Biomutant | Critical Consensus
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Today sees the release of Biomutant, the long-awaited RPG offering developed by Swedish studio Experiment 101 and published under THQ Nordic.
Experiment's debut title was unveiled at Gamescom 2017 as an ambitious open-world action game. The studio itself was set up two years prior by ex-Avalanche Studio employees that had previously worked on the Just Cause franchise.
Biomutant is set in an open-world environment struck by a natural disaster, which the game's protagonist is tasked with cleaning up. Despite world-ending circumstances, the landscape is populated by anthropomorphic mammals that have mastered martial arts.
In the usual RPG fashion, players can design their own character to adventure through the game, but the template for said character is some sort of big cat/raccoon hybrid.
Expectations for Biomutant were somewhat high after a flashy announcement trailer pitched an ambitious next-generation IP, but seemed to temper as development crawled on and the game sailed past two scheduled release dates in 2018 and 2020.
Critical reception seems to be mixed, with Biomutant landing a semi-respectable metacritic score of 68% so far.
While some critics are hailing Biomutant as an exciting take on the genre heavily inspired by the likes of Fable and Horizon: Zero Dawn, others have described the game as an unceremonious return to the clunky open-world titles from several generations ago.
"An action-RPG with exciting combat, quirky characters and a world rich in life, developer Experiment 101 has produced a masterful title that recreates the sense of wonder you felt the first time you played a fantastical open-world adventure game," wrote James Daly in his 9/10 review for GamingBible.
However, Videogames Chronicle's Jon Bailes detailed how the game fell short despite the inclusion of classic RPG elements in his 2/5 review.
"Biomutant's feature list seems to include everything a successful open-world action RPG needs," he wrote. "But journey through its towns, fields and bunkers, and there's no intrigue in its exploration or weight in its relationship building. Not even a worthy combat challenge to hold everything together.
"With so many ideas left under-developed, it wastes a setting that had far more potential."
One element of Biomutant that received praise across the board was its environment. Despite differing opinions on narrative choices, combat and general gameplay, critics largely agreed that world design was one of Biomutant's stronger points.
"The first lap around the map, I was drunk on Biomutant's scenery," wrote James Davenport in his 6/10 review for PC Gamer. "It's a genuinely stunning setting and you get some fancy rides to unravel it with, including a huge mechanical hand that turns into a literal hand cannon. Is it useful? Almost never. But is it cool? Yes, which defines the bulk of Biomutant, really."
This sentiment was echoed by Luke Reilly in his similarly-toned 6/10 IGN review. "It's a shame the missions and objectives feel stale so quickly because the world itself is very impressive," he wrote.
"There's a great sense of grand scale, particularly with things like the enormous Tree of Life and landmarks like collapsing bridges and a decaying dam. It's extremely varied, too, from thick forest to scorching desert, and fluorescent radioactive zones to barren wastelands."
"It's a shame the missions and objectives feel stale so quickly because the world itself is very impressive"
Luke Reilly, IGN
While the vibrant world resonated, Biomutant's combat mechanics received a mixed reception.
Daly complimented the game on a "very good combat system" with "access to a decent array of melee and ranged weapons".
"How you fight is up to you," he added. "But the free-flowing combat is simple to pick up and endlessly fun."
However, Bailes commented on how the combat in Biomutant felt poor, with the game's variation of weapons and fighting styles made redundant by animation issues.
"Like a poorly staged film scene, blows visibly fail to connect, and the creatures on the receiving end are too minimally animated to convince otherwise, soaking up sword swings or shotgun fire, before flying rigidly across the screen when their vitality depletes," he wrote.
PC Gamer's Davenport also shared a similar view. "Dodge, shoot, punch or slash -- your verbs are limited," he said. "I can't recall a single fight that forced me to take a look at my gear, stats, and powers to do some serious theorycrafting."
Biomutant also features a morality system, where player choices feed into the overarching story. A story that apparently isn't very good, given its reception.
VGC's Bailes commented on how the morality system is designed to be "a big deal" but ultimately winds up as "crass and stupid".
"Yet as much as the narrator assures you there's no correct decision and encourages you to direct the world as you wish, it rings hollow when the choice on offer is between unifying peace and genocidal fascism," he wrote.
"It's the kind of crude moral extremism we hoped we'd seen the last of in games over a decade ago. But instead, here we are, with ethnic cleansing dressed as an interesting moral choice."
IGN's Reilly made similar comments about the story.
"The writing itself also swings drastically between overly verbose to gratingly child-like, and eventually I began to find it a bit much," he said. "One minute the narrator is waxing philosophical about the ever-branching and beautiful ramifications of the Tree of Life, and the next he's telling me all about porky puffs and pong paddles and pling plong booths."
GamingBible's Daly disagrees, however, and wrote: "The whole thing has a Pixar feel to it, being both charming and heartbreaking."
Overall, Biomutant comes off as an ambitious project with the enthusiasm to deliver a heartfelt and robust apocalyptic epic, but ends up falling short of its own aspirations thanks to uninspiring combat, erratic writing and repetitive, meaningless quests.
"Biomutant seems to have a lot it wants to say about the past, the future -- and possibly forgiveness -- but its fortune cookie wisdom feels a fraction too earnest," wrote IGN's Reilly.
However, it did strike the right chord with enough critics to land a fairly average Metacritic score, so perhaps the beauty of Biomutant is truly in the bio-holder.
"Biomutant is a superb open-world, action-focused RPG. You can fight to your heart's content, meander through gorgeous and bleak environments, and enjoy a story that takes you to far corners of a wonderful in-game map," Daly concluded.
"It's not always easy on the eye, but look a little deeper and you'll see it's brimming with beauty."
Biomutant Review: A Dreamy World With Average Combat Controls
Biomutant is an adventure-driven open-world game launched by Experiment 101 on May 25, 2021. In the game, a player plays the role of a mutated animal and explores the world to make progress. As it has been a couple of days since launch, Biomutant Review and Ratings have started to kick in, as gamers have got their hands on the game. Keep reading this article to know more about Biomutant rating, review, price and requirements.
Biomutant has received mixed reviews so far. While a lot of fans are showing support on social media and other platforms, popular game reviewers are not impressed with the storyline and the combat features of the game. However, Biomutant has been praised for its detailed and gorgeous world by many critics. The open-world is a combination of vibrant colours and lively elements.
IMAGE: STEAM WEBSITE
At its roots, Biomutant is a role-playing action game in which the player has to shoot enemies, collect resources and upgrade its abilities. Does this not sound familiar? That is because, in spite of the dreamy and detailed world, the storyline is fairly quite repetitive. Luke Reilly, a game reviewer in IGN says that the characters in the game, though well designed, are married to some repetitive quests and puzzles. Adding to it, he says that the melee or shooting attacks become a bit boring long into the game.
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Adam Rosenberg in his review about Biomutant praises the in-game customizable weapons. In his review published on Mashable's website, Adam says that he enjoys creating new weapons out of parts that are scattered all around the Biomutant world. Besides, there is no limit to the parts one can carry, which make it even more exciting. However, Adam also states that the character's attacks lack a sense of impact and variety.
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Biomutant ratings are quite average as well. On Metacritic, Biomutant secures a score of 67, which is by far the highest. IGN rates the game to be a 6 out of 10 and PCMag India also gives it a 3/5. A majority of other reviewers have also given Biomutant an ordinary rating. Out of the 5,000 reviews that the game has received on Steam, about 60% are positive.
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On the official Steam website, the game is priced at Rs. 1,889 for Windows users. On PlayStation 4, the game is priced for Rs. 3,499, which is also the price for getting the game on Xbox consoles as well. however, on an independent game seller Mcube, the game is priced at Rs. 4,499 for PS4 users.
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IMAGE: STEAM WEBSITE
As per the official website, the following are minimum Biomutant requirements:
- OS: Windows 7/8.1/10 (64 bit)
- Processor: AMD FX-8350 or Intel Core i5-4690K or newer running at 3.5 GHz or higher
- Memory: 8 GB RAM
- Graphics: 4 GB Direct3D 11 capable video card - GeForce GTX 960 or Radeon R9 380
- DirectX: Version 11
- Storage: 25 GB available space
- Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
- Additional Notes: Keyboard, mouse and an internet connection for Steam.
IMAGE: STEAM WEBSITE
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After numerous delays, THQ Nordic's Biomutant is finally launching on May 25. Ahead of its release, reviews for the open-world action game have begun to appear online.
Here at GameSpot, our Biomutant review scored the Experiment 101-developed game a 6/10. Reviewer Richard Wakeling described the title as an "ambitiously flawed game from a small studio." The review goes on to say, "The games industry could always use more risky endeavors like this one."
Set in a post-apocalyptic world, Biomutant has you playing as a mammal warrior who fights all types of creatures in a fantastical setting that appears to be influenced by franchises like The Legend of Zelda: Breath of the Wild, Devil May Cry, Fallout, Max Payne, and Borderlands.
"It's a flavorful petri dish, for sure, and there are plenty of uneven and drab aspects to its overall design and structure. The mixture between old and new ideas doesn't always sit right, but Biomutant also manages to carve out its own identity amid its many inspirations," Wakeling said in GameSpot's review.
You can see a sampling of excerpts from other Biomutant reviews below. You can also check out comedian Conan O'Brien's own review of Biomutant if that's something you're interested in.
While Biomutant is available on PS5 and Xbox Series X, this is the standard version that's playable on the next-gen machines through backwards compatibility. There is no word yet on if there will a bespoke next-gen edition of Biomutant later on.
- Game: Biomutant
- Platforms: PS4, PS5, Xbox One, Xbox Series X, PC
- Developer: Experiment 101
- Release Date: May 25
- Price: $60/£55/$100 AUD
GameSpot -- 6/10
"While it might not always hit the mark, Biomutant is an ambitiously flawed game from a small studio, and the games industry could always use more risky endeavors like this one." -- Richard Wakeling [Full review]
Destructoid -- 8/10
I had a lot of trouble tearing myself away from Biomutant, and a lot of my grievances didn’t really surface until I’d finished it and had time to digest. Before that, I was absorbed in exploring its well-designed world, plumbing ruins, collecting dopey looking mounts, and dressing like I just survived a landfill explosion. There are some unwanted mutations in its genes, but they're covered in fur and easy to overlook." -- Zoey Handley [Full review]
VGC -- 2/5
"Biomutant's feature list seems to include everything a successful open-world action RPG needs. But journey through its towns, fields and bunkers, and there's no intrigue in its exploration or weight in its relationship building. Not even a worthy combat challenge to hold everything together. With so many ideas left under-developed, it wastes a setting that had far more potential." -- Jon Bailes [Full review]
IGN -- 6/10
"Biomutant has a lot of the building blocks of a top-drawer action RPG but its cookie-cutter approach to objectives and puzzles starts feeling very repetitive very early on." -- Luke Reilly [Full review]
PC Gamer -- 60/100
"I enjoyed it with a big pained grin much like the horrific smile of my spherically domed horse. I grit my teeth through the painful narration and groundless progression, if only to see what kind of fucked up muppet it would throw at me next. Biomutant is an extravagant cartoon diorama unlike anything on PC, it's just not much fun to play or listen to." -- James Davenport [Full review]
GamesRadar -- 3/5
"It's such a shame, because there is a great game in here. Biomutant's world and its characters are wonderful and brilliantly silly, but these elements clash against some of the more serious elements of the core story. The intensely formulaic and repetitive moments distract from the brilliant ones that'll have you nodding in approval, or laughing at its bizarreness. And it all comes down to the fact it doesn't really know exactly what it is or wants to be. If you got Biomutant in a sale, you wouldn't be sad, but as a full-priced offering, it feels too confused to easily recommend." -- Sam Loveridge [Full review]
GameSpot may get a commission from retail offers.Sours: https://www.gamespot.com/articles/review-roundup-of-biomutant-heres-what-the-critics-are-saying/1100-6491885/
Biomutant Review Roundup: Beautiful, Buggy, & Boring
Biomutant reviews are in and it seems to have left a lot to be desired, with repetitive gameplay and clunky combat undermining its visuals.
While the long wait forBiomutantis almost over, would-be fans may be disappointed to hear that it's not living up to the hype in the eyes of critics. Biomutant is another THQ Nordic-published RPG that looks to take on a relatively unique concept, combining the kung fu film genre with a post-apocalyptic wasteland full of hardened, mutated critters.
Many fell in love with Biomutant's unique world in early trailers, which is filled with color although being set in the aftermath of an apocalypse. Despite being surrounded by enemies and the remains of a once thriving world, it seems to be a place players would want to explore for hours and hours. That said, it seems its open-world space can only carry the game so far, as reviewers are saying Biomutant largely fails to impress as a complete package.
Related: Biomutant Runs Better On Xbox Series X Than PS5, Gameplay Reveals
Biomutant currently sits at a 68 on Metacritic, which isn't bad by any stretch, but that aggregate score is representative of the game's unachieved potential. Critics are citing general lack of polish, lackluster combat, too much open-world fluff, and an overreliance on its gorgeous world. Although it's a last-gen title, many look forward to seeing the PS5 and Xbox Series X/S upgrades for Biomutantand playing it on high-end PCs to see its beautiful visuals in higher fidelity, where the game seemingly shines. With that said, here's a round-up of what critics are saying about Biomutant:
Leo Faierman - 3.5/5 - Screen Rant
"There’s definitely too much fluff here, but there are more exciting surprises to unearth as the game goes on, including intriguing mounts and some esoteric devices. The story is considerably different than other recent light/dark/fate-of-the-world exercises, and, while it’s not the main attraction, it features charm, whimsy, and even a few poignant moments, even if the game's label of “kung-fu fable” seems a little lacking. Biomutant is the rare case where the lovely screenshots tell the full truth, though a more robust combat system could have made this a GOTY contender."
Zack Zwiezen - No score - Kotaku
"It’s a shame that Biomutant isn’t a better put-together piece of software. Its world feels unique, the way it blends different combat styles is fun and it’s a visual treat to look at on a big 4K TV. But countless bugs, performance issues, overly talkative NPCs, boring quest design, and a sense of overall jank makes it hard to excitedly share this game with people."
Jon Bitner - 3/5 - TheGamer
"At its core, Biomutant is a game that's still evolving. Plenty of bugs need to be ironed out, its combat system could use another coat of paint, and it desperately needs new puzzles – they rarely move beyond a simple "match-two-colors" format. Much of the game works exactly as intended, including a robust crafting system, a fantastic suite of side quests, and an open world that's begging to be explored. Dozens of great ideas are lurking just below the jank, and so is an enjoyable game if you're able to look past them."
Cameron Corliss - 2.5/5 - Game Rant
"Biomutant is teeming with potential, but a lot of that potential has been squandered. It's not a bad game, but it isn't going to be the standout project THQ Nordic fans were hoping for."
Luke Reilly - 6/10 - IGN
"Biomutant has a lot of the building blocks of a top-drawer action RPG. It’s really missing only a few, but they’re big ones: its cookie-cutter approach to objectives and puzzles feels two-or-so generations off the pace of other open-world action games, and that leaves the quest to gather all of the things feeling repetitive early on."
James Davenport - 60/100 - PC Gamer
"Biotmutant feels like it's going to be much more, but in practice it's an endless stream of new ideas that go nowhere and beautiful, toxic landscapes with little to offer except an excuse to use photo mode. It's especially disappointing because Biomutant's nonchalant, optimistic vision of the post-apocalypse is a refreshing take on the end times, with a weasel dressed like Elvis for every fascist cannibal emperor in Fallout."
According to developer Experiment 101, Biomutant is relatively lengthy, so those who do enjoy it will certainly have plenty to dig in to. However, it seems like anyone who doesn't enjoy it as much may find it to be a slog. Whether or not the game will sell enough to justify major updates (or even a sequel) that can rectify these issues remains to be seen, but there's still plenty of hype going in to the imminent launch among players who have been waiting since 2017.
It's disappointing that Biomutantisn't impressing critics, as it's a very unique-looking game that has potential to be a 2021 breakout hit. It's entirely possible the game will resonate more with general audiences than it did with critics, but - given reviewers' general consensus - it's likely there will be a number of issues that are hard to ignore no matter who's holding the controller.
Next: All Biomutant Preorder Bonuses & Editions Explained
Biomutant will be available for PS4, Xbox One, and PC on May 25, 2021.
10 Strongest Psychic-Type Pokémon, RankedAbout The Author
Cade Onder is a 20-year old video game, movie, and chicken tender enthusiast. He has been writing about games since he was 14 and is always trying to learn more about the gaming industry. You can follow him on Twitter @Cade_Onder for bad jokes, bad takes, and pictures of chicken tenders.
Review ign biomutant
Biomutant review - an open world adventure buckling under its own ambitions
For all the weirdness and fun it promises, Biomutant ends up a deeply conventional open-world action game.
For the longest time, Biomutant has been my white whale. Like clockwork, a life sign would emerge, with the announcement that yes, it's coming, definitely, just not right now. In part, this is due to developer Experiment 101 having been granted an unusual amount of freedom by their publisher to keep adding stuff, which led to a game that always sounds like a lot on paper - a character customisable down to their genetic makeup who can wield any weapon, a crafting system allowing you to make virtually anything, a morality system, a map dwarfing even Skyrim's. It's full of superlatives any marketer would love, confident in selling itself as something you've never seen before. Trouble is, you absolutely have.
To be fair, you've never controlled a character quite like this. The protagonist here is a mutant, a furry being reminiscent of a cat, or maybe more of a rodent, depending on which visual you're going with during character creation. You and others of your species are adept in the art of kung-fu, but you can also wield giant swords, guns, rocket launchers and karate weapons such as bo staves, sai blades and more. You can pick up any weapon regardless of your character class, which makes the classes superfluous - you can even find multiple ways to learn the starting perks each class comes with even if you chose another.
- Publisher: THQ Nordic
- Developer: Experiment 101
- Platform: Played on PC
- Availability: Out May 25th on PlayStation 4, Xbox One and PC
To understand other areas in which Biomutant can't live up to the expectations it set itself, it's important to remember this is a game made by a team of just 20. You see it in the way copies of environments exist around the map, how some animations had to be foregone, how text repeats with certain actions.
In many ways, it remains a marvel when considering the size of the team. The giant map often looks exquisite, its lush and vibrant forests flanked by ruined towns and toxic wastelands. The game runs like a dream on PC, with next to no need for loading screens and the framerate plummeting very rarely during some of the heavier action. The sheer amount of crafting items - screws, blades, bent metal, bats - is just as impressive as the many different skills the team thought of, like the psi attacks and toxic bio powers you can use in addition to melee and ranged combat.
But every feature falls victim to the game's quantity over quality maxim. Take the crafting. Visually it's a lot of fun to tool together an axe and a vacuum cleaner, but of course near-endless variety in weapon design can't lead to endless variety in fighting styles. Instead, each weapon you make falls into one of four different categories, and just like that, we're on familiar ground again. To be clear - four fighting styles is still a lot, but then you have to keep in mind the strength of each weapon, meaning that if you want to switch, you might have to farm the right materials first. A great idea foiled by underlying mechanics. Biomutant simply wastes a lot of its own energy - and mine - in ways like this. You can tame mounts, only to find they're slower than your own running speed. In a lengthy side quest, you can search for materials to upgrade the mech you'll use in one boss fight, only to find the encounter is already too easy without them and you shouldn't have bothered.
From afar, Biomutant's Devil May Cry-esque combat looks responsive and snappy. In reality, it feels as weightless as food wrappers blowing in the wind. Apart from the weak and sometimes entirely non-existent controller feedback - which obviously you won't miss using mouse and keyboard - it's also there in the animation quality. They're quite slow sometimes, hits don't visibly connect, and effect visuals, even the fun comic onomatopoeia, can't properly convey impact. The far-reaching consequences of this are an unfortunate masterclass in the importance of impact in animation, because whatever you do in Biomutant, no matter how wild things get, from piloting a mech to bouncing around in balls of viscous liquid, it always feels underwhelming.
The overall balancing in combat feels off, as well. Biomutant has some visually wonderfully imaginative, huge foes, who will all rip you up like the aforementioned food wrapper, regardless of your level. If that was the intention, a la Horizon: Zero Dawn, I could deal with it, but an enemy's health bar and level are always prominently displayed, making me think there should be a difference at some point. No matter how many fun kung-fu manoeuvres I can do, it all wildly loses its appeal once I find out it's better just to use ranged weapons because being caught underfoot just once costs me half my health bar.
Weirdly enough, this doesn't make Biomutant difficult, just repetitive. In many ways, it's far too easy - you can hack away at a regular enemy's giant health bar for ages, but down a boss with a lot less effort. It's a shame because Experiment 101 clearly poured so much into Biomutant's boss design. Those main battles, where I both got a special gadget to fight and an enemy with an interesting attack pattern, feel like Biomutant at its best - but then you go back to scrounging for loot or engaging in a collect-a-thon of side quests to the tune of "find every microwave" and "flush every toilet". Several items necessary for progress were so out of the way from the main quest location that it felt as if Biomutant held items hostage so that I'd look at the entire map. Now and then you're asked to solve a rotation puzzle, and every puzzle plays the same - you turn knobs left or right. It's disappointing.
Technically Biomutant doesn't have a story. Well, it does have a story - you're asked to fight a number of big monsters in order to revitalise the World Tree and stave off impending doom - but it doesn't have a plot. You know what you've got to do, and all that's left is to do it. Everyone does kung-fu, so there's a lot of talk of unity and harmony, honour and the value of training, but it's literally just hot air - the few characters you meet don't have conversations with you, they offer calendar quotes and some exposition, and your only way to participate is to ask for clarification - at one point when a character told me the end of the world tree would mean the end of the world, I had the options to ask "World Tree?" and "The end?".
An incorporeal narrator (David Shaw Parker) follows your kung-fu rodent's adventure, but he doesn't narrate, he comments ("Fine weather to be out") and makes combat noises ("Blam! Kapow!"). He also translates what characters are saying to you, because apparently no one in this world speaks your language, including the members of your own race. He will announce night and day, even when you're inside, in sometimes truly bewildering ways ("Better perk your ears up, darkness doesn't hurt sound"). You can tone him down if he gets too much for you, and he will, but you can't shut the narration off completely. The entire game uses baby speak to such an extent it sometimes took me a moment to figure out what it was even talking about.
There are enemy camps to take down - an open world staple - occupied by six warring mutant factions. You pick one of two starting factions, the good one or the bad one, and then you go off and take your rival's bases. Genuine effort has been put into having each of these skirmishes play slightly differently, and it's greatly appreciated, but a clan war in the middle of a story about the end of the world is an entirely different, yet curiously mandatory thing, narratively unmoored, tacked on to make the game bigger.
There are a lot more narrative inconsistencies, like the long conversation about the value of life and honour before you go and set an entire base on fire, but there's not much use in thinking about it, since I suspect no one will play this particular game for its narrative. Biomutant shouts a lot about its Aura system, basically just another morality system, but this, too, is close to pointless. No matter what faction you pick, no matter whether you kill or not, not only do you have the option to change your mind about whether that makes you good or bad each time - making none of the touted moral choices permanent - the choices also amount to nothing but points for your psi skills. Both 'routes', as it were, play the same.
Experiment 101 took years to stuff a game with features instead of focusing on its strengths to deliver a quality experience half as long. Everything that exists seems to have been made so that someone could say wow, look at all this stuff, yet the sad truth is all of it is available elsewhere and in better quality, likely because you can't take on AAA open-world games in scope if you're a team of 20. That a team of this size felt they had to deliver something of that magnitude says a lot about the rabid appetites of the gaming industry, our obsession with "more is more" and how it's possible to whittle something genuinely innovative down to a nub.
It hurts to say that about the effort of a team that tried to work crunch-free and was given an amount of time and creative freedom other developers can only dream of. But the whole game feels like an exercise in adding certain open-world staples, always erring on the side of caution. I've said this before, but even when gaming, more so than any other medium, feels like the place where we gladly accept being served the same things over and over, the safer we play it the more oversaturated the market feels. Biomutant is not a bad game, but it is a mediocre one, and ends up the very thing it tried not to be.
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Biomutant is rated 'Fair' after being reviewed by 176 critics, with an overall average score of 67. It's ranked in the bottom 34% of games and recommended by 38% of critics.
Biomutant for PC game reviews & Metacritic score: Biomutant is an open-word, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ab...
Biomutant is an open world game from Experiment 101, a fairly small crew of 20 ex-Avalanche devs looking to make their mark on the industry. The big 2 selling points of the game are the heavy customization of your character and weapons, as well as the combat, which has sort of a gun and sword kung fu style with psychokinetic powers and abilities to gain during the game.
It's been in development for over 4 years but will finally launch on May 25th, 2021. At launch, it will be on PC, PlayStation 4 and Xbox One with enhanced backwards compatibility support for PlayStation 5 and Xbox Series S/X.
Later, the developer has said a dedicated next-gen version is coming down the line. It will be 1080p 60 upscaled on PS5, and 4K 60 on Series X, which has sparked some controversy, though again the developer has said a dedicated PS5/Series S/X version is coming down the line.
EDIT: Oh and the dev has stated the game world is 64 square kilometers. For comparison, Breath of the Wild is 72 square kilometers and Assassin's Creed Origins is 80.
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Biomutant Review Roundup
By Brittni Finley
Between the customizable weapons and slew of enemy types, Biomutant is rich in variety, but that's not enough to carry its gameplay and story.
Unfortunately, it looks like Biomutant, the debut game from developer Experiment 101, isn't quite living up to its hype. While Biomutant's intriguing combat is certainly supported by the engaging enemies players will encounter, many critics agree that its overall verbose gameplay is further hindered by a storyline with a confused delivery.
Sometimes referred to as Horizon: Zero Dawn with rodents, it's clear where Biomutant's inspiration came from, but the game itself is found to be uninspiring, according to critics. Though the game certainly looks unique, drawing elements from so many places such as Breath of Wild's open-world exploration could be the reason why Biomutant may feel so unoriginal. But rather than a linear storyline like Horizon, Biomutant's post-post-apocalyptic story is a collection of branches based on the chosen tribe out of six total. Three of these tribes want to save the Tree of Life while the others have their own plans, but the players can influence their motives through a karma system. However, the overall narrative struggles to ground itself between childish storytelling and meaningful dialogue on philosophy.
RELATED: Biomutant Release Time
While Biomutant starts off as engaging, especially with its unique character creation system and stunning scenery, missions grow stale quickly, becoming redundant even within the first few hours of the game, critics say. Though the game features seemingly different paths between the morality system and the different tribes, the journeys and quests within them are largely the same, as are the boss battles no matter if players choose to heal the Tree of Life or not, and the decisions, unfortunately, aren't enough to drive motivation throughout the narrative.
Still, where the game shines is Biomutant's diverse array of enemies and their rich designs alongside the slew of power and weapon options, allowing the player full reign to decide how they want to take opponents down. Still, using the same few combos again and again can grow tiresome after some grinding.
Game Rant (Cameron Corliss)
"Those shakeups are a godsend, too, because combat is central to everything BioMutant has on offer. Visually, the mechanics are interesting, boasting an action movie flair that few games can replicate coupled with comic book-style "thwacks" when hard hits land. There are a few different weapon types, though many of them share the same combo inputs. There's a radial menu that allows players to equip different weapons on the fly, so having similar combo inputs does help keep combat from feeling bogged down."
IGN (Luke Reilly)
"To its credit, the way Biomutant fuses all its components together has resulted in something that is actually unique, at least broadly speaking. It’s certainly the only open-world post-post-apocalyptic kung fu action RPG starring anthropomorphic animals I’ve ever played. The key disappointment is that the structure of the actual game that all these ingredients have been injected into is anything but unique, with objectives and tasks overtly recycled or riffed upon mission after mission."
Gamespot (Richard Wakeling)
"Unimaginative mission design compounds the story's shortcomings, as your quest to defeat all four Worldeaters always boils down to a formulaic back and forth. The general structure is decent enough, with the Tree of Life looming high in the center of the map--its mammoth roots jutting out in four distinct directions. There's a Worldeater waiting at the end of each root and a supporting character that's willing to help you reach them. The problem is that the way you reach each one is always the same. You meet a character, they reveal the vehicle you need to use, then you're sent to grab a part they need to get it working, and repeat."
PC Gamer (James Davenport)
"Biotmutant feels like it's going to be much more, but in practice it's an endless stream of new ideas that go nowhere and beautiful, toxic landscapes with little to offer except an excuse to use photo mode. (I'm at 127 screenshots and counting.) It's especially disappointing because Biomutant's nonchalant, optimistic vision of the post-apocalypse is a refreshing take on the end times, with a weasel dressed like Elvis for every fascist cannibal emperor in Fallout. But if you strip out the gangly, affable muppets, all that's left is a broken open world RPG with little else to discover except another cheap riff on the same color-matching puzzle, plastered over a rotary phone or microwave or whatever. At least it looks amazing."
Game Informer (Marcus Stewart)
"Combat blends stylish melee with wacky gunplay but lacks the polish it needs, often feeling messy and imprecise. Parrying feels especially unsatisfying, and the loose lock-on system makes staying on target a finnicky [sic] pain. I appreciated the variety of special powers at my disposal such as creating trails of fire or conjuring ice storms. These abilities add a flashy wrinkle to the action, but they also don’t pack as much punch as I wanted in battle, even after investing stat points into them. Biomutant’s combat became more tolerable once I acquired stronger weapons via a robust and rewarding crafting system. After collecting random junk like old sniper scopes, trumpet horns, or even bananas, you can slap together devastating killing machines. I had a great time maximizing this system, and seeing my creations tear through monsters always felt rewarding."
GamesRadar+ (Sam Loveridge)
"It's such a shame, because there is a great game in here. Biomutant's world and its characters are wonderful and brilliantly silly, but these elements clash against some of the more serious elements of the core story. The intensely formulaic and repetitive moments distract from the brilliant ones that'll have you nodding in approval, or laughing at its bizarreness. And it all comes down to the fact it doesn't really know exactly what it is or wants to be. If you got Biomutant in a sale, you wouldn't be sad, but as a full-priced offering, it feels too confused to easily recommend."
Between the customizable weapons and many skill sets, variety is what keeps Biomutant interesting, at least for as long as it's able to before the plot and missions grow dull. Still, Biomutant didn't quite live up to the hype that came before it, according to reviewers.
Many are sad to see another game with so much hype around it turn out to be somewhat of a disappointment, especially upon hearing of Biomutant's performance issues, but some fans believe Biomutant was never meant to be taken too seriously and exists purely for fun.
Biomutant releases on May 25 for PC, PS4, and Xbox One.
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Read NextAbout The Author
After growing up with Pokemon, Kirby, and Animal Crossing, The Elder Scrolls' fifth installment of Skyrim changed her life and she's been an avid gamer ever since. If she's not tending to yet another new farm in Stardew Valley, find her hunting for used 3DS cartridges or looking for the next hit narrative indie game.