What is the benefit of a 2nd playthrough, and with BL2 already out, doesn't it make more sense to just move onto the 2nd game?
Also, I haven't done any PVP-kind of gameplay in Borderlands 1 -- just went through the whole game solo.
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The system is mostly the same as it was in Borderlands 1: Beating playthrough one does nothing except unlock playthrough two ("True Vault Hunter Mode"), beating playthrough 2 scales enemies and rewards to your level, unlocking playthrough 3 (if you're level 50, I believe). Playthrough 3 is new and scales to your level from the start.
True Vault Hunter Mode (playthrough 2-2.5)
Playthrough 2 is unlocked simply by beating Playthrough 1, and is identical to playthrough 1 until completion except with higher level requirements, higher level enemies and generally harder enemies.
Once you beat playthrough two, enemies scale to within 3 levels of you; some weak enemies (like Skag Pups) may be level 48, most enemies will be level 49-51, bosses will often be level 52, and occasionally enemies will even be 53. This is known as "playthrough 2.5" as it was in Borderlands 1.
Loot scales to within a couple levels; most drops will be level 49 or 50. Quest rewards scale to your level too; this is why it's important not to start certain side quests until playthrough 2.5, otherwise you'll miss out on the highest level rewards. Side quests scale to when you start the mission so don't take them too early, if you want a level 50 reward, wait until you've finished the main quest. Of course if the reward is green, you can go ahead and do it because the reward is junk anyway.
Note, without the UVHM DLC that it's still important to cap out your level, not just get to playthrough 2.5 before getting rewards, but as of right now the max level without the UVHM DLC is still 50, and it's hard not to be level 50 by the time you complete the second playthrough.
Ultimate Vault Hunter Mode (playthrough 3)
As of a patch April 2013, there is also now an Ultimate Vault Hunter Mode or playthrough 3, which is scaled to your level and much harder. It's mostly explained in these patch notes and this explanation:
- Ultimate Vault Hunter Mode is unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50.
- Unlike other playthroughs, Ultimate Vault Hunter Mode can be replayed multiple times with players able to reset their overall mission progress at any time from the Main Menu.
- No more tutorial missions -- characters in Ultimate Vault Hunter Mode begin in Southern Shelf with the "Cleaning Up the Berg" mission.
- While playing in Ultimate Vault Hunter Mode, enemies and bosses will scale according to the player's current level or, if playing with others, the highest-level player in that party. -Gameplay changes in UVHM:
- Enemy health generally increased 4x.
- Enemies now have a moderate amount of health regeneration.
- Increased duration of slag damage multiplier effect.
- Upped the damage that slagged enemies take from 2x to 3x.
- Weapon swap speed increased to better facilitate slag use.
- Enemies now more likely to drop ammo.
- Loot Midgets are now "Legendary Loot Midgets" that can drop Legendary and other top-tier gear.
- Powerful new “Ancient” E-Tech relics and rare Pearlscent-grade weapons can be picked up in Ultimate Vault Hunter Mode.
Generally speaking, enemies are harder, have much more health, slag is much more effective, rare drops are increased and certain new E-Tech relics and Pearlescent (cyan colored) equips are avalible only in UVHM. The E-tech relics and Pearlescents are only availible in UVHM for people with the Ultimate Vault Hunter Upgrade pack ($5 DLC, included for free with the Season Pass).
Note that due to the increased difficulty and increased efficacy of Slag, UVHM is particularly suited to co-op play. Just like in "raid" boss fights, a Siren with Res is always useful.
To my knowledge there's no "playthrough 3.5" since the ".5" was always about enemies/loot that scale to your level. Playthrough 3 scales from the start so there's no extra post-playthrough for scaling.
The ideal playthrough
So, there are a lot of newer people just getting into the game, and there are still a lot of ways to wind-up over or under-leveled for the area you want to play. I’ve recently gone through a new playthrough, and I thought I’d share my thoughts on what I think would be the best way to access all of the DLCs while staying as close to the surrounding mission level as possible.
This guide assumes the behavior of patch 1.41 is in effect.
The only thing you need to worry about here is keeping an eye on the level of the story mission.
In general, do all or most of the side-missions until you defeat Sledge, and then move-on into the Dah Headlands. Level 18-20 by the Headlands.
New Haven/Rust Commons:
Once at New Haven, head out to find Tannis. Be sparing with your side-missions, and only do them if you need to level-up. 23 - 25 by the time you Seek out Tannis, 26 - 27 by the time you make the Secret Rendezvous at Jaynistown.
The goal here is to be done with PT 1 at about level 32 - 35, depending on how many Lance and Guardians you can skirt past at the end.
Playthrough 2 is really the keystone to everything subsequent. Think of PT 1 as the introduction, and PT 2 as the real meat of the game. You’ll get a better feel for your character, and start to specialize and make your build distinct.
Plus, completing PT 2 enables the global scaling for the main game, DLC1 and DLC 4.
The same formula used in PT 1 applies here, except that we have Knoxx sitting out there with a hard starting point of level 51.
I usually do most of the side-missions here, but I try to reach New Haven around level 42.
New Haven/Rust Commons:
I like to reach New Haven at 42, and then make-sure I’m at Jaynistown in Rust Commons East at about level 46 (basically as soon as I’ve killed Krom and handed that piece to Tannis, I head over to do the “Secret Rendezvous” mission.)
Rakk Hive and Taylor Kobb are about 47. Old Haven - Salt Flats and beyond will be around 48-50.
The goal, then, will be to finish PT 2 as close to level 50 as possible.
My last run left me at level 52 after defeating the Destroyer. I skipped nearly all side-missions after the Headlands, and dodged as many fights in the Descent and Eridian Promontory as I could, since Lance and Guardians give a ton of XP.
This actually put me at a good level for the bosses and encounters along the way. I was matched-level with the Rakk Hive and nearly everything afterward, and the Destroyer fight was long despite the 2 level difference. Update: Since the real-time scaling for the Main Game now kicks in when you reach the Vault, the Destroyer will adjust relative to your level, and due to the way this adjustment works, he will actually be two levels above you, now, rather than being stuck at 50 like the olden days.
Moxxie PT 2.
The way Moxxie acts toward you and some of the things she says in Knoxx imply that the player has gone through her trials prior to starting Knoxx. This also gives a little reprieve from the story-focused structure, and awards a free skill point.
I actually leveled-up from my run of the Prove Yourself mission, leaving me at level 53 going into Knoxx. This was mostly due to challenges I completed while in the arenas. Leveling up from this a rare occurrence.
Knoxx PT 2
Knoxx PT 2 hard-starts at 50-51, and the initial stages can be very challenging for a level 50 player. Being a level or two above will leave it interesting without it being punishingly difficult for a player who still has the largely hodge-podge gear that comes from minimal farming.
I entered at 53 and found I was on-level for nearly all of the key areas. I may have been a level above the first shock-trooper barricade, but that fight is ridiculous when you’re proper level, so the difficulty felt about normal.
I was 54-55 going through Lockdown, which is on-par with the enemies there, and 56 when I got to General Knoxx, which was on-par with him.
The Gen. Knoxx fight was a good challenge with my mediocre gear, and the level I was at.
I should note that I sharply avoided doing almost any side-missions.
Killing Knoxx leveled me up to 57.
With the main story mission of Knoxx done, (and the patch 1.41 in effect) there are no more hard level starts left to worry about.
The only concern now is that there are elements of DLC 4 that reference DLC 1, so to keep the story consistent, do Zombie Island PT 2 before you do Robolution PT 2.
My first playthrough post-scaling-patch left me at level 66 when the last Clap Trap had fallen and all was said and done.
Robolution gives us a nice bookend to stop on, and from here we have the entire main game and all DLCs in real-time scaling, and we can go back and do all the side-missions we left behind, and have fun farming for uber-1337 gear, as well as return to PT 1 for skillpoints and backpack SDUs.
|Main Game PT 1| --> |Main Game PT 2| --> |Moxxie PT 2| --> |Knoxx PT 2| --> |ZI PT 2| --> |Robolution PT 2| --> |scaled PT 2.5 free-play everywhere!|
List of main-game story and side-missions, to help prevent confusion:
I would do:
Basically everything until you kill Sledge, then head into the Dahl Headlands.
Do Shock Crystal Harvest and Moe and Marley for the artifacts; you’ll want them.
I usually skip the Ludicrous Speedway and Skagzilla, the former because Scythids freak me out, and the latter because I usually don’t have the ammo.
I make sure to do Ghosts of the Vault for the artifact.
I’ll do Corrosive Crystal Harvest and King Tossing on PT 1, because the artifact is important and the Spy can be a very nice SMG if it spawns with good stats.
I’ll sometimes skip it in PT 2 depending on what my level is.
Rust Commons West / Crazy Earl
Seek out Tannis, then find Crazy Earl. Do Get off My Lawn for Earl and then Hair of the Dog in Treacher’s Landing. Once you come back he’ll send you off to Krom’s Canyon. You don’t need to do the Explosives Lesson mission. Go ahead and do it if you’re under-leveled for Krom’s Canyon, though Treacher’s Landing will probably take care of that.
I do all the side-missions here: Two Wrongs Make a Right is the Reaver mission, which is the second half of that zone, and you find a Claptrap rescue mission and can get all the dog food for Earl Needs Food… Badly, while making your way to Reaver.
Rust Commons East
I tend to skip the Middle of Nowhere missions entirely, and head straight to Jaynistown once I get the Secret Rendezvous mission. If you’re hurting for levels, the Middle of Nowhere missions will open-up about this time (starting with: Middle of Nowhere No More from Helena Pierce,) so do a few of those until you’re on-level again.
I head here as soon as I’m done with Taylor Kobb. I go in, fight the Rakk Hive and then I leave. This place can over-level you quickly. There are a lot of missions in here, most from the Middle of Nowhere, but there will be plenty of time to do them later.
You’ll usually be a little under-leveled for this mission when you get it, so wait until you have Not Without my Claptrap from Tannis before you head here. This will let you do it in one trip, and get the Claptrap rescue while you’re at it. I usually do the Bandit Brothers: 3 Keys mission for the heck of it; since I pass through the needed areas, anyway, and a brief sojourn back to the Headlands is always fun.
From here it’s largely plot-missions. Avoid killing too many enemies if you can avoid them, as it’s easy to over-level off of Guardians and Lance.
Build the Monster, fight the Assassins, and get going to the Tollway.
Drop the roadblock.
Go find Moxxie and get the Racer
Drop the two roadblocks and reach the Sunken Sea.
Enter Lockdown Palace. Feel free to look around a little for some chests on the way to it, but be warned, Drifters give a ton of XP.
Rescue Athena and get back out.
Once you’ve rescued Athena and gotten back to T-Bone, she’ll send you back to Ridgeway, which will then send you back to Sunken Sea.
You can hit-up Kyros and Typhon now, but killing both of them on the same character will cause them to stop spawning. Not killing them will prevent you from being able to fight Ajax as a side-mission later, so make your choice. If you join a player who has This Bitch is Payback Part 2 active (the Ajax mission,) you can get Ajax spawning in your game without having to complete Part 1 (the Kyros / Typhon mission.)
Once you have the code, return to T-Bone and she’ll send you to the Fathoms, which will then take you to Road’s End.
Kill Knoxx, raid the armory and return to T-Bone.
You’re free to do it as you like, but this is the formula I’ve had the most success with in terms of staying on level as much as possible.
Special note: While in a vehicle, you will receive substantially less experience than you would otherwise.
Special notes on dealing with over-leveling: http://gbxforums.gearboxsoftware.com…6&postcount=16
New Special Note: Jaredhite’s tool for fixing glitches and adding replayability: http://gbxforums.gearboxsoftware.com…d.php?t=114222 – This can allow you to reset your level to your current main-game mission, which can be handy if you’ve accidentally over-leveled too far.
This linky gives details of levelling triggers and DLC hard-set starting levels.
(182 * P / 2) = Yummy
Nothing is ever finished.
Nothing is ever finished.
Nothing is ever finished.
Goddess-elemental // Mr. Stabby // Puncho and Lefty // ODST //|RED TEXT BONUS LIST||The Ideal Playthrough||Starting Levels and Triggers
Last edited by Psychichazard; September 7th, 2012 at 10:31 AM. Reason: starting levels linky
Borderlands – How rare is the backpack SDU in playthrough 2
42 is not the effective cap, as Corv1nus said it can be up to 57 without downloadable content: http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade.
There is a chance of getting a Backpack SDU instead of a grenade mod in Playthrough 2. In terms of rarity, "The closer to being full a character's inventory is, the more likely the reward of a Backpack SDU.", quoted from the wiki: http://borderlands.wikia.com/wiki/Claptrap_Rescue_Missions.
The crashing trick I think you're using (also on the wiki page) should work if you attempt it enough times with a full backpack. In summary, get the repair kit and save your game. Then go to the claptrap and if you get a grenade mod kill your Borderlands game (there are ways to do this on both PC and console, see the same wiki page under "SDU Reward Tips For Playthrough 2"). Then reload it to try to get a Backpack SDU again.
Also, although I know nothing of the game's random number generator, it may be worth killing some enemies randomly on each reload in order to cycle the game's random numbers, otherwise you may get the same outcome from a rescue mission.
Borderlands playthrough 2
Table of Contents
What does playthrough 2 mean on Borderlands?
Playthrough 2 is a feature in Borderlands that allows players who have completed the game’s story-line to start the game over again with the same character on a more advanced mode. It is unlocked once The Destroyer is defeated on Playthrough 1 and can be accessed immediately by loading the character’s game.
How many playthroughs are there in Borderlands 2?
Is there a second playthrough in Borderlands 3?
Mayhem Mode 2.0 is a new Playthrough Mode that you can unlock in Borderlands 3 after you’ve completed the main story-line. Unlike True Vault Hunter Mode, Mayhem Mode allows you to apply a selection of random modifiers to your post-end Borderlands 3 save file.
Can you play Borderlands 2 after beating it?
ANSWER, YES!!!” Even after you have finished the second and third playthrough, you can always reload to your first playthrough to finish the other quests.
How fast can you beat Borderlands 2?
Borderlands 2 is a huge game. Completing the story while doing only a fraction of the side quests takes about 30 hours. Now, add to that all of those extra missions, and you have an even longer experience.
How long beat Borderlands DLC?
The DLC runs maybe a bit under 3 hours, depending on how many times the final boss kills, you and it’s probably closer to four, if you do all the sidequests which so far, I have skipped.
How long does Borderlands 1 take to beat?
50 hours for main + extras sounds pretty reasonable though. your first run can take like 40 hours depending on how you go about things. but you can at least half that itme if you know what you’re doing. Playthrough 2 is an additional 10-20 hours.
How long does it take to play Borderlands 1?
Just picked up Borderlands 1 GOTY during the Steam sale and am wondering how long it will take for me to complete it? It will last you a good 50-60 hours.
Which Borderlands game is the longest?
Is the pre-sequel better than Borderlands 2?
Pre-sequel overall has a different feel than Borderlands 2 for a number of reasons (music/visual design is very different, story-line is arguably darker, certain elements of gameplay which I’ll get into later, etc.) but it holds up overall such that if you enjoyed BL2, you should also enjoy TPS.
Is Borderlands pre-sequel a full game?
Borderlands is a franchise built on fan love. The genre-bending shooter/RPG hybrid cemented itself as something special after 2012’s Borderlands 2, with a long stream of additional downloadable content and new characters to satisfy players.
Is borderlands the pre-sequel worth playing?
If you started with BL2 it’ll be harder for you to get into borderlands 1, but it’s still worth playing for those who haven’t gave it a shot yet. Especially now with the GOTY edition. With the pre-sequel, it got mixed reviews from everyone. But its still a fun playthrough, and it plays just like BL2.
Which order should you play Borderlands?
Borderlands games in chronological order
- Borderlands: The Pre-Sequel.
- Borderlands 2.
- Tales from the Borderlands.
- Borderlands 3.
Do you need to play Borderlands in order?
Yes, you’ll be fine. While past characters like Lilith or Rhys will be making appearances, you don’t have to go back and play all the earlier games. Events that happened previously will be referenced, but this is a new plot, with new main characters, new villains, and a new storyline.
What do I need to know before playing Borderlands 2?
Before You Start… Tips For Playing Borderlands 2 The Best Way
- Have friends. Sorry, recluses.
- Set aside lots of time for those main story missions.
- If you don’t have friends, choose your class wisely.
- Plan out your skill tree, but don’t be afraid to respec.
- Try out multiple classes.
- Play loooooooooots of side quests.
- Look for those fancy elemental weapons.
- Take your own vehicle.
Is there a Borderlands 1?
Borderlands The Handsome Collection is a graphics improved version of Borderlands The Pre-Sequel, Borderlands 2 and all the DLC and upcoming DLC for both games (They really do mean ALL). In Borderlands The Handsome Collection there is no Borderlands 1!
What order should I play BL2 DLC?
Go into True Vault Hunter Mode after you beat the base game and do the DLCs there so you level up more. It’s best to do them in release order imo. Scarlett, Torgue, Hunt, Dragon Keep, headhunters.
Is UVHM worth playing?
It’s a lot of fun! Trust me, it really is. UVHM is worth trying out, and TVHM will soon be terrible to play at, especially with your inability to health gate, and even raids are going to suck with your level 50 gear and level 50+ health.
Does Borderlands DLC scale with level?
All the DLCs scale depending on your level. The minimum level is 15 for all but Knoxx one, which is lvl 35 min.
What level should I start Tiny Tina DLC?
The level of the initial area is set when Unassuming Docks is first visited, but in Normal mode is at least 30 and at most 35. It is expected that the player has finished the main Borderlands 2 storyline before visiting, though that is not required.
P.S:The only DLC left to fully complete are The Secret Armory of General Knoxx ,The Claptrap's Robot Revolution and Moxxi's Underdome Riot.
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Millions of invisible needles stabbed me from there to the very center of my brain. I raised my heavy head, still thinking hard, and saw my boyfriend driving his forehead over my pussy, plunging a little and taking it out. I was amazed that all this happened completely without my participation.
I was passed out, but I was dripping with juices as if I did it all deliberately.