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NHL 98 is an ice hockey video game developed by Electronic Arts Canada. It was released on August 31, 1997 and was the successor to NHL 97. It was the last installment of the NHL series to be released on the SNES, Sega Genesis, or Sega Saturn.

Features

NHL 98 took the NHL series ahead by introducing full national teams, although EA could not get the Nagano Olympic Tournament license due to lack of IIHF license, which Gremlin Interactive acquired. The Olympic hockey license itself was acquired by Midway Home Entertainment. Jim Hughson returns for play-by-play, this time joined by Daryl Reaugh, who provided color commentary. EA Sports also introduces 3Dfx Glide support for the first time in the NHL series. The SNES and the Genesis versions are the final games in the series to be released on 16-bit consoles. Despite his career ending injury, Vladimir Konstantinov was featured on the game. The Sega Saturn version also has Mario Lemieux in it. He retired at the end of the 1996–97 NHL season, yet was still included in the game.

Development

During the planning stages of development, EA Sports consulted with Marc Crawford (then coach of the Stanley Cup-winning Colorado Avalanche) on how to improve the realism and strategy of the gameplay.

Reception

In the United States, the game's Windows version sold 134,714 copies during 1997.

Next Generation reviewed the PlayStation version of the game, rating it four stars out of five, and stated that "NHL '98 is a very good game and just that much better than the rest of the competition."

NHL 98 was a runner-up for Computer Gaming World's 1997 "Sports Game of the Year" award, which ultimately went to Baseball Mogul and CART Precision Racing (tie). The editors called NHL 98 "the latest and best ... in EA's awesome action-oriented" series.

NHL 98 was a finalist for the Academy of Interactive Arts & Sciences' 1997 "Personal Computer: Sports Game of the Year" award, which ultimately went to FIFA: Road to World Cup 98.

In 1998, PC Gamer declared it the 17th-best computer game ever released, and the editors called it "quite simply the most entertaining sports game around".

Video Review and Screenshots

NHL 98 System Requirements

  • Operating System: Microsoft Windows XP
  • Processor: Pentium 100 MHz
  • RAM: 128 MB
  • Video Card: 64 MB
  • Hard disk space: 560 MB


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NHL 98

1997 video game

NHL 98
Image:NHL 98 Coverart.png

Cover art featuring Peter Forsberg

Developer(s)EA Canada
Publisher(s)EA Sports
Producer(s)Ken Sayler
Composer(s)Jeff van Dyck (Windows)
David Whittaker (Genesis)
SeriesNHL series
EngineVirtual Stadium
Platform(s)SNES, Sega Saturn, Microsoft Windows, PlayStation, Sega Genesis
ReleaseWindows
  • NA: September 30, 1997
  • EU: 1997
GenesisSega Saturn
  • NA: January 14, 1998
  • EU: 1998
PlayStation
  • NA: August 31, 1997
  • EU: October 1997
Super NES
Genre(s)Sports - Ice Hockey Sim
Mode(s)Single-player, multiplayer

NHL 98 is an ice hockey video game developed by Electronic Arts Canada. It was released in 1997 and was the successor to NHL 97. It was the last installment of the NHL series to be released on the SNES, Sega Genesis, or Sega Saturn.

Features[edit]

NHL 98 took the NHL series ahead by introducing full national teams,[1] although EA could not get the Nagano Olympic Tournament license due to lack of IIHF license, which Gremlin Interactive acquired. The Olympic hockey license itself was acquired by Midway Home Entertainment. Jim Hughson returns for play-by-play, this time joined by Daryl Reaugh, who provided color commentary. EA Sports also introduces 3Dfx Glide support for the first time in the NHL series. Despite his career ending injury, Vladimir Konstantinov was featured on the game. The Sega Saturn version also has Mario Lemieux in it. He retired at the end of the 1996–97 NHL season, yet was still included in the game.

Development[edit]

During the planning stages of development, EA Sports consulted with Marc Crawford (then coach of the Stanley Cup-winning Colorado Avalanche) on how to improve the realism and strategy of the gameplay.[2][3]

The Saturn version was developed by MBL Research.[4]

Reception[edit]

Reception

In the United States, the game's Windows version sold 134,714 copies during 1997.[13]

The PlayStation version met with resoundingly positive reviews, with critics hailing it as a return to dominance for the NHL series after the '96 PlayStation edition was cancelled and the '97 edition was so-so.[5][7][9][10][14] John Ricciardi of Electronic Gaming Monthly went so far as to call it "the greatest hockey game ever made."[5] While IGN and GamePro both cautioned that NHL 98 could not be called the best hockey of the year until NHL FaceOff 98 was complete, they assessed it as "[EA Sports'] best hockey title since its 16-bit glory days" and "a board-battering good time", respectively.[9][14]Next Generation stated that "NHL '98 is a very good game and just that much better than the rest of the competition."[10]

Reviews especially praised the advanced AI,[5][7][10][14] fast gameplay,[5][9][10][14] and the ability to change team strategies on the fly, without going to a pause menu.[5][7][9][14]IGN pointed out that thanks to this last feature, "It only takes a little while for those who don't even care about strategy to experiment with new offenses and defenses that match their playing style. This changes the whole way hockey strategy is used."[9]Glenn Rubenstein added in GameSpot, "Features like these make the game move faster than any other hockey title out there, and they also give the game a thrilling edge that others lack."[7] Critics also praised the sound effects[9][10][14] and the graphics, especially the player animations.[5][7][9][10][14] While some criticized that the controls are a bit loose,[5][14] most critics praised the controls,[7][9][10] with Next Generation arguing that "since the players are on ice, EA's slippery control is actually quite accurate."[10]

Later console versions received comparatively little attention. Lee Nutter of Sega Saturn Magazine and Dan Hsu of Electronic Gaming Monthly both razed the Saturn port as a slipshod conversion which lacks the elements that made the PlayStation and PC versions so highly regarded. They noted that the high resolution textures, translucent and reflective effects, scoreboard, names on jerseys, goal celebrations, and referee were all cut from the Saturn version, which nonetheless runs at a frame rate so choppy that it is almost unplayable.[6][12] With his sole praise being for the play-by-play commentary and sound effects, Nutter dubbed the port "A shambling mockery of its former self" and recommended Saturn owners get NHL All-Star Hockey '98 instead.[12] However, Hsu's three co-reviewers, while acknowledging the port's faults, still felt NHL 98 to be by far the best hockey game for the Saturn, and even Hsu said it was not nearly as bad as NHL All-Star Hockey '98.[6]

NHL 98 was a runner-up for Computer Gaming World's 1997 "Sports Game of the Year" award, which ultimately went to Baseball Mogul and CART Precision Racing (tie). The editors called NHL 98 "the latest and best [...] in EA's awesome action-oriented" series.[15]

NHL 98 was a finalist for the Academy of Interactive Arts & Sciences' 1997 "Personal Computer: Sports Game of the Year" award,[16] which ultimately went to FIFA: Road to World Cup 98.[17]

In 1998, PC Gamer declared it the 17th-best computer game ever released, and the editors called it "quite simply the most entertaining sports game around".[18]

References[edit]

  1. ^"NHL 98: EA Sports' New Hockey Simulation Brings High-Resolution Hockey to the PlayStation". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. p. 187.
  2. ^"NHL '98 Training for a Breakaway". GamePro. No. 102. IDG. March 1997. p. 90.
  3. ^Nutter, Lee (November 1997). "EA Sports". Sega Saturn Magazine. No. 25. Emap International Limited. p. 22. Retrieved December 5, 2019.
  4. ^Air Hendrix (September 1997). "NHL '98". GamePro. No. 108. IDG. p. 114.
  5. ^ abcdefgh"Review Crew: NHL 98". Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 204.
  6. ^ abc"Review Crew: NHL 98". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 120.
  7. ^ abcdefgRubenstein, Glenn. "NHL 98 Review". GameSpot. Retrieved 10 February 2020.
  8. ^Kaiafas, Tasos. "NHL 98 Review". GameSpot. Retrieved 10 February 2020.
  9. ^ abcdefghi"NHL '98". IGN. September 22, 1997. Retrieved 10 February 2020.
  10. ^ abcdefghi"Slick". Next Generation. No. 36. Imagine Media. December 1997. p. 163.
  11. ^NHL 98 review, Official UK PlayStation Magazine, Future Publishing issue 26, October 1997
  12. ^ abcNutter, Lee (March 1998). "Review: NHL '98". Sega Saturn Magazine. No. 29. Emap International Limited. pp. 70–71.
  13. ^Staff (April 1998). "How Did the PCG Award Winners Fare?". PC Gamer US. 5 (4): 45.
  14. ^ abcdefghAir Hendrix (November 1997). "NHL '98 Gets Physical in this Year's Face-Off". GamePro. No. 110. IDG. p. 155.
  15. ^Staff (March 1998). "CGW Presents The Best & Worst of 1997". Computer Gaming World (164): 74–77, 80, 84, 88, 89.
  16. ^"The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
  17. ^"The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
  18. ^The PC Gamer Editors (October 1998). "The 50 Best Games Ever". PC Gamer US. 5 (10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130.

External links[edit]

Sours: https://en.wikipedia.org/wiki/NHL_98
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Download NHL 98

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If it's in the game...

Pundits may say that hockey is now a "world game", but Canadians know that it's still their game at heart. EA Sports knows that too, and has developed the NHL series of games exclusively at EA Canada since its inception oh so many years ago. Unfortunately, for both Canadian hockey fans and PC sports game fans, the homegrown product has been more than a little disappointing of late. On the ice last fall, Team Canada lost the inaugural World Cup (didn't the soccer people have some kind of claim on that one, Mr. Bettman?). At the same time, on the screen, EA Canada released NHL 97, an eye-candy showpiece that was all style, no substance, and jam-packed with just about every sort of bug known to man. Coincidence? I think not.

But now it's one year later. Team Canada's the early favourite to take the gold medal at the Nagano Olympics, and EA's released the supposedly "smarter" and more "realistic" NHL 98. The jury will be out on Team Canada until February, but NHL 98 's been on the shelves in North America for a few weeks now, so we won't have to wait on that one. We know the call now, and there's no need to go upstairs, Ref.

It's a goal!

In short, NHL 98 has single-handedly resurrected the EA Sports name for me. It's exciting, action-packed, graphically gorgeous, and, most-importantly, intelligent. They weren't lying when they bragged about all the time that was spent upgrading the pathetic AI of NHL 97. And even when they were doing this, they still managed to raise the bar for all sports games when it comes to graphics and sound. To their credit, the producers managed to give the game the feel of both playing in the various NHL rinks and watching a game on TV. It's very immersive and entertaining.

Right after the killer video intro - great new title theme and compilation of clips from last season contests - you get the new interface screen. It's kind of a command central, where everything from the available modes of play to changing lines and detail settings can be activated with a minimum of effort. No guesswork is involved here; you know where you are and what you're doing at all times. Take that, Front Page Sports!

And as for the aforementioned modes of play, there are five of them, all pretty self-explanatory: Exhibition, Season, Tournament, Stanley Cup Playoff, and Shootout. Three levels of difficulty are present: Rookie, Pro, and All-Star. Speed and the skill of your netminders seems to be the big difference between these levels. At Rookie, the pace is slowed down, and even the likes of Dominek Hasek and Martin Brodeur will see their GAAs leap above 4.00. Everything is stepped up at Pro, while at All-Star the computer AI is very aggressive and the stoppers well-nigh unbeatable.

Almost everything about this game can be customized. Virtually all of the gameplay options can be changed. Offsides, two-line passes, etc. can be toggled on and off with ease, and the number of penalties called can be toggled from zero to 100%. The detail settings can also be turned down (or off), a necessity for many since NHL 98 demands a top-flight system to achieve the best performance. The only exception to this is the 3Dfx mode, which does not permit the detail settings to be changed. Of course, anyone running a Voodoo wouldn't consider turning anything off, so consider the question moot.

The configuration options even extend to the creation of players. Like in NHLs past, you can add hot new rookies or even yourself and your friends to the roster of any team in the game. A nifty addition to this feature is the ability to put a face on your creation. Choices are limited, but varied enough for most. There are also two customizable teams as well, which can be added to tournament modes.

Style

Once configured to your wishes, this game runs like a dream. My Orchid Righteous 3D was picked up immediately on installation, the game activating the 3D option on the Options menu without any prompting from me. The card then clicked in as soon as NHL 98 began loading my first actual game (as the menu screens are done in 2D, like in most games). No fuss, no muss.

And that first game was an amazing experience - although I have to admit that I still find my jaw dropping at some of the graphical touches weeks into playing NHL 98 regularly. The rinks are incredible, incorporating many features from the real-life 'barns' around the league. Visit historic Maple Leaf Gardens, or the showy new Molson Centre and you're overwhelmed by the Stanley Cup banners and retired jersey numbers that hang from the rafters. The centre video scoreboards also vary from arena to arena, with the extremely accurate touch of McNichols Sports Arena in Denver not having one at all. What's more, these scoreboards aren't just eye candy, they actually display the actual game clock, score, and penalty times. They also occasionally flash messages to people in the virtual crowd. It's just basic stuff like "Dr. Thayer, please come to the courtesy phone", but it's a neat touch.

Mini-scoreboards also surround the ice surface mid-way up, just below the glow of the TVs in the luxury boxes. The on-ice and dasher board ads are also subject to this heightened realism, EA giving us ads for Powerade and Dodge instead of the fake ones of NHLs past. Each rink also has its own music, although there seems to be a lot of overlapping here. A lot of the time you'll hear the same familiar quasi-disco tune whether you've just scored in Anaheim or Ottawa. There are also six different anthem singers included, providing some variety here as well (we even get "O Canada" in French before games in Montreal - nice touch, although it might have been even more realistic to hear it in English with the usual boos).

As you might expect, these frills extend to the on-ice action as well. Wimps, er, I mean "gentlemanly players" who sport visors (face shields) in real life now wear them in the game as well. After whistles, players skate with a more relaxed style that is very natural and true to life. They'll also take advantage of these breaks in the action to inspect their stick blades, tap their shin pads, and even lean forward to catch their breath. About the only thing that EAmissed was the now traditional post-whistle scrum.

All of this is presented in TV format, complete with Jim Hughson's play-by-play and Daryl Reaugh's colour commentary. Hughson is serviceable, and keeps up with the play very well, but Reaugh becomes annoying by the second faceoff. The entire script EA provided is just a succession of clichés, so he's limited to such gems as "You've got to think team first" and "Coaches can live with initiating penalties, not retaliating." The TV effect is heightened with graphical blurbs and factoids about the players and teams involved in the current game. We might be told, for example, Doug Weight's career points in one break, and the Oilers' record on Saturday nights last year in another.

The above features are available in both 3D and unaccelerated modes, although there is a certain (understandable) flatness to the 2D. The 2D version of the game also seems slower and definitely has a different pace to it than the 3Dfx one. Although having a Voodoo card is not an NHL 98 requirement, you'd have to be a fool to believe that EA Canada didn't intend for the game to be played this way.

Substance

Of course, all of these touches would amount to nothing if NHL 98 played like, well, NHL 97. Thankfully, it doesn't. The feel of playing hockey is back. And actually, it may not just be back, it may be the best ever. It blows the doors off NHL97 and 96Virgin's Powerplay 96, and lesser lights such as Solid Ice. I would even rate NHL 98 higher than the venerable Wayne Gretzky Hockey, simply because it gives you the rush of stepping on to the ice better than WGH 's  press-box view ever could.

First of all, the NHL series finally supports gamepads with more than two buttons. All together now: IT'S ABOUT TIME! Four buttons are the minimum now, and those blessed with Sidewinder pads or Gravis Grips can configure their 'extra' buttons. The added features take some getting used to at first, but very soon become old hat.

Secondly, the gameplay problems with NHL 97 have pretty much all been fixed. No more 60% passing success rate. No more defenseman positioning themselves outside the line on power plays. No more auto-goalies only. No more lack of a save game feature. And most importantly, no more 'deke' move that allowed you to light the lamp 15 or 20 times a game. All of these rather embarrassing problems have been rectified with NHL 98.

Now, you can not only set up a proper power play or penalty kill, you can specify what type you want. In fact, you can change all of your offensive and defensive plays thanks to the new Strategies feature. Want an all-out aggressive forecheck? Slide the Offensive Pressure toggle to 100% and get into the zone! Prefer caution? Knock it back to 20% or 40% and watch your forwards clog up the neutral zone. You can also change your positioning to reflect the type of offensive and defensive pressure you want to use. Combine 'Funnel' with an 80% or 100% Offensive Pressure rating and your forwards will start crashing the slot. Same goes for defense, where you can have your blue-liners pressure your opponents and play 'Man-to-Man', or sit back a little and shift into zone coverage.

The neatest thing about all of these features is that they really work. The computer AI has improved a great deal, and changing your coaching strategies has a major affect on gameplay. EA has also made sure that each team's default strategies reflect the real NHL. So when you go into New Jersey to play Jacques Lemaire's Devils, expect a very conservative offense and tough 'D'. In the same way, the speedy Edmonton Oilers play the exact opposite, relying on a quick forecheck to generate offense and a gambling defensive corps. This also works with powerplay setup and kill strategies, with teams like Detroit playing an aggressive large box, while Pittsburgh and other clubs play the passive small box or diamond.

Players are generally a lot smarter in reacting to situations as well. Defensive coverage is a lot more aggressive than before. Breakaways, both yours and the computer's, are few and far between now. Forwards will also come back and cover if a defenseman gets caught deep. Goalies now come out and play the puck in very smart fashion. In a recent game against the Oilers, Curtis Joseph even left the crease to freeze the puck against the back of the net during a scramble!

One problem with gameplay that must be mentioned is the number of shots per game. If you want to, you can run your total up to around 100 or more in 20-minute period games. In a recent game as New Jersey, with all the strategy options toggled to full, I shot as often as possible and managed to outshoot Edmonton 83-29. The goalies are awfully good, though, and the game ended in a 3-3 tie.

Major problem? For some, sure. People have been complaining about this little 'feature' in the NHL series since 1994. But it doesn't really bother me, because I found that you really have to push it to crank the shots up so high. By 'pushing it', I mean shooting from everywhere, all the time. And if you've ever watched an NHL game - or any hockey game for that matter - players don't do that in real life. They work the puck into the offensive zone and generally don't shoot until they're in good position for a scoring attempt. So instead of collecting 60-plus low-percentage shots a game, teams average around 30 higher-percentage ones.

In NHL 98, if you want to play this way you can. Thinking strategically, only shooting when I got into good shooting position, I average anywhere from 30-45 shots a game, with the computer hovering around the same. I've even been outshot a few times by the faster teams like the Oilers and Avs.

This is very acceptable to me in terms of realism. It's also interesting to note that scores don't change with fewer shots on goal. Whether I'd shoot 80 times or 30, only the 'good' chances touched the twine.

Aside from this, there are two fairly major flaws. The biggest involves the just praised computer goalie, which often comes out and plays the puck on icings. It keeps the play moving, but cheats the PC of 200-feet of ice and chances to score. The other is a large number of double-minors, usually for cross-checking. You'll see four or five of these every game at times, when the NHL average would be one every game and a half or so. Fortunately, this problem doesn't come up in every game, or even most games. With me, it seems to occur about every six games, so it's not a big deal. I do think that both of these problems should be addressed in a patch, though.

Still, with all of the garbage in NHL 97, such minor problems are actually almost good to see. The bug epidemic of last year has been almost completely stamped out. Two weeks of solid play so far and no crashes. I didn't get through two days of NHL 97 last year without a data-destroying crash that caused the corruption of my league files and necessitated a complete re-install.

Around the NHL

Extended play features have also been touched up for NHL 98. Where the inclusion of national teams in NHL 97 was really just a last-minute thing to compete with PowerPlay 96, this year some thought has been put into the whole idea. With the Olympics in mind, EA included 18 of these clubs in addition to a round-robin tournament mode so you can guide your country to the gold medal.

Season play is pretty much the same as always, with the limited option of playing a 25 or 82-game schedule. There is no customizing of the sked allowed, although EA's finally put in the upcoming league schedule (1997-98) rather than last year's. The same goes for team rosters, which are complete right up to the Jozef Stumpel for Dimitri Kristich trade made around the start of September. Unfortunately, in the rush to be so current, a number of teams have lines with defensemen playing forward positions and vice versa. Furthermore, and this one really boggles my mind, they took out the minor league roster spots each team had in NHL 97. Now, we're back to the 25-man roster limit for each club and a limited free agent list, meaning that a lot of players didn't make the final cut. This inevitably leads to problems for those trying to stay current with the NHL rosters. With any luck, EA will start providing up-to-date rosters for downloading.

One interesting addition to the season features is the 'NHL This Week' section. It allows you to check up on all the recent happenings, including injuries, scores, and standings. It's not quite highlights in-between periods, but at least now you don't feel like you're in a vacuum when playing a full season.

Stat results for season play are also quite realistic. I simmed two seasons, allowing the computer to handle everything, and found the results surprisingly accurate. In season one, New Jersey downed the Phoenix Coyotes 4-1 in the Stanley Cup final, ruining excellent seasons from Keith Tkachuk (103 pts., including 62 goals) and Jeremy Roenick (93 pts.). Petr Sykora won the Conn Smythe, oddly enough. There were no real surprises among the playoff contenders aside from the Coyotes, who edged out the Colorado Avalanche 4-3 in the Western final - although you could consider the first-round-losing Calgary Flames a shock, qualifying with a sixth place finish.

No real surprises during the regular season, either, with the Philadelphia Flyers winning the President's Trophy for first overall. Paul Kariya dominated on the ice, winning the Hart, Ross (58-55-113 and an incredible +69!), Byng, Masterton, Pearson, and EA Sports Trophies. Christian Dube of the New York Rangers won the Calder, while his teammate Bryan Leetch was awarded the Norris, and Florida's John Vanbiesbrouck took home the Vezina. Scoring stats were also plausible, with Kariya heading a top ten list that included Eric Lindros, Teemu Selanne, and Jaromir Jagr. The only real aberration here was Steve Rucchin's 98 points, pretty much impossible in the real world even though he is Kariya's centre.

In season two, the favourites stole the show. Colorado edged Philly 4-3 to take the Cup. Joe Sakic won the Conn Smythe. Chicago was the real surprise here, though, making it all the way to the Western final before the Avs dropped them 4-2. The Devils were handled easily by the Flyers in the Eastern final, Jacques Lemaire's crew being swept 4-0.

Kariya again cruised during the regular season (65-60-126 and a +79 this time), winning all the major awards. The Avs Patrick Roy won the Vezina, and Doug Weight of the Edmonton Oilers captured the Lady Byng. The Buffalo Sabres' Richard Smehlik won the Norris as top defenceman, kind of a Bizarro World choice, but hey, he's supposed to be an up-and-comer so who knows. Steve Sullivan's winning of the Calder as top rookie is completely impossible, though, as he played too many games in 96-7 to qualify. A forgivable mistake, in my view.

Wait a minute, they're going upstairs...

I can't really hesitate at recommending this game, but I know that it will disappoint some people who want perfection after the disaster that was NHL 97. Still, though, I'm as big a hockey fan as anyone (says so right on that Canadian birth certificate), and I'm hooked. NHL 98 is exciting, fast-moving, and a lot of fun. Players generally perform as they should, as do teams, in individual games. Stats addicts may want to stay clear, although for me, the hockey feel is there, and that's more than enough to make this a must-buy. It may not be the ultimate hockey sim, but it is one hell of a hockey game.

Review By GamesDomain

External links

Sours: https://www.myabandonware.com/game/nhl-98-87t
NHL 98 Stanley Cup Game Colorado Avalanche - Buffalo Sabres (PC / Windows 10 Pro)

NHL '98 (PC, 1997)

Product Information

  • All 26 NHL teams from 1998 are in NHL '98, along with 18 international teams and two division All-Star rosters. EA uses the real NHL players and stadiums as well, resulting in the ultimate NHL experience. Each game starts off realistically enough, with the last few notes of the National Anthem being played (either American or Canadian, depending on which side of the border your team is from), and the game contains an amazing amount of play-by-play commentary. The game has received a bit of a graphical overhaul, so expect even more up-close-and-personal looks at some of the NHL's pretty boys and ugly thugs.

Product Identifiers

  • Publisher

    EA SPORTS

  • UPC

    0014633077384

  • eBay Product ID (ePID)

    7542

Product Key Features

  • Release Year

    1997

  • Genre

    Sports, Hockey

  • Platform

    PC

  • Game Name

    Nhl 98, Nhl '98

Additional Product Features

  • Number of Players

    1-2

  • ESRB Rating

    KA-Kids to Adults

  • Control Elements

    Joystick, Mouse, Gamepad/Joystick, Gamepad, Keyboard

  • ESRB Descriptor

    Animated Violence

  • Support Elements

    Net Support, PC Gamepad, Memory Card

  • Game Name Special Features

    28 NHL teams plus 18 international and two All-star teams, over 650 players, create a tournament, new on-the-fly calls, improved moves and player positioning

  • Game Name Series

    Nhl Hockey Series

  • Location

    USA

  • Also Available in this Platforms

    Sega Genesis, Saturn, PlayStation 1 - Original, Super Nintendo, Playstation

Sours: https://www.ebay.com/p/7542

98 pc nhl

NHL 98 Free Download

NHL 98 Free Download PC game setup in single direct link for Windows. NHL is most interesting sports based on Ice Hockey.

NHL 98 Full Review

Welcome to NHL 98 is an exciting PC sports game for every game lovers. It has been developed under the banner of EA Canada and published by Electronic Arts . This game was released on 31th August 1997. You can also free download Pro Evolution Soccer 2012.

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Features Of NHL 98 With Full Data

Following are the main features of NHL 98 that you will be able to experience after the first install on your operating System.

  • It’s an interesting sports game based on Ice hockey.
  • There are many new additions and improvements.
  • Introduction of national teams.
  • Very exciting to play.
  • Lots of new tournament.
  • Introduction of 3Dfx Glide.
  • Easy to download with simple interface.

System Requirements OF NHL 98 Free Download

Before you start NHL 98 Free Download make sure your PC meets minimums system requirements.

  • Operating System: Tested on Windows 7 64 Bit
  • CPU:Pentium II or later
  • RAM:128 MB
  • Setup size: 428 MB
  • Hard Disk Space: 600 MB

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Click on below button to start NHL 98 free download. It is full and complete game. Just download and start playing it we have provided direct link full free setup of the game.

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Filed Under: Sports

Sours: https://oldisgoldgames.com/nhl-98-free-download/
NHL 98 (PLAYSTATION) New York R vs Montreal

I am covered with a wave of excitement, and I do not control myself. You find my lips with your lips, and we merge in a long deep kiss. Your blue eyes are full of passion and tenderness. You turn me on my back, and I am already in your strong arms. My fragile body was under eighty kilograms of muscle.

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At my foot, so to speak. Earlier, as you remember, I was delighted with the coveted views of the male half of the population. But just today I had something to show, considering how many people visited me in a day. So, my, eloquently swollen, labia and, stretched and heavily rubbed, anus were presented to the student's attention in all its glory. And, given that Misha a couple of minutes ago described in detail the whole process of his copulation with my ass, then I just visualized the story for.



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