Betrayal poe

Agent SupplyDefenderIcon.pngTransportation FortDefenderIcon.pngFortification LabOverseerIcon.pngResearch AssassinIcon.pngIntervention AislingSmuggling Attuned Equipment (Trapped Chests!)Guarding Veiled EquipmentImbuing Veiled MagicPilfering Metamorph Scarabs  Chest containing weapons and jewelry with two veiled mods Chest containing armour jewelry with two veiled mods Chest containing Veiled Chaos OrbsStack Size: 10Reforges a rare item with new random modifiers, including a Veiled modifier. Can only be used on items that can have a Veiled modifier.Right click this item then left click a rare item to apply it.
Shift click to unstack.; At tier 4, contains a Crafting Bench that replaces a mod with a Non-Signature veiled mod to a Rare item
(NOTE: Veiled mod outcomes are based on current item base & mods)Chest with a Metamorph Scarab CameriaSmuggling Timeworn UniquesSheltering Harbinger OrbsFabricating SextantsPillaging Sulphite Scarabs  Chest with a random League-specific unique item Chest with some Harbinger's OrbsStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it.
Shift click to unstack.Chest with Cartographer's SextantsChest with a Sulphite Scarab ElreonEscorting Unique WeaponrySafeguarding Unique ArmourManufacturing Unique Forgeries"Reappropriating" Reliquary Scarabs  Chest with Unique weapons Chest with Unique armour Chest with Unique jewelry & flasks Chest with a Reliquary Scarab GraviciusLaundering Divination Card CollectionsAmassing Divination CardsTrialing Divination Card MetamorphosisAcquiring Divination Scarab "Donations"  Chest containing a full Divination Card set Chest with a random assortment of Divination Cards Crafting Bench that swaps one Divination Card with another Chest with a Divination Scarab GuffWagering on Item WorthBetting on Item OutcomesInvestigating Item OddsGambling with Item Properties  Tiny's Trial Crafting Bench with: 1 AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack. / 200 ChaosStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack. / 6 ExaltStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 20 DivineStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack. / 20 BlessedStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it.
Shift click to unstack. / 1 VaalStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack..

Timer of 12/24/32/60 seconds based on rank.

Tiny's Trial Crafting Bench with: 20 ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack. / (5x) 4 Essences (random) / 20 ExaltStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 1 VaalStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack..

Timer of 12/24/32/60 seconds based on rank.

Tiny's Trial Crafting Bench with: 1 AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack. / 100 AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. The item's Catalyst quality decreases the chance of removing a modifier which matches the quality type. Removes 20% Quality applied by Catalysts on use.
Shift click to unstack. / 100 ExaltStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 5 DivineStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack. / 5 BlessedStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it.
Shift click to unstack. / 1 VaalStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack..

Timer of 12/24/32/60 seconds based on rank.

Tiny's Trial Crafting Bench with: 1 TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
Shift click to unstack. / 1 RegalStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. / 100 AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.
Shift click to unstack. / 200 AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
Shift click to unstack. / 3 ExaltStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 20 DivineStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack. / 1 VaalStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack..

Timer of 12/24/32/60 seconds based on rank.

HakuTransporting Rare EquipmentHoarding StrongboxesForging Powerful EquipmentStealing Strongbox Scarabs  Chest containing random rare items Contains a Strongbox instead of a normal chest Chest containing armors/weapons with added quality Chest with an Ambush Scarab HillockEscorting Personal Weaponsmithing EquipmentGuarding Fine Armorsmithing EquipmentGlassblowing (Impressive Lung Capacity!)Collecting 'Shiny Things' (Abyss Scarabs?)  Crafting Bench that upgrades a weapon's quality to 24/26/28/30% Crafting Bench that upgrades an armour's quality to 24/26/28/30% Crafting Bench that upgrades a flask's quality to 22/24/26/28% Chest with an Abyss Scarab It That FledTransporting Breach SplintersMapping Breaches (Go home, freak!)Enriching BreachstonesLooting Breach Scarabs  Chest with Breach splintersChest containing maps with enchantments that add breaches to the map Crafting Bench (two at tier 4) that upgrades a Breachstone into a Charged/Enriched/Pure Empowered BreachstoneChest with a Breach Scarab JanusTransporting Quality-Modifying CurrencyAccumulating Currency Shards (Pathetic!)Securing Familial Coins (Fool!)"Finding" Perandus Scarabs (Traitor!)  Chest with quality-modifying currency Chest with several stacks of currency shards Chest containing Perandus CoinsStack Size: 5000Trade coins to Cadiro Perandus.
Shift click to unstack., with a chance for Cadiro to be present Chest with a Perandus Scarab JorginCarrying Talismans on PilgrimageChanneling the First OnesImbuing Amulets with Talismanic PowerSeizing Bestiary Scarabs  Chest with rare TalismansChest with Rare items with an Aspect skill affix Crafting Bench which changes an amulet's base to a tier 1/2/3 talisman. Can't be used with influenced amulets. Has a known bug that may remove all catalyst quality modifiers from talisman. Chest with a Bestiary Scarab KorellSmuggling EssencesAssembling FragmentsExamining FossilsSnatching Elder Scarabs  Chest with EssencesChest with map fragments, including Shaper and Alluring Abyss fragments Chest with fossilsChest with an Elder Scarab LeoDiverting Fate (Stolen Prophecies!)Banking Currency (Winnings?)Testing Implicit Item LimitsClaiming Torment Scarabs  Chest with Silver CoinsStack Size: 30Cross Navali's palm with silver to receive a prophecy.
Shift click to unstack. and sealed Prophecies Chest with 2-5 currency orbs Crafting Bench with applies a BlessedStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it.
Shift click to unstack./DivineStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack./ExaltStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers./2 Exalt effect on an item depending on rank. Chest with a Torment Scarab RikerRigging Item Selections (Likes Contraptions!)Protecting Items from Theft (Paranoid?)Creating Item ConundrumsInvestigating Blight Scarabs  Trapped chest with currency stacks. Choose one within 8 seconds Trapped chest with unique items. Choose one within 8 seconds Trapped chest with ilvl 100 veiled Rares. Choose one within 8 seconds Chest with a Blight Scarab RinGuiding Maps Between LocationsSecuring Rare MapsCataloguing Unique MapsSwiping Cartography Scarabs  Chest with several Normal maps Chest with a few Rare maps Chest with a Unique map Chest with a Cartography Scarab ToraCreating Timed Item Traps (Careful!)Enchanting Gloves/Boots/HelmetsExposing Gems to CombatHunting for Harbinger Scarabs  Trapped chest with a random selection of currency, Divination Cards, Uniques, and ilvl 100 Veiled Rares. Choose one within 8 seconds Chest with Gloves/Boots/Helmets with a Labyrinth enchantment Crafting Bench which adds 20m/70m/200m XP to a gem (Note: Gem XP will be capped at maximum XP required to level) Chest with a Harbinger Scarab VaganRelocating Timeless SplintersPatrolling Legion CacheStashing IncubatorsSelectively Stealing Legion Scarabs  Chest with Legion splintersContains Legion chests/war hoards instead of a normal chest Chest with IncubatorsChest with a Legion Scarab VoriciSmuggling High-quality GemsStowing Socket-Modifying OrbsForging Gem-Agnostic SocketsThieving Shaper Scarabs  Chest containing gems with added quality Chest with Jeweller's, Chromatic, and Fusing Orbs Crafting Bench which rerolls an item's socket colors with 1 to 1/2/3/6 white sockets Chest with a Shaper Scarab
Sours: https://pathofexile.fandom.com/wiki/Immortal_Syndicate

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After completing one of the Syndicate Missions, you will

Interrogation puts the syndicate members into the ‘deck slots’ at the bottom. Let’s call that prison.
When in prison, they give some intelligence each turn. A turn is equal to spawning one syndicate mission, so basically when you enter a new map.

This also seems to completely reset their rank and unique items. So if at some point these members are getting too strong for you, put them in prison.
They’re sometimes removed from the faction they’re currently in, but other times seem to keep their faction.

Beware, if you interrogate a safehouse guard, they can/will lose their position as guard.

 

 

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in each of the four safehouses (fortification, transportation, research, intervention) there is a little bar on the bottom that tracks your progress.
Intelligence adds to this bar.
From my current numbers it seems that you need 100 intelligence to gain access to the safehouse. Though that number might change as you level up.

When you fill the bar, you can talk to Jun to enter the safehouse.

When in doubt of what to do, probably pick intelligence so that you can get access quicker to the safehouses.

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Safe houses are the final boss fight for each faction.

  • Each Syndicate Members assigned to that faction will help the leader of that faction during the final encounter.

  • Those members will have loot dropped that is specific to those members. I’ve had essences drop and talismans for instance. These drops can be found in the flavour texts of the syndicate members it seems, like “carrying talismans on pilgrimage” and “Smuggling essences”. This loot is found at the chests at the end.

 

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So once you figure out what items they drop in what faction, you can start assigning them to the faction you want them in.
If I want abyss jewels, I can therefore keep “It that Fled” in Fortification.

You sometimes have the option to move members into different factions, you can look up the flavour texts to see if you want to change the members to that faction or if you would rather keep them in their current faction.

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I think GGG said that they had 19 different characters in Betrayal?
What I think happens is that the member you remove is switched out for one of the three remaining characters.
So if you really hate somebody, because they’re too strong, or because their loot is bad, you can kick them out.

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Sometimes syndicate members get assigned unique items. These mostly seem to buff them; so they become more difficult to fight.
Putting them into prison also removes these items from them, along with removing their ranks.

These assigned unique items do not seem to influence their loot so far.

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This is probably the most complicated part of the Betrayal system.

Allied members do not seem more likely to aid eachother. The amount of times joining members were allies does not seem to be that big.

I also have had fights where factionless members with no relationships whatsoever joined a fight.
I’ve had multiple fights where even hostile members joined the fight.
I’ve had Elreon, as guardian of the Research safehouse, join in on fortification mission, with no direct relationships to the other members in that mission.

Relationship do alter the choices you get to make when deciding over a member’s fate, this is more complicated but you can read about it: here

 

For the basics, I want to refer you to a guide I made earlier: https://www.reddit.com/r/pathofexile/comments/a46ekj/a_guide_for_those_who_dont_know_what_the_fck_to/


Flavour texts are always the same for each member, but each member has 4 different flavour texts that change depending on what faction they are in.
These flavour texts determine what loot the chests will drop in the safe house.
A member will be present in the safe house fight if they are part of that faction at the time of running that safe house.
There are at least 4 spots for additional members to join the guard. Not sure if it is possible to have more than 4 at this point in time.

I’m keeping a google doc of the flavour texts here, in which I also hope to add what some of the more vague descriptions do.
There is also a data-mined set of flavour texts here.


Every member assigned to a faction has a rank of at least 1.
If a member ever drops down to 0 rank, they will also be removed from any faction.
This can happen with interrogation for instance, but some betray options also lower ranks.

A higher rank will reward you with better loot.
High rank members will offer more intelligence with bargaining or interrogating for instance, but will also drop better loot in the safehouses when present.

A rank 3 Aisling Transportation guard awarded me with 6 double veiled items for instance.


There are two scenarios:

1: The guard loses its rank during normal mapping. This can happen through interrogation, which immediately causes them to lose their position as guard, or when their rank drops to 0, causing them to lose faction and therefore also to lose their position as guard.
2: You complete the safe house, and interrogate them for mastermind intelligence. They will then be replaced by another member. This seems to be random. Rank, friendly relationships, hostility, and physical proximity all seem to have no effect whatsoever.

You can use #1 to your advantage if you ever want to replace the guard of a safe house. Interrogate them as soon as you get the option, or drop their rank to 0.


Interrogating a member will put them in prison, give intelligence each turn, and lower their rank by 1.
If their rank is only 1, it will therefore become 0 and this will cause them to lose their faction. So if you want to remove Haku from transportation, you can interrogate him until he lost all his ranks.
Interrogating a rank 2 or 3 member will just cause them to lose 1 rank, but they will stay in the same faction.

When interrogating a safe house guard, that guard will lose it position as guard, and it will be followed up by the highest ranking member in that faction.
This is a good way to replace the guard if you don’t happen to like the guard.

Interrogating does not affect the relationships between different members.

Interrogating removes the items that members are wearing, making them easier to fight again.


Betrayal is only possible if there are exactly two members present, and if those two members have a friendly relationship with each other.

Betrayal is not possible when there are three members still standing, or when the two members are not friendly with each other.

This seems to be the biggest power of friendships; allowing them to betray one another. (remember the league name?)

Betraying will turn the relationship between those two members hostile afterwards.

Betray Options

  • Swap Leader
  • Remove NPC
  • Steal Rank
  • Steal Intelligence
  • Destroy all items of Rival Division
  • Down Rank Rivals/ Uprank Division

Bargaining only happens when a syndicate member is by themselves.
Bargaining is a wildcard choice, there are many different options. You should just read what it offers and choose accordingly.

Bargain Options:

  • Promote NPC
  • Swap Jobs
  • befriends another
  • Gain Intelligence
  • NPC Leaves
  • Removes All from Prison
  • Destroy all items in Division
  • Remove all Rivalries
  • Drop Unique Item
  • Drop Currency Items
  • Drop additional rare item with Veiled Mod
  • Drop a Map
  • Drop a Scarab

Executing a member increases their rank by 1.
Executing a non-allocated member will place them into the faction of the mission that you just completed.
If you just did a Fortification mission, and Haku without any faction joined in, you can execute him and place him in Fortification.

When there three members present, you can always execute the first choice regardless of anything else.

When there are two members present, you can execute one of them if they are hostile or neutral towards each other. If they are friendly with each other, you will get the option to betray.
Allocation status does not matter here; only relation status.


Contrary to what many people believe, allied members do not seem more likely to help each other.

Any member can aid any other member, regardless of their relationship, their faction, or their rank.

Relationships change the options you get on the right side.

Friends can betray each other. Afterall; how could you betray someone you don’t even trust?
Hostile members cannot betray each other, but can be executed for higher ranks.
Neutral members can also not betray each other, but can be executed to increase their ranks.


As just said above, allies are not more likely to show up than any other member. This system seems to be completely random.
It is possible there is a % increase, but to determine that you need a lot of data.
Based on my experiences, I do not have enough evidence to believe it is non-random.

There seems to be one exception to this rule: members who are assigned to a faction, and do not hold any relationships to the other members present, do not show up.
I am not 100% sure of this, but I haven’t ever seen it happen.

In other words:

  • Non-allocated members can always show up regardless of relationship status. If they are friendly; you can betray. If they are hostile or neutral; you can execute.

  • Friendly members can always show up. This will give the option of betrayal.

  • Hostile members can always show up. This will give the option of execution for higher ranks.

  • A member that is not any of the above will not shown up; meaning an neutral member who is already allocated to a faction.

It is possible that two additional members show up, and that the joining two have no relationship towards each other, this will result in an execution action between those two.


  • Grow relationships between members. This will make them more likely to show up, because allocated members without relationships seem unable to join in on fights.

  • Friendly relationships will allow you to betray, letting you move members around the board and delete members from the syndicate.

  • Hostile relationships will allow you to execute more often, gaining higher ranks.

When there are three members, this is where you get to influence things:

  • The first member will always be executed (unless interrogated of course).

  • If there are two members present that have a hostile or neutral relationship, you can save those two for last to execute one of them.

  • If there are two members present that have a friendly relationship, you can save those two for last to betray.

  • The last member will always bargain.


???

Okay let’s look at it from a slightly different angle.

If there is only one member you have nothing to choose. They will always bargain.

If there are two members, you can’t influence it either.
If they are friendly, it will say Betray, if they are not; it will say execute.
The surviving one will always bargain.

If there are three members, you have to make decisions.
You get to decide who gets executed first, since the first one is always executed.
Then with remaining two members will be the same two-member situation. Friendly=betray. Not-friendly=execute.

So when choosing who you execute first, look at the relationship between all three. Figure out what you want to do before you make a decision.
If you want to execute twice in a row, you need to make sure the surviving two do not have friendly relationship with each other.
Especially if they are unallocated; if they are friendly this will turn it into a betrayal, making them unable to join anymore.
If you want to betray them, make sure that the remaining two have friendly relationship with each other.

The last one standing will always bargain.


I made a handy flowchart!

 

Here’s a video explaining it as well:

Depending on the amount of following of the leader of the hideout dictates the amount of rooms for each hideout.Immortal SyndicateAisling Laffery, The Silent Butcher – InterventionCameria the Coldblooded – NoneCatarina, Mast of Undeath – NoneElreon, Light’s Judge – ResearchGuff “Tiny” Green – FortificationGravicius Reborn – NoneHaku,  Warmaster – NoneHilock, the BlacksmithRin Yuushu – NoneIt That Fled – NoneJanus PerandusKorell Goya, Son of Stone – TransportationLeo, Wolf of the Pits – FortificationRiker Maloney, Midnight tinkerer – NoneThan Jorgin the Banished – TransportationTora, the Culler – FortificationVorici, Silent Brother – InvterventionVagan, Victory’s Herald – TransportationChoice Actions

 

Sours: https://www.poelab.com/betrayal/
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Table Of Contents of this Page

  1. Introduction
  2. Patch 3.14 Updates
  3. Patch 3.9 Updates
  4. Patch 3.8 Updates
  5. Overview of the Syndicate
  6. Basic Syndicate Mechanics
  7. Immortal Syndicate Encounters
  8. Immortal Syndicate Members and Rewards
  9. The Syndicate Mastermind
  10. Conclusion

Introduction

Betrayal was the seasonal league that ran from December 2018 to March 2019, and one of the deepest and most complex to ever grace Path of Exile. The Immortal Syndicate has encroached onto Wraeclast’s sinister shores, and the unwary Exile who crosses their path without preparation will be chewed up and ground to bits.

The Betrayal league introduced a variety of new and unique mechanics, many of which form complex interlocking systems that can be manipulated for personal benefit. First and foremost, however, the player must be able to consistently emerge victorious when facing members of the Syndicate, who are hyper lethal and present in every zone you enter.

Patch 3.14 Updates

  • Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
  • You will still obtain progress towards unlocking the craftable versions of these veiled modifiers, however progress towards unlocking craftable versions of these modifiers is now slightly faster and many crafts have had their worst tier removed.
  • The weighting of Veiled modifiers has been rebalanced in a way that makes modifiers exclusive to one or two types of equipment more common, while modifiers that can appear on a wider range of equipment types are rarer.
  • We have improved the Betrayal reward system so that slaying the Mastermind is more worthwhile. Now, if the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. This change introduces a fourth tier of reward from each member, and gives more reason to use a larger variety of Syndicate targets and safehouse leaders. Some of the best existing rewards have been moved to the fourth tier. We’ve also improved some of the less-interesting or less-valuable rewards.
  • Safehouse leaders no longer lose ranks when they’re interrogated for Mastermind Intelligence.
  • Betrayal targets are now more likely to drop veiled items with their signature modifiers.
  • Polished and Gilded Scarabs can now be obtained as a rare drop when Bargaining during a Betrayal encounter.
  • Scarabs can no longer be obtained from Bargaining in Areas under level 68.
  • Various craftable Veiled modifiers have been rebalanced.

Patch 3.9 Updates

  • The Mastermind will now drop Scarabs when slain.
  • Safehouse outcomes that reward Scarabs now have a chance to reward additional Scarabs.

Patch 3.8 Updates

  • Immortal Syndicate-member-specific recipes now require half as many Unveilings to be unlocked.
  • The state of your Betrayal board is now shared across all characters on the same account and in the same league.
  • Upon completing the Mastermind encounter, you’ll now have access to a reward room for every single Immortal Syndicate member currently with a job on your board (including prisoners). That’s essentially up to 14 rooms worth of rewards, plus the Mastermind themselves.
  • Added a Stash to the Mastermind’s Safehouse reward area because, well, you’re going to need it.
  • Mastermind Intelligence no longer decays.
  • Upon defeating the Mastermind, the Betrayal board state is reset to a similar number of members and relationships as the starting state. However, Safehouse Intelligence is no longer reset upon defeating the Mastermind.
  • Safehouses now have 100% increased Experience from monsters, and the Mastermind’s Safehouse now has 200% increased Experience from monsters.
  • You now always have the option to ‘Release’ Syndicate members.
  • Each encounter is now tracked on the Quest Tracker on the right side of the screen.
  • You’ll now encounter far fewer ‘empty’ encounters based on your Betrayal board state.
  • Defeated Syndicate members, Shrines, hidden monsters such as Devourers and other things will no longer lure out Shaper phantoms.

Overview of the Syndicate

The Immortal Syndicate is split into four divisions:

  • Transport
  • Research
  • Fortification
  • Intervention

The Syndicate members are assigned to one of the four divisions, although they can be moved by the player. There are 17 possible Syndicate members, which will be detailed later, although a maximum of 15 can be active participants in the organization at any given time. Syndicate members can be removed, should the player choose, and they will be replaced by one of the inactive members.

Each Syndicate member specializes in a different type of reward, and this reward shifts depending on what branch of the Syndicate they are currently assigned to. This will be discussed in greater detail later on in the guide.

Basic Syndicate Mechanics

The Syndicate have a few universal mechanical systems that govern their rewards, encounters, and power levels.

Rank

Syndicate members have a rank within the organization, denoted by stars on their portrait. There are four possible ranks, ranging from Unranked to Rank 3. Only Ranked members of the Syndicate can be assigned to a division within the organization, and will automatically be granted Rank 1 if assigned using any of the encounter options.

Increased rank has several effects on the Syndicate. Higher rank members grant far greater rewards, as well as intelligence on Syndicate safehouses or the Mastermind itself.

Intelligence

When interacting with the Syndicate, many options will allow the player to gather Intelligence. Gathering enough intel on a division will reveal their Safehouse location, which the player can then raid.

Intelligence must also be gathered from Safehouses to reveal the Syndicate Mastermind.

Relationships

Syndicate members have relationship levels within the organization that can be influenced by the player’s choices. There are three basic relationship levels a member of the Syndicate can have with another member:

  • Friendly/Allied — Indicated by a green thread linking Syndicate members
  • Neutral/No Relation
  • Hostile/Rivalry — Indicated by a red thread linking Syndicate members

The relationship level between Syndicate members influences the encounters the player has with the Syndicate, along with the options presented once a Syndicate encounter has been completed.

Safehouses

Each division will be headed by a member of the Syndicate. Once enough Intelligence has been gathered, all members assigned to that division will retreat to a Safehouse, which can be raided by the player. Portals to the Safehouse can be opened by speaking with Jun, or simply opening the Betrayal tab and clicking on the Safehouse button.

The Safehouse will be defended by the head of the division, along with any other members assigned to the branch. The loot provided after completing the Safehouse will largely be based off the division leader and their rank.

Immortal Syndicate Encounters

The Immortal Syndicate appears in most areas of Path of Exile, similar to previous league mechanics. There are, however, several key areas which are entirely free from Syndicate activity. Most notably, the Azurite Mine is entirely untainted by Syndicate presence and can be used as a haven, of sorts, to level in if the Syndicate are brutalizing your Exile.

A friendly NPC, Jun Ortoi, will always be present during Syndicate encounters, and can also be invited to your Hideout. Jun can be used to unveil the newly added Veiled items that are only dropped by Syndicate members, allowing you to choose from three potential crafts to add a new and unique affix to the item.

There are four main types of Syndicate encounters, matching the divisions of the organization itself. In all encounters, the Syndicate members present must be defeated for the player to achieve victory and earn any rewards. The four types of encounters are:

  • Transport: The Syndicate will attempt to move a payload between two portals on the map. The player must defeat the Syndicate members before the payload reaches the end of the path in order to receive any rewards. The time remaining is denoted by a bar near the bottom of the screen.
  • Research: Jun Ortoi will be standing outside the entrance to a Syndicate Laboratory, which the player can enter. A variety of monsters inside will be attempting to destroy “evidence”, and the player will fail the encounter if they succeed.
  • Fortification: Syndicate member(s) will be inside a fortress surrounded by healing totems, which has destroyable doors. Monsters will continuously spawn around the fortress, attempting to prevent the player from destroying the doors. The Syndicate members will periodically teleport out of the fortress to engage the player as well, but will return to the fortress to heal after taking enough damage or being kited too far away.
  • Intervention: One or more Syndicate members will emerge from a portal and aggressively engage the player. If the player runs too far, or tries to escape using mobility skills, they will simply step through a new portal to the player’s current location.

The Syndicate members assigned to each division match the encounter types. For example, if you have Janus Perandus assigned to Transport, he will not appear during a Fortification encounter.

Defeating a Syndicate Encounter

After you have emerged victorious against a Syndicate encounter, you may choose the fate of the Syndicate members that you defeated. The player is presented with two options, one of which is always Interrogate.

Interrogate

Interrogating a Syndicate member puts them in prison for the next three Syndicate encounters, allowing you to temporarily remove them from the Syndicate. It will also generate Intelligence for a given division every turn, and remove a rank from the Syndicate member in question upon release.

If the interrogated member is Rank 1, they will no longer be associated with their assigned division upon release, as they will be at “Rank 0”. Therefore, if the player wants to remove a Syndicate member from a certain branch but still benefit from the intelligence provided by an interrogation, this is a safe and reliable method to employ. Syndicate members that are Rank 2 or 3 will not lose association with their division, and simply lose one rank. Interrogating the head of a Safehouse will also cause them to lose their position as ranking officer, and they will be replaced by the next highest ranking member of the division.

Interrogating a Syndicate member will also destroy any items they currently have equipped. Interrogate is usually not a recommended choice unless you do not care about any of the rewards the Syndicate member has to offer at higher ranks.

Bargain

Bargaining can provide a wide variety of rewards, depending on the Syndicate member in question and their currently assigned division. The option to Bargain is typically only presented when a Syndicate member is alone, or is the last remaining member to be interacted with following an encounter. Here are some examples of Bargaining options:

  • Switch divisions with another member of the Syndicate
  • Leave the Immortal Syndicate
  • Remove all rivalries/hostile relationships within the Syndicate
  • Drop rewards based on their current branch (see rewards table below)
  • Gain Intelligence on a division of the Syndicate
  • Raise the rank of a member of the Syndicate
  • Remove all items from a Syndicate division
  • Create friendly relationships with another Syndicate member

Execute

Execute is an option that increases the rank of the Syndicate member by 1 point. The option to execute can occur under the following circumstances:

  • Two syndicate members are present; the player can execute one of them if they have a neutral or hostile relationship towards each other
  • Three syndicate members are present; the first one the player interacts with will always have the options to Interrogate or Execute

If the player executes a member of the Syndicate that is not currently assigned to a division, they will be granted +1 Rank and assigned to most recently encountered division. For example, if the last encounter the player completed was a Transportation encounter, the unassigned member will be promoted into that branch.

Betray

Betray is only an option when two Syndicate members are present and have a friendly relationship with each other. If the relationship is neutral or hostile, the Execute option will be presented instead. Betraying the other member of the Syndicate causes their relationship to become hostile.

Players can also occasionally remove a member of the Syndicate from the active roster using this option.

Release

You can opt to “Release” a Syndicate member by clicking on the button highlighted below. This option is only available for the in an area. For the third encounter, you can simply leave the area and continue mapping for the same effect. This has no consequences aside from not receiving any experience or rewards from the Syndicate encounter itself.

Release

Releasing the Syndicate members gives , however, it can still be a very useful option in the right situation. Say that you have a nice Syndicate built up, with Level 3 Syndicate members where you want them. When you are presented with a the choice to “Interrogate”, which will de-rank them, or one of the troublesome bargain variants, such as “Remove from Syndicate” or “Move to Another Division”. Instead of destroying your current Syndicate, it is often more efficient to simply release the member and move on to the next encounter.

Immortal Syndicate Members and Rewards

There are 17 members in the Immortal Syndicate, and each of them provides different potential rewards. The rewards from Syndicate members also vary based on the division to which they are assigned.

Syndicate MemberFortificationInterventionResearchTransportation
Aisling Armor with 2x Veiled mods Metamorph Scarab Crafting station that adds a Veiled mod to an item Weapons with 2x Veiled mods
Cameria Harbinger Orbs Sulphite Scarabs Cartographer’s Sextants Random league-specific Unique item
Elreon Unique Armor Reliquary Scarabs Unique Jewelry/Flasks Unique Weapons
Gravicius Random Divination Cards Divination Scarabs Crafting Bench that allows you to swap a Divination Card for another Full set of a random Divination Card
Guff Crafting bench containing: 20 Orbs of Scouring, (5x) 4 Essences (random), 20 Exalted Orbs, and 1 Vaal Orb. There is a timer of 8, 12 or 18 seconds based on Rank. Crafting bench containing: 1 Transmutation Orb, 1 Regal Orb, 100 Augmentation Orbs, 200 Alteration Orbs, 3 Exalted Orb, 20 Divine Orb, and 1 Vaal Orb. There is a timer of 8, 12 or 18 seconds based on Rank. Crafting bench containing: 1 Orb of Alchemy, 100 Annulment Orbs, 100 Exalted Orbs, 5 Divine Orbs, 5 Blessed Orbs, and 1 Vaal Orb. There is a timer of 8, 12 or 18 seconds based on Rank. Crafting bench containing: 1 Orb of Alchemy, 200 Chaos Orbs, 6 Exalted Orbs, 20 Divine Orbs, 20 Blessed Orbs, and 1 Vaal Orb. There is a timer of 8, 12 or 18 seconds based on Rank.
Haku Strongboxes Ambush Scarabs Armor/Weapons with Quality Random Rare Items
Hillock Crafting Bench that modifies Armor Quality to 21-30% Crafting Bench that modifies Map Quality to 35% Crafting Bench that modifies Flask Quality to 21-30% Crafting Bench that modifies Weapon Quality to 21-30%
It That Fled Abyss Jewels Breach Scarabs Upgrades Breachstones to higher levels Breach Splinters
Janus Currency Shards Perandus Scarabs Perandus Coins and a chance for Cadiro Perandus to appear Blacksmith Whetstones and Armourer’s Scraps
Jorgin Rare Items with Aspect skills on them (Bestiary) Bestiary Scarabs Allows you to modify an amulet’s base to a Tier 1-3 Talisman Rare Talismans
Korell Map Fragments Elder Scarabs Fossils Essences
Leo 2-5 Currency Orbs Torment Scarabs Allows use of a Blessed, Divine or Exalted Orb on an item (orb based on Rank) 4-14 Silver Coins
Riker Choose one Unique item within 8 seconds Choose one Divination Card within 8 seconds Veiled Rare Item Choose one Currency stack within 8 seconds
Rin Rare Maps Cartography Scarabs Choose one Unique Map Normal Maps
Tora Labyrinth Enchanted Items Harbinger Scarabs Adds experience to a gem (not past level 20) Choose a Currency Stack, Unique, Divination Card, or item 100 Veiled Rare Item within 8 seconds
Vagan Legion chests/war hoards Legion Scarabs Incubators Legion Splinters
Vorici Jeweler, Chromatic, and Fusing Orbs Shaper Scarabs Recolor 1-3 Sockets to Prismatic (White) Random Quality Gems

Manipulating the Syndicate for Personal Gain

As it may or may not be clear from the table above, certain members of the Syndicate offer far more attractive rewards than others when correctly positioned. Setting up your Immortal Syndicate to provide maximum returns can greatly increase your flow of wealth during this league. Sulphite and Cartography Scarabs, for example, provide very consistent income. Map chests as well can contain hundreds of Chaos Orb Chaos Orbs worth of maps. It is not quite clear which combinations yield the absolute best results, but we recommend always checking current prices and maneuvering your Syndicate Safehouse leaders to match. Here are some general recommendations:

  • It That Fled is excellent on Research to upgrade Chayula’s Breachstone(s) (generally best profit possible).
  • Gravicius on Intervention for Divination Scarabs. Can also be valuable on Transportation/Fortification, however, it is highly variable.
  • Cameria on Intervention for Sulphite Scarabs.
  • Hillock can be helpful early on to increase quality, especially for Unique Flasks and Weapons.
  • Rin is valuable on Intervention for the Cartography Scarabs.
  • Leo on Research can be incredibly valuable for crafting certain pieces, allowing you to use a free Exalted Orb Exalted Orb on an item.
  • Vorici on Research can be excellent for applying white sockets to items without corrupting them.

These are only a few recommendations; there are nearly limitless permutations for your Syndicate and plenty of them are valuable. As a rule of thumb, Scarabs are generally very valuable regardless of type, although Sulphite, Divination, and Cartography Scarabs usually hold the best value of the bunch. Many of the rewards not recommended above still have the potential to provide incredible returns, however, they are generally highly variable. Our list aims to recommend setups that provide the best and most consistent profit for your Exile.

Syndicate Blocking

It is possible to set up your Syndicate in such a manner that you only have to deal with a single encounter type. For example, if you have a really stacked set up on Transportation, you could opt to farm Transportation encounters in perpetuity. The benefit of this is that you can make massive profits for your exile, and often several hundred Chaos Orb Chaos Orbs per hour.

Once a branch of the Syndicate reaches 100% Intelligence and the Safehouse option has appeared, the members attached to the branch will no longer appear in Syndicate encounters. They have “retreated into the Safehouse” and will not engage the player until dealt with. The idea behind the blocking method is to get the three branches you do not want to farm to 100% Intelligence, then leave them in the Safehouse while you farm the targeted branch encounters.

It is advised to rank up the members of your targeted branch as much as possible, as the rewards from Rank 3 Syndicate members are much more desirable.

The Syndicate Mastermind

After interrogating enough Safehouse Leaders, the Syndicate Mastermind will be revealed, and become available to fight. Catarina is a multiple phase fight that can be entered from your own hideout or from a Syndicate encounter in a Map.

Catarina

By entering the Mastermind’s Lair from your hideout, the level of the Catarina encounter will be dictated by the average level of Syndicate Encounters you completed, capped at the highest level you completed (similar to the Temple of Atzoatl mechanics). If you are finding the encounter difficult, or it is your first time doing the encounter, you may instead wish to open the portals from inside a Map of your choosing, which forces the Mastermind’s Lair (and Catarina herself) to match the level of the Map area. This allows you to force a lower level boss fight, as the Level 83 version of the encounter is significantly more difficult than lower versions of the fight in terms of pure numbers.

Fight Overview

The early stage of the fight is conducted in a separate area to the main arena and is much shorter and simpler than the remainder of the encounter. Catarina engages the player with basic and telegraphed attacks, like her slash and mortar attacks. As long as you watch the boss and move as she attacks, it is an extremely straightforward phase. Once Catarina has taken a portion of damage, she summons zombies to engage the player. Once you deal enough damage to Catarina, she portals away to the main arena and heals to full. The zombies do not need to be defeated to progress.

Separating the initial room and the main arena is a gauntlet style run, exactly the same as in a Syndicate Safehouse. You can opt to clear the monsters or simply run through the entire thing to the end, where Catarina awaits in the main arena — The Sculpture Garden.

The Sculpture Garden is a large square arena. The corners of the arena are smaller squares and slightly separated from the center by sarcophagi and coffins, although there are clear entrances to them. In the center of these corner squares are totems which can be destroyed throughout the fight. The corner squares are separated by a cross (a “+” shape) that runs through the center of the arena. In the exact center of the arena is a massive undead totem.

Sculpture Garden

Catarina fights with the same attacks in this phase. Each time she takes 25% of her health in damage, she will become immune and release one the Syndicate to engage you. The Syndicate members you fight match the Safehouse Leaders you currently have active. During this time, Catarina heals to full once again and each time thereafter.

After the Syndicate member is defeated, the totem in the center of the room will start to charge a flame attack that travels in a straight direction. It rotates counter-clockwise around the “+” shape of the room, firing once in each direction before rotating. This continues until you reach the next phase, and starts again when the next Syndicate member is defeated. The flame attack travels from the center to the edge of the room and deals massive damage, so beware.

Catarina will also periodically charge the corner square totems during this flame phase. When a totem is ready, she will become immune to damage and an arrow will appear under the player. Run to the indicated corner and stand near the totem — you will take continuous fire damage for a few seconds and the totem will be destroyed for the remainder of the encounter. Destroying the totems will also permanently “corrupt” the respective corner square, and walking in that area will cause the player to take continuous damage. All four totems must be destroyed — her phases repeat every 25% — to defeat Catarina. Each totem you destroy gives you less space to dodge and kite, as more and more of the room becomes deadly.

Catarina will also periodically summon packs of skeletons between phases. If you walk over them while they are still spawning they will be destroyed, however, if they are allowed to spawn they will crawl after the player. Skeletons that reach the player will explode for massive damage. After about twenty seconds they will despawn. The encounter can be done without destroying any skeletons, however, they must be properly kited around the edges of the arena, and it is far easier to proceed if you can eliminate them as many as possible.

Ultimately, the encounter is similar to the feel of Uber Elder — on the first attempt, the number of mechanics and animations may seem overwhelming, but once you have become familiar with the encounter you come to realize that nearly all the attacks are extremely telegraphed and slow. There are also notable breaks in the action every 25% of the encounter, where you must deal with an add or the spawning of the volatile skeletons.

Conclusion

The Immortal Syndicate offers rewards that can be found no where else, such as Pure Breachstones. The freedom to shape the system as you please to target the rewards you seek is ideal for all leagues — for example, Solo Self-Found players can opt to set up their Syndicate in entirely different ways than players on Trade Leagues. Experience received from the Syndicate encounters themselves is not insignificant either, and boosts the leveling process considerably for players who can reliably survive.

Overall, the Syndicate is a potent core system of the game that has become a necessity to some of today’s builds. Being able to apply white sockets without corrupting, for example, enables the player to facilitate multi-color gem swaps at will without any restrictions. This system has great potential for practicality and profit, and the power is in the hands of the player to pursue their preferences.

  • Updated for Patch 3.14 Ultimatum League. Plenty of new changes to the Betrayal content and Unveiling process!

  • Checked and updated for 3.13 Ritual.

  • Added Metamorph Scarabs to Aisling's loot table.

  • Updated rewards table.

  • Updated for Patch 3.8 Blight League: Added Blight changes and Syndicate buffs!

  • Added a detailed synopsis of the Syndicate Mastermind encounter.

  • Added information on the Release option and made some minor updates to other sections of the guides.

  • Updated for Patch 3.7 Legion!

  • Added an "About the Author" section, added a "Syndicate Blocking" guide section, and updated Rewards advice.

Sours: https://www.poe-vault.com/guides/immortal-syndicate-guide
ItemLvl.StatsChayula's Charged BreachstoneCan be used in a personal Map Device.1N/AChayula's Enriched BreachstoneCan be used in a personal Map Device.1N/AChayula's Pure BreachstoneCan be used in a personal Map Device.1N/AEsh's Charged BreachstoneCan be used in a personal Map Device.1N/AEsh's Enriched BreachstoneCan be used in a personal Map Device.1N/AEsh's Pure BreachstoneCan be used in a personal Map Device.1N/AGilded Ambush ScarabArea contains 5 extra StrongboxesMaster Warrior Rindwik fell to one opponent alone: old age.
Only the greatest soldiers can say as much.Can be used in a personal Map Device.1Area contains 5 extra StrongboxesGilded Bestiary ScarabArea contains 3 additional Red BeastsThe Order was your clan in life, Agnar, Beastmaster, but the First Ones call
back their favoured son. The gift of their Visions will pass to another.Can be used in a personal Map Device.1Area contains 3 additional Red BeastsGilded Breach ScarabArea can contain Breaches
Area contains 3 additional BreachesOmid, Master Researcher, has left a final commandment upon his death:
the world must never know.Can be used in a personal Map Device.1Area can contain Breaches
Area contains 3 additional BreachesGilded Cartography Scarab50% more Maps found in AreaBetucia, Bearer of the Sealing Blade, the Order of the Djinn survives
because of your sacrifice, but will be forever wounded by your loss.Can be used in a personal Map Device.150% more Maps found in AreaGilded Divination Scarab150% more Divination Cards found in AreaYour centuries of service have been invaluable to us, Narumoa. Go now,
return to Hinekora, and join your ancient kin in the halls of the dead.Can be used in a personal Map Device.1150% more Divination Cards found in AreaGilded Elder Scarab90% more Rare Elder Items found in AreaEgrin of the Dark Between Stars, Forger of the Sealing Blade,
let your name be redeemed by your unexpected sacrifice.Can be used in a personal Map Device.190% more Rare Elder Items found in AreaGilded Harbinger ScarabArea contains 4 extra HarbingersFor your valour beyond the Gate, Sarina Titucius, we honour you with the first
Gilded Scarab awarded while its recipient still lives. Remain vigilant.Can be used in a personal Map Device.1Area contains 4 extra HarbingersGilded Perandus ScarabArea contains 4 additional Perandus Chests
Area contains Cadiro PerandusThe dark day has come, Icius Perandus. Today either we succeed or humanity dies.
Enact your plan. Prevent the fate of the Vaal from befalling the Eternal Empire!Can be used in a personal Map Device.1Area contains 4 additional Perandus Chests
Area contains Cadiro PerandusGilded Reliquary Scarab150% more Unique Items found in AreaGo to your rest now, Sumei, Master Lorekeeper. The Order shall keep
contained the terrible secret that burdened your final years.Can be used in the Templar Laboratory or a personal Map Device.1150% more Unique Items found in AreaGilded Shaper Scarab90% more Rare Shaper Items found in AreaQianga of the Stars, Deliverer of the Sealing Blade to the Watchers, go now, and
let your half-dreamt life be troubled by nightmares of achromic hunger no more.Can be used in a personal Map Device.190% more Rare Shaper Items found in AreaGilded Sulphite ScarabMap owner gains 60% more SulphiteLet him not be called Raethan the Betrayer. His discovery was too important
to keep locked away. Now, for good or ill, it is in civilisation's hands.Can be used in a personal Map Device.1Map owner gains 60% more SulphiteGilded Torment ScarabArea is haunted by 7 additional Tormented SpiritsThough you were swallowed by your own darkness, you saved countless others
from eternal misery, young Tsarsk. You were not nothing, as you feared.Can be used in a personal Map Device.1Area is haunted by 7 additional Tormented SpiritsPolished Ambush ScarabArea contains 4 extra StrongboxesYour people were renegades, Rindwik, but you have proven your loyalty.
You will lead the martial defence of our expeditions.Can be used in a personal Map Device.1Area contains 4 extra StrongboxesPolished Bestiary ScarabArea contains 2 additional Red BeastsNone among us understand the beasts of this world better than you,
honoured Agnar. You will root out the mysteries of wild-artefacts.Can be used in a personal Map Device.1Area contains 2 additional Red BeastsPolished Breach ScarabArea can contain Breaches
Area contains 2 additional BreachesWe task you, honoured Omid, with the investigation of this mysterious
'Xoph' and artefacts related to rifts in the boundaries of our world.Can be used in a personal Map Device.1Area can contain Breaches
Area contains 2 additional BreachesPolished Cartography Scarab35% more Maps found in AreaFor your loyalty and valour, honoured Betucia, we are proud to put
the requisition of dream-artefacts in your capable hands.Can be used in a personal Map Device.135% more Maps found in AreaPolished Divination Scarab100% more Divination Cards found in AreaThough your peers fear you, Narumoa, the elders have decided that your
second sight is ideal for handling all artefacts that seek to subvert Fate.Can be used in a personal Map Device.1100% more Divination Cards found in AreaPolished Elder Scarab60% more Rare Elder Items found in AreaSpeaker of unclean truths, Egrin of the Dark Between Stars.
We curse you whose soul echoes the madness of the void!Can be used in a personal Map Device.160% more Rare Elder Items found in AreaPolished Harbinger ScarabArea contains 3 extra HarbingersFor deciphering the language of the inscrutable ones, honoured Sarina,
we charge you with investigating their intent in our land.Can be used in a personal Map Device.1Area contains 3 extra HarbingersPolished Perandus ScarabArea contains 3 additional Perandus Chests
Area has a 66% chance to contain Cadiro PerandusBy planning against the theft and plundering of artefacts by your family's patron, Cadiro,
you have shown your intellect, Icius. The Order of the Djinn puts its faith in you.Can be used in a personal Map Device.1Area contains 3 additional Perandus Chests
Area has a 66% chance to contain Cadiro PerandusPolished Reliquary Scarab100% more Unique Items found in AreaAs the best of our lorekeepers, honoured Sumei, it is now your task
to investigate the mysterious duplication of artefacts of power.Can be used in a personal Map Device.1100% more Unique Items found in AreaPolished Shaper Scarab60% more Rare Shaper Items found in AreaBold dreamer, Qianga of the Stars, she of the Celestial Cold! These titles
we bestow upon the one among us whose soul speaks to the ineffable.Can be used in a personal Map Device.160% more Rare Shaper Items found in AreaPolished Sulphite ScarabMap owner gains 40% more SulphiteFor harnessing and controlling the power of lightning, you, Raethan,
are now charged with researching this new energy.Can be used in a personal Map Device.1Map owner gains 40% more SulphitePolished Torment ScarabArea is haunted by 5 additional Tormented SpiritsYour tortured soul long kept you isolated from your peers, Tsarsk, but has attracted
new kindred in kind. You are tasked with appeasing these anguished spirits.Can be used in a personal Map Device.1Area is haunted by 5 additional Tormented SpiritsRusted Ambush ScarabArea contains 3 extra StrongboxesYour outlaw camp abandoned you when their surprise attack failed, young Rindwik.
Now that you know we exist, we cannot let you go. You have two choices.Can be used in a personal Map Device.1Area contains 3 extra StrongboxesRusted Bestiary ScarabArea contains 1 additional Red BeastFeuding Ezomytes slaughtered your kin, young Agnar, but we pulled you
from the flames. The Order of the Djinn is your clan now.Can be used in a personal Map Device.1Area contains 1 additional Red BeastRusted Breach ScarabArea can contain Breaches
Area contains an additional BreachThe Ember-dwellers sought to throw you to their volcanic god, young Omid,
but we caught you instead. The Order of the Djinn is your tribe now.Can be used in a personal Map Device.1Area can contain Breaches
Area contains an additional BreachRusted Cartography Scarab20% more Maps found in AreaConsider yourself an orphaned Eternal no longer, young Betucia.
The Order of the Djinn is your family now.Can be used in a personal Map Device.120% more Maps found in AreaRusted Divination Scarab50% more Divination Cards found in AreaYou were a casualty of callous Karui warfare, ageless Narumoa, but the Order
mended your wounds. You are bound to us now by your own code.Can be used in a personal Map Device.150% more Divination Cards found in AreaRusted Elder Scarab30% more Rare Elder Items found in AreaYour visions led the Azmeri down into a world left abandoned by the Vaal.
They cast you out, young Egrin, but the Order of the Djinn accepts you.Can be used in a personal Map Device.130% more Rare Elder Items found in AreaRusted Harbinger ScarabArea contains 2 extra HarbingersYour ancestry has been much maligned by history, young Sarina Titucius,
but to the Order of the Djinn, you are born anew.Can be used in a personal Map Device.1Area contains 2 extra HarbingersRusted Perandus ScarabArea contains 2 additional Perandus Chests
Area has a 33% chance to contain Cadiro PerandusWe plucked you from Malachai's torturous grasp, Icius Perandus, for a reason.
Mankind is in grave peril. By accepting this scarab, you pledge your life.Can be used in a personal Map Device.1Area contains 2 additional Perandus Chests
Area has a 33% chance to contain Cadiro PerandusRusted Reliquary Scarab50% more Unique Items found in AreaThe Maraketh left you to die alone in the desert, young Sumei, but we
saw the potential in you. The Order of the Djinn is your akhara now.Can be used in a personal Map Device.150% more Unique Items found in AreaRusted Shaper Scarab30% more Rare Shaper Items found in AreaThe Peak-dwellers saw you as impure, young Qianga, but the Order of
the Djinn sees you as all the stronger for your uniqueness.Can be used in a personal Map Device.130% more Rare Shaper Items found in AreaRusted Sulphite ScarabMap owner gains 20% more SulphiteAs the first Brinerot to join the Order, you have much to prove,
young Raethan. We are confident you will succeed.Can be used in a personal Map Device.1Map owner gains 20% more SulphiteRusted Torment ScarabArea is haunted by 3 additional Tormented SpiritsYoung Tsarsk, you were a broken and forgotten child lying glassy-eyed
in a flesh-pit in Trarthus, but the Order found and cleansed you.Can be used in a personal Map Device.1Area is haunted by 3 additional Tormented SpiritsTul's Charged BreachstoneCan be used in a personal Map Device.1N/ATul's Enriched BreachstoneCan be used in a personal Map Device.1N/ATul's Pure BreachstoneCan be used in a personal Map Device.1N/AUul-Netol's Charged BreachstoneCan be used in a personal Map Device.1N/AUul-Netol's Enriched BreachstoneCan be used in a personal Map Device.1N/AUul-Netol's Pure BreachstoneCan be used in a personal Map Device.1N/AXoph's Charged BreachstoneCan be used in a personal Map Device.1N/AXoph's Enriched BreachstoneCan be used in a personal Map Device.1N/AXoph's Pure BreachstoneCan be used in a personal Map Device.1N/A
Sours: https://pathofexile.fandom.com/wiki/Betrayal_league

Poe betrayal

Betrayal

Betrayal

In Path of Exile: Betrayal, Jun Ortoi is investigating a mysterious organisation known as the Immortal Syndicate. Help her to manipulate their ranks, reveal the identities of their members, uncover their safehouses and take down their mastermind.

Immortal Syndicate Encounters

The Immortal Syndicate has four divisions, each with its own goals: Fortification, Transportation, Research and Intervention. In each area, you will encounter a Syndicate member. Other members can show up to aid their friends or sabotage their enemies. When the battle is complete, you must decide how to continue your investigation.

Manipulate the Syndicate

There are eighteen Syndicate members, each with their own personalities, friendships and rivalries that change as you manipulate the organisation. You will need to bargain, execute, interrogate and even induce them to betray each other in order to further the investigation.

Raid Syndicate Safehouses

Your goal is to gain intelligence leading to the captains of each division. Raid their safehouses to pillage their supplies and uncover the ultimate identity of the Immortal Syndicate's mastermind.

Each Syndicate member stores different item types in the safehouse. High-ranked members will have better items. Each division has a different twist on item rewards. Manipulate the Syndicate, maneuvering certain members into positions that are going to be the most rewarding for you.

Veiled Items

Members of the Immortal Syndicate can drop items with new Veiled Modifiers. Take these to Jun to Unveil the item and pick from one of three properties for the item to receive. As you Unveil specific modifiers, you learn the ability to craft these onto other items and can work towards unlocking higher-level versions of these properties.

New Masters, Familiar Faces

As the Immortal Syndicate ascended in power, the old cohort of Forsaken Masters mysteriously vanished. In their absence, Einhar, Alva, Niko, Jun and Zana have risen as a new group of Masters to aid you. Their league content, including Delve and Incursion, has been added as core Path of Exile content. Bestiary has been reimagined and simplified; Einhar will handle the nets as you focus on hunting the beasts.

Streamlined Mastercrafting

We have revamped the entire process of Mastercrafting, from the user interface to the way you acquire new crafting options. Individual Mastercrafting options are now unlocked by completing specific content, such as Incursion rooms or Delve encounters, rather than by grinding Master levels.

Unified Hideout System

Hideouts, favour and decorations are now shared across all leagues. You can load and save your hideout templates and share them with other community members.

New End-game Maps

We have added four new maps to the Atlas of Worlds. These new maps are fleshed-out versions of fan-favourite tilesets from deep in Delve's Azurite Mine. The entire Atlas of Worlds has been rearranged.

New and Revamped SkillsPowerful New Items

Many of the 15 new unique items in Betrayal have Veiled mods, allowing you to customise the item more than ever before. Betrayal also includes five new Divination Cards, designed by our supporters.

Betrayal Supporter Packs

We're also launching two sets of Supporter Packs alongside Betrayal - the Undertaker and Soulstealer Packs. There are two price points available for each and they feature masses of points alongside new Armour Sets and other exclusive cosmetic microtransactions!

Path of Exile: Betrayal will launch on December 7th (PST) on PC, December 10 on Xbox One and mid-December on PlayStation 4

Sours: https://www.pathofexile.com/betrayal

You haven't slept with a man - I asked. - No, - Lena answered blushing. - Oh mommy, she is also pretending - already indignant, I began to grumble at her.

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Oh. - the dog did not make him ask himself twice and immediately covered his new bitch. He towered over the mistress of the seas, and the head of his penis worked its way into her ass.



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