3D Character Creation for Animation, Game, AR, and VR
Digital Human Realism
for Every Designer
Authentic Morphs, Realistic Skin & Makeup
2,000,000 FACIAL PHOTOS FOR 3D HUMAN CREATION
Royalty-free, Commercial-use, AI-generated for 3D Human
Fully rigged for face and body
Disruptive 3D Game Character Creation
ALL-AROUND SOLUTION FOR VISUALIZATION
Enhance Your Visual Quality
while Maintaining Your Workflow
Professional ZBrush Character Pipeline
Turn ZBrush Models to Animatable Characters
Daz & Poser Character Transformer
Realize the total content integration
Realistic 3D Scan Workflow
Deeply detailed realtime characters
The company provides users with easy-to-use avatar animation, facial morphing and voice lip-sync solutions for real-time 3D filmmaking, and previsualization for professional post-production. Reallusion's core technologies are widely used by trainers, educators, gamers and filmmakers providing them with stand-alone movie studio packages.
iClone is the fastest real-time 3D animation software in the industry, helping you easily produce professional animations for films, previz, animation, video games, content development, education, and art. Integrated with the latest real-time technologies, iClone 7 simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design, and cinematic storytelling; quickly turning your vision into a reality.
Headshot, the AI-powered Character Creator plugin generates 3D realtime digital humans from one photo. Apart from intelligent texture blending and head mesh creation, the generated digital doubles are fully rigged for voice lipsync, facial expression, and full-body animation. Headshot contains two AI modes: Pro Mode & Auto Mode. Pro Mode includes Headshot 1000+ sculpting morphs, Image Mapping, and Texture Reprojection tools. The Pro Mode is designed for production-level hi-res texture processing and ultimate face shape refinement. Auto Mode makes lower-res virtual heads with additional 3D hair in a fully automatic process.
Character Creator 3 is a full character creation solution for designers to easily create, import and customize stylized or realistic looking character assets for use with iClone, Maya, Blender, Unreal Engine 4, Unity or any other 3D tools. It connects industry-leading pipelines into one system for 3D character generation, animation, rendering, and interactive design.
10 Pre-Made Bonus Characters Ready for iClone
All these amazing characters are fully compatible with Character Creator conforming clothing, hair and accessories. Users can also enjoy full compatibility with iClone iMotions, face puppet animation, and even lip-syncing, making these characters a great addition to your iClone pipeline arsenal. iAvatar and ccProjects formats are provided for iClone and Character Creator.
Some hairs, weapons, accessories and clothing on display are not included in the pack. If you have not purchased these items then you will see a watermark when you open the . iAvatars or .ccProjects.
10 Iconic Body Morph Sliders To Mix and Blend
Now you have the power! The Mighty Morphing Power, with the new Character Creator morph slider adjustments that makes quick transformation work of characters into popular and unique cartoon styles in seconds. Now you can freely combine Stylized, CC Essential, or other Morph Slider bases, to create your very own morph variations.
Access all ten character projects and their corresponding morph sliders under Full body-TokoMotion
Stylized body shapes can perfectly blend with photo-based 3D heads made with CrazyTalk 8
Fun and easy to generate new stylized looks by simply combining different morphs
Brand new personality made by different dresses and accessories
Greetings, my name is Peter Alexander (aka Mythcons). I'm a digital freelancer specialized in illustration, graphic design, and 3D modeling.
I’d like to share how I create an exaggerated character using Character Creator and Blender. Character Creator supports base character with evenly-distributed quad surfaces, which allows me to touch up the mesh in Blender based on this to create a facial and body animation ready character.
I also use a free Blender add-on called 'Blender Auto Setup', which is developed by Victor.Soupday, to simplify the process of file transfer between two programs.
In this video and text below, I'm going to walk you through some of my steps. You can follow me by using the free trial of Character Creator.
Export Base Character from Character Creator
I start by exporting the CC3+ base mesh as a Nude Character in Bind-Pose, which can be accessed by the OBJ export options.
Import Character in Blender via Auto Setup
In Blender, with the Blender Auto Setup add-on installed, go to the CC3 tab and choose the 'Import for Morph' option. This imports the mesh as a single object with the appropriate groups for import back into Character Creator. It also generates the necessary OBJ key file when you export the file.
Tips in Sculpting
I would call this step a problem solving exercise. I found the easiest way to set up my proportions was to go into Edit mode, select the vertices, with symmetry enabled on the X axis, and move large portions of the mesh to approximately where I need them to be. You may find a more manageable way to move the mesh around.
I mostly use the Grab, Inflate, and Smooth brushes with symmetry enabled to relax the stretched vertices and move everything into place. As Character Creator provides most of the normal maps through SkinGen, there’s less need to sculpt in high resolution as you would in a typical creation process.
Export Sculpted Character via Auto Setup
When the character is ready for export, choose the ‘Export Character Morph’ option from the CC3 menu provided by the Blender Auto Setup add-on.
Import Character in Character Creator as Flexibly Controllable Morph Slider
Import the saved character using the Morph Slider Editor. Import the OBJ file under Target Morph, and the OBJ key should be loaded automatically. Check the ‘Adjust Bones to Fit Morph‘ option, and if you want to see immediate results, also check the ‘Auto apply to current character’ option.
Tips in Eye Relocation, Teeth and Lip Correction
When I imported the character, the eyes didn’t follow correctly. This is probably due to something I neglected during the process. If this happens to you, it’s easy to fix. Select the eyes, and in Edit Mesh mode, move at least one of the eyes into place.
When you’ve done so, go to ‘Adjust Bones’, which will align the bones to the mesh. Also choose Symmetry and the direction you want the symmetry applied to. This will align the other eye to the proper position.
Make any other adjustments necessary to the mesh. In this case I had to correct the teeth and the lips.
Touch up Character with Skin Details and Clothing Library
Finally using SkinGen, apply a skin base, normal maps, and any other details you think are necessary for your character, as well any hair, clothing or accessories within your library to accommodate your character design.
Send Character Back to Blender for Eevee Render via Auto Setup
With your character complete, you can export him or her back into Blender in FBX (with the Current Pose option, or with animations depending on your rendering goals). This time choose the ‘Import Character’ option, which will automatically translate Reallusion’s Digital Human Shader and parameters to Blender Eevee and Cycle. You can further adjust SSS skin, eyes, teeth, and hair dynamically.
Character creator stylized
She tightly squeezed her lips, clasping it at the base with one hand and so she sat on him, Vetal helped her with his jerks. I looked at Vika, who, in turn, spread her legs wide apart, fucked herself with both hands, three fingers caressed her pussy, and two gratified her ass, she was breathing. Heavily, but did not take her eyes off the picture that was unfolding in front of her.
Masha jerked and mumbled something, I got up a little and saw that Vetal began to develop Machine's ass, inserting one finger into her anus. Blowjob is certainly good, but I thought better pussy, and the orgasm was already approaching.Character creator 3 tutorial: Smart way to create stylised character in CC3 using toon avatar
I look into the eyes, a laughing look and somehow apologetic Relax, my girl. The offer to climb to a more comfortable place was sounded when I was already ready to hammer into an orgasm. The boys help me up to the room from the huge bed. The owner follows, the vibration has become stronger, the fear has receded.
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Eyes goggle, and the zippers on the fly at all of us almost burst. They looked, and I asked, further, they say, show, there is no longer for prying eyes. Those: Don't let it down.