Persona Q: Shadow of the Labyrinth
video game for Nintendo 3DS
Persona Q: Shadow of the Labyrinth[a] is a role-playing video game developed by Atlus for the Nintendo 3DS. It is part of the Persona series, itself part of the larger Megami Tensei franchise. It was published across all territories in released in June in Japan, November in North America and Europe, and December in Australia. Atlus published the game in Japan and North America, while NIS America published it in the PAL region.
The story of Persona Q is a crossover between Persona 3 and Persona 4, whose characters are drawn from their respective time periods by an unknown force and sent into a replica of Persona 4's Yasogami High School in another world. Meeting with Zen and Rei, two people whose memories were taken, the groups must unite and explore four labyrinths in the school to recover treasures hidden within. These treasures can restore Zen and Rei's memories which might help them find a way to escape. The gameplay fuses elements of the Persona and Etrian Odyssey series, and focuses on first-person dungeon crawling through labyrinths and combat using the characters' "Persona" abilities against hostiles known as Shadows.
Development on the game began after Atlus's success with collaborating with an external developer on the fighting game Persona 4 Arena. It was based on the wish to create a collaborative spin-off with the Etrian Odyssey development team and fan demands for a Persona game on the 3DS. The Persona Q development team was made up of staff from both Etrian Odyssey IV and the main Persona series. Series character designer Shigenori Soejima created the cast's new deformed "chibi" appearances, while the music was composed by Atsushi Kitajoh and Toshiki Konishi with supervision by series composer Shoji Meguro. First announced in alongside the console port of Persona 4 Arena Ultimax, Persona 4: Dancing All Night and Persona 5, it was the first Persona game to be developed for a Nintendo platform. It released to strong sales and positive reviews from critics, with several enjoying the blend between Persona and Etrian Odyssey's gameplay styles. A sequel, Persona Q2: New Cinema Labyrinth, was released for the 3DS in Japan in November and worldwide in June
See also: Common elements of the Persona series and Gameplay of Etrian Odyssey
Persona Q is a crossover video game, containing characters from Persona 3 (P3) and Persona 4 (P4). It focuses on dungeon crawling in a style similar to the Etrian Odyssey series, also created by developer P-Studio. Gameplay follows a group of characters as they navigate mazes, with turn-based battles forming on certain areas. The player picks characters from both Persona 3 and Persona 4 to include in their parties, which affects some dialogue and story events. The game comprises two main areas; a high school and labyrinths. At the high school, the player can heal their party, sell materials dropped by enemies in exchange for new equipment, and fuse "Personas" together. Personas are mythical beasts used for battling, and fusing turns them into more powerful versions.
In labyrinths, the player's party explores in first person through large, maze-like areas with flights of stairs connecting them, while fighting enemies and finding treasures. As the player moves within the labyrinths, the game displays the percentage of tiles the player has stepped on. Once this reaches per cent, a treasure chest appears on that floor. The player also creates the in-game map manually, drawing in the location of walls and adding icons representing landmarks, to make return trips easier. If a player does not want to map out the dungeons themselves, they can switch to an auto-mapping mode. The game features two types of enemies: Shadows, which appear randomly, and FOEs, more challenging enemies that move about on the field as the player moves. FOEs require the player to move in specific ways in order to avoid, as they are often much stronger than the player's party.
When an enemy is encountered, the player battles against them using their Personas, which can attack enemies and heal allies. In addition to their main Personas, characters can also be equipped with sub-Personas. By using skills that the enemies are weak against or scoring a critical hit, the characters enter a status known as "boost", which eliminates health and magic costs temporarily. Boosting multiple characters increases the likelihood of performing more powerful attacks, or attacks combining multiple characters.
The game's story is split into two separate campaigns for each of the Persona 3 and 4 teams, starting part way through the events of the previous games. Dialogue and events vary depending on the player's choice of protagonist. At Yasogami High School in Inaba, during the culture festival, a strange bell rings, trapping the main characters from Persona 4, known as the investigation team, inside a bizarre alternate version of the school. Meanwhile, the members of the main characters from Persona 3, known as SEES, are on a mission into the mysterious Tartarus fortress when they are transported to the Velvet Room elevator, which suddenly winds up at the alternate Yasogami as well. Upon arrival in the alternate dimension, the Velvet Room is warped into a strange and unstable configuration, with two doors that lead to different time periods. The two groups discover a labyrinth below the school, where amnesiac students Zen and Rei need help restoring their memories of how they became trapped in the school. The students team up to find a way to escape, fighting "shadows" along the way. Along the way, SEES and the Investigation Team realize that they come from two different time periods.
The combined group eventually explores all four labyrinths, successfully unlocking the doors in the Velvet Room and restoring Zen's memories. He reveals that his true identity is the human avatar of Chronos, a manifestation of death, and Rei is a girl named Niko who died of illness twelve years prior. When Chronos came to escort her to the afterlife, he was intrigued by her descent into nihilism as a result of having lived an apparently meaningless life. Chronos created the alternate Yasogami High, split himself into Zen and a powerful being known as the Clockwork God, and sealed both of their memories in order to try to bring Rei happiness. The Clockwork God is the one responsible for trapping SEES and the Investigation Team in the alternate Yasogami, hoping for them to traverse the labyrinths and recover Zen's memories so they can merge and become Chronos once again: this would result in the teams being erased from time when their tasks were completed. The Clockwork God abducts Rei and transports her to the top of a clock tower outside the school. SEES and the Investigation Team decide to help Zen rescue Rei, and they ascend the tower and defeat the Clockwork God. After spending some carefree time together before the pocket dimension collapses, Zen and Rei vanish into the afterlife, while SEES and the Investigation Team promise to meet again someday and return home, although their memories of the incident are erased.
Persona Q began development in after the release of Persona 4 Arena, a fighting game co-developed by Atlus and Arc System Works. After their success, series producer Katsura Hashino wanted to create other collaborations. Hashino developed a new game concept based on fan requests for a Persona title on the Nintendo 3DS. The development team was made up of the main Persona development team and the Etrian Odyssey team, which had created the larger body of Atlus' work for the 3DS: the Etrian Odyssey team, led by director and former Persona team member Daisuke Kaneda, who had just finished development of Etrian Odyssey IV for the platform. Hashino wanted to continue the trend of creating unusual entries in the series, in addition to making Persona Q a "festive" collaboration between the two teams in honor of the series' 25th anniversary. The title Q was chosen to represent the developers' goal of originality. The main aim of the title was to create something for fans of the Persona series, which led to the addition of characters from two of the series's games.
The opening animation was directed by Tomohisa Taguchi, who also served as director for Persona 4: The Golden Animation. The scenario was written by Azusa Kido, who had been a writer for the Persona series since Persona 3. Azusa felt the challenge of creating a storyline that would combine the characters from both games, as well as fan pressure around the characters' popularity. She had to make sure that none of the characters ended up as bystanders in scenes, which was difficult for the more taciturn characters. While the respective protagonists of Persona 3 (the "Protagonist") and Persona 4 (dubbed Yu Narukami in additional media and later spin-offs) were blank slates representing the players, the later media expansions had given them set personalities which were reflected in Persona Q. Despite being a crossover between the two game's casts, the story of Persona Q is considered canon to the Persona timeline according to the developers.
According to Kaneda, the two teams found it difficult to combine Persona's combat and style with Etrian Odyssey's first-person exploration and dungeon mapping. The two teams were fiercely opposed to making compromises on either side. Initially, the developers were going to use the 3D dungeon design and battle system from the Persona series, but as development progressed, it shifted towards the viewpoint and battle system of Etrian Odyssey. An element carried directly from the Etrian Odyssey series was the FOEs, whose behaviours patterns were designed to be unique to each labyrinth's floors and structures. Recognizable elements from the Persona series were included, such as exploitable weaknesses and group attacks. A Sub-Persona system, where characters could equip a secondary Persona was based on the Etrian Odyssey series' subclass system. Some spells were a combination of elements from both Persona and Etrian Odyssey, while the "Boost" feature was an entirely new addition suggested by the staff. Persona Q was the first entry in the Persona series to appear on a Nintendo platform, which offered challenges to both teams. The gameplay systems were ultimately created so that people familiar with both series would find common appeal, and multiple comprehensive tutorials were added so players would not be confused by the new features.
The character designs were handled by Shigenori Soejima, who had been involved in the Persona series since its inception and was in charge of character designs since Persona 3. Soejima's biggest concern with the characters was that fans had expectations about their portrayal, but their standard designs would not fit either with the typical Etrian Odyssey artstyle or with the limited visuals and screen size of the 3DS. Because of these, the characters were redesigned in a deformed "chibi" style. When looking at how to scale the characters down, Soejima focused on what made each character stand out visually, then made that the new versions' key feature. To accomplish this, the team researched what fans felt was a character's defining trait, and many of the alterations were done based on feedback.
In addition to standard enemy designs carried over from the Persona series, unique enemies were created by Etrian Odyssey monster artist Shin Nagasawa. Zeus, a character referred to in Etrian Odyssey III: The Drowned City, made a cameo appearance as an optional boss and Persona. Zeus' Persona design was created by Etrian Odyssey character designer Yuji Himukai.
The music of Persona Q was composed by Atsushi Kitajoh, composer for the Trauma Center series, and Toshiki Konishi, who had worked on the remakes of Persona 2: Innocent Sin and its sequel Eternal Punishment. Their work was supervised by Shoji Meguro, the main composer for the Persona series. Meguro also worked on the soundtrack, composing the opening theme "Maze of Life". While the gameplay and aesthetics were a cross between both Persona and Etrian Odyssey, the music stayed firmly within the traditions of the Persona series while still having unique elements: an example given by Meguro was a request by the staff for a track evocative of the occult.
The Persona 3 version of the game's normal battle theme, "Light the Fire Up in the Night", was one of the first tracks to be completed and influenced the general direction of the soundtrack. After the style was solidified, composing tracks went smoothly. A point of contrast with the main series was the dungeon themes: while the main Persona games had upbeat and frenetic tunes, Persona Q used gentler themes due to the more relaxed pace of exploration. A track which received a lot of effort from the sound staff was the ending theme "Changing Me", the lyrics of which were written by Kido based on the game's story and themes. Meguro worked with long-time Persona collaborator Lotus Juice, who created lyrics and vocals for several tracks, including the main boss battle theme. Multiple Meguro-composed tracks from Persona 3 and Persona 4 were remixed for use in Persona Q.Yuzo Koshiro, who had worked on the Etrian Odyssey series, was brought in as a guest composer to create the tracks.
Persona Q was announced in alongside several other Persona titles: the mainline entry Persona 5, a spin-off title Persona 4: Dancing All Night, and the PlayStation 3port of Persona 4 Arena Ultimax. The game was released in Japan on June 5,  People who pre-ordered the game received a special soundtrack sampler CD. The CD features select original music from the game, in addition to special re-arrangements by the Atlus sound team that can only be heard on this CD. The full soundtrack was released on July  A manga adaptation illustrated by Akaume was produced for the Dengeki Maoh magazine from  Two manga adaptations were released in a Persona 4 manga Side: P4 written by Mizunomoto, and a Persona 3 manga Side: P3 written by Sō Tobita. The first was featured in Kodansha's Monthly Shōnen Sirius magazine in January, and the second in Kodansha's Bessatsu Shōnen Magazine in February. Atlus had started to ask players to avoid spoilers with their game Catherine, which they did again for Persona Q.
In February , Atlus announced that the game would see an English release in the second half of  The localization was handled internally by Atlus, and followed their policy for the Persona series: they kept the text as close as possible to the Japanese original, except where some aspects such as humor would be difficult for a Western audience to understand. They also sought to avoid localization that would seem out of context with the visuals, citing the changes to the setting of the Ace Attorney games as a type of localization they wished to avoid. In Europe, the game was published by NIS America.
Persona Q received positive feedback from critics with review aggregator website Metacritic indicating "generally favorable reviews" based on 56 critical opinions. Several critics liked how the game blended the gameplay styles of Persona and Etrian Odyssey.[b] Meghan Sullivan writing for IGN praised the battle system from Odyssey, noting the strategy around party arrangement, the characters' additional Personas, and the leader skills. Megan Farokhmanesh at Polygon liked the map drawing system, calling it "fun, personal and rewarding". Kyle MacGregor of Destructoid also enjoyed drawing maps and making notes, but was critical of the labyrinths for the amount of time wasted when backtracking Sullivan also found this tedious at times, but overall enjoyed the exploration and puzzles.Game Informer's Kimberly Wallace said that some might find it tedious to draw maps, but still enjoyed finding the correct path through the labyrinths.
MacGregor praised the game's writing as more playful than past Persona titles. Wallace, Farokhmanesh and Sullivan also liked these interactions, but Sullivan criticized the game's focus on new characters Rei and Zen, as the game takes too long to explain their role. Farokhmanesh said that the characters were not as strong as those in the past Persona titles, but still liked them.
The presentation of the game was given praise by critics. Famitsu liked both the visuals and the sound. MacGregor called the music "stellar", and said that some of the new tracks were among his favorites in the series. Sullivan was impressed with the music, calling the mix of old and new songs "fantastic". Wallace enjoyed the sound, and thought that the updated character designs worked well in making the game stand out from previous Persona titles. She also liked how the labyrinths were given distinct themes, calling it an improvement over Etrian Odyssey.
The game won Slant Magazine's Game of the Year award, and Samantha Nelson of The A.V. Club listed it as one of her favorite games of  Prior to the Japanese launch, Atlus noted that they expected shortages of units in stores. The game topped Japanese game charts following its release, selling , units. By August , the game had sold , units, becoming the fortieth best-selling game in that period. Upon its release in North America, the game sold 40, units, which was noted as a high sales figure given the competition that month. A sequel to the game Persona Q2: New Cinema Labyrinth, was released for the 3DS in Japan in November and worldwide in June 
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Persona Q: Shadow of the Labyrinth
Persona Q: Shadow of the Labyrinth
ペルソナQ シャドウ オブ ザ ラビリンス
Perusona Q Shadō obu za Rabirinsu
Japan - ,
Life to Date
Japan - ,
—Lucius Annaeus Seneca, Persona Q: Shadow of the Labyrinth Opening Scene
Persona Q: Shadow of the Labyrinth is an RPG for the Nintendo 3DS in the vein of the Etrian Odyssey series headed by the director of Etrian Odyssey IV, Daisuke Kaneda. It crosses the cast of Persona 4 once again with the characters of Persona 3. The main theme for the game is Maze of Life.
A sequel, Persona Q2: New Cinema Labyrinth, was released in November 29,
—Persona Q: Shadow of the Labyrinth Manual - Story
The story of Persona Q: Shadow of the Labyrinth revolves around a rumor that involves the so-called "Seven Wonders of Yasogami High," a mysterious clock tower, and a labyrinth that appears out of nowhere on the school grounds, during the Yasogami Culture Festival. According to said rumors, whoever hears the sound of the tower's bell will die. The bell's chime is also heard in Tartarus by the members of SEES, who find themselves transported to Yasogami High. The only way to return the world to its original state seems to be hidden within Zen and Rei. However, both of them have lost their memories.
Persona 3 Route
The story is set during the typhoon which had the Cultural Festival of Gekkoukan High cancelled.
After two days of being bedridden due to a cold, the P3 Hero decides to head out to Tartarus with his team. Everyone is gathered in front of its entrance while they wait for him finish his visit at the Velvet room. At that time, Fuuka notices a spider, but quickly brushes it off as her imagination.
Back in the Velvet Room, the P3 Hero is speaking with Elizabeth who notes that her Master is not present. She says that the only Persona she can fuse at the moment is Legion. Theodore appears to bring assistance, also refuting that Elizabeth's statement is not true, and that she can in fact fuse other Personas. Suddenly, the Velvet Room blacks out, and when the light returns, everyone in SEES is already inside causing confusion amongst them. The Velvet Room (which is an elevator) then falls. Upon stopping, the group steps out only to be greeted by what appears to be a Cultural Festival. They immediately split up to investigate the area, learning that there seems to be no exit, and that the school is called Yasogami High. There is one area they haven't explored, however, as it contains Shadows within -- an attraction called You in Wonderland.
As they were about to enter, two students -- Rei and Zen appear, and tell them not to go in as it is dangerous. They reassure the two that they are capable to protecting themselves and invites them to tag along and escape the area
Persona 4 Route
Set during the Yasogami High School culture festival shortly following the cross-dressing pageant, the P4 Hero meets Margaret at school. She invites him and his friends into the long-nosed fortune teller's booth only for them to find it opens into a platform connected by three broken stairs. When they attempt to leave the booth, Naoto Shirogane notices the school now has a large clock tower outside -- something Yukiko Amagi claims has not existed at Yasogami High since when she was an elementary student. While looking for a booth, they come across one that was not on the program -- a door marked You in Wonderland -- where they discover they can summon their Personas outside of the television and find Shadows inhabiting the area.
It is eventually revealed that the world that they are being held in was created by Zen, actually a part of Chronos. Twelve years ago, when he came to guide the soul of a girl, Niko, who had just passed away, he was intrigued by her despair and first created the world in order to get her to speak, and then, wanting to save her, wiped her and his own memories, also giving the two of them new names in the process. The characters of Persona 3 and 4 restore Zen and Rei's memories and awaken the remaining part of Chronos that wants to fulfill its duty, and together with Zen defeat it. Rei reconciles with Zen and the others, realizing that her life had meaning, especially to her new friends throughout their adventures. Finally at peace, Rei and Zen depart into the afterlife together while the characters of Persona 3 and 4 return to their respective times and move on, albeit with no memory of the adventure.
The gameplay of this title is deeply grounded in its Etrian Odyssey roots: Players explore a seemingly endless labyrinth in a first person perspective and battle Shadows in a turn-based fashion similar to Persona 3 and Persona 4. Players can compose teams of five from the twenty playable characters and dialogue will change according to the party's composition. The new characters Zen and Rei will function as a singular unit, with Rei focusing on healing skills and Zen using physical attacks. The twenty playable characters do not include support characters like Fuuka Yamagishi and Rise Kujikawa, who can be picked for the role and have support skills of their own. Party members and support characters can be swapped out as needed during the game. Unlike their originating games, the game will not end when either protagonist loses all their health, unless the player is playing on the Risky difficulty.
Persona Q gives players the choice to control either the protagonist from Persona 3 or the protagonist from Persona 4 at the start of the game. The dialogue and events will vary depending on the player's choices to follow either Persona 3'sSEES or Persona 4'sInvestigation Team.
Unlike the previous games, all party members (not just the protagonists) are able to use a variety of Sub-Personas, which are explained in the story as having to do with the meeting of the two protagonists. These Sub-Personas can be assigned to other characters and can be obtained as rewards for winning battles. They boost HP and MP and also grant a set of added abilities. Thus, theSub-Persona system is designed to allow players to use characters they like even if they share similar focuses by giving players the option to diversify their skill sets.
Shadow of the Labyrinth also introduces a Boost meter mechanic, which is built up by exploiting enemy weaknesses or dealing critical damage. When the character deals weakness or critical damage, it grants that character the Boost status, which has multiple functions: skills performed during Boost status have no HP or SP cost, characters who began the turn Boosted have a small chance of initiating a Co-Op attack, and if multiple characters are Boosted at the end of the turn there is a chance of initiating an All-Out Attack, with the chance increasing with each Boosted character. Boost status wears off if the character takes a hit or when they take an action that does not score a critical or weakness hit. Unlike the Smirk status of Shin Megami Tensei IV, Boost status only benefits the player characters and can be sustained infinitely if the Boosted character deals consistent criticals/weakness hits and is not hit by any attacks.
Like Etrian Odyssey, players must make their own maps in Persona Q. Certain chests are unlocked by mapping out a dungeon's floor and stepping on every tile, although those chests can also be unlocked by spending 3DS Play Coins at a rate of 3 play coins for every percentage point left unexplored. If the player choses to spend Play Coins to open a Map Chest, they must be spent again on the next cycle if the player still has not completed that map.
- See also: List of Persona Q Party Members
- Rei: She is a student in the parallel world Yasogami High and is known for her strange behavior. She is constantly seen eating. Her memories were stolen.
- Zen: Just like Rei, Zen is another student in the parallel world Yasogami High and is always with Rei. He is seemingly overprotective of Rei and loses his collected facade when Rei is in danger. Along with Rei, his memories were stolen.
The Japanese release box art
Strategy guide cover
Persona Q Shadow of the Labyrinth boxart artwork
Persona Q Shadow of the Labyrinth artwork
The cast of the game
Playable characters from Persona 3
Playable characters from Persona 4
3DS theme announcement
- In a collaboration with Pasela Resorts, a Persona Q-themed menu was served for a short period of time.
- The existence of the Velvet Room is made aware by both cast members, having heard about it from their respective leaders. In the games, however, they are not aware of the Velvet Room's presence, thus only the leaders know of its existence.
- The "Q" in the title is in reference to the Etrian Odyssey series of games, which Persona Q derives many of its gameplay elements from. In Japanese the Etrian Odyssey games are originally called Sekaiju no Meikyū, and it is a reference to this series being shortened to SQ, with the S from Sekaiju and the Q from the last syllable of Meikyū, with "Kyū" being phonetically similar to the English letter "Q".
- Although both routes share similar events, they often take place at different points in the plot. For example, while the casts discover the timeline discrepancy in the Evil Spirit Club in the P3 route, it isn't discovered until the final floor of the Inaba Pride Exhibit in the P4 route. Character events also change between routes, with a focus on Yukari and Rise in the P3 route and a focus on Ken and Kanji in the P4 route.
- The game has an overarching theme from Persona 3 and Persona 4, being "death" and "truth" respectively. The death theme is connected between Persona 3's involvement of the death of major characters (including the sacrifice of Shinjiro and the P3 Hero) and Persona Q's involvement of the death of Niko (also known as Rei). The truth theme is connected between Persona 4's characters goal to find the truth in the series of events of Inaba and Persona Q's involvement of Zen hiding the truth from both himself and Rei on Rei's past and his mistakes.
- The events of this game are considered canon to the main Persona timeline.
- This is the first Persona game overall to be released on Nintendo hardware.
- Every playable character in the game has a comment on every type of Shadow, such as one being Aigis’ comment on the Enslaved Beast where she confirms that the true form of it is the iron ball chained to the beast rather than the beast itself.
Nintendo 3DS, also known as 3DS, is a portable game console produced by Nintendo. A distinguishing feature of the system is its ability to produce "3D effects without the need for any special glasses." There is also a version of the console without the 3D effect called the 2DS.
Atlus released limited edition consoles of the 3DS, along with the release of several titles in Japan. It was announced on September 11th, , that the Persona Q Special Edition 3DS XL would be released in the US, exclusively through GameStop. The game, however, is not included with the hardware.
Limited edition Nintendo 3DS LL made for Shin Megami Tensei IV's release.
Limited edition Persona Q bundle
Shin Megami Tensei V Card Pod (designed for the Nintendo Switch, but can also support 3DS cartridges.)
Shin Megami Tensei V Card Pod (back)
Persona Q: Shadow of the Labyrinth
The first Persona title on a Nintendo system brings together the casts of Persona 3 and 4 in a new RPG adventure!
The heroes of Persona 3 & 4 unite!
With the eerie tolling of the Yasogami High School bells, 18 Persona-users find themselves trapped inside the labyrinth of a strange other-world. There, they meet Zen and Rei, an odd duo who have lost their memories. As the parties come together to seek an escape, a mysterious shadow creeps ever nearer
Persona Q: Shadow of the Labyrinth is the first new Persona RPG since and the first one ever on a Nintendo platform! Join the Persona 3 and Persona 4 characters on a brand new adventure in an art style that you haven’t seen before. Choose characters from either game to form your dream team! In this seamless blending of the battle systems from two of ATLUS’ acclaimed RPG series, Persona and Etrian Odyssey, you will use the power of your Persona to find your way out of the Labyrinth.
- Release date:
- November 25,
- 1 player
- Game file size:
- ESRB Rating:
*MSRP: Manufacturer's Suggested Retail Price. Actual price may vary. See retailer for details.
*To enjoy the 3D effect of Nintendo 3DS software, you must experience it from the system itself. All screenshots and videos on this website have been captured in 2D mode.
Use Parental Controls to restrict 3D mode for children 6 and under.
*If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. The Just for You offer is discounted from the sale price.
Ds persona 3
Persona Q: Shadow of the Labyrinth Wild Cards Premium (Nintendo 3DS)
Persona Q: Shadow of the Labyrinth Premium Edition (Nintendo 3DS Games)
Classic Characters, New Story!: Persona Q has an all-new adventure that pulls in the classic characters from Persona 3 and Persona 4.
First Persona title ever to be on a Nintendo platform: Users will roam through a 3D labyrinth and use the system's touchscreen to chart their course, marking dangers, treasures, and more along the way.
More of what Persona Fans Want One of the most popular aspects of the Persona games are the stories behind the characters, and Persona Q provides new depth and insight on two games' worth of beloved characters!
- Colorful groovy Persona Q-themed protective case for your Nintendo 3DS system previously only available in Japan
- "Sounds of the Labyrinth "music CD from Japan
- Exclusive art book
- Eleven Persona Tarot Cards (Part 2 of the card collection
- Contained inside a collectible outer box
Conversation to another topic. a few days later, the husband reports that the same Vadim called him and he invited him to visit. they need to discuss something on computers. it seems silly to me to argue, I agree. come at the appointed time.
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Very nice, Elena - I answered and tried to sit down in a playful knixen almost falling. - Wow, you be more careful, otherwise we will be left without you and without the pleasant appearance of your legs. - And what, really nice view. - I asked, and lifted my jacket, heading up my hips.