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Dissidia 012 Final Fantasy

Dissidia 012 Final Fantasy, which is a 2011 fighting game produced in Square Enix. This is part of the Final Fantasy series for the PlayStation Portable, is called Dissidia Duodecim Final Fantasy. It was developed and published on March 3, 2011 in Japan by the company’s 1st production department. This game is both a flashback and a new design of Dissidia Final Fantasy PPSSPP. That exposes what happened in America on March 22, 2011 prior to the events of its predecessor.

The game centres originally on the 12th conflict between Chaos and Cosmos Gods who called various parallel warriors to struggle for the gods. After the 12th cycle ends, the game restores the Thirteenth War of Dissidia’s original final imagination. Then adds other side-stories. Dissidia 012 fights have been able to confront the hardest attacks by using characters. The navigation is now conducted through a typical Final Fantasy map.

The game began in August 2009 with personnel from the Square. Who wished to improve the gameplay from the first Game. They could offer more fun and balance more components for the game. Dissidia 012 was well reviewed and is one of the top Portable PlayStation Games with publications.

Dissidia 012 Final Fantasy PPSSPP all Characters

Dissidia 012 Final Fantasy PPSSPP Gameplay

Gameplay is similar, with certain tweaks, to Dissidia Final Fantasy. This game is mostly a one-on-one fight on a so-called fighting map, on which the two characters duel. Two different sorts of attacks are available to players: a bravery attack and an HP. Both characters start with a given number of bravery points, which corresponds to the amount of damage caused by an attack by the HP. The player must therefore perform many Bravery attacks to rob the opponent of Bravery points, to boost the power of their HP attack, since Bravery attacks inflict no harm whatsoever.

Dissidia 012 Final Fantasy PPSSPP Gameplay

Skills and attacks

“EX Revenge” and “assist” are the mechanics of the battle system. In order to full out the Ex gauge and turn the character into a powerful state, EX Mode acts identically like the first game, gathering EX Cores in the fight map and allowing players to perform a tremendous EX Burst attack if the HP attacks land during the EX mode.

The support system is a new element of the game that allows a player to invite another partner to fight either to assist the opponent to attack or to defend himself against a forthcoming onslaught. The Assist Gauge, developed by means of Bravery Attacks, is used. [6] The two modes should balance each other because the Assist Gauge of the adversary is decreased to zero when an EX Burst is conducted.

Assist Breaks, EX Breaks and EX Revenge are all three major contraceptive systems. An Assist Break is done by striking the Assisting character of the opponent while the player is in EX mode and therefore for a short time he or she can no longer call the Assist character; the Bravery points to the character of the stage also pass this.

A broken EX is performed by interrupting the EX mode of an opponent by using an assist attack that forces the adversary from the EX mode and passes the bravery points of the stage to the player. Finally, EX Revenge happens when the EX Mode is activated. While it would just put a stop to the opponent’s attack in the first game, the player now has to take time to pump on the opponent, while it sacrifices the ability of the player to perform an EX Burst as it uses the whole EX Gauge.

Dissidia 012 Final Fantasy PSP Play Modes

The largest feature is to be made in the single player history mode of the game, which takes place on a conventional Final Fantasy World Map, allowing players to explore a world of scenarios and events as the tale advances. Players travel across the 3D world map with parties with up to 5 characters and players can talk to the characters. When they go around the map, players meet the adversaries known as “Manikins” and players are taken to a combat map when an enemy is attacked.

The map contains particularly designated shops. The storey mode is also partisan, akin to Final Fantasy VI’s advancement. Parties will be default in specific circumstances, although players are mostly free to select a party of their own. In addition to the new storey mode of the game, the game also features a first game tale, which has been redesigned with the 3D global map. Tetsuya Nomura, the producers and designers, indicated that the game would result in around 60 hours of gameplay for both stories played together.

Dissidia 012 Final Fantasy All Characters

The core premise of the game centres around the twelfth cycle of the unending struggle between Gods Cosmos and Chaos, who in “Monde B,” the mirror dimension in world A, have summoned many warriors from many worlds to fight. It features the whole cast of the original Dissidia with new and changed skills and presents a total of 30 one new playable characters.

From the beginning of a game, six of the new characters have been available: Lightning, a former soldier and Final Fantasy’s XIII protagonist; Vaan, the sky-pirat and final-fantasy XII protagonist; Laguna Loire, the man who appeared on Squall’s dreams and secondary protagonist of final fantasy VIII. The three remaining characters, which can be unlocked by different activities, are Prishe, a supporting Final Fantasy XI character; Gilgamesh, a recurring villain from Final Fantasy V; and Feral Chaos, an other kind of chaos. Final Fantasy VII’s Aerith Gainsborough is available in the PlayStation network as an assistant (e.g. not completely playable in the game) character.

Game Story

The war is shifting in favour of chaos during the twelfth cycle. Cosmos thus entrusts its troops to recover the crystals that will allow them to destroy Chaos. Cosmos did not anticipate however the forces of Chaos utilising a worldless army of manikini, known as crystalline soldiers, who threaten to deny the power of the Gods to restore the warriors after they’re believed to be murdered.

Kain and the Warrior of Light believe that their defeat is inevitable and derail many of their own companions, to prevent them from battling the Manikins and return to the next round. This strategy is opposed by Lightning and it drives the other active warrants – Vaan, Yuna, Laguna and Tifa – to end the Manikins once and for all by blocking the gateway they come from and finally joined by Kain. Although they do, Cosmos is weakened as he uses much of his strength to shrink the Manikin army when he and his Light Warrior are trying to eliminate it, and Lightning and his friends fall to the power of the Manikins and disappear.

The game reveals Dissidia Final Fantasy’s events, where returning Cosmos warriors will take part in a 13th cycle which concludes the struggle between gods. After completing the 13th cycle, the player has also access to the third and final arch, ‘Creator Confessions,’ which takes Cosmos, a comrade Cid of the Lufaine, into a world of Nightmare, where cycles never finish as punishment for the Cosmos warriors from the 13th cycline following C. The Shinryu, a powerful entity that drains their minds and experiences in every cycle. The player selects five characters to battle Feral Chaos, which will make Chaos stronger and save the cid in jail from the realm of nightmare.

Primary Story

The primary storey is accompanied by a number of “reports,” most of them followed by the other warriors who participated in cycle 13 and explained their roles both before and during cycles. In the twelfth cycle the Cosmo warriors – Terra, Cloud and Tidus—fighting for the Chao side, and Chaos’ Warrior Jecht on Cosmos side with stories on how these characteristics came to change sides, form key features in these reportages.

In addition, the Reports include additional events as well as Gilgamesh’s misadontes when he stumbled into World B, including how the Warrior of Light goes into the conflict and meets Cosmos’ past soldiers Prishe and Shantotto.

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Requirements And Additional Information

NameDissidia 012 Final Fantasy
DeveloperSquare Enix 1st Production Department
Platform PlayStation Portable and PPSSPP Emulator
Genre3D Fighting Game
Online /Offline Offline

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Dissidia 012 - Duodecim Final Fantasy (USA) ISO

FlashFlare rates this game: 3/5

Dissidia 012 Duodecim Final Fantasy is a 3D arena fighter similar to games like Dragon Ball Z Budokai Tenkaichi. Players attack with the circle button to build up Bravery points that strengthens the damage of their Bravery attacks performed with the square button. Players can also interact with the environment in combat with triangle to run on walls and other such acrobatic stunts and jump with the X button. Players lock on to each other with the L button and R acts as a parry for incoming attacks. Combat involves some cinematic chase moves here and there, but it's mostly about dealing enough damage to put the opponent into Bravery Break so you can earn enough Bravery points to deal significant real damage to the opponent's HP. It is technically possible to beat opponents in one Bravery attack under such circumstances. The game has a Story Mode, Arcade Mode, and full character customization that allows you equip items and change the attacks and supports characters have access to. All things considered, the gameplay is rather shallow and encourages a lot of turtling due to how parries and dodges work. There's a bit of meat in the character customization, but the game starts off slow and other modes are practically impossible to beat on Normal difficulty if you don't have any moves and equipment to add to characters. It doesn't help that the game's tutorial trolls you with an unbeatable enemy in respond to claiming you've mastered the previous game. It's not the worst arena fighter, but it can be pretty frustrating and tedious to get into.

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Game Description - Dissidia 012 Final Fantasy:

Dissidia 012 Final Fantasy is a popular PlayStation PSP Video Game and now you can play this game on android using PPSSPP android emulator.

Dissidia 012 Final Fantasy (ディシディア デュオデシム ファイナルファンタジー Dishidia Dyuodeshimu Fainaru Fantajī, pronounced “Dissidia Duodecim Final Fantasy”) is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company’s 1st Production Department and released in Japan on March 3, 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor, and was released on March 22, 2011 in North America.

The game initially focuses on the twelfth war between the gods Chaos and Cosmos who have summoned several warriors from parallel worlds to fight for them. Upon ending the twelfth cycle, the game remakes the thirteenth war from the original Dissidia Final Fantasy and adds multiple sidestories. Fights in Dissidia 012 were given the ability to counteract enemies’ strongest attacks by using assisting characters, while navigation is now done through a traditional-styled Final Fantasy world map.

Development of the game started in August 2009 with the Square staff wishing to improve the gameplay from the first game to provide players with more entertaining features as well as balance several parts. Dissidia 012 has been well received, with publications calling it one of the best PlayStation Portable games.

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Dissidia 012: Duodecim Final Fantasy (USA) PSP ISO

Home > ISOs > PlayStation Portable > Dissidia 012: Duodecim Final Fantasy (USA) PSP ISO

The coverart image of Dissidia 012: Duodecim Final Fantasy
Game NameDissidia 012: Duodecim Final Fantasy
ConsolePlayStation Portable
Game Release2011-03-22 (10 years ago)
PublisherSquare Enix
LanguagesEnglish, French, German, Italian, Spanish
Image FormatISO
Game IDULUS-10566
Users Score


Dissidia 012: Duodecim Final Fantasy is a Fighting video game published by Square Enix released on March 22nd, 2011 for the PlayStation Portable.

.iso CRC-32: 54d57cc3

Relevant FAQ entries:

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File Name:Dissidia 012: Duodecim Final Fantasy
Console:PlayStation Portable
Publisher:Square Enix
File Size:980 MB
Disc ID:ULUS-10566

Dissidia 012: Duodecim Final Fantasy is the one of the most popular preventing video games. I’m not a giant final fantasy fan myself. In fact, I’ve solely contend I and II on the Gameboy advance. after I detected regarding Dissidia, I felt curious on however a final fantasy fighting game would look. I gave it a strive, and that i should say that aboard Pokemon and Monster Hunter, this can be by positively one among the most effective games I actually have ever contend. I knew that a other would be returning, however from the time that it had been proclaimed up till its unleash date, it’s been the longest wait within the world on behalf of me. Dissidia Duodecim is, for short, a additional complete version of Dissidia.

Gameplay: 10/10

Dissidia is clearly a fighting game. You cavort in an exceedingly 3D surroundings, jumping, dodging, blocking, etc. Your main goal is to scale back the enemy’s H.P. (Hit points) to zero, similar to in any fighting or RPG games. The fascinating and original half is that the technique you employ to try to to therefore. You and your opponent have a second values aside from your H.P. referred to as bravery (a huge range on high of your H.P. bar). That range represents the H.P. that your enemy can lose after you attack them with Associate in Nursing H.P. attack ([] on the PSP). What you would like to try to to is use bravery attacks (O on the PSP) to scale back their bravery whereas augmenting yours. If you manage to urge their bravery to zero, you visit them with a standing referred to as bravery break, that is largely a amount of your time wherever their bravery can augment till it goes back to its original price. At the instant you visit break on your enemy, you gain the stage bravery (white range between you and your enemy’s H.P. gauge), that makes your bravery even higher. you’ll be able to equip your characters with a weapon, body armor, hand armor and headgear. The customization during this game is unimaginable, and can leave you thinking on what armor/skill combination you may wish to present your character. that’s chiefly what makes Dissidia such a lot quite a fighting game. There area unit more sides to the current game that you just can quickly discover as you play, because it would take too long to clarify them. The gameplay is incredibly fluid, and, once you’re wont to it, you may become hooked, since each character is totally different and mastering all takes heaps of your time.

Story: 10/10

One of the foremost vital elements of any Final Fantasy game is that the plot line. although Dissidia could be a fighting game, it’s no totally different. The story is largely a war between 2 gods (Cosmos is sweet, Chaos is evil), for management over the planet. To fight, they need referred to as forth fighters (antagonists and protagonists of each Final Fantasy game up to date) from totally different worlds to wage their war for them. The story during this game takes place before the events within the 1st Dissidia, therefore it’s a Prequel. You follow the story of the soldiers Lightning, Kain Highwind, Tifa Lockheart, Yuna, Vaan and Lagune Loire, as they progress on the piece of ground. The story mode is largely your characters running around an oversize 3D Final Fantasyish map, wherever you may encounter foes (manikins) and gateways, that area unit a checker boardish maps wherever you fight a mess of opponents to urge to a chaos stigma, that brings you back to the most map. you may conjointly notice blue orbs that, when broke, offer you skills that you just will use to form your progress through gateways easier, treasure chests, and Moogle outlets, wherever you employ KP that’s obtained in gateways to buy numerous things that you just cannot get anyplace else. Once you end the Duodecim story, you’ll be able to conjointly play the primary Dissidia’s story, with the new mechanics. there’s conjointly a secret story (000) that’s unlock-able once you end the most story, and is largely an additional, abundant tougher, story mode. The story is nice to begin understanding the sport, and isn’t too frustrating, since you pay regarding Associate in Nursing hour per character and you get to expertise every one’s gameplay.

Graphics: 10/10

The graphics during this game area unit merely wonderful. The PSP could be a pretty smart console graphics wise, however Dissidia extremely pushes that additional. The characters and stages area unit therefore well-detailed that they appear real. Their movements area unit fluid, and zilch appears out of place. maybe the sole flaw is that the characters’ mouths don’t move once uttering their before and when battle quotes, however that’s solely a minor detail that you just can before long forget.

Music: 10/10

Final Fantasy has a number of the most effective game music of all time, and most of the most effective songs area unit bushed this game. There area unit such a lot wonderful tracks, that you just can feel spellbound by the music whereas enjoying. Not many folks can stay unwed when hearing sq. Enix’s wonderful symphony throughout each battle. The voice actors have done a really smart job too, giving most of the character’s terribly unforgettable quotes. there’s heaps of feeling in most of them, and, throughout the cut scenes, you may as if you’re look a motion picture.

Replayability: 10/10

Dissidia is, to me, a game of endless prospects. there’s such a lot to try to to, that you just can nearly ne’er get uninterested in this game. when you manage to finish the extraordinarily long plot line, you continue to have heaps of choices to decide on from. you’ll be able to try the arcade mode, that could be a set of battles during which you employ precustomized (or your) characters. there’s conjointly the labyrinth mode, that could be a mode wherever you progress through variety of cloisters to do and reach the tip. every cloister could be a sizable amount of cards, from that you have got to decide on from to either battle, obtain treasure with medals obtained from the battles, or recruit extra characters to your party. There area unit one or 2 door cards in every cloister that allows you to travel to future one. In labyrinth mode, you employ solely instrumentality bought from chests within the labyrinth, and upon exiting, you’ll be able to solely take with you special instrumentality with a brown cave image besides it’s name. when labyrinth mode, you’ll be able to conjointly produce original quests, or simply attempt to collect the most effective Armour and weapons. To follow, you’ll be able to fight AIs, that have a variety of difficulties from bottom to most, and eight totally different behavior sorts. you’ll be able to make a choice from {many totally different|many various|many alternative} stages that area unit all different. There area unit twenty nine fun and totally different characters during this game, and mastering one takes a minute, therefore you may invariably make merry attempting every one out. in concert of the opposite review titles states, prepare to lose heaps of your life enjoying this game, its terribly fun and long.

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Dissidia 012 – Duodecim Final Fantasy

The story begins with the conflict between the goddess of peace Cosmos and the god of dissonance Chaos. Lighting, Kain, Vaan, Tifa, Laguna, Yuna are the warriors of Cosmos, gathered and crystallized the power of the purple crystal. Thus they were able to defeat Chaos and end the conflict after years of darkness. After that, the six remained together until they encountered a new enemy. They lost contact with each other and are forced to find their way back to set. From here, each person must go through the challenges and difficulties that must be overcome in the journey to find each other. God of discord is being revived along with the plot to destroy the blue planet. The warriors were caught up in the bloody battle. Before the sacrifice of the Cosmos, he uses five crystals to bring light and strength for the survivor’s mercy. Although people do not know in advance what will happen to people, there is hope that they will struggle.

As a hybrid version between immersive and antagonistic, you can gather the heroes and fight in the form of one-on-one groups, level up, manage. There are two forms of popular games is that you can fight with the group in the form of a circle, in which you control a different character in each round. Or maybe fight in a tournament format, in which defeating enemies will be the key to the next person on the list. There are two types of attacks: brave and HP. The brave attacks to increase your total points brave while subtracting dividends. The higher the total score, the more damage will be done to the opponent’s HP bar. A new addition to previous releases is the support feature. That is, the character will not be alone anymore, but will also get help from another character. Of course, it only takes a short time, but with a large amount of damage from combo attacks, it is enough to lay the foundation for victory.

Specifically, each warrior in the collection that brings games, has some clever story. If someone can exploit something, the player can make the battle always new, and easier to gain an advantage (flexible Lightning in moves, and possessing complex attack techniques best. Laguna is a weapon expert, even throwing grenades to make a bigger impact …). Like in other parts of Final Fantasy, the base currency is Gil, which is used to buy items such as weapons, armor, and accessories important. They significantly influence the chance of winning, or in a tough boss battle. Another currency, called KP, is earned by fulfilling certain conditions during a battle and completing a series of battles.

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