Persona 2

Persona 2: Innocent Sin is a Turn-Based, Role-Playing game, developed by Atlus and published by Atlus, which was released in 1999.

Platforms:
PlayStation, PlayStation Vita, PlayStation Portable

Genres:
Turn-Based, Role-Playing

Developer:
Atlus

Publisher:
Atlus

NA:
September 20, 2011

JP:
June 24, 1999

Updated:
6.5 Hours Ago

Aliases:
Persona 2: Tsumi, Shin Megami Tensei: Persona 2: Innocent Sin

80% Rating

Low
2.07%
Retirement

Based on 175 User Ratings

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

PlayStation Portable

220

56.7%

PlayStation Vita

74

19.07%

Unique: 4 + 1 Omitted Total: 388

Sours: https://howlongtobeat.com/game?id=6972

Persona 2: Innocent Sin

ペルソナ2 罪

Perusona Tsū: Tsumi

Sales

First Week
Japan (Total) - 236,138[1]
Japan (PS1) - 170,577
Japan (The Best) - 3,470
Japan (PSP) - 62,091
Life to Date
Japan (Total) - 340,359
Japan (PS1) - 274,798
Japan (The Best) - 3,470
Japan (PSP) - 112,412

Programmer(s)

Hidetoshi Takagi
Michishito Ishizuka
Futoshi Katsuyama

Japan Flag of Japan

PlayStation
June 24, 1999
PSP Remake
April 14, 2011

North America Flag of the United States

PSP Remake
September 20, 2011

Europe Flag of Europe

PSP Remake
November 4, 2011

South Korea Flag of South Korea

PSP Remake
April 15, 2011

Taiwan Flag of the Republic of China

PSP Remake
April 15, 2011

Persona 2: Innocent Sin, known as Persona 2: Sinin Japan, is the second game in the Persona serieson the PlayStation. Innocent Sinis followed by Persona 2: Eternal Punishment, which together, create one overarching story.

Innocent Sin focuses on protagonist Tatsuya Suou dealing with rumors in his city coming true, due to the Joker. Along the way, Tatsuya and his friends must fight the Joker and figure out Joker's identity, as well as protect their city from the second coming of Hitler and his army of robot Nazis known as the Last Battalion.

The theme song of the game is Kimi no Tonari (君のとなり), by hitomi.

Plot

Persona 2: Innocent Sin begins three years after the events of the first Persona, in 1999. The location is Sumaru City, a large fictional metropolitan area set in modern day Japan. Sumaru City becomes cursed after events during the beginning of the game that cause any rumor that spreads enough to become true.

The silent protagonist of the game is Tatsuya Suou. Tatsuya is dragged into the plot by Lisa Silverman, a fellow student who idolizes Tatsuya, when conflict between Seven Sisters High School (Sevens) and Kasugayama High School (Cuss High) begins. The two come across Eikichi Mishina, the self-proclaimed boss of Cuss High. After getting into a fight, the three play a game summoning the Joker, a mysterious antagonist rumored to appear before anyone that calls him. Anyone who fails to tell Joker their wishes, either because they lack one or refuse to tell him, has their "ideal energy" stolen, reducing them to ambition-less shells called Shadow Selves. Once summoned, Joker claims that the three students had done something terrible to him in the past, and is angered when they do not recognize him. Swearing revenge and wielding an odd Crystal Skull, he departs, leaving the trio confused and eager to learn more about him. Later on they make a point of saying that Tatsuya and the Joker look alike.

Eventually, the three students are joined by Maya Amano and her friend, Yukino Mayuzumi, who returns from the first game and is already familiar with demons and capable of using her Persona. The five then search for Joker, the source of all rumors that spread becoming reality. Their search leads the group to clash with a cult-like following known as the Masked Circle. It is later revealed that the original Masked Circle was the group of friends including Tatsuya, Maya, Lisa, Eikichi, and Jun when they were all kids. After debunking numerous rumors and defeating several members of the Masked Circle, the group meets with Joker, who then reveals himself to be Jun Kurosu, the fifth childhood friend and member of the original Masked Circle. Eventually, the widely spread rumor that the Fuhrer had survived World War II with his secret forces, the Last Battalion, surfaces and his forces invade Sumaru City. Tatsuya and the others fight off both remaining Masked Circle members and the Last Battalion soldiers to obtain the crystal skulls, defeating their own Shadows in the process.

Towards the end of Innocent Sin, Tatsuya and the others board an alien spaceship known as the Xibalba, another rumor that had spawned into reality. In the deepest parts of Xibalba, the group finds the Fuhrer, wielding the Spear of Destiny (the spear that pierced Jesus Christ that is said to leave a mortal wound the second it strikes flesh) and defeats him.

At the conclusion of the game, it is revealed that all of the events had been orchestrated by Nyarlathotep in an attempt to show that the negatives of humanity would outshine the positives, contrary to Philemon's beliefs. Nyarlathotep then takes his true form and fights Tatsuya and the others. After the fight, Nyarlathotep manipulates Maya Okamura into striking Maya Amano with the Spear of Destiny, killing her quickly. With the prophecy fulfilled, the Earth's rotation suddenly stops, destroying everything on the surface of the planet, save for Sumaru City. Philemon tells Tatsuya that there is a way to prevent Maya's death and stop Nyarlathotep from destroying the world. Tatsuya agrees to create a new timeline in which Nyarlathotep is not successful, in exchange for everyone's memories.

Characters

  • Tatsuya Suou: The game's protagonist, a young man who attends Seven Sisters High. He has a mature and cool attitude that makes him popular outside of school as well as among his peers. Ironically, he is a loner who does his best to avoid being involved with anyone. He always carries a special lighter and habitually takes it out to flip its lid open and shut.
  • Maya Amano: A cheerful and bright woman who naturally draws others to her with her considerateness and affable nature. She spends her busy days as a reporter for "Coolest", a popular magazine aimed at high school students. Her prized possession is a stuffed bunny that evokes memories of her father.
  • Lisa Silverman: A second-year at Sevens Sister High. Nicknamed "Ginko", she looks clearly Caucasian with her blonde hair and blue eyes, but speaks fluent Japanese. She was born to parents who were naturalized as Japanese citizens. She has a crush on Tatsuya and follows him around with little regard to Tatsuya's feelings on the matter.
  • Eikichi Mishina: A second-year at Kasugayama High, nicknamed "Death Boss." (Though, due to his well-known habit of pantsing those he beats in a fight, he's also called "Undie Boss" behind his back.) He is the boss of a gang of delinquents at his school and also front man in his band. He makes his underlings call him "Michel" rather than his real name. He tends to take what people say too personally, is easily swayed, and is often a bit too taken with himself and could be viewed as an extreme narcissist.
  • Yukino Mayuzumi: An active student at a vocational school for photography. She's paying her way through school as an apprentice to a freelance photojournalist, as she hopes to become a professional photographer. Though she has grown out her hair and settled down a little since the SEBEC scandal and time at St. Hermelin High, she's as fiercely protective and caring as ever.
  • Jun Kurosu: A third-year Kasugayama High transfer who hasn't been seen attending classes for some time. Well-versed in hanakotoba, and often seen sporting flowers on his uniform jacket. Wears an unusually expensive-looking watch on his left wrist. Jun is also a very close friend to Tatsuya, ever since they were kids.

PlayStation Portable Remake

Persona_2_Innocent_Sin_Boss_Shadow_Ginko_Hard

Just like Megami Ibunroku Persona, Innocent Sin received a PSP remake on April 14th, 2011 in Japan.

The remake features an updated user interface, tweaked character portraits designed by Shigenori Soejima and Masayuki Doi and heavily improved controls, but it still keeps most of the game's original gameplay systems. The battle system, however, is overhauled and based on the one used by the game's sequel, Persona 2: Eternal Punishment, but adds adjustable difficulties and battle cut-in portraits like in Persona 3 and Persona 4. The remake also includes Sumaru Climax Theatre, a theater which features side-stories written by various other authors from Atlus, including one written by Tadashi Satomi, the original scenario writer for the first 3 games. The stories are like mini-quests where in the end, players will have to face a boss. Additionally, players can make their own quests in the Japanese version of the game (the feature was omitted from the English release).

In addition, players can select whether they want to hear the old soundtrack of the original game or listen to about 100 new arrangements of the original soundtrack. The arrangements make use of guitar sounds, J-Pop, and other modern music genres. The voices have been remastered for the Japanese version, but Atlus did not re-record anything due to some of the original voice actors having retired.

There is an all-new opening movie created by Studio Satelight titled "Unbreakable Tie." The opening was supervised by Hirotaka Marufuji with music by Lotus Juice. The original opening is still viewable in the game's gallery.

Gallery

Promo Artwork

Innocentsincover

Boxart for initial Japanese version

Persona2InnocentSin FullBoxArt

Full Artwork of the boxart for original Japanese Version

Artwork of Tatsuya and Maya, along with their Ultimate Personas. It was also used for the PSP remake's cover.

P2ismastersguide

The cover to Innocent Sins Master's Guide.

PSP Remake Images and Screenshots

Videos

Persona_2_Innocent_Sin_game_intro_(subbed)
Persona_2_Innocent_Sin_PSP_-_Japanese_Official_Trailer_!
ATLUS_Trailer_Shin_Megami_Tensei_Persona_2_Innocent_Sin
HD_Persona_2_Innocent_Sin_(PSP)_-_Opening

Trivia

  • The PS1 version of Persona 2: Innocent Sin has never been officially released for North America or Europe for unknown reasons, though it is widely speculated that the appearance of Adolf Hitler as an antagonist, the use of Nazi iconography, and the potential homosexual relationship between protagonist Tatsuya Suou and fellow party member Jun Kurosu prevented the game from being greenlit for localization upon the game's initial release.
    • In an interview with GameInformer, Gail Salamanca, a member of Atlus USA's localization team, mentions another possible reason for a lack of localization was simply due to the developers not having the resources, manpower, or being able to schedule the time to localize the game for an American audience, with the team already having been underway with development of Eternal Punishment, and adds that "...We pretty much had to let it go. Though it wasn't for the lack of b--ching and moaning by the US staff", likely referring to the aforementioned issues.
    • Despite this, the game received a fan translation patch for use with PS1 emulators, giving the game English text, but leaving the Japanese voice acting intact. Atlus became aware of the fan patch early on in its creation and has made no attempts to halt its development or distribution.
  • Persona 2: Innocent Sin was referenced in Persona 3. The game's subtitle serves as the title for a popular fictional MMORPG in the the English version of Persona 3, "Innocent Sin Online". During the course of the game, the protagonist has the opportunity to play the game on Sundays and on holidays as a requirement for the HermitSocial Link. In Persona 3 Portable the MMORPG "Innocent Sin Online" and consequently the Social Link from it can only be initiated if the male protagonist is chosen. In addition, the protagonist's character in "Innocent Sin Online" is called Tatsuya and the person representing the Hermit Social Link (who the protagonist interacts with in the MMORPG) uses the handle Maya.
  • In both Innocent Sin and Eternal Punishment, the game's developers make frequent cameos.
  • The PSP remake of Innocent Sin is the first Megami Tensei game to have its European release announced before the North American release.
  • Persona 2 is the only game in the Persona franchise that does not have an official manga adaptation. However there is a spin off manga and several fan-made manga anthologies (Only one of these anthologies ‘Persona 2: Tsumi Comic Anthology’ at this time has been fully fan translated but the rest remain unscanned/untranslated)
  • Released alongside the sequel Eternal Punishment, a bonus CD revealed a trailer for an anime called Persona 2: Another Self. It was planned to be an ova/anime series retelling both Innocent Sin and Eternal Punishment, but the production was cancelled for unknown reasons.

External Links

References

Sours: https://megamitensei.fandom.com/wiki/Persona_2:_Innocent_Sin
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Shin Megami Tensei: Persona 2 - Innocent Sin

Persona 2 Innocent Sin is a game with a fantastic story, in fact, it's my favorite story in the sub-series so far. The party members'Persona 2 Innocent Sin is a game with a fantastic story, in fact, it's my favorite story in the sub-series so far. The party members' personalities aren't very interesting at first, but later on, it becomes clear that they are characters with interesting motivations and all share a dark past relevant to the narrative. Another strong point about P2 is its soundtrack. Just like in the other Persona games the music is bliss. There was not much voice-acting but it sounded great when there actually was there.

Now for the cons. unfortunately the gameplay does not live to the brilliant story. It was actually the worst when I look back at every other SMT/Persona game I played so far. the encounter rate was terrible, the fights dragged a lot and there were too many elements/ailments. It took a long time to get used to its very sluggish combat but that wasn't enough to ruin my enjoyment.

Best Persona story, some great characters, good music, and visual presentation. If this port fixed its tedious gameplay, this could have been the best Persona game. Overall still a classic.…Expand

Sours: https://www.metacritic.com/game/psp/shin-megami-tensei-persona-2---innocent-sin

Persona 2: Innocent Sin

1999 role-playing game

1999 video game

Persona 2: Innocent Sin[a] is a Japanese role-playing video game developed and released by Atlus for the PlayStation in 1999. It is the second entry in the Persona series, itself a subseries of the Megami Tensei franchise, and acts as a sequel to the original Persona. The game was re-released in 2011 for the PlayStation Portable. The original version was not localized for western territories; however, the PSP version was released in North America and Europe under the title Shin Megami Tensei: Persona 2 - Innocent Sin.

Innocent Sin takes place in the fictional Sumaru City, focusing on a group of high school students from Seven Sisters High School. The protagonist, Tatsuya Suou, and a group of friends must confront a villainous figure called the Joker, who is causing the spread of reality-warping rumors through the city. The group are aided in their quest by their Personas, personified aspects of their personalities. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor.

Development on Innocent Sin began after the release of the original Persona, and retained most of the original's staff. The game carried over the story themes and basic gameplay mechanics of Persona, while changing and improving on some of the mechanics. The characters were designed by Kazuma Kaneko and Shigenori Soejima. The original release was not localized due to staff shortages and concerns over its content. Reception to the game was generally positive for its original release, but reviews were more mixed for its remake due to its age. A direct sequel to Innocent Sin, Persona 2: Eternal Punishment, was released in 2000 in Japan and North America.

Gameplay[edit]

Maya Amano summons her initial Persona Maia to attack an enemy

Persona 2: Innocent Sin is a role-playing game where the player takes control of a group of high school students as they explore the fictional city of Sumaru. The camera follows the party from an adjustable angled overhead perspective. The city in general is navigated using an overworld map. The game's main party holds up to five characters. Whenever the party is in a "safe" area (i.e. a room with no demon encounters), each party member can be conversed with. The party's route through dungeons can be traced using the Auto-Map, a basic floor plan of the current dungeon. As the main character moves around, the map will automatically mark new areas.[5] A key gameplay and story element is the Rumor system: if the party hears a rumor from an NPC, they can spread that rumor using the Kuzunoha detective agency, making the rumor become real and creating effects on the environment. These effects can range from making an accessory or character-specific weapon appear, to triggering the appearance of new shops for the party's use.[5][6]

Battles include both story-triggered encounters and random encounters inside dungeons: during these encounters, the party is assigned a set of commands and performs them within a turn, then is given the option to change their strategy during the next turn. During battle, characters fight using melee attacks, use items purchased from shops outside battle, and cast a variety of spells using their Personas. Each character has a starting Persona, and each Persona has different elemental strengths and weaknesses. Different Personas can be used for defense, healing or elemental attacks. While a Persona is originally quite weak, if it is used enough, it will achieve a higher rank. In addition to individual actions, the player can align characters to trigger a Fusion Spell: when two or more party members use a certain sequence of spells, they will automatically summon multiple Personas to generate a powerful attack. The party can be manually controlled or act using an Auto-battle option.[5][6]

During battles, players can converse with most enemies: depending on which character talks with which enemy, they will trigger a different response. If the enemy is talked with in the right way, they will leave either items or spell cards (tarot cards linked to a certain Arcanum or Persona family group), items used to summon new Personas: certain cards give access to different Persona family groups. After a Persona is summoned and assigned to a character, that character's stats and abilities change. Active Personas can also be fused with spell cards to create more powerful versions. These Persona summonings and fusions take place in the Velvet Room, a special location separate from the rest of the game's environments. In addition to pre-set spell cards, the player can also obtain blank skill cards by forming contracts with enemies through the right conversation. These blank skill cards can be tailored to fit a chosen Persona family.[5][6][7]

Synopsis[edit]

Setting and characters[edit]

Innocent Sin takes place in 1999 in Sumaru (珠閒瑠), a fictional seaside city in Japan with a population over 1.28 million. Most of the protagonists come from two high schools in Sumaru: Seven Sisters (七姉妹学園), a prestigious school which the protagonist attends, and the less-prestigious Kasugayama (春日山). During the course of the game, popular rumors of various kinds around the city begin to come true, sometimes with dire consequences. The party wields the power to summon Personas: they are defined in the game's instruction manual as "another side of [the protagonists]".[8] The power of Persona is granted to the party by Philemon (フィレモン, Firemon), a being from the collective unconscious who acts as a spiritual guide and helper.[9] A key element of the story is the Oracle of Maia, a prophecy foretelling of a series of events which will lead to the world's end during a planetary conjunction called the Grand Cross.[9][10]

The protagonist of Innocent Sin is Tatsuya Suou, a senior student at Seven Sisters: popular with most students, he keeps himself isolated from the rest of the school. He later joins with other students to investigate the happenings around Sumaru: Lisa "Ginko" Silverman, whose parents were originally from overseas before becoming Japanese nationals; Eikichi "Michel" Mishina, a second-year from Kasugayama High who is a notorious delinquent and the leader of a band; Maya Amano, a reporter for a teen magazine; and Yukino "Yuki" Mayuzumi, a former student of St. Hermelin High and Maya's photographer.[8] They are later joined by Jun Kurosu, Tatsuya's childhood best friend and a second-year student from Kasugayama High. Other important characters include members of the Masked Circle, a group influencing the rumors around Sumaru; and Nyarlathotep, a representative of the collective unconscious who acts as Philemon's opposite.[9]

Plot[edit]

Innocent Sin begins with Tatsuya and Lisa being lured by Eikichi to where his band is rehearsing in an effort to get Tatsuya to join his band. During the ensuing argument, their Personas reveal themselves and Philemon contacts them, warning them that rumors are becoming reality in Sumaru. The group then act out a game where a figure called the Joker is summoned to grant a wish. When Eikichi and his band do this, the Joker is summoned, then drains all the players but Lisa of their "Ideal Energy" (the essence of hopes and dreams) using a crystal skull. The Joker then attacks Tatsuya, Lisa and Eikichi, accusing them of some unspecified "sin", but leaves when they cannot remember that sin. As the group attempt to learn the Joker's identity, they are joined by Maya and Yukino, the latter of whom is able to explain their Persona abilities. They are eventually brought into conflict with the executives of the Masked Circle, a cult led by the Joker who are gathering Ideal Energy using assigned crystal skulls. They are King Leo (Tatsuya Sudou), a deranged man whose eye was burnt out; Prince Taurus (Ginji Sasaki), a record producer who manipulates Lisa's budding girl group for his own ends; and Lady Scorpio (Anna Yoshizaka), a former student at Seven Sisters who is brainwashed by the group. The group are gradually fulfilling the Oracle of Maia, recorded by Akinari Kashihara (Jun's father) under the influence of Nyarlathotep.

After defeating Sasaki and Sudou, the group are contacted by Philemon, who directs them into caverns beneath the city's Alaya Shrine, where the group are gradually told about their "sin". Ten years prior, Tatsuya, Eikichi, Lisa, and Jun were part of a group named the Masked Circle, where many of them sought solace from their awkward home lives. After Maya announced that she needed to leave, Eikichi and Lisa locked her in the town's Alaya Shrine in an attempt to force her to stay. In a tragic twist of fate, the deranged Tatsuya Sudou set fire to the shrine, and it was only Maya awakening to her Persona that saved her from death. Sudou attempted to kill Maya in his madness, and Tatsuya burnt out his eye with his own Persona. These events were so traumatic that everyone but Sudou willingly forgot them. Jun, manipulated by Nyarlathotep into believing Maya had died in the fire, took on the mantle of the Joker to punish his former friends and make people's wishes come true. Confronting the Joker and the final member of the Circle, Jun's estranged mother Junko, they and the Circle are attacked by group of rumor-generated Nazis called the Last Battalion, led by a resurrected "Fuhrer". Junko, realizing what she and Jun have done, dies protecting Jun from an attack by the Fuhrer using the Spear of Destiny. After battling him, Jun repents, causing his "Ideal Father" to remove his Persona ability and take control of the Masked Circle. Sumaru City is then raised into the sky as part of Xibalba, a spacecraft manifested through rumors surrounding Kashihara's writings, fulfilling part of the Masked Circle's plans.

After being rescued, Yukino grants Jun her Persona powers with Philemon's help. With the Masked Circle and the Last Battalion waging war with each other, the party decide to return the city to normal by removing the five elemental crystal skulls being fought over by the two factions, then confront the Ideal Father. As they collect the crystal skulls, all the party but Jun confront Shadow Selves, manifestations of their suppressed insecurities. On the way to collect the final skull from the heart of Xibalba, they are forced to stop Maya Okamura, a former colleague of Kashihara who has been driven insane by events, from fulfilling the Oracle. Upon reaching the heart of Xibalba, they battle the Fuhrer and the Ideal Father, who turn out to be Nyarlathotep in disguise. After their fight, Philemon appears and explains their status as manifestations of humanity's opposing feelings, and that they have been competing over whether humans can find a higher purpose while holding contradictory feelings. Maya is then fatally wounded by Okamura using the Spear of Destiny, the Oracle is fulfilled, and all the world but Sumaru City is decimated. After Nyarlathotep and Okamura leave, Philemon tells the remaining group that they can reverse Nyarlathotep's work by willing the erasure of the day the five first met as children from existence: in exchange, they must give up their shared memories. The group agree, and a new timeline is created where each character's life has been improved, though their friendship is forgotten.

Development[edit]

Development of Innocent Sin began after the release and success of Persona. The main staff from the previous game returned, including Kouji Okada (who acted as producer), designer Kazuma Kaneko, and writer Tadashi Satomi.[11] From a technical standpoint, the game not only changed to an overhead view from the first Persona's mixture of overhead and first person navigation, but also made improvements to elements that were criticized in Persona, such as load times and save point frequency.[11][12] To separate the Persona series from the Megami Tensei series, the first game's banner title Megami Ibunroku was dropped.[11] The theme of Innocent Sin, as with the previous entry, was exploration of the human psyche and the main characters discovering their true selves.[13] The central character theme of Innocent Sin was the growth of teenagers and how they overcome their personal troubles.[14] Another key element was the "power of Kotodama", the Japanese belief that words can influence the physical and spiritual world, with this power manifesting in the world of Persona 2 through the spreading of rumors.[15] Terms and concepts used in the games, including Persona, Shadows and the character Philemon, were drawn from Jungian psychology and archetypes. The character of Nyarlathotep, who had made a cameo appearance as a Persona in the original game, was inspired by the character of the same name from H. P. Lovecraft's Cthulhu Mythos. Other antagonists and enemy creatures in the games were also drawn from the Cthulhu Mythos and played a key role in the narrative.[9][11][15]

The main characters were designed by Kaneko, while secondary characters were designed by Shigenori Soejima.[16] While designing the main characters, Kaneko needed to take the character focus into account. The protagonists of Innocent Sin all wore the same school uniform and were given personal items to help distinguish them.[14][17] The character of the Joker was based on a tradition of flamboyantly-dressed mystery men, along with attacks on people by masked assailants. To emphasize his flamboyant appearance and link him aesthetically to the source of his power, Joker was clad in a strangely colored school uniform. His appearance as a demonic clown was inspired by his actions of absorbing people's dreams. The flower the original Joker holds, an Iris, symbolizes revenge, and connects directly to the Joker's true identity.[14] The various districts of Sumaru City were based on various regions around Japan, including Shibuya, Yamate and Odaiba.[11] In addition to relationships with the female characters in Innocent Sin, Tatsuya could also foster a same-sex relationship with Jun. This was done as an experiment by the team to gauge audience reaction to such a relationship, and an attempt to appeal to fans of yaoi anime and manga.[15]

Port and localization[edit]

There was a debate at Atlus over whether to localize Innocent Sin. In addition to concerns that American audiences might not understand references to Japanese culture, there were concerns over potentially controversial content including symbolic allusions to Nazis, Adolf Hitler, and the appearance of Nazi Swastikas; in the end, it was decided to not localize Innocent Sin.[18] Later, it was stated by Atlus staff that the main reason for this choice was a shortage of staff and resources, as most of the team needed to localize Innocent Sin were already working on its sequel Eternal Punishment, though the localization team did attempt to change this decision.[19] Despite this, it was reported in 2001 that there was still a chance of Innocent Sin being localized, with its release depending on whether Eternal Punishment was successful in North America.[20] Years after its release, a fan translation of the original version was developed.[21]

A remake of Innocent Sin for the PlayStation Portable was announced by Famitsu in 2010.[22] As with the previous PSP port of Persona, the remake was directed by Shoji Meguro. Due to the unexpected success of Persona's port, the production team was allotted a higher budget to work with, and they decided to use the additional funding to add more features to the game.[23] There were plans to include both Innocent Sin and its sequel in a single game, but they could not fit both games in a single UMD.[22] A new opening movie was produced by animation studio Satelight, who had become famous in Japan through their work on Macross Frontier and Basquash!. While most game openings were intended as a simple introduction, the team wanted this one to be about the re-imagination the game had undergone, so they decided to have an experienced outside studio work on it rather than internal staff. One of the biggest challenges while creating the movie was remaining faithful to Kaneko's character artwork while establishing its own look and style. Meguro and Kaneko were both heavily involved with how the characters were portrayed during the opening.[24]

For the remake, the gameplay was adjusted to resemble its sequel, along with adjusting it to a 16:9 screen ratio from the original 4:3, and interface adjustments for ease of play. The character artwork was redone by Soejima. The voice work was remastered instead of being rerecorded as some of the characters' voice actors had retired.[25] In addition to these changes, a new story quest set in Karukozaka High School, the setting for Shin Megami Tensei If..., was added. The storyline for the new quest was written by Kazuyuki Yamai.[8] The remake was announced for a western release in May 2011. Until this point, Innocent Sin was the only Persona game not to be released overseas.[27] For its European release, the game was published by Ghostlight.[4] The western release did suffer a few content cuts: namely, the ability to create custom quests in the Climax Theater and additional DLC episodes for the Climax Theater that included several former Persona and Shin Megami Tensei settings. They were removed due to what were described as "a number of challenges—technical and otherwise".[28]

Music[edit]

The music for Innocent Sin was composed by Toshiko Tasaki, Kenichi Tsuchiya, and Masaki Kurokawa.[29] Tsuchiya had previously done minor sound work on the original Persona.[30] While he worked on future Persona titles, Shoji Meguro, who had composed music for Persona, was busy composing music for Maken X and so was unable to work on the title or its sequel.[31] Tsuchiya found working on the title difficult, retrospectively calling it his most difficult task until his work on Shin Megami Tensei IV. While he found the CD-based recording medium gave more freedom than the cartridge-based SNES, he had difficulties adjusting the pitches of overlapping instruments and managing memory space.[30] The game's theme song, "Kimi no Tonari" (君のとなり, "Next to You"), was written and sung by Hitomi Furuya.[32]Innocent Sin was one of the first Megami Tensei titles to feature voice acting.[18]

The music for the port was remixed by Toshiki Konishi, Ryota Kozuka and Atsushi Kitajoh. The reason for this was that Meguro, in addition to directing the remake, was handling the music for Catherine, so had to give the task to others. Meguro had also asked Tsuchiya due to his involvement with the original version, but he declined.[33][34] The amount of music that needed remixing was very large, consisting of over 100 tracks. The majority of remixing was to add subtle effects to tracks that could not be included for the original version. Due to player feedback about the music for the Persona port, the team included the option to switch to the original versions. The new opening's theme song, "Unbreakable Tie", was written by Japanese hip-hop artist and long-time collaborator Lotus Juice and sung by J-pop singer Asami Izawa.[33]

Reception[edit]

Reception

In its year of release, Innocent Sin reached #62 in the Japanese sales charts, selling 274,798 copies.[41] The PSP remake reached #6 in the Japanese sales chart during its first week of release, selling 62,721 units. It dropped to #11 by the following week, selling a further 10,400 units.[42][43] By October 2011, the game had sold 110,000 units in Japan, placing among Atlus' best-selling titles for that year.[44] During its first week on sale in North America, it reached second place in the PSP sales charts.[45]

Famitsu was positive about the story in both its reviews, saying that it was highly enjoyable for newcomers and those who had played Persona, while the reviewers for the PSP version said that the story "is still innovative even today."[37][38] RPGFan's Neal Chandran was generally positive in his review of the PlayStation version, particularly noting how the characters confronted their past as well as fighting the main threat, and feeling impressed by the game's ability to move him despite him not understanding much of the dialogue.[5] John McCarroll, writing for the same site, said that the story was one of the few aspects of the game that had not become dated.[40]GameSpot's Peter Bartholow, reviewing the original, gave the game similar praise, saying "[Innocent Sin]'s story is darker, stranger, and more involving than most of the fluffy fantasy fare crowding today's marketplace."[6] This opinion was generally shared by Carolyn Petit in her review of the PSP version, with her saying that despite a very slow start, the story and characters became interesting for her.[36]IGN's Vince Ingenito, while noting the game's differences from later Persona titles, called it "a wonderfully original story", and praised the localization.[7] RPGamer's Zach Welhouse said that the game "uses its grand, cosmic backdrop to magnify the adolescent concerns of its protagonists until they pop with energy."[39]

The gameplay was praised by Bartholow, calling the Persona system "Surprisingly simple and well balanced", and admired the game's polish despite its limited use of the PlayStation hardware.[6] Ingenito found the gameplay entertaining, saying that it would appeal to fans of the Pokémon series due to its Persona-collecting mechanic.[7]Famitsu, reviewing the original, said that the general gameplay was "quite orthodox", but found the battle system stood out from other RPGs and praised the Rumor system's story and gameplay role.[37] Chandran found many parts of the gameplay enjoyable despite noting the lack of its sequel's more autonomous Fusion Spells, saying that "had loads of fun playing [Innocent Sin]."[5] Welhouse was generally less enthusiastic in his review of the PSP remake, citing the battles as slow and dungeons as boring.[39]

The original audio was lauded by Bartholow, stating the voice acting "[added] dimension to the already-excellent characterizations", and called the music "almost always appropriate and exciting" with its blending of rock and techno music genres.[6] Ingenito was less positive about the voice acting for the remake, but generally praised the music.[7] Chandran generally praised the music, although noting that some of the game's looped themes were repetitive. He also called the voice acting "generally pretty good", despite finding Tatsuya and Maya's inconsistent.[5]

One of the Famitsu reviewers for the PSP remake was a little critical, saying that long load times when entering battles and the lack of guidance were among minor things that "niggled me". Despite this, features such as the ability to switch soundtracks and the Theatre Mode were praised.[38] Petit was highly critical of the remake, citing the gameplay as "Tedious [and] repetitive", referred to the Rumor system as "dull", and generally felt that the game had not aged well.[36] Ingenito also noted long loading times, along with a very high encounter rate and low-quality graphics carried over from the original.[7] McCarroll commented that many of the remake's faults stemmed from the expectations for an RPG when the original was released.[40] Welhouse shared multiple criticisms with other reviewers, despite generally enjoying the experience.[39]

Legacy[edit]

During the development of Innocent Sin, the writer Tadashi Satomi felt that the story needed an alternate viewpoint to that of the main hero. This formed the basis for Persona 2: Eternal Punishment.[46] Localized for the west, Eternal Punishment was released in 2000 in Japan and North America.[19][47] The game, along with Eternal Punishment, received a spin-off manga titled Persona: Tsumi to Batsu (ペルソナ 罪と罰, Persona: Sin and Punishment), featuring new characters from Seven Sisters. Its 2011 reprint featured new content connecting the manga to Innocent Sin.[48] In 2007, Atlus and Bbmf created and published a mobile version of Innocent Sin. Titled Persona 2: Innocent Sin - Lost Memories (ペルソナ2 罪 ロストメモリーズ, Perusona Tsū: Tsumi Rosuto Memorīzu), it carried over the crucial systems of Innocent Sin, including the Persona and Rumor systems, while tailoring them for a mobile format.[49] Maya Amano and Lisa Silverman were later featured in an internal tech demo for the graphics engine used in Shin Megami Tensei: Nocturne.[50]

Notes[edit]

  1. ^Known in Japanese as Perusona Tsū: Tsumi (ペルソナ2 罪, lit. Persona 2: Sin)

References[edit]

  1. ^Yip, Spencer (2011-09-02). "The Rumors Are True, Shin Megami Tensei: Persona 2: Innocent Sin Coming Sept. 20". Siliconera. Archived from the original on 2013-08-27. Retrieved 2015-06-08.
  2. ^Gantayat, Anoop (2011-04-13). "Persona 2 PSP Hits Tomorrow!". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2015-06-08.
  3. ^Sahdev, Ishaan (2011-09-30). "Persona 2 And Trails In The Sky, Together At Last. Wait, What?". Siliconera. Archived from the original on 2014-09-16. Retrieved 2015-06-08.
  4. ^ abYin-Poole, Wesley (2011-08-09). "Persona 2: Innocent Sin confirmed for EU". Eurogamer. Archived from the original on 2011-08-10. Retrieved 2015-05-27.
  5. ^ abcdefghChandran, Neal (2004-12-09). "Persona 2: Innocent Sin Review". RPGFan. Archived from the original on 2014-12-28. Retrieved 2015-05-26.
  6. ^ abcdefgBartholow, Peter (2000-06-14). "Persona 2: Innocent Sin Import Review". GameSpot. Archived from the original on 2015-05-26. Retrieved 2015-05-26.
  7. ^ abcdefIngenito, Vince (2011-09-23). "Persona 2: Innocent Sin Review". IGN. Archived from the original on 2015-05-26. Retrieved 2015-05-26.
  8. ^ abc"Shin Megami Tensei: Persona 2: Innocent Sin North American instruction manual"(PDF). Atlus. Archived from the original(PDF) on 2012-03-03. Retrieved 2015-05-27.
  9. ^ abcd [Persona World Guidance]. SoftBank Creative. 2001-04-06. ISBN .
  10. ^Atlus (2011-09-20). Shin Megami Tensei: Persona 2: Innocent Sin (PlayStation Portable). Atlus.
  11. ^ abcde [Persona 2: Sin Official Guide Book (full version)]. Atlus. 1999. ISBN .
  12. ^Dengeki PlayStation (in Japanese). ASCII Media Works (400): 48. 2007-10-12.
  13. ^"Atlus Express 4". Atlus. 2007. Archived from the original on 2014-04-07. Retrieved 2015-05-14.
  14. ^ abcMaragos, Nich (2004-09-20). "In Character: Kazuma Kaneko". 1UP.com. Archived from the original on 2015-04-15. Retrieved 2015-04-28.
  15. ^ abcShin Megami Tensei: Persona 4 The Official Strategy Guide. DoubleJump Publishing. 2008-12-01. pp. 302–303. ISBN .
  16. ^"Shigenori Soejima Interview". Shigenori Soejima Art Works 2004-2010. Udon Entertainment. 2010-07-01. pp. 145–153. ISBN .
  17. ^"Interview with Cozy Okada and Kazuma Kaneko" Persona 2: Eternal Punishment (CD-Rom). Atlus. 2000-12-22.
  18. ^ abNorth, Dale (2008-07-07). "Anime Expo '08: Atlus' Shin Megami Tensei panel". Destructoid. Archived from the original on 2015-04-02. Retrieved 2015-05-25.
  19. ^ abWallace, Kimberley (2013-09-17). "Perfecting Persona: How Atlus USA Bloomed". Game Informer. Archived from the original on 2015-05-05. Retrieved 2015-05-03.
  20. ^IGN Staff (2001-01-19). "Innocent Sin is Not Dead". IGN. Retrieved 2015-05-25.
  21. ^"Persona 2: Innocent Sin PS1 (EN)". romhacking.net. 2008-10-15. Archived from the original on 2021-03-22.
  22. ^ abAshcraft, Brian (2010-10-27). "Persona 2: Innocent Sin Getting Remake". Kotaku. Archived from the original on 2011-12-26. Retrieved 2015-05-27.
  23. ^Gantayat, Anoop (2010-11-02). "Atlus Putting More Money Into Persona 2 Remake". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2015-05-27.
  24. ^"『ペルソナ2 罪』オープニングアニメ制作者対談、秘蔵の絵コンテも掲載!". Famitsu. 2010-12-09. Archived from the original on 2013-12-02. Retrieved 2015-05-27.
  25. ^Gantayat, Anoop (2010-10-29). "First Look: Persona 2 Innocent Sin". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2015-05-27.
  26. ^Sinclair, Brendan (2011-05-24). "Persona 2: Innocent Sin committed to PSP". GameSpot. Archived from the original on 2013-11-05. Retrieved 2015-05-27.
  27. ^Tolentino, Josh (2011-09-29). "Persona 2 PSP missing some content, apparently". Destructoid. Archived from the original on 2013-10-28. Retrieved 2015-05-28.
  28. ^"Persona 2 Innocent Sin Original Soundtrack". Square Enix Music Online. Archived from the original on 2012-04-10. Retrieved 2015-05-25.
  29. ^ ab. Dengeki Online. 2013-11-14. Archived from the original on 2015-03-17. Retrieved 2015-05-14.
  30. ^ [Persona Official Perfect Guide]. Enterbrain. 2009-05-13. p. 355. ISBN .
  31. ^"hitomi / 君のとなり". Oricon. Archived from the original on 2015-05-25. Retrieved 2015-05-25.
  32. ^ abMeguro, Shoji (2010-11-12). "修羅場からのお便り". Persona 2 Altus Blog. Archived from the original on 2014-06-03. Retrieved 2015-05-27.
  33. ^Gantayat, Anoop (2010-11-06). "Shoji Meguro Shares a Few Bits about Catherine's Soundtrack". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2015-05-27.
  34. ^"Shin Megami Tensei: Persona 2 - Innocent Sin for PlayStation Portable". Metacritic. Archived from the original on 2014-08-02. Retrieved 2015-05-26.
  35. ^ abcPetit, Carolyn (2011-08-31). "Shin Megami Tensei: Persona 2 - Innocent Sin Review". GameSpot. Archived from the original on 2014-10-31. Retrieved 2015-05-26.
  36. ^ abc"ペルソナ2 罪 (PS)" (in Japanese). Famitsu. Archived from the original on 2015-01-02. Retrieved 2015-05-25.
  37. ^ abcGifford, Kevin (2011-04-13). "Japan Review Check: Persona 2, Pilotwings". 1UP.com. Archived from the original on 2015-05-10. Retrieved 2015-05-14.
  38. ^ abcdWelhouse, Zach (2011). "Shin Megami Tensei: Persona 2: Innocent Sin - Staff Review". RPGamer. Archived from the original on 2014-12-28. Retrieved 2015-05-26.
  39. ^ abcMcCarroll, John (2011-09-19). "Shin Megami Tensei: Persona 2: Innocent Sin Review". RPGFan. Archived from the original on 2014-10-24. Retrieved 2015-05-26.
  40. ^"1999年テレビゲームソフト売り上げTOP300" (in Japanese). Geimin.net. 2006. Archived from the original on 2015-03-14. Retrieved 2015-05-25.
  41. ^Gantayat, Anoop (2011-04-21). "3DS Reclaims the Top Sales Spot". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2015-05-25.
  42. ^Rose, Mike (2011-04-28). "Pokemon Typing Game Tops Japanese Sales Chart". Gamasutra. Archived from the original on 2015-12-22. Retrieved 2015-05-24.
  43. ^Gantayat, Anoop (2011-10-19). "More on Catherine's Sales and Persona in 2012 From the Atlus Earnings Briefing". Andriasang.com. Archived from the original on 2015-01-09. Retrieved 2015-05-25.
  44. ^Cowen, Danny (2011-12-16). "Saling The World: Monster Hunter 3G, Final Fantasy XIII-2 Head Japan's Sales Charts". Gamasutra. Archived from the original on 2016-03-03. Retrieved 2015-05-24.
  45. ^ [Persona 2: Punishment Official Guide Book (full version)]. Enterbrain. 2000. ISBN .
  46. ^Zdyrko, Dave (2000-05-11). "E3: Atlus' Secret U.S. RPG". IGN. Archived from the original on 2015-06-18. Retrieved 2015-05-26.
  47. ^"ウワサのRPG 『ペルソナ2罪』のコラボ・コミックスが登場! 愛蔵版コミックス『ペルソナ~罪と罰~新装版』(集英社)が4月13日(水)に2巻同時発売!!". Shueisha. 2011-04-13. Archived from the original on 2015-06-08. Retrieved 2015-06-08.
  48. ^"EZweb用アプリ『ペルソナ2罪ロストメモリーズ』明日より配信開始". Dengeki Online. 2007-12-26. Archived from the original on 2015-05-26. Retrieved 2015-05-26.
  49. ^"Making of Shin Megami Tensei III: Nocturne" Shin Megami Tensei III: Nocturne Special DVD (DVD). Atlus. 2003-02-20.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Persona_2:_Innocent_Sin

2 persona

Shin Megami Tensei: Persona 2 -- Innocent Sin (Sony PSP, 2011)

Product Information

  • A modern-day role-playing adventure with occult underpinnings, Persona 2 -- Innocent Sin tells the interactive tale of an odd group of high school students, whose paths intersect as the world around them becomes increasingly surreal. Play of the game involves exploration and mystery-solving, character-building dialog and diplomacy, and party-based tactical battles. Battles are fought with guns and other present-day weapons, as well as with the otherworldly magic attacks of the player-character's chosen Persona alter-egos.

    In addition to their supernatural battle abilities, Personae may also be used to attempt to contact and communicate with demon adversaries, who are sometimes willing to trade valuable items in order to avoid a fight. The game is set in a densely populated metropolis which has incurred a vicious curse. It seems that rumors spread there, no matter how unlikely, becomes true if enough people repeat them. Themes of power, fate, and teen angst weave through the storyline. Officially a new adventure for U.S. gamers in its 2011 PSP release, Innocent Sin is an enhanced remake of the same-titled 1999 Japanese PlayStation game (also known as Persona 2: Tsumi).

Product Identifiers

  • Publisher

    ATLUS

  • MPN

    PS600175

  • UPC

    0730865600175

  • eBay Product ID (ePID)

    112021351

Product Key Features

  • Release Year

    2011

  • Genre

    Role Playing

  • Platform

    Sony PSP

  • Game Name

    Persona 2: Innocent Sin, Shin Megami Tensei: Persona 2 -- Innocent Sin

Additional Product Features

  • Number of Players

    1

  • ESRB Rating

    T-Teen

  • Control Elements

    Gamepad/Joystick

  • ESRB Descriptor

    Drug Référence, Language, Mild Blood, Sexual Themes, Simulated Gambling, Violence

  • Game Name Special Features

    A modern-day role-playing adventure with otherworldly underpinnings Control multiple high school student characters, each with multiple Personae A dark adventure of fate, power, angst, and tense, turn-based tactical battles

  • Game Name Series

    Persona Series

  • Location

    USA

Sours: https://www.ebay.com/p/112021351

Persona 2: Eternal Punishment

2000 video game

2000 video game

Persona 2: Eternal Punishment[a] is a role-playing video game developed by Atlus, and chronologically the third installment in the Persona series, a subseries of the Megami Tensei franchise. It was originally published in 2000 by Atlus in Japan and North America for the PlayStation. The game was later remade by Atlus for the PlayStation Portable. This version, released in Japan in 2012, did not receive an overseas release. In response to this, the PlayStation version was released on PlayStation Network in 2013.

Eternal Punishment takes place in the fictional Japanese city of Sumaru, and is a direct sequel to Persona 2: Innocent Sin. Taking place a few months after Innocent Sin, the game follows reporter Maya Amano as she investigates the Joker Curse, a malign phenomenon where people's wishes and rumors are coming true and causing chaos. During her investigations, she and others who join her gain the ability to summon Personas, personified aspects of their personalities. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor, either bad or good.

Halfway through the production of Innocent Sin, writer Tadashi Satomi felt that a fresh point of view was needed in addition to Tatsuya, laying the groundwork for Eternal Punishment. The original producer (Kouji Okada), character designer (Kazuma Kaneko) and composers (Toshiko Tasaki, Kenichi Tsuchiya and Masaki Kurokawa) returned alongside Satomi. The second game began development after Innocent Sin was completed, and while it reused most of the assets from Innocent Sin, the gameplay and Rumor system were improved upon. The game's theme song, "Change Your Way", was written by English singer-songwriter Elisha La'Verne based on the game's premise. Reception of the game in Japan and the west has generally been positive, with reviewers appreciating improvements over Innocent Sin, the plot, the gameplay systems, and the improved localization compared to the original Persona.

Gameplay[edit]

The player's party (here consisting of Maya, Katsuya, Ulala, and Baofu) fights enemy demons in turn-based battles.

Persona 2: Eternal Punishment is a role-playing game where the player takes control of a group of characters exploring the fictional city of Sumaru. The camera follows the party from an adjustable angled overhead perspective. The city in general is navigated using an overworld map.[1] A key element to the story and gameplay is the Rumor system: after the characters hear a rumor, they can spread that rumor around the city using certain characters, and those rumors can grant the characters special items or other positive or negative effects.[2]

Battles consist of both story-related boss fights and random encounters with standard enemies. Battles are turn-based, with the player characters and enemies moving around a small battle arena to perform actions. Once the player has laid out their strategy in the battle menu, the characters perform their assigned actions until the battle ends with victory for one side or the player pauses the action to change strategies.[2] Instead of the grid-based battle system from the original Persona, party members and enemy units act in the same phase of a turn, rather than being restricted by their placement on the field.[3]

During battle, players cast spells using an assigned Persona: each spell drains a character's Spell Point meter. Each Persona has different elemental strengths and weaknesses, and different Personas can be used for defense, healing or elemental attacks. While a Persona is originally quite weak, if it is used enough, it will achieve a higher rank, with Rank 8 being the highest possible. As the Persona's rank is raised, that Persona is able to cast more powerful spells. In addition to individual actions, the player can align characters to trigger a Fusion Spell: when two or more party members use a certain sequence of spells, they will automatically team up to generate a powerful attack or help the party survive in battle.[1][2][3] During battles, both characters and Personas earn experience points.[2] The player has the option to activate an Auto-battle option, having combat play out without player interaction.[3]

During battle, the player can converse with enemies, though they are restricted to a single set of dialogue options instead of four as in the original Persona. If the player succeeds in talking with the enemy using the right character, it both causes the enemy to leave the battlefield and gains a spell card (a Tarot card linked to one of the Arcanum or family of Personas), which can be used to create Personas in a location called the Velvet Room. In the Velvet Room, the player can summon a new Persona that belongs to a spell card's particular Persona family group. As a character gains experience levels, more powerful Personas from a spell card's group become available. In addition to pre-set spell cards, the player can also obtain blank skill cards by forming contracts with enemies through the right conversation. These blank skill cards can be tailored to fit a chosen Persona family.[1][2][3]

Synopsis[edit]

Setting and characters[edit]

Set a few months after the ending of Persona 2: Innocent Sin, Eternal Punishment takes place in 1999 in Sumaru (珠閒瑠), a fictional seaside city in Japan with a population of 1.28 million, its own television stations, and a structure left over from its foundations during the Warring States period.[4] Many of the characters come from two high schools in Sumaru: Seven Sisters (七姉妹学園), a prestigious school that is the setting of Innocent Sin, and the less-prestigious Kasugayama (春日山). All the protagonists wield Personas, manifestations of their personalities. The ability to wield Personas was granted to them by Philemon, a benevolent personification of humanity's Collective Unconscious.[5] The events of Innocent Sin are said to stem from a contest between Philemon and his opposite Nyarlathotep to see if humans could find a higher purpose in life despite embracing contradictory emotions.[6] During the events of Innocent Sin, Nyarlathotep influenced events in his favor and all the world except Sumaru City was destroyed. In order to reset events, the party used the power of the Collective Unconscious to will the key event that caused the events of Innocent Sin out of existence in exchange for their memories of those events: this created an alternate timeline, with the Innocent Sin timeline existing as a separate "Other Side".[5][7] A key element to the story of Eternal Punishment is Kegare, a negative energy that can possess humans and trigger rises in crime and the perpetuation of more Kegare.[8]

The main protagonist of Eternal Punishment is Maya Amano, a reporter for teen magazine "Coolest" who was a playable character in Innocent Sin. She is joined on her adventure by others, including people who were involved in the events of Innocent Sin: Tatsuya Suou, a student at Seven Sisters and the main protagonist of Innocent Sin; Ulala Serizawa, a school friend of Maya's and an aspiring fashion designer; Baofu, a former prosecuting attorney out for revenge against the Taiwanese Mafia; and Katsuya Suou, Tatsuya's older brother and a sergeant in the Sumaru City Police Department. Returning antagonists include Tatsuya Sudou, a madman who was involved in the incident that precipitated the events of Innocent Sin; and Takahisa Kandori, a former servant of Nyarlathotep and the main antagonist of Revelations: Persona who is resurrected through the power of Kotodama.[9] Kandori in turn serves Tatsuzou Sudou, Tatsuya Sudou's father. Two other central characters from Revelations: Persona, Kei Nanjō and Eriko Kirishima, act as supporting characters and optional playable characters.[b] The other protagonists of Innocent Sin (Eikichi "Michel" Mishina, Lisa "Ginko" Silverman, Jun Kashihara) play minor supporting roles.

Plot[edit]

Eternal Punishment begins when Maya is sent to write a story about the Joker phenomenon: according to rumor, if someone phones their own number, the Joker will kill on request.[10] Going to Seven Sisters, she, Ulala, and Katsuya find the school principal murdered by the Joker. The Joker then attacks them, forcing each of them to summon their Personas. After the Joker knocks them out, Philemon contacts them and warns of a growing danger to the city. After waking, the three pursue the Joker into the school clock tower, where he attempts to force a student to remember the events of Innocent Sin. They are saved by Tatsuya, who tells Maya to forget about him.[11] After Katsuya is removed from the case by his superior Captain Shimazu, he teams up with Maya and Ulala to find the Joker. They eventually ally with Baofu, who believes that Tatsuya Sudou and his father Tatsuzou are involved with the Joker. Going to the mental institution where Sudou is held, they discover that Tatsuzou sent Taiwanese Mafia hitmen to kill Sudou. Once confronted, Sudou admits that he is the Joker, and reveals that he is attempting to trigger the reappearance of the Other Side.[12] Pursuing him to the Sky Museum, the party runs into Tatsuya and saves Jun from Sudou after Sudou sets the building on fire. After escaping with the museum's visitors on a blimp, an injured Sudou makes a final attack that damages the blimp before Tatsuya kills him. When the party regroup, Tatsuya has vanished.

Upon their return, the party continues to investigate Tatsuzou's activities, and find that negative feelings are turning other people into new "Jokers", who are in turn being kidnapped by Tatsuzou's agents. The party eventually learn that Tatsuzou and a secret organization he leads, the New World Order, are manipulating Sumaru's government, corporations, and media for his own ends.[13] After this, they hear of two others, Kei and Eriko, investigating the New World Order and their links with the Joker curse and an increasingly prevalent fortune telling craze used to manipulate the spread of rumors: they are involved due to the possible involvement of Kandori, a former enemy of theirs, who is posing as Tatsuzou's secretary.[14] Depending on the party's actions at this point, either Kei or Eriko will join their party as they go to investigate the holding area for the new Jokers. Upon arriving, they find Eikichi captured by Kandori while looking for a friend. While Kandori attempts to awaken Eikichi's memories of the Other Side, Tatsuya intervenes and enables the party and Eikichi to escape. The group then save Lisa and her girl group from their promoter, another Order member, with help from Tatsuya, who again vanishes afterwards. Through a friendly informant in the Police, they learn the New World Order's ultimate goal: to raise Sumaru City in the rumor-generated spaceship "Torifune", and trigger the destruction of the Earth's surface by sacred dragons by creating a concentration of Kegare to create a new world free of sin. The only way to stop the plan's fulfillment is defeating the Order.[15]

After failing to corner Tatsuzou and puzzled about Tatsuya's motives, the party finally persuade Tatsuya to reveal the truth. During the original confrontation with Nyarlathotep, Maya was killed, prompting the rest of the group (Tatsuya, Lisa, Jun and Eikichi) to reset events. Tatsuya refused to forget the events of the Other Side, creating a dangerous loophole: if all the other members of the original group could be forced to remember, the Other Side would be brought back into existence, destroying the present reality.[7] After revealing this, Tatsuya is allowed to join the party in place of either Kei or Eriko. After returning to Sumaru proper, the city is raised by Tatsuzou as part of Torifune. Successfully infiltrating Torifune and defeating Tatsuzou and his "god" Gozen, the city returns to the surface, but the party are drawn into the Collective Unconscious by Nyarlathotep. Making their way into his domain, they discover Nyarlathotep has kidnapped Eikichi, Lisa and Jun in an effort to force their memories of the Other Side into reality. Defeating the Shadow Selves guarding them, the party saves each of them, then confront Nyarlathotep, who mocks Tatsuya for refusing to fulfill his part of Philemon's agreement.[16] After Nyarlathotep is defeated, Tatsuya fulfills his side of the bargain, and after saying his final goodbyes separates his Other Side consciousness from his current self. With the city returned to normal, the party return to their normal lives.[5]

Development[edit]

The concept for Eternal Punishment emerged during the writing for Innocent Sin. Script writer Tadashi Satomi felt that the draft gave him the impression of needing an alternate point of view to that of the main hero, forming the basis for Eternal Punishment's plot. To foreshadow this, the team showed the main characters from Eternal Punishment through minor roles in Innocent Sin. Eternal Punishment began full development after the release of Innocent Sin. Innocent Sin and Eternal Punishment both used the same game engine and structure.[17] Kouji Okada, Innocent Sin's producer, returned in the same role. When developing Eternal Punishment, the development team took what they learned from Innocent Sin and used it to improve the gameplay and the Rumor system. One of the biggest concerns when making Eternal Punishment was how much the development staff wanted to include, which went well beyond their original plans.[18]

The overarching theme of Eternal Punishment, as with Persona and Innocent Sin, was exploration of the human psyche and the main characters discovering their true selves.[19] While Innocent Sin focused on the protagonists as teenagers, Eternal Punishment looked at the protagonists as adults: for its central character theme, Eternal Punishment focused on how people realize their true selves as adults faced with reality.[20] A theme carried over from Innocent Sin was the "power of Kotodama", the Japanese belief that words can influence the physical and spiritual world, with this power manifesting through the spreading of rumors.[21] Terms and concepts used in the games, including Persona, Shadows and the character Philemon, were drawn from Jungian psychology and archetypes. The character of Nyarlathotep, who had made a cameo appearance as a Persona in the original game, was inspired by the character of the same name from H. P. Lovecraft's Cthulhu Mythos. Other antagonists and enemy creatures in the games were also drawn from the Cthulhu Mythos and played a key role in the narrative.[17][21]

The main characters were designed by Kazuma Kaneko, while secondary characters were designed by Shigenori Soejima.[20][22] The protagonists of Eternal Punishment were adults and so could not be given a single standardized outfit as the high school protagonists of Innocent Sin had been. While designing the outfits for Eternal Punishment, Kaneko tried to keep an image of normal adults in mind, but in doing so was restricted when trying to portray the characters' heroism. In the end, he designed the characters to look normal while having a "different feeling" from other people. One of the characters that helped drive this style home was Ulala, who was a minor character in Innocent Sin and a main protagonist in Eternal Punishment.[18][20] The Joker character from Innocent Sin was carried over into Eternal Punishment: the new Joker's actions were made increasingly murderous, creating a contrast between the two incarnations.[20]

Port and localization[edit]

Eternal Punishment was first announced in April at the 2000 Tokyo Game Show. During the show, Atlus held a talk spot hosted by Kouji Okada and Kazuma Kaneko, and featuring an appearance by Elisha La'Verne, the singer responsible for the game's theme song.[23] Unlike Innocent Sin, Eternal Punishment was chosen for release in the West.[24] Its localization was significantly different from that of the original Persona, released in 1996. Persona received numerous alterations for its overseas release, including altering character and location names. For Eternal Punishment and future titles, Atlus decided to remain as faithful as possible to the Japanese version.[25] According to Atlus, the game marks a "halfway point" in their localization history: while more faithful to the Japanese version than the original Persona, it still needed to take that previous localization into account for the naming of returning characters.[26] Its release in the West was officially announced the following month at that year's Electronic Entertainment Expo, with Atlus previously teasing it as a "secret RPG".[27]Eternal Punishment received a limited reprint exclusive to Amazon.com in 2008 to celebrate the release of Persona 4.[28]

Eternal Punishment was remade for the PlayStation Portable. Like the remake of Innocent Sin, it was directed by Shoji Meguro.[29] The original plan at Atlus was to have Innocent Sin and Eternal Punishment released as a single game, but both could not fit onto a single UMD.[30] Even before the completion of Innocent Sin's remake, when there were no plans for a remake of Eternal Punishment, Meguro was keen to make one if the opportunity arose.[31] For the remake, the team had two points of reference: the original version, and the remake of Innocent Sin. The team carried over most of the features implemented Innocent Sin's remake while further simplifying and streamlining the mechanics, aiming for a "culmination" to Persona 2 as a whole. A large portion of the initial work was playing through the original version.[32] A new opening animation was created by anime production company Madhouse.[33] In addition to the gameplay modifications, a new scenario was added focusing on Tatsuya's activities before he joined the party. Satomi, after having written the script for a downloadable quest for Innocent Sin's remake, was asked whether he would like to write a new scenario for the Eternal Punishment's remake, and accepted willingly. During the writing process, Satomi suggested giving Maya dialogue, but this was vetoed as Persona protagonists were silent without exception.[34] The scenario's new characters were designed by Masayuki Doi.[35]

The remake was announced in February 2012 by Famitsu.[29] For the packaging, Kaneko was asked to design a new piece of key art. The artwork features Maya and her initial Persona Maia.[36] The remake was not released outside Japan due to "unusual circumstances".[26]Game Informer included the game on its list of "RPGs Released Late In The PSP's Life Cycle", games that were likely never to see a release due to the flagging western PSP market.[37] In response to the decision not to localize the remake, the original version was released on PlayStation Network in 2013. As part of the announcement, PlayStation Blog released a guide showing which characters had received name changes in the original localization.[26] Intended to be playable on PSP, PlayStation Vita and PlayStation 3, a fault at release meant only the PS3 version was playable, which was fixed after players complained about it.[38]

Music[edit]

The original music for Eternal Punishment was composed by Toshiko Tasaki, Kenichi Tsuchiya and Masaki Kurokawa, the composers for Innocent Sin.[39] As with Innocent Sin, Tsuchiya found the writing process difficult for a number of reasons.[40] Tsuchiya's favorite piece for the score, which was carried over from Innocent Sin, was "Maya's Theme". The tune has remained popular with the Persona fan base: Tsuchiya has attributed its popularity to the enduring nature of the Persona series as a whole, and compared it to a fashionable item of the time that now requires a "certain courage" to wear in later times.[41] The game's theme song, "Change your Way", was written and sung by British singer-songwriter Elisha La'Verne, and the music was composed by T.Kura.[42][43] La'Verne wrote the song with the premise of Eternal Punishment in mind, and so she wanted the song to sound positive. For inspiration, she drew on her experiences of walking round London and seeing homeless people who appeared unable to improve their status: the song's theme is that there is always a way out of a bad situation and you can change that situation for the better. The title also stemmed from this concept.[43] Together with Innocent Sin, Eternal Punishment is the one of the first entries in the Megami Tensei series to feature voice acting.[25]

For the PSP version, the music was remixed by Toshiki Konishi, Ryota Kozuka and Atsushi Kitajoh, who also worked on the remixed music for Innocent Sin's port. The team, while remixing the music, did not want to destroy the original's foundation. The ruling concept, as defined by Konishi, was "not too far and not too close to the original". For the opening animation, Meguro requested Konishi to personally remix the game's original opening theme. It was the first time he had been put in charge of an opening theme, and it proved troublesome for him, as he needed to rerecord the vocals and make sure he did justice to the original version.[44] For Kitajoh, one of the most notable arrangements he did was for "Maya's Theme": Meguro, who had previously remixed this track for Persona 3: FES, asked for a remix with a faster tempo and hard rock elements incorporated. The new scenario also used remixed music from the original game instead of new tracks.[45]

Reception[edit]

Reception

During its first week of release in Japan, Eternal Punishment reached the top of Japanese sales charts, selling 106,563 copies.[54] The following week, the game was still in the top five, selling a further 16,333 and bringing sales to 122,896.[55] By the end of the year, it ranked at #60 in Japan's best-selling titles of the year, with final sales totaling 200,103 units.[56] The PSP remake debuted at #3 in Japanese sales charts, selling 24,547 copies.[57] The following week, it sold a further 4,885, but had dropped to #20.[58] By October 2012, as stated in Index Holding's announced sales data, the game had sold just 60,000 copies, putting it well behind other Atlus titles such as Etrian Odyssey IV: Legends of the Titan for the Nintendo 3DS and Persona 4 Golden for the Vita.[59]

Famitsu praised the improvements made to the gameplay over Innocent Sin, calling the experience "thrilling" and citing the story as generally enjoyable. One comment was that the game's aesthetics did not deviate much from those of Innocent Sin.[48] The magazine's later review of the remake was also fairly positive, finding the atmosphere somber and the battles entertaining, stating that the reviewers appreciated being able to play both parts of Persona 2 on PSP.[49]IGN's David Smith, while noting the game's slower pace than other contemporary RPGs, he generally enjoyed the plot's mature themes and the Rumor and Persona systems. Summing up, he said: "Its unique visual style, its unusual characters, and its absorbing gameplay systems make it a game to kill plenty of hours with this winter."[3]

RPGFan's Ken Chu, despite finding the camera's movement speed awkward and disliking some aspects of the graphics, found the characters "reasonably strong" and generally praised the gameplay. He rounded off the review by saying that, because of its difficulty, it may put off more casual RPG players, but that other players "[were] strongly recommended to check it out."[1]GameSpot's Jeff Gerstmann generally shared these points of praise with other reviewers, despite finding some aspects of gameplay potentially unbalanced and the graphics unappealing, said that "if [players] can manage to get over these flaws, you'll find an RPG that dares to be different, but not at the sake of an interesting story and exciting gameplay."[2] A common point of praise with reviewers was the improved localization when compared to that of Persona, although opinions on the voice acting varied and faults in the grammar were mentioned.[1][2][3]

Jeff Lundrigan of Next Generation stated, "It ain't flashy, but this is as thought-provoking, deep, and engrossing an RPG as you'll find."[52] It was a runner-up for GameSpot's annual "Best Role-Playing Game" award among console games, losing to Chrono Cross.[60]

Legacy[edit]

Eternal Punishment was enough of a success to firmly establish the Persona franchise in the West, and was also to be the last Persona game to not carry the Shin Megami Tensei moniker in those regions until the release of Persona 5 in 2017.[24][61][62] The next title in the series, Persona 3 for the PlayStation 2, was released in 2006.[63] The game, along with Innocent Sin, received a spin-off manga titled Persona: Tsumi to Batsu (ペルソナ 罪と罰, Persona: Sin and Punishment), featuring new characters from Seven Sisters. Its 2011 reprint featured new content connecting the manga to Innocent Sin.[64] In 2009, Atlus and Bbmf developed and published a mobile version of the game titled Persona 2: Eternal Punishment - Infinity Mask (ペルソナ2 罰 インフィニティマスク, Perusona Tsū: Batsu Infiniti Masuku). Similar to the mobile port of Innocent Sin, it incorporates the gameplay functions of the console version while tailoring them to a mobile device.[65] Maya Amano was later featured in an internal tech demo for the graphics engine used in Shin Megami Tensei: Nocturne.[66]

Notes[edit]

  1. ^Known in Japanese as Perusona Tsū: Batsu (ペルソナ2 罰, lit. Persona 2: Punishment)
  2. ^In the localized version of Eternal Punishment, the protagonists of Persona use the given names used in the original Persona's localization: Kei/Nate Nanjō, Eriko/Ellen Kirishima, Takahisa/Guido Kandori, and others. For the sake of consistency between articles, the original names shall be used throughout.

References[edit]

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External links[edit]

Sours: https://en.wikipedia.org/wiki/Persona_2:_Eternal_Punishment

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Pretty, defenseless, like a hunted animal. - Himself to blame - and, again buried in the sleeve. Tenderness is when your beloved woman curled up on your lap. - Sun. I shook her slightly.



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