to go into world builder () and hit it once or use the command.
Main articles: Illager, Evoker, Vindicator, Illusioner, Pillager, Raid and Patrol
Illagers are hostile villager-like mobs that spawn in woodland mansions as well as pillager outposts, illager patrols, or raids. The varieties of illagers are vindicators, evokers, pillagers, and illusioners[Java Edition only] (which can be summoned only by using commands), along with two associated mobs: vexes and ravagers. The ravager is considered a illager in Bedrock Edition, but not in Java Edition, which means that vindicators named "Johnny" attack ravagers in Java Edition. Illagers are considered to be outcasts from villages, meaning they were once villagers, but turned evil, so the villagers kicked them out forever, leaving them the hatred of villagers. In addition to attacking players, they also attack villagers, wandering traders, and iron golems. They do not go seeking for villagers, and never naturally come to villages, except during raids and patrols. In Bedrock Edition, sometimes a pillager outpost can generate on the border of a village, leading to altercations if any villager or iron golem goes near the outpost.
In Bedrock Edition, illagers attack snow golems but do not attack baby villagers, although baby villagers still flee from them. "Johnny" vindicators still attack baby villagers in Bedrock Edition.
In upcoming Java Edition 1.18, illagers and ravagers will not attack baby villagers anymore.
Main article: Wandering Trader
Wandering traders are a type of villager that spawn randomly close to the player in both editions, or periodically in village gathering sites in Bedrock Edition. Wandering traders also spawn near bells. Two trader llamas spawn leashed to the wandering trader when a wandering trader is either naturally spawned, summoned or spawned using a spawn egg in Bedrock Edition.
Players may use emeralds to buy items from wandering traders without the need of unlocking the previous trade, but cannot trade items for emeralds, although wandering trader trades can be customized using commands in Java Edition. They also lock trades like villagers, but never unlock the trade, nor they can work at any job site blocks. Like villagers, wandering traders are attacked by most zombie variants (though they do not have a zombified form, they die if a zombie kills it, even on hard difficulty), illagers, ravagers[Java Edition only], and vexes.
Wandering traders also drink a Potion of Invisibility at night (or when they see a hostile mob such as an illager or zombie). In Java Edition, they drink a milk bucket in the morning to remove the Invisibility. They despawn after 40-60 minutes (even with a name tag or in a minecart or boat) with their llamas, and sooner if all the trades are locked.
A villager, either adult or baby, does not ordinarily drop any items or experience when killed. However, when a player holds an emerald or other item a villager is willing to trade for, the item it offers in trade appears in its hands, alternating between items if there are multiple items the villager wants to trade.
Upon successful trading, a villager drops 3–6.
Upon successful trading, while willing to breed, 8–11 is dropped.
Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby piglins and baby hoglins play tag.
In Bedrock Edition, baby villagers do not stop continuously in front of players, though they still do stare as they move.
Villagers tend to not travel far from their beds in a large village unless the job site or the nearest gossip site (bell) is far from their beds.
Villagers, like other mobs, can find paths around obstructions, avoid walking off cliffs of heights greater than 3 blocks, and avoid some blocks that cause harm. However, in crowded situations, one villager can push another off a cliff or into harm's way.
Villagers emit green particles if they join a village, set a bed or acquire a job site/profession.
Villagers run inside at night or during rain, closing doors behind them. They attempt to sleep at night, but if they cannot claim a bed, they stay indoors near a bed until morning. In the morning, they head outside and resume normal behavior. However, some villagers, such as nitwits, stay outside later than others unless being chased by an illager or zombie.
If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it moves quickly back within the boundary. A villager taken more than 32 blocks away from its village boundary forgets the village within about 6 seconds. Whether in a village or not, a villager is never prone to despawning.
Villagers can open all wooden doors and find paths or blocks of interest behind the doors. However, they cannot open any trapdoors, fence gates, or iron doors. Villagers can climb ladders, but do not recognize them as paths and do not deliberately use them. Any climbing of ladders seems to be a side effect of them being pushed into the block by another mob, (likely, and most often, other villagers). Unfortunately, this behavior can leave them stranded on the second floors and roofs of some village structures, as they lack the necessary AI to intentionally descend ladders.[verify] A simple fix for these situations is for the player to manually push the villager back toward the ladder hole and then install a wooden trap door at the top, after the villager is returned to the ground level. One way to prevent a villager from climbing ladders is to break the first ladder touching the ground thus requiring a player to jump to the ladder to climb.
Villagers flee from zombies, zombie villagers, husks, drowned, zombified piglins [Bedrock Edition only], zoglins, vindicators, pillagers (even if their crossbow has been broken), ravagers, and vexes within 8 blocks, and evokers and illusioners within 12 blocks. Like other passive mobs, villagers sprint away when attacked. Villagers do not run away from skeletons (and their variants), spiders, or cave spiders since these hostile mobs are passive towards villagers, although a skeleton arrow might hit a villager by accident.
Villagers favor pathways to reach a selected destination and try to stay in low cost blocks, like the dirt path or cobblestone blocks. They also avoid jumping.
Job site blocks
For a list of job site blocks and the professions they are required for, see § Professions.
Villagers who have already claimed beds[Bedrock Edition only] (other than babies and nitwits) seek employment by searching a 48-block horizontal radius[verify] for a job site block. An unemployed villager acquires a profession and a job by claiming the first unclaimed job site block it can detect in that area. A job site block can be detected as long as it is in range, not already claimed, and the villager can pathfind to the block to claim it. This means if they cannot see or get to the block, they cannot claim it.[Java Edition only]
When the block is claimed, its owner emits green particles and no other villager can claim it unless the owner relinquishes it.
If a job site block is broken or destroyed, its owner (if any) emits anger particles[Bedrock Edition only] and becomes jobless, but retains its profession after trading. A villager who already has a profession but no job site attempts to find one:
- A villager who has not yet traded can claim any job site block and changes its profession along with acquiring a new job.
- Villagers who have made their first trade can claim a job site block only if the block is associated with their profession.
- For a villager to claim a job site block in Java Edition, the block must be on the ground to allow the villager to pathfind to the job block. A job site block placed decoratively on scaffolding or a fence post, for example, cannot be found by a villager and no job assignment results.
In Java Edition, villagers can change professions only while awake. Villagers also tend to walk to the job site block before claiming it. They also stare at the block while walking towards it.
In Bedrock Edition, villagers can still claim job site blocks when asleep, while green particles still appear around the block and the villager. Villagers change their profession before walking to their job site block. They stare at the block while walking just like Java Edition.
For the mechanic for entire villages, see Popularity.
Villagers can store certain memories about players in the form of gossip. These get spread to other villagers whenever they talk with each other. Each piece of gossip is one of five types, and it stores a value as well as a target. Gossips generate and increase in value as a result of various player actions. The target is the player who caused the gossip. Together the gossip values determine a player's reputation with the villager, which influence trading prices and the hostility of naturally spawned iron golems.
|Type||Caused by||Amount |
Trading with or curing a villager increase the value of the corresponding gossips for the targeted villager only. When a villager is attacked or killed, however, it instead generates the major negative gossip in every other villager it could see (eye-to-eye line of sight) inside a box extending 16 blocks from the villager in all coordinate directions.
When a piece of gossip is shared it is received at a lower value than the sharer has it. Gossips also decay a certain amount every 20 minutes. Since major positive gossip have a decay of 0 and a share penalty equal to its max value, it cannot be shared and never decays.
A player's total reputation with a villager is determined by multiplying each gossip's value by their respective multiplier and adding the results together. For example, if a player has recently cured a villager for the first time but also attacked the villager twice, their reputation with that villager would be 5×20 + 25 - 50 = 75. After 40 minutes the gossips have decayed twice, making the player's reputation 5×20 + 23 - 10 = 113.
The prices of a villager's trades all get reduced by reputation times the price multiplier rounded down, meaning that a positive reputation lowers prices but a negative reputation increase them. The price multiplier is either 0.05 or 0.2 depending on the item, see trading. Prices can not get lower than 1 or higher than the item's stack size. The exact function to calculate the price affected by the gossips is y = x - floor((5a + b + c - d - 5e) × p), Where y is the final price, x is the base price, a is the value of , b is the value of , c is the value of , d is the value of , e is the value of , and p is the value of .
Iron golems that were not built by a player become hostile towards players whose reputation with any nearby villager is -100 or lower. The golem checks all villagers inside a box centered on the golem and extending 10 blocks in every horizontal direction and 8 blocks in both vertical directions.
Players can set villagers on fire using flint and steel or lava without affecting gossips. The same is true for TNT activated by redstone or a dispenser. However, TNT ignited directly by a player (using flint and steel, fire charges or flaming arrows) does generate gossip for damaged or killed villagers, because the TNT's damage is attributed to the player.
Picking up items
Villagers have eight hidden inventory slots, which start empty whenever the villager is spawned. Villagers do not intentionally seek out items to pick up, but they do collect any bread, carrots, potatoes, wheat, wheat seeds, beetroot, beetroot seeds, and bone meal within range (bone meal can be picked up only by farmer villagers). These are the only items they can pick up, although the player may use the replace command to put an arbitrary item into a villager's inventory. If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. Consequently, in constrained space, the same villager picks up any item dropped. This behavior prevents villagers from sharing food in a one-block space.
As of 1.16.1 villagers can fill all 8 inventory slots with the same item.
When killed or converted to a zombie villager, any inventory item of the villager is lost, even when is set to .
If is , Villagers cannot pick up items, and farmer villagers cannot plant or harvest crops.
Like other mobs, villagers have four slots for worn armor, separate from their inventory. An adjacent dispenser can equip armor, elytra, mob heads or carved pumpkins to a villager, but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with Thorns can inflict Thorns damage to attackers, and a villager wearing Frost Walkerboots is able to create frosted ice. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again.
Despite villagers using emeralds to trade, they do not pick up any emeralds they see since they're not greedy.
If a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only) and sees a villager without enough food in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, potatoes, or beetroot, or 45 wheat for farmers), the villager may decide to share food with that villager.
To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared.
Farmer villagers tend crops within the village boundary. Villagers far enough outside the boundary of any village also tend nearby crops.
Farmland to be tended is found by seeking for certain blocks up to 9 blocks away from the villager in the X and Z coordinates and up to 1 away in the Y coordinate (a 19×19×3 volume total).
- If a farmer villager does not have enough food in one stack in its inventory (15 bread, 60 carrots, 60 potatoes, 60 beetroots, or 45 wheat) and finds fully-grown wheat, carrots, potatoes, or beetroot, the villager moves to the crop block and harvests it.
- If a farmer villager has any seeds, carrots, potatoes, or beetroot seeds in his inventory and finds an air block above farmland, the villager moves to it and plants a crop. They always plant from the first eligible slot in their inventory.
- Farmer villagers use and pick up bone meal. They also fill their composter with seeds.
- If is [Java Edition only], villagers cannot farm.
- Farmer villagers cannot turn dirt, grass blocks, or dirt paths into farmland. Nor they pick up any hoes to till the blocks.
- If a hoe is placed into a farmer villager's mainhand or offhand via commands, they still cannot till any blocks.
- Farmer villagers often share their crops and food with other villagers if they have any extras.
For tutorials on breeding mechanics, see Tutorials/Village mechanics § Breeding and population cap and Tutorials/Legacy Console village mechanics.
Adult villagers breed depending on the time of the day and need to be willing to spawn § Baby villagers, who also require beds. Job sites are not required for villagers to breed.
The breeding depends on the number of valid beds. If a villager is "willing" (see § Willingness below), villagers breed as long as there are unclaimed beds available within the limits of the village. All baby villagers are initially unemployed.
A census is periodically taken to determine the current population of the village. All villagers within the horizontal boundary of the village and 5 vertical blocks[Java Edition only] of the center are counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and the spherical boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The appearance is determined by the biome where the breeding occurs in Bedrock Edition. In Java Edition, the appearance is randomly determined by either the biome type of the parents or by the biome where the breeding occurred.
Villagers must be willing to breed. Willingness is determined by the amount of food items a villager has. Becoming willing consumes the villager's food stock, therefore, after mating, villagers cease to be willing until they gather a sufficient stock of food items and breed again.
Villagers must have enough beds within village bounds for baby villagers to spawn. The beds must have 2 blocks of clearance above them because there needs to be room for the baby villager to jump on them. This means that the baby villager needs to be able to path-find the bed; it can't be in an unreachable spot. (Note that mobs view slabs as full blocks for pathfinding, so putting upper half slabs above a bed invalidates the bed.)
Villagers can become willing by having either 3 bread, 12 carrots, 12 potatoes, or 12 beetroots in one slot in their inventory. Any villager with an excess of food (usually farmers) throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. Villagers consume the required food upon becoming willing. If is , villagers don't pick up food or break crops.
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